Search found 619 matches

by Lucky-Luc
Thu Mar 27, 2014 10:56 pm
Forum: Custom Adventures and Hubs
Topic: Adventure #63: The End 3
Replies: 20
Views: 9836

Wow - just wow. I didn't really try part 1 and 2, but this is really cool. More a piece of art than an adventure, but a pretty good one :lol: . I especially liked the coily-lurker and, of course, the ending parts. "It's waiting for you at the end of the corridor" was propably the scariest thing in W...
by Lucky-Luc
Thu Mar 27, 2014 10:39 pm
Forum: Custom Adventures and Hubs
Topic: Wonderland Adventures: Hidden Realms - Update Thread
Replies: 158
Views: 197848

Well, in my case your mind reading skills didn't fail you either. I am soo looking forward for this :D If the puzzles are only half as good as the graphics are, this is gonna be a ridiculously good hub!
by Lucky-Luc
Thu Mar 27, 2014 10:32 pm
Forum: Custom Adventures and Hubs
Topic: Fifty-Fifth Adventure: Interception at the Pass
Replies: 11
Views: 7644

Woah, thanks for sharing the plot! That's an amazing summary, especially for people like me who've been away for a long time ;) I guess I'll play that one adventure sometime.

This one I've played back in WAE1, and I remember it to be pretty cool. I'm gonna replay it later :)
by Lucky-Luc
Thu Mar 27, 2014 9:46 am
Forum: Custom Adventures and Hubs
Topic: Contest Submission: Operation Crimson
Replies: 18
Views: 7433

Yeah, really cool! Also had to watch the video solution because of that darn green transporter :roll:
by Lucky-Luc
Thu Mar 27, 2014 9:06 am
Forum: WA Editor General Discussion
Topic: WA3E Bug Topic
Replies: 418
Views: 1676721

My player keeps MAVing when I try to access an archive. Didn't do that in the beginning, but now it does. (Not too big of a problem as I normally don't want to play archived adventures anymore anyway and you can unarchive them manually pretty easily, but maybe still worth mentioning)
by Lucky-Luc
Mon Mar 24, 2014 10:57 am
Forum: Custom Adventures and Hubs
Topic: [Adventure] Magical Mayhem
Replies: 11
Views: 3262

Yeah, very nice application of the concept! I really liked that one! :D What I didn't like was the round/diamon-button-trick, which you've used for the fourth or so time in a row now. I don't think there's much interessting it adds after the first time you've seen it; it just artificially increases ...
by Lucky-Luc
Sun Mar 23, 2014 9:35 pm
Forum: Custom Adventures and Hubs
Topic: New Adventure - The Stinker And The Jaw
Replies: 11
Views: 3416

Yup, that's true; that's not "smart" pathfinding anymore, however, but simple "find the closest spot" pathfinding critters use when they don't see a way to reach you. As long as the pythagorean distance to you is smaller than where it currently stands, it works; otherwise it won't.
by Lucky-Luc
Sun Mar 23, 2014 8:29 pm
Forum: Custom Adventures and Hubs
Topic: New Adventure - The Stinker And The Jaw
Replies: 11
Views: 3416

I don't think it has anything to do with the complexity of the path, it's really just about the diagonal-move thing. The path can be as long and winding as it gets; as long as you can theoretically traverse it only using orthogonal movement, the chomper will find its way.
by Lucky-Luc
Sun Mar 23, 2014 8:24 pm
Forum: Custom Adventures and Hubs
Topic: New Adventure - The Stinker And The Jaw
Replies: 11
Views: 3416

Hm, I'd say it is. Pathfinding clearly is able to consider diagonal movement (otherwise critters would rarely ever move diagonally, right?), however only if at least one of the adjecent tiles is walkable, too. In my humble opinion, that doesn't make too much sense, but oh well. At least I didn't mis...
by Lucky-Luc
Sun Mar 23, 2014 8:17 pm
Forum: Custom Adventures and Hubs
Topic: New adventure - TINY ROOM (5x5)
Replies: 12
Views: 6095

