Search found 4976 matches

by Muzozavr
Mon Mar 09, 2020 6:15 am
Forum: General Wonderland Discussion
Topic: Scary and most startling Wonderland moments
Replies: 13
Views: 1471

Re: Scary and most startling Wonderland moments

IIRC, it shows up in the super-darkest areas only. "It is pitch black. You're likely to be eaten by a grue."
by Muzozavr
Thu Feb 27, 2020 3:59 pm
Forum: General Wonderland Discussion
Topic: Scary and most startling Wonderland moments
Replies: 13
Views: 1471

Re: Scary and most startling Wonderland moments

Yes, there's a bit of a jumpscare aspect to a sudden death in the original trilogy. One for each in the WA trilogy: 1) I was a bit taken aback in the original WA after exiting the Pyramid when The Void has already taken over and the shards don't work. 2) In MOFI, meeting Shiver was a lovely moment, ...
by Muzozavr
Tue Feb 18, 2020 4:45 pm
Forum: Level Solutions - Wonderland Adventures
Topic: What is the purpose of these three magic chargers
Replies: 5
Views: 1618

Re: What is the purpose of these three magic chargers

Looking at the beta thread, seems like no one has asked this question so there's no "official" answer in the beta topic.

I, too, think they wanted to keep the "one of each charger" theme.
by Muzozavr
Sat Feb 15, 2020 9:30 pm
Forum: Puzzle/Action Levels
Topic: Krabby Quest: New Level - Weird day in Bikini Bottom
Replies: 6
Views: 1443

Re: Krabby Quest: New Level - Weird day in Bikini Bottom

... because it's a Krabby Quest level. :wink: A while ago, someone changed the RTW editor to allow making custom levels for Krabby Quest, which is a Spongebob-themed Wonderland-styled game created by MS themselves. Not sure how the custom level loading was modded into it, but there are some importan...
by Muzozavr
Sun Feb 02, 2020 12:23 am
Forum: General Wonderland Discussion
Topic: WSW's "Lost Cave" -- all keys grabbed without blocking UFO fire
Replies: 2
Views: 799

WSW's "Lost Cave" -- all keys grabbed without blocking UFO fire

I always knew this was possible, but the timing for getting away with this is very evil, so it always seemed infeasible until I realized which part of the shooting sound I needed to use as my cue. Some attempts later... success! The first key can be grabbed for free at the start just by being quick,...
by Muzozavr
Tue Jan 21, 2020 10:05 pm
Forum: General Wonderland Discussion
Topic: RTWD W4L4 without rainbow coins
Replies: 2
Views: 884

Re: RTWD W4L4 without rainbow coins

In a similar vein, there's a trick route I discovered a long time ago in Secret Worlds on "Kaboom! Cave": http://www.pcpuzzle.com/forum/viewtopic.php?f=1&t=27709 In that same level, you can also make all of the Kaboom!s explode in the first room if you make the exact right moves. EDIT: Oh wait, you ...
by Muzozavr
Mon Jan 20, 2020 3:19 am
Forum: Puzzle/Action Levels
Topic: New Level -- Simple 24
Replies: 4
Views: 966

Re: New Level -- Simple 24

Yes -- at some point I decided that I want to split my fair stuff and my unfair stuff on account level for easier sorting. That way, when you download a Muzozavr level, you know it's 100% fair play, and when you download a Shadow level, you know it's... well, the opposite.
by Muzozavr
Mon Jan 20, 2020 2:49 am
Forum: Puzzle/Action Levels
Topic: New Level -- Simple 24
Replies: 4
Views: 966

Re: New Level -- Simple 24

That... was really, really fast for a level that isn't even remotely fair. :lol:

I don't actually know what thought process you can use to figure this level out if you aren't aware of the bug in advance. Congrats on such a quick success!
by Muzozavr
Sun Jan 19, 2020 2:00 pm
Forum: General Wonderland Discussion
Topic: RTWD W4L4 without rainbow coins
Replies: 2
Views: 884

RTWD W4L4 without rainbow coins

The attached image mostly speaks for itself. The UFO closest to the powder keg storage is killed by standing in a certain spot. Then, the barrels are set up. One extra barrel is placed near the first box to blow up the way inside, then the box on the outside is used to redirect a UFO into it. Obviou...
by Muzozavr
Tue Dec 17, 2019 12:52 pm
Forum: Puzzle/Action Levels
Topic: New Level (Advanced) -- Spooky Scary Stinker!
Replies: 6
Views: 1387

Re: New Level (Advanced) -- Spooky Scary Stinker!

