Thank you Patrick!
I'm not sure if phpBB has an option for it, but you may want to consider doing site backups every now and then just in case something more difficult crosses our path.
Search found 2490 matches
- Wed May 01, 2024 11:18 pm
- Forum: General Wonderland Discussion
- Topic: Sorry for the scare
- Replies: 22
- Views: 515
- Fri Apr 19, 2024 6:29 pm
- Forum: Kids Levels
- Topic: [WDLPlus] From Water to Trenches
- Replies: 1
- Views: 378
[WDLPlus] From Water to Trenches
This level was made for WonderlandPlus.NET.
Just a little something with water, trenches, and boxes.
Place in C:\Users\USERNAME\AppData\Roaming\WonderlandPlus\game\Custom\Levels\
Just a little something with water, trenches, and boxes.
Place in C:\Users\USERNAME\AppData\Roaming\WonderlandPlus\game\Custom\Levels\
- Mon Apr 15, 2024 1:00 am
- Forum: General Wonderland Discussion
- Topic: Important Reminder - Please update your passwords!
- Replies: 1
- Views: 350
Important Reminder - Please update your passwords!
Hey, so if you're looking to take your love life to a whole new level, this thread (and forum) probably isn't for you. Sorry, you're going to have to look elsewhere on the web. Just remember to keep your antivirus up-to-date. *Ahem* With all that said, there have been 3 cases so far of forum account...
- Fri Mar 29, 2024 1:17 pm
- Forum: Level Solutions - Wonderland Adventures
- Topic: windows 11
- Replies: 22
- Views: 1706
Re: windows 11
Have you tried completely uninstalling and reinstalling the games?
If not, try with Wonderland and Return to Wonderland first and report back.
If either game directory has a "players" folder, be sure to back this up beforehand.
If not, try with Wonderland and Return to Wonderland first and report back.
If either game directory has a "players" folder, be sure to back this up beforehand.
- Mon Mar 25, 2024 7:21 pm
- Forum: Level Solutions - Wonderland Adventures
- Topic: windows 11
- Replies: 22
- Views: 1706
Re: windows 11
Do the games always crash at a certain spot, or is it just completely random? If it's consistent, then there may be a way to correct it. Does your computer have any antivirus software running on it? If so, you may need to exclude the game installation directories from being scanned. In my case, Malw...
- Wed Mar 20, 2024 11:05 pm
- Forum: Off Topic
- Topic: This site cannot be reached?
- Replies: 8
- Views: 2023
Re: This site cannot be reached?
Sorry to bump, but has anyone been having any issues lately?
I've been getting random MySQL errors (2002 connection refused and 2006 server has gone away) and slow loading.
Seems to have started within the past few days.
I've been getting random MySQL errors (2002 connection refused and 2006 server has gone away) and slow loading.
Seems to have started within the past few days.
- Sun Mar 10, 2024 4:08 pm
- Forum: General Wonderland Discussion
- Topic: Compatibility Troubleshooting (2024 Edition!)
- Replies: 4
- Views: 553
Re: Compatibility Troubleshooting (2024 Edition!)
This issue seems very similar to Z-Fighting.
- Thu Feb 22, 2024 1:57 pm
- Forum: Off Topic
- Topic: Is Anybody Home? Hello?
- Replies: 6
- Views: 612
Re: Is Anybody Home? Hello?
Dear TwingleTheScraggler,
The Kaboom's and I have taken over the Wonderland Forum.
The Registered Users are now permanent Guests at one of my seven magic hotels.
I dare you to find them if you can.
- jdl
The Kaboom's and I have taken over the Wonderland Forum.
The Registered Users are now permanent Guests at one of my seven magic hotels.
I dare you to find them if you can.
- jdl
- Tue Jan 09, 2024 3:29 pm
- Forum: General Wonderland Discussion
- Topic: Curiosity regarding the level editor (Return to Wonderland)
- Replies: 2
- Views: 697
Re: Curiosity regarding the level editor (Return to Wonderland)
Hello, welcome to the forum! :stinkyhappy: The official Return to Wonderland Editor Manual can be found here: https://midnightsynergy.com/returntowonderland/editormanual/ The 3D effect is applied by placing a single "3D" tile in a level. You can learn more by checking out the Tile Categories section...
- Mon Jan 01, 2024 5:11 am
- Forum: Off Topic
- Topic: - The Celebration topic -
- Replies: 1186
- Views: 292363
Re: - The Celebration topic -
Hello New Year.
- Sun Dec 24, 2023 11:54 pm
- Forum: Wonderland Open Source
- Topic: WonderlandPlus.NET: A Classic Trilogy C# Remake
- Replies: 27
- Views: 10514
Re: WonderlandPlus.NET: A Classic Trilogy C# Remake
Very strange. :? Try the following: - Make sure your graphics drivers are up-to-date. - Make sure you are using Windows 7 or later, and have Microsoft .NET Framework 4.7.2 or later installed. - Temporarily disable any antivirus software. - Right-click and run the game (WonderlandPlus.exe, not the La...