Yeah, kind of neat. Not to tricky, but still interessting. I like how it really helps here to think stuff through for a moment ;) Don't know why you needed two versions, though - I don't think the door-blinking passage has any influence on gameplay as it's clear right from the beginning that the blu...
by Lucky-Luc
Sun Mar 23, 2014 8:14 pm
Forum: Custom Adventures and Hubs
Topic: New Adventure - The Stinker And The Jaw
Replies: 11
Views: 3416

Okay, I'm interessted now - what were your solutions? Maybe this has been around for a long time, but I still think my solution is based on unintuitive behaviour. :?
by Lucky-Luc
Sun Mar 23, 2014 8:12 pm
Forum: Custom Adventures and Hubs
Topic: Contest Submission: Operation Crimson
Replies: 18
Views: 7433

Same here - I have an idea, but I don't have nearly enough time to pull it off. If only there was one vine more :lol:
by Lucky-Luc
Sun Mar 23, 2014 2:17 pm
Forum: Custom Adventures and Hubs
Topic: New Adventure - The Stinker And The Jaw
Replies: 11
Views: 3416

New Adventure - The Stinker And The Jaw

Showcasing a glitch or I don't know what to call it. Enjoy! :)
by Lucky-Luc
Wed Mar 12, 2014 9:54 pm
Forum: Custom Adventures and Hubs
Topic: 2nd Adventure - Maintenance Tunnels
Replies: 10
Views: 4106

You could have saved them!! Well... At least one of them ;) Anyway, yeah, strange little adventure. I have no clue what I was supposed to do in the second room, but I'm pretty sure I didn't do it ;) If you finished the adventure, please let me know what you did in the second room, I'd like to know ...
by Lucky-Luc
Wed Mar 12, 2014 8:47 pm
Forum: Custom Adventures and Hubs
Topic: 2nd Adventure - Maintenance Tunnels
Replies: 10
Views: 4106

You could have saved them!! Well... At least one of them ;)

Anyway, yeah, strange little adventure. I have no clue what I was supposed to do in the second room, but I'm pretty sure I didn't do it ;)
by Lucky-Luc
Wed Mar 12, 2014 8:09 pm
Forum: Custom Adventures and Hubs
Topic: Updated Glitch Adventure: A Rather Broken Z-bot
Replies: 23
Views: 10655

Ah! Interessting.
I floinged the transporter before the MooBot reached it. That way, it will just turn around. If you wanted to fix this, you probably could by adding another water tile.
by Lucky-Luc
Wed Mar 12, 2014 8:05 pm
Forum: Custom Adventures and Hubs
Topic: 2nd Adventure - Maintenance Tunnels
Replies: 10
Views: 4106

Er... forgot something? ;)
by Lucky-Luc
Wed Mar 12, 2014 8:04 pm
Forum: Custom Adventures and Hubs
Topic: [Adventure] Desert Trouble
Replies: 14
Views: 4070

Yup, crashing the game it is. You can avoid this by setting the logic of (1,1) to floor, while the adjecent tiles are wall logic. The reason for this is that Flash acutally just either transports an object you flash to (1,1) or transports the object that currently is there to the spot you flash. If ...
by Lucky-Luc
Wed Mar 12, 2014 7:31 pm
Forum: Custom Adventures and Hubs
Topic: [Adventure] Desert Trouble
Replies: 14
Views: 4070

Not a bad start! The red teleporter seems kind of pointless, but that's ok.

What I noticed though is glitchy behaviour concerning chomper flashing. I guess there's something wrong with (1,1)?

