Search found 4311 matches

by Emerald141
Wed Dec 05, 2018 5:10 am
Forum: The Midnight Post
Topic: Issue #28 Feedback
Replies: 8
Views: 8838

Re: Issue #28 Feedback

Nice puzzles - thanks for the fun.
by Emerald141
Sun Sep 24, 2017 7:28 pm
Forum: Custom Adventures and Hubs
Topic: Final Adventure: The Rest of the Story
Replies: 3
Views: 2681

If anyone's curious, I left four .txt files disguised as .dia files in this adventure's compiled form. They're what I used for internal reference when I was constructing this thing. Check them out if you want.
by Emerald141
Sat Sep 09, 2017 10:33 pm
Forum: Custom Adventures and Hubs
Topic: Final Adventure: The Rest of the Story
Replies: 3
Views: 2681

Final Adventure: The Rest of the Story

Link to my level list. Things you'll need to play this adventure: The object textures included with the adventure, which should go in your Custom folder (located in the root directory alongside Data and UserData; if the Custom folder doesn't exist, create it) VR level texture, by MNIK Spectra Jade ...
by Emerald141
Sat Sep 09, 2017 9:58 pm
Forum: Other Custom Content
Topic: Emerald's Music Pack (version 3)
Replies: 2
Views: 4073

Updated with tracks 411-437 (and 333 and 609).
by Emerald141
Fri Sep 08, 2017 9:04 pm
Forum: WA Editor General Discussion
Topic: Post Pictures and Progress of In-Progress Adventures Here
Replies: 805
Views: 131357

Seven years...

...one day.
by Emerald141
Mon Sep 04, 2017 4:55 am
Forum: WA Editor General Discussion
Topic: Post Pictures and Progress of In-Progress Adventures Here
Replies: 805
Views: 131357

The Rest of the Story will be released on September 9th.
by Emerald141
Tue Jul 25, 2017 5:30 pm
Forum: WA Editor General Discussion
Topic: Post Pictures and Progress of In-Progress Adventures Here
Replies: 805
Views: 131357

'Tis time to be judged.
by Emerald141
Mon Apr 24, 2017 1:52 am
Forum: WA Editor General Discussion
Topic: Any possibility of making a Z-Bot move faster?
Replies: 3
Views: 3348

'Fraid not. Standard Z-Bots travel at a fixed speed. (If these are just for mechanism purposes you could use Spikeyballs instead.)
by Emerald141
Sat Apr 15, 2017 12:19 am
Forum: Custom Adventures and Hubs
Topic: New Adventure: Emerald's Function Test
Replies: 1
Views: 1639

New Adventure: Emerald's Function Test

Thought I'd release my function test adventure, so you can see all the weird experiments my brain has devised over the last few years. There's no puzzle in this adventure, per se, other than trying to figure out what half of these things are supposed to do. I've forgotten most of them myself! You'll...
by Emerald141
Mon Jan 30, 2017 3:37 am
Forum: WA Editor General Discussion
Topic: It Isn't a Mine Key?
Replies: 6
Views: 3849

Heh, memories.
by Emerald141
Fri Jan 20, 2017 2:13 am
Forum: WA Editor General Discussion
Topic: Post Pictures and Progress of In-Progress Adventures Here
Replies: 805
Views: 131357

At last.
by Emerald141
Wed Jan 04, 2017 6:18 pm
Forum: Meet and Greet
Topic: G̶o̶o̶d̶b̶y̶e̶ ̶E̶v̶e̶r̶y̶o̶n̶e̶ I'm Back For Now (Update)
Replies: 21
Views: 8337

Goodbye, jdl. Thank you for being here for all these years. I'll miss you.
by Emerald141
Wed Jul 20, 2016 12:56 pm
Forum: WA Editor General Discussion
Topic: Post Pictures and Progress of In-Progress Adventures Here
Replies: 805
Views: 131357

The rough draft of Book Two is done. Now to write Book Three...
by Emerald141
Mon May 30, 2016 12:36 am
Forum: WA Editor General Discussion
Topic: Post Pictures and Progress of In-Progress Adventures Here
Replies: 805
Views: 131357

Smile for the camera, everyone!
by Emerald141
Tue Apr 26, 2016 8:13 pm
Forum: Custom Adventures and Hubs
Topic: Fifty-Eighth Adventure: Encounter at Castelias
Replies: 10
Views: 6869

Solution wrote:Use the four Flash charges from the upper room. Take out one of the Class 001 bots before going down to the Zip-Bot area. Flash one of the Zip-Bots so you have time to hop between safe tiles. Go back and deposit the Zip-Bot to Revilian, then return for the Master Class Z-Bot in that corner.
by Emerald141
Wed Feb 24, 2016 11:08 pm
Forum: General Wonderland Discussion
Topic: Janet
Replies: 9
Views: 3657

This is very sad news indeed. Rest in peace, Janet. Thank you for all you've done and for brightening this forum with your presence for so long.
by Emerald141
Thu Jan 07, 2016 10:57 pm
Forum: Custom Adventures and Hubs
Topic: Adventure #75: Truest Movements
Replies: 16
Views: 8187