- Sun Dec 24, 2023 10:30 pm
- Forum: Wonderland Open Source
- Topic: WonderlandPlus.NET: A Classic Trilogy C# Remake
- Replies: 27
- Views: 10514
Re: WonderlandPlus.NET: A Classic Trilogy C# Remake
Tried that and it still crashes, which is strange. Do the levels work for you? Things I've learned: 1) I tried launching the Void levels in the original game and it says "Memory Access Violation." It does this for an old or a fresh install. 2) I tried making a quick custom level with the "Warp" bac...
- Sun Dec 24, 2023 4:20 pm
- Forum: Wonderland Open Source
- Topic: WonderlandPlus.NET: A Classic Trilogy C# Remake
- Replies: 27
- Views: 10514
Re: WonderlandPlus.NET: A Classic Trilogy C# Remake
Yeah, there's a folder called "snowfloorm". It has model1.3ds + an image and model3.3ds + an image. Is there supposed to be a model2? I have those files as well, and as far as I know there is no model2. As for the console log, it looks fine to me but I'm not a developer for WonderlandPlus.NET so I ...
- Sat Dec 23, 2023 9:24 pm
- Forum: Wonderland Open Source
- Topic: WonderlandPlus.NET: A Classic Trilogy C# Remake
- Replies: 27
- Views: 10514
Re: WonderlandPlus.NET: A Classic Trilogy C# Remake
I hope this is the right place to bring this up, but when using WP.NET to play, a few issues happen for me. 1) The Void levels (and Hide n Seek for some reason) in WSW will crash the game when trying to play them. 2) My custom levels will not show up. Any help is appreciated! :stinkyhappy: 1. Does ...
- Sat Nov 04, 2023 7:25 pm
- Forum: General Wonderland Discussion
- Topic: Notice: Update Your Discord Links
- Replies: 13
- Views: 8473
Notice: Update Your Discord Links
I've noticed that some forum users have been using Discord's CDN as a way of hosting files and images. According to this article , Discord plans to have links expire after 24 hours starting at some point this year. Just thought I'd post this to let everyone know that if there's anything important po...
- Sun Oct 29, 2023 2:59 pm
- Forum: Wonderland Open Source
- Topic: WonderlandPlus.NET: A Classic Trilogy C# Remake
- Replies: 27
- Views: 10514
Re: WonderlandPlus.NET: A Classic Trilogy C# Remake
I don't think you need to force vSync on, the game always runs with vSync on though. It worked for me without turning it on. I ran some tests to try and figure out what's going on. Hopefully this info will be of use to you. Fullscreen using 1680x1050 Monitor: Force vSync on: Game drops a frame or t...
- Sat Oct 28, 2023 5:17 pm
- Forum: Wonderland Open Source
- Topic: WonderlandPlus.NET: A Classic Trilogy C# Remake
- Replies: 27
- Views: 10514
Re: WonderlandPlus.NET: A Classic Trilogy C# Remake
Suggestion: Use dgVoodoo2 to run W+ as for some reason W+ lags in some levels when run on native DX7. Installing dgVoodoo2 is easy: download from here , extract and copy DDraw.dll and D3DImm.dll from MS/x86 folder and paste them into your W+ folder. This will wrap all DX7 calls into DX11 and should...
- Thu Oct 26, 2023 2:14 pm
- Forum: WA Editor General Discussion
- Topic: WA Editor - Downloads, Archives, Guides, and more
- Replies: 15
- Views: 31561
Re: WA Editor - Downloads, Archives, Guides, and more
Mods are unable to do anything in this subforum unfortunately.
I used the report post function so hopefully Patrick will be alerted of it and take care of it.
In the meantime, just copy the links you're having issues with into your address bar and change http:// to https://.
I used the report post function so hopefully Patrick will be alerted of it and take care of it.
In the meantime, just copy the links you're having issues with into your address bar and change http:// to https://.
- Tue Oct 10, 2023 9:17 pm
- Forum: Wonderland on Steam
- Topic: V2.91 with resolutions and response to previous topic
- Replies: 20
- Views: 13163
Re: V2.91 with resolutions and response to previous topic
For now, I'd like to contribute the following 2 things to this conversation: 1. As far as animations go, I mentioned before in a forum post during mobile testing that it looks like Bisquick has found a way to import the original game animations into Unity. This was done for Krabby Quest though, but ...
- Wed Aug 09, 2023 7:28 pm
- Forum: Other Custom Content
- Topic: New Model - One-Ways
- Replies: 6
- Views: 1589
Re: New Model - One-Ways
yo hey jdl do you want me to code these into my openwa merge If you want to, sure! Not having to deal with placing invisible buttons and adjusting the model position would be a nice convenience. :D By the way, I'm a little confused. :oops: Is OpenWA and Nasko's Branch two separate projects, or are ...
