Search found 339 matches
- Sat Apr 26, 2014 7:45 am
- Forum: WA Editor General Discussion
- Topic: Command 4 Discussion 2: Electric Boogaloo
- Replies: 29
- Views: 20765
- Fri Apr 25, 2014 8:04 am
- Forum: WA Editor General Discussion
- Topic: Command 4 Discussion 2: Electric Boogaloo
- Replies: 29
- Views: 20765
Data2=19 of CMD 4 does this
This makes object A cannot collect/press Object B.
It's can be known as Non-Activate
Code: Select all
Data1(Object A)'living object'eg.chompers,player.etc
Data2:19
Data3(Object B)Item/button Id
Data4:NOTHING
It's can be known as Non-Activate
- Wed Apr 23, 2014 7:50 am
- Forum: WA Editor General Discussion
- Topic: WA3E Hex-Editing Topic
- Replies: 95
- Views: 59497
- Fri Apr 04, 2014 7:57 am
- Forum: WA Editor General Discussion
- Topic: [Release][April Fools] BB Decompiler (Wonderland Modding)
- Replies: 35
- Views: 15650
THIS IS AN APRIL FOOLS JOKE,I JUST HEX-OPENED THE DECOMPILER,I SAW SOME APRIL FOOLS STUFF IN IT,ALSO IF USED THE PROGRAM,THE "DECOMPILED" FILE DOESNT HAVE 1MB + space. Thank you for informing us. By the way, there's a key to the left of the letter 'A' on the keyboard called capslock. You seemed to ...
- Thu Apr 03, 2014 7:47 am
- Forum: WA Editor General Discussion
- Topic: [Release][April Fools] BB Decompiler (Wonderland Modding)
- Replies: 35
- Views: 15650
THIS IS AN APRIL FOOLS JOKE,I JUST HEX-OPENED THE DECOMPILER,I SAW SOME APRIL FOOLS STUFF IN IT,ALSO IF USED THE PROGRAM,THE "DECOMPILED" FILE DOESNT HAVE 1MB + space. Thank you for informing us. By the way, there's a key to the left of the letter 'A' on the keyboard called capslock. You seemed to ...
- Wed Apr 02, 2014 9:11 am
- Forum: WA Editor General Discussion
- Topic: [Release][April Fools] BB Decompiler (Wonderland Modding)
- Replies: 35
- Views: 15650
- Wed Apr 02, 2014 3:47 am
- Forum: Other Custom Content
- Topic: How do i create custom models?
- Replies: 2
- Views: 4760
- Fri Mar 14, 2014 3:14 am
- Forum: WA Editor General Discussion
- Topic: Obsolete Cmd 4 Discussion
- Replies: 82
- Views: 21867
- Thu Mar 13, 2014 11:32 am
- Forum: WA Editor General Discussion
- Topic: Obsolete Cmd 4 Discussion
- Replies: 82
- Views: 21867
- Thu Mar 13, 2014 4:20 am
- Forum: WA Editor General Discussion
- Topic: Obsolete Cmd 4 Discussion
- Replies: 82
- Views: 21867
It doesn't actually seem to do anything. I remember reading someone had it end up making all the NPCs in their level immediately head towards the upper-left corner of the level, but I didn't manage to get any effects out of it myself. EDIT: Wait, thinking about it... The wording in Emerald's guide ...
- Thu Mar 13, 2014 3:36 am
- Forum: WA Editor General Discussion
- Topic: Obsolete Cmd 4 Discussion
- Replies: 82
- Views: 21867
- Thu Mar 13, 2014 2:58 am
- Forum: Off Topic
- Topic: Quirky Questions
- Replies: 303
- Views: 188021
- Thu Mar 13, 2014 2:56 am
- Forum: WA Editor General Discussion
- Topic: Command 51
- Replies: 30
- Views: 24133
Hmm... interesting logic, moobots have. 81/82=Up, 83/84=Right, 85/86=Down, and 87/88=Left. I am not sure what the difference is between each pair - if there is any... Though, I just wanted to share this just in case some body eccentric wants to make a remote-controlled toy... I already built remote...
- Thu Mar 13, 2014 2:54 am
- Forum: WA Editor General Discussion
- Topic: Obsolete Cmd 4 Discussion
- Replies: 82
- Views: 21867
- Thu Mar 13, 2014 2:51 am
- Forum: WA Editor General Discussion
- Topic: WA3E Bug Topic
- Replies: 418
- Views: 2715161
I tried flashing a few other objects and it did work. I'll attach a picture. I flash one of the outer Zipbots, and then try to flash it onto the magic charger. The game crashes with an AIOOB error. :? These are flash magic rules: 1.when flashed it goes to 1,1 which should be floor logic to avoid cr...
- Wed Mar 12, 2014 4:25 am
- Forum: Off Topic
- Topic: The New Avatar and Signature Thread
- Replies: 342
- Views: 381906
- Wed Mar 12, 2014 4:07 am
- Forum: WA Editor General Discussion
- Topic: Power Wop: Easily make your own wops! [ALPHA 2]
- Replies: 73
- Views: 46909
- Wed Mar 12, 2014 4:05 am
- Forum: WA Editor General Discussion
- Topic: Post Pictures and Progress of In-Progress Adventures Here
- Replies: 876
- Views: 2304439
- Wed Mar 12, 2014 3:17 am
- Forum: General Wonderland Discussion
- Topic: Texture Editing Help
- Replies: 4
- Views: 2449
In models folder,there are many folders whose names don't make sense until you know what language it is,inside all those folders are files with .wdf extension,they are normally jpg files. EDIT:Dunno how to edit textures is Original Wonderland and Wonderland secret worlds.You can edit the textures of...
- Wed Mar 12, 2014 3:03 am
- Forum: WA Editor General Discussion
- Topic: Post Pictures and Progress of In-Progress Adventures Here
- Replies: 876
- Views: 2304439
Uuh... guys... help? I think I accidentally broke my rainbow bubble; I could use a new version... :shock: Easy,The rainbow bubble has got !None model,go to hex editor and replace !None with !Rainbowbubble(use replacing options else it will MAV).Hex side,the first byte could be 05, replace it with 0...
- Wed Mar 12, 2014 2:57 am
- Forum: Other Custom Content
- Topic: EXFU (Portal 2's funnel) (model)
- Replies: 4
- Views: 3790
- Tue Mar 11, 2014 8:35 am
- Forum: WA Editor General Discussion
- Topic: WA3E Bug Topic
- Replies: 418
- Views: 2715161
- Tue Mar 11, 2014 2:54 am
- Forum: WA Editor General Discussion
- Topic: Post Pictures and Progress of In-Progress Adventures Here
- Replies: 876
- Views: 2304439
- Tue Mar 11, 2014 2:50 am
- Forum: Other Custom Content
- Topic: EXFU (Portal 2's funnel) (model)
- Replies: 4
- Views: 3790
- Tue Mar 11, 2014 2:33 am
- Forum: Other Custom Content
- Topic: Test Robo(model)
- Replies: 3
- Views: 3515
- Mon Mar 10, 2014 3:14 am
- Forum: WA Editor General Discussion
- Topic: WA3E Bug Topic
- Replies: 418
- Views: 2715161
That's new in WA3 editor,I created an adventure in which there are ducks and magic chargers(MoFI hacked editor) I tested that magic wasn't going over the duckies.Qloof234 wrote:Um, no, all spellballs can go over/through ducks. Not sure if that's new to the WA3 editor or if it happens in the old one, though.
- Mon Mar 10, 2014 3:10 am
- Forum: WA Editor General Discussion
- Topic: WA Editor v3.00 Download
- Replies: 66
- Views: 42407
- Mon Mar 10, 2014 2:45 am
- Forum: WA Editor General Discussion
- Topic: Unofficial Wonderland Adventures Editor Guide
- Replies: 156
- Views: 215650
- Mon Mar 10, 2014 2:39 am
- Forum: WA Editor General Discussion
- Topic: WA3E Bug Topic
- Replies: 418
- Views: 2715161
- Sun Mar 09, 2014 2:23 am
- Forum: WA Editor General Discussion
- Topic: Post Pictures and Progress of In-Progress Adventures Here
- Replies: 876
- Views: 2304439