Anyway, looking forward to seeing more! :D
by Lucky-Luc
Wed Mar 12, 2014 7:14 pm
Forum: Custom Adventures and Hubs
Topic: Updated Glitch Adventure: A Rather Broken Z-bot
Replies: 23
Views: 10655

Ah, so that's the intended way! (I guess)
I should have guessed it was about quick-floinging - people seem to love doing that lately.
Anyway, I still didn't find it too glitchy - isn't that just the way transporters work?
by Lucky-Luc
Wed Mar 12, 2014 6:37 pm
Forum: Custom Adventures and Hubs
Topic: Updated Glitch Adventure: A Rather Broken Z-bot
Replies: 23
Views: 10655

Nope, still broken I guess.
The only thing that might be considered glitchy I needed was shooting spell balls while riding a transporter
by Lucky-Luc
Wed Mar 12, 2014 4:46 pm
Forum: Custom Adventures and Hubs
Topic: New Adventure - 1 2 3 4
Replies: 19
Views: 7186

Hah, it's fun to see how many different solutions you guys came up with :D I think I managed to recreate Jutomi's solution, but I haven't tried the others yet. The intended solution actually uses all charges. It requires some running, but no peculiar timing. And I think it's quite fast. So here's a ...
by Lucky-Luc
Wed Mar 12, 2014 2:51 pm
Forum: Custom Adventures and Hubs
Topic: Adventure 22: Metals & Bots (version 2)
Replies: 20
Views: 5324

Hm, I still finished this with only using the big charger three times. Did I do something unintended again?
by Lucky-Luc
Tue Mar 11, 2014 10:21 pm
Forum: Custom Adventures and Hubs
Topic: New Adventure - 1 2 3 4
Replies: 19
Views: 7186

Haha, yeah, hope I didn't steal your thunder :)

I am interessted indeed. That means there's at least one alternate solution. Neat! Did you use all charges?

The intended order:
Grow, Floing, Pow, Brr
by Lucky-Luc
Tue Mar 11, 2014 9:31 pm
Forum: Custom Adventures and Hubs
Topic: New Adventure - 1 2 3 4
Replies: 19
Views: 7186

New Adventure - 1 2 3 4

My humble addition to the amazing collection of adventures that have already been published in the short time. I'm having a few ideas, but I'm still not sure whether or not I want to start my big hub project (in which case I'll need all the adventures I can think of). But I couldn't use this one, an...
by Lucky-Luc
Tue Mar 11, 2014 7:14 pm
Forum: Custom Adventures and Hubs
Topic: New Adventure: Unfair (Glitch 01)
Replies: 10
Views: 3666

:lol:

Very cool!
by Lucky-Luc
Tue Mar 11, 2014 3:27 pm
Forum: Custom Adventures and Hubs
Topic: New Adventure: Unsolvable? (Simple 01)
Replies: 21
Views: 5144

Muzo, you've joined the adventure designer crowd? Awesome! :D :D I still have some of your old RTW levels in good memory, and I'm pretty sure your puzzle design skills have even improved since then. Yep, this was a terrific first adventure. You really got me fooled for a moment. Neat! Also, orthogon...
by Lucky-Luc
Tue Mar 11, 2014 2:13 pm
Forum: Custom Adventures and Hubs
Topic: Adventure #59: Esoteric
Replies: 95
Views: 15310

I found this adventure somewhat unfair though (not to me, of course, but still). Not everyone knows about the Ice Blink trick, and the other tricks used. But I liked how the floing ice trick works. Thanks for a great puzzle! Sorry about all the tricks/exploits/whatever that were required to beat th...
by Lucky-Luc
Tue Mar 11, 2014 2:09 pm
Forum: WA Editor General Discussion
Topic: [CANCELLED] WA3 Editor Weekly Challenge Project
Replies: 34
Views: 11287

So, just read this. Let me get this straight: All scoring is done by you? Don't get me wrong, I think having a high quality "community hub" would be cool, but shouldn't the community have a chance to decide what's high quality and what's not? Why not publish a small hab that contains all the entries...
by Lucky-Luc
Mon Mar 10, 2014 9:16 pm
Forum: Custom Adventures and Hubs
Topic: Adventure #59: Esoteric
Replies: 95
Views: 15310

Okay, looks like I did it the intended way for a change this time. What's the unintended solution?