Eeeeh, how do I give a hint that reveals what the level actually wants from you is much harder than what it seems like it wants from you if you're already struggling with the surface level? First of all, just in case, I'll mention that the very top button (the blue one) has a box for it. So you don'...
by Muzozavr
Thu Oct 31, 2019 10:31 pm
Forum: Puzzle/Action Levels
Topic: New Level (Advanced) -- Spooky Scary Stinker!
Replies: 6
Views: 1387

Re: New Level (Advanced) -- Spooky Scary Stinker!

Apparently, the forum is weird and broke the link. It's not difficult to fix it yourself once you see what the forum software did to it, but just in case, I changed it. The link is fixed now. It looks weirder than it was before, but it actually works.

Have fun with the Halloween party!
by Muzozavr
Thu Oct 31, 2019 6:15 pm
Forum: Puzzle/Action Levels
Topic: New Level (Advanced) -- Spooky Scary Stinker!
Replies: 6
Views: 1387

New Level (Advanced) -- Spooky Scary Stinker!

Suddenly, out of nowhere, a new Muzozavr level appears! BOOOOOOOOO! :lol: I had this idea for a long time and never got around to using it, then I slowly fell out of the game, then I was too busy to do much of anything here... but it's Halloween, and everybody is entitled to one good puzzle. :wink: ...
by Muzozavr
Sun Sep 29, 2019 11:32 pm
Forum: Puzzle/Action Levels
Topic: New Level - Desert Island Dilemma
Replies: 14
Views: 3299

Re: New Level - Desert Island Dilemma

I was pretty sure that'd work, but it didn't feel like the most elegant thing to do in a puzzle that so clearly wants you to keep things rolling forever...

But I see your point, for strict "use as few objects as you can", your idea should work.
by Muzozavr
Sun Sep 29, 2019 10:20 pm
Forum: Puzzle/Action Levels
Topic: New Level - Desert Island Dilemma
Replies: 14
Views: 3299

Re: New Level - Desert Island Dilemma

Three prisms and the hidden ice cube (OK, that was just mean) are enough for the boulders, so no need for the generator. And only one wooden box is needed for the transporters. I tried to do the transporters "on their own", but couldn't, one is always stuck somewhere in the central long column unles...
by Muzozavr
Sun Sep 29, 2019 8:08 am
Forum: Puzzle/Action Levels
Topic: New Level - Trapped In The Temple of Doom
Replies: 16
Views: 4423

Re: New Level - Trapped In The Temple of Doom

I haven't played in ages, but, apparently, am still capable of solving something... nice level, indeed. Some quick switching required. The hidden mass of chompers at one point was a nice surprise that 100% got me the first time, even if actually dealing with it is fairly easy.
by Muzozavr
Sun Aug 18, 2019 3:18 pm
Forum: Puzzle/Action Levels
Topic: New Level: Stoned
Replies: 7
Views: 1736

Re: New Level: Stoned

OK, so my overall solution was pretty much the same, except I did most things on the left side of the board, rather than the right side of the board. In the finale, however, for some reason I thought I had to get rid of both spheres at once (instead of one-by-one like you're doing) and ended up send...
by Muzozavr
Sun Aug 18, 2019 1:08 pm
Forum: Puzzle/Action Levels
Topic: New Level: Stoned
Replies: 7
Views: 1736

Re: New Level: Stoned

Well, I meant getting the chomper out and involving it in the sphere action... yeah, I don't know why I was trying that. RE: final move... hmm. I first tried to do the move "hands on" and died, so then I did it in a more "remote control" fashion and succeeded with a small pause. However, I just real...
by Muzozavr
Sun Aug 18, 2019 1:06 am
Forum: Puzzle/Action Levels
Topic: New Level: Stoned
Replies: 7
Views: 1736

Re: New Level: Stoned

The bottom right bridge tile is a 2-step... my solution is fine with it being 1-step. Is that intentional? The chomper is a nice way to prevent certain minor shortcuts. I actually spent some time on trying to use the chomper as part of the solution, but that wasn't the way, of course. The only minor...
by Muzozavr
Thu Aug 01, 2019 5:12 pm
Forum: Puzzle/Action Levels
Topic: New Level - Nondescript
Replies: 4
Views: 1255

Re: New Level - Nondescript

Were you planning on perpetual motion or is that just misdirection?

If you were planning on perpetual motion, I think I broke it. Still used every object, though.

Nice little puzzle.
by Muzozavr
Sat Jun 08, 2019 6:39 am
Forum: Custom Adventures and Hubs
Topic: Adventure #77: Wondertrolls
Replies: 17
Views: 3345

Re: Adventure #77: Wondertrolls

I'd write this as spoiler text, but the level has been out there for some time now, and it's one of the most cruel possible traps, so...