AAAAAAAAAAAAAAAAA HOLY COW Every time I think the WA editor's capabilities have been fully explored, things like this come along. This is a bigger find than Command 4! I really liked the different ways you chose to demonstrate your discovery! This adventure made clear just how useful TrueMovement ca...
by Emerald141
Wed Jan 06, 2016 11:52 pm
Forum: Custom Adventures and Hubs
Topic: Adventure #74: The End 9
Replies: 4
Views: 3275

Nice adventure! This series remains as mindbendy as ever, and this one was fun to play through. My favorite trick here was the coin that ran away from you like a Scritter - that's something I hadn't considered before, and you pulled it off nicely!
by Emerald141
Mon Dec 28, 2015 9:50 pm
Forum: Custom Adventures and Hubs
Topic: Fifty-Eighth Adventure: Encounter at Castelias
Replies: 10
Views: 6869

Hey! As Revilian mentions, you need to bring him one of each type of Z-Bot. In practical terms, this means Flashing them in front of the spring. The trick to this section is Get the four charges from the northern section first, but DO NOT flash any bots there. Use them in the eastern section so that...
by Emerald141
Mon Dec 28, 2015 5:05 am
Forum: Custom Adventures and Hubs
Topic: Fifty-Eighth Adventure: Encounter at Castelias
Replies: 10
Views: 6869

Fifty-Eighth Adventure: Encounter at Castelias

-=-SAFEGUARDIUM TRILOGY-=- Part 1: Interception at the Pass Part 2: Infiltration Part 3: Encounter at Castelias Surprised to see me? Yeah, I'm still alive, and I'm still adventuremaking! It's been just under three years since the series started, but now I present its conclusion to you at long last....
by Emerald141
Tue Dec 22, 2015 1:50 am
Forum: WA Editor General Discussion
Topic: Wonderland Adventures Editor Guide
Replies: 11
Views: 15533

This post reserved for potential future expansions.
by Emerald141
Tue Dec 22, 2015 1:50 am
Forum: WA Editor General Discussion
Topic: Wonderland Adventures Editor Guide
Replies: 11
Views: 15533

This post reserved for potential future expansions.
by Emerald141
Tue Dec 22, 2015 1:48 am
Forum: WA Editor General Discussion
Topic: Wonderland Adventures Editor Guide
Replies: 11
Views: 15533

This post reserved for potential future expansions.
by Emerald141
Tue Dec 22, 2015 1:47 am
Forum: WA Editor General Discussion
Topic: Wonderland Adventures Editor Guide
Replies: 11
Views: 15533

8. Commands Commands are a very important part of level making, able to be executed both in a level and in a dialog. Commands can do pretty much anything to objects, and can be incredibly useful when used correctly. Each command has four numerical values that go along with it, although not all of t...
by Emerald141
Tue Dec 22, 2015 1:47 am
Forum: WA Editor General Discussion
Topic: Wonderland Adventures Editor Guide
Replies: 11
Views: 15533

7. Dialogs Dialogs are pieces of text that carry out the textual portion of adventures. You'll most likely be using them often. 7.1. How to Activate Dialogs Dialogs can be activated in one of three ways. First, you can talk to an NPC who has a dialog equal to the one you want. Second, you can read ...
by Emerald141
Tue Dec 22, 2015 1:47 am
Forum: WA Editor General Discussion
Topic: Wonderland Adventures Editor Guide
Replies: 11
Views: 15533

6. Level Making: Objects While this guide assumes you know how to play Wonderland Adventures, recaps on what specific objects do may occasionally be necessary. This section of the guide covers all the categories of objects and part of what their contents do in-game. Brace yourself, though; this is ...
by Emerald141
Tue Dec 22, 2015 1:46 am
Forum: WA Editor General Discussion
Topic: Wonderland Adventures Editor Guide
Replies: 11
Views: 15533

5. Level Making: Tiles Tiles make up the "grid" of the level. If an Adventure is a play, then Tiles are the stage, and Objects are the actors. This section will cover Tiles briefly. I should warn you in advance: not all tile attributes are visible in the Editor. For instance, you won't be able to t...
by Emerald141
Tue Dec 22, 2015 1:45 am
Forum: WA Editor General Discussion
Topic: Wonderland Adventures Editor Guide
Replies: 11
Views: 15533

4. Level Making: General Settings The next three chapters are about the level making screen. This one is about the general settings on the right and bottom, the next one is about tiles, and the one after that is about objects. 4.1. Camera Controls The main controls you’ll need to use are just the a...
by Emerald141
Tue Dec 22, 2015 1:45 am
Forum: WA Editor General Discussion
Topic: Wonderland Adventures Editor Guide
Replies: 11
Views: 15533

3. The Main Editor Screen There isn't really much to this section, but it does contain some useful basic information about starting adventures. You’ll also want to read the last section of this part, "Right-Clicking and the Shift Key," as it will certainly come in handy when making adventures. 3.1....
by Emerald141
Tue Dec 22, 2015 1:45 am
Forum: WA Editor General Discussion
Topic: Wonderland Adventures Editor Guide
Replies: 11
Views: 15533

2. The WA Player This is a guide about how to use the Wonderland Adventures Editor, not a guide about how to play Wonderland Adventures. Therefore, the Player portion of this guide is rather brief. 2.1. Creating Your Stinker The first time you fire up the Player, click on the text at the bottom of ...