- Wed Aug 09, 2023 1:40 am
- Forum: Other Custom Content
- Topic: New Model - One-Ways
- Replies: 6
- Views: 1589
New Model - One-Ways
While this may not be a "true" One-Way, it's pretty close! I basically just took a Cottage Door, slapped a different model onto it, and found an interesting object setup. :lol: - HOW TO USE - To set it up, adjust the One-Way's Color value to whatever you want, and then put some InvColour Round butto...
- Mon Aug 07, 2023 11:59 pm
- Forum: Wonderland Open Source
- Topic: WA Editor Updates, Ideas & Suggestion Thread
- Replies: 111
- Views: 346683
Re: WA Editor Updates, Ideas & Suggestion Thread
At this moment in time, it looks like strikethrough'd and underlined text will either have to be coded in somehow (drawing rectangles?) or the code for font character mapping will have to be altered in order to use different bitmaps. I tried doing a strikethrough bitmap, but there's always a small g...
- Mon Aug 07, 2023 11:40 pm
- Forum: Wonderland Open Source
- Topic: (FIXED, NOT ACTUALLY A BUG) - custom music slowed a bit
- Replies: 8
- Views: 5619
Re: (FIXED, NOT ACTUALLY A BUG) - custom music slowed a bit
For future reference- after dealing with the same problem again, I just used a website to download the music from youtube and then convert it to an .ogg file with this website. Just so you know, the link in your post doesn't work. It looks like there's a bug in the forum software where links that d...
- Mon Aug 07, 2023 5:40 pm
- Forum: Wonderland Open Source
- Topic: WA Editor Updates, Ideas & Suggestion Thread
- Replies: 111
- Views: 346683
Re: WA Editor Updates, Ideas & Suggestion Thread
im sorry jdl i tried but i couldnt for my life make the italic font, OpenWA code is apparently more confusing than WA3 code because its been refactored and its twice as huge, i havent adapted to iit yet That's alright. :) I wonder if it's even possible code-wise to make the default font look italic...
- Sun Aug 06, 2023 11:56 pm
- Forum: Wonderland Open Source
- Topic: WA Editor Updates, Ideas & Suggestion Thread
- Replies: 111
- Views: 346683
Re: WA Editor Updates, Ideas & Suggestion Thread
I noticed that dialogs haven't really been touched since the game went open-sourced. Just thought I'd throw in my two-cents for some possible new features: Italic, Underline, and Strikethrough text! With a little image editing, I'm able to show you what this might look like. I also changed the layou...
- Sun Aug 06, 2023 4:58 pm
- Forum: Wonderland Open Source
- Topic: OpenWA 10.4.1-nasko - BetterOpenWA/BetterEditor Merge - RELEASED
- Replies: 20
- Views: 3266
Re: New Object for OpenWA: Vehicles
You're welcome! Glad that I could help. :mrgreen: Here are some ideas: Allow them to have color (and different textures that correspond to each color). Can be active or inactive (moving/not moving). Controllable by buttons. Square/Held Circle/Timer = deactivates them, similar to how Color Block Gate...
- Sun Aug 06, 2023 2:31 am
- Forum: Wonderland Open Source
- Topic: OpenWA 10.4.1-nasko - BetterOpenWA/BetterEditor Merge - RELEASED
- Replies: 20
- Views: 3266
Re: New Object for OpenWA: Vehicles
You'll probably need to do what Patrick did for Color Block Gates - put 2 separate textures within the same image and then map them to the faces of the model. I'm not sure if he did this within the code itself or if he used UV mapping in the model file.
- Sun Aug 06, 2023 12:35 am
- Forum: Wonderland Open Source
- Topic: OpenWA 10.4.1-nasko - BetterOpenWA/BetterEditor Merge - RELEASED
- Replies: 20
- Views: 3266
Re: New Object for OpenWA: Vehicles
Very neat idea! It's like an always-moving Pushbot that doesn't rotate when hitting something. I don't know what plans you have when it comes to interacting with other elements in the game, but I could give you some ideas if you want. Also I'm not sure if you're wanting an actual 3D model or a textu...
- Mon Jan 30, 2023 9:31 pm
- Forum: Off Topic
- Topic: ShaderGlass - Overlay retro shaders on top of Windows
- Replies: 0
- Views: 8167
ShaderGlass - Overlay retro shaders on top of Windows
wdl.png I found this neat little program called ShaderGlass that allows you to add all kinds of different adjustable retro-themed shaders on top of pretty much any program! I just wanted to post this here because it looks really nice with the Wonderland games (see above picture). You'll definitely ...
- Fri Jan 20, 2023 3:36 pm
- Forum: WA Editor General Discussion
- Topic: Do WA editor edit furniture designs??
- Replies: 3
- Views: 1907
Re: Do WA editor edit furniture designs??
The WA Editor is a video game, not a furniture designing program.