It literally doesn't mean anything. Try a different tactic. :wink:
by Muzozavr
Mon May 27, 2019 6:42 am
Forum: Custom Adventures and Hubs
Topic: Adventure #77: Wondertrolls
Replies: 17
Views: 3345

Re: Adventure #77: Wondertrolls

I guess a few semi-cryptic moments where you're like "what does the level want me to even do?" were unavoidable, but other than that, THIS LEVEL IS A MASTERPIECE. 8) From the opening that perfectly establishes the level's tone (akin to a shotgun blast to the face -- if it doesn't tell you what this ...
by Muzozavr
Sun May 26, 2019 2:53 pm
Forum: Wonderland Open Source
Topic: Making a Repository + Moving Forwards
Replies: 12
Views: 2552

Re: Making a Repository + Moving Forwards

As far as I know, GitHub allows private repositories that can only be accessed by the people invited into the repository.

If your username isn't on the list of the people invited, you can't access the repository.

Is this how it works, GitHub users?
by Muzozavr
Sun May 26, 2019 12:37 am
Forum: Wonderland Open Source
Topic: Bugs & Problems with new Open Source Editor
Replies: 8
Views: 2096

Re: Bugs & Problems with new Open Source Editor

I echo MNIK's sentiments. The Mysterious Duck 2 has a really cool puzzle with null chargers (both normal and faint) that displays their potential for puzzle design. I'd hate to seem them gone.

Anti-magic is cool as heck, but should be its own element, I think.
by Muzozavr
Fri May 24, 2019 9:39 pm
Forum: Custom Adventures and Hubs
Topic: New Adventure -- Stranded
Replies: 2
Views: 1239

New Adventure -- Stranded

Tested by a few people in the Epicord chat (helping me get rid of some improper tile logic), who were also the first people solving it, this is a short, but relatively tricky little puzzle. No glitches required, but think very carefully about which game mechanics do what. If you're playing this on t...
by Muzozavr
Sun May 05, 2019 12:04 pm
Forum: Wonderland Open Source
Topic: Change music and give magic to player commands!
Replies: 3
Views: 1357

Re: Change music and give magic to player commands!

Ni-i-i-i-i-ice!

Can the music command change music in any order or does it just "scroll" through the list up and down?

And how does it work with save/load, does the current state of the music get saved?
by Muzozavr
Wed May 01, 2019 4:04 pm
Forum: Wonderland Open Source
Topic: General Questions
Replies: 24
Views: 3544

Re: General Questions

So, this is very much theoretical, but... What am I NOT allowed to do with this? Again, I offer this code with the intention of keeping the game and the community vibrant for hopefully many years to come. It is not meant for anyone to make money with, circumvent ways to pay for the actual games, or ...
by Muzozavr
Tue Apr 09, 2019 1:08 pm
Forum: Puzzle/Action Levels
Topic: Mirrored Wonderland Level (Advanced) - A Fool Approaches
Replies: 3
Views: 1685

Re: Mirrored Wonderland Level (Advanced) - A Fool Approaches

Simple enough, but only because the original is so simple. It's also interesting how, in this level, you have to use both passages to the exit (one for Stinky, one for Loof), which wasn't required in the original -- you could just exit through the same path with both characters. In this version, tha...
by Muzozavr
Tue Apr 09, 2019 1:06 pm
Forum: Puzzle/Action Levels
Topic: Mirrored Wonderland Level (Advanced) - Bridge Out
Replies: 4
Views: 2288

Re: Mirrored Wonderland Level (Advanced) - Bridge Out

Just finished playing these -- it's a testament to how obvious and well-trodden the solution of the original level is that, in this level, people can only find one extra box.

There are two if you build your bridges off-center.
by Muzozavr
Fri Nov 09, 2018 1:57 am
Forum: Puzzle/Action Levels
Topic: New Level - Planetary Expedition: The Wonderland Academy
Replies: 4
Views: 1075

Re: New Level - Planetary Expedition: The Wonderland Academy

Neat design. I don't really understand the "underwater box turns invisible" glitch at the end, there's a push cannon glitch causing that, but the push cannon isn't in line with the box at all, so it's really weird. However, it doesn't impact the solution, so the "meh, who cares" reaction from the st...
by Muzozavr
Mon Nov 05, 2018 2:35 pm
Forum: Puzzle/Action Levels
Topic: New Level - Nincompoop
Replies: 8
Views: 2211

Re: New Level - Nincompoop

I know I said the secrets open up automatically, but you might still want to look in the editor... just in case. Might give you a few extra ideas if you didn't do so already. :wink: