Search found 53 matches

by Creeperpasta
Fri Nov 25, 2016 1:08 am
Forum: Custom Adventures and Hubs
Topic: Wonderland Adventures: Beyond Time and Space HUB[UPDATE-3]
Replies: 16
Views: 8355

Oh

loofisawesome wrote:A bit of a bump..? I dunno.

OpenTheGates2 doesn't have the level in the zip.
It's only just one level, and if I uploaded the leveltexture with the level in one zip file, I would exceed the limit. my apologies. I will put up the latter uploads on a separate online storage, like cloud or mediafire.
by Creeperpasta
Sat Nov 12, 2016 4:58 pm
Forum: Meet and Greet
Topic: Introductions!
Replies: 891
Views: 466275

d

"However, I still need to make a Macaroni-based adventure and the sequel to Chomper Castle (Not much puzzle, just a short storyline adventure.) :roll:" I got a new PC lately, so I lost all progress on the sequel to chomper castle. :cry: What happened to your older pc? Are you unable to recover all ...
by Creeperpasta
Sat Nov 12, 2016 1:25 am
Forum: Meet and Greet
Topic: Introductions!
Replies: 891
Views: 466275

!!

Oh my, I missed your birthday :( really sorry I took me like 2 months before I could reply X(. I will look into your chomper castle series :)
by Creeperpasta
Mon Oct 31, 2016 6:34 am
Forum: Custom Adventures and Hubs
Topic: Wonderland Adventures: Beyond Time and Space HUB[UPDATE-3]
Replies: 16
Views: 8355

...

Would this really be double posting?

I've added a demo above for adventure 3. Please see the original post. Thank you :)
by Creeperpasta
Sun Sep 18, 2016 9:02 am
Forum: Custom Adventures and Hubs
Topic: Cheese Vs. Pirates (CvP): Tennis: Part One
Replies: 15
Views: 6493

Wonderman109 wrote:Having two sides would also complicate getting Gold as you would need an infinite gem and coin generator for any you couldn't collect on the side you weren't on.
But they CAN share the level that lets you get GOLD
by Creeperpasta
Sun Sep 18, 2016 9:01 am
Forum: Other Custom Content
Topic: Star tollgates WSW version?
Replies: 11
Views: 11630

lol

Wonderland King wrote:It's actually not an unknown setting, it's one of the Data numbers. The Data numbers do different things for different objects.

Having said that, in some of my earlier "maximum coin" experiments, I tried creating a negative coingate. Unfortunately, it acted positive.
There you have it.
by Creeperpasta
Sun Sep 18, 2016 5:27 am
Forum: Other Custom Content
Topic: Star tollgates WSW version?
Replies: 11
Views: 11630

Re: Well...

Are you referring to the gloves? Because I do know that through hacking they managed to have the seventh and eighth colour (white and black respectively) active, which act as neutralizers (to have your magic removed). Unless you mean something else... I guess? I'm still sort of new to this Power WO...
by Creeperpasta
Sun Sep 18, 2016 4:05 am
Forum: Other Custom Content
Topic: Star tollgates WSW version?
Replies: 11
Views: 11630

Re: Well...

Or beside it, I think the nearest relative diagonal spaces are affected. I think it would work under the assumption that the gate can accept negative values. Just butting in You can still force any object in the game to support negative values by wad hacking. The only question is if it'll work afte...
by Creeperpasta
Sun Sep 18, 2016 4:00 am
Forum: Other Custom Content
Topic: Apple Grove - Wonderfalls-based Level retexture(In progress)
Replies: 11
Views: 10394

I did try a little test to confirm it, and I think it's because MS had to make a little overlap. If they did not do so, there would be gaps seen when the tile reaches either a vertical or a horizontal distance or both away from the player and nearer to the window's edge.(But yeah, chances say it cou...
by Creeperpasta
Sun Sep 18, 2016 3:40 am
Forum: Other Custom Content
Topic: Star tollgates WSW version?
Replies: 11
Views: 11630

Well...

Stars cannot be taken away, this is hard-coded in the game. They are not consumable in any way. Coins, since they are consumables, will be taken when you get past a toll gate. I don't think you can just have the gates check the coins, however, you can have something or someone refund you the coins ...
by Creeperpasta
Sat Sep 17, 2016 4:51 am
Forum: Custom Adventures and Hubs
Topic: Cheese Vs. Pirates (CvP): Tennis: Part One
Replies: 15
Views: 6493

Cheese, of course

Wooh! I finally managed to have some time. I've been days away from hub work and I haven't even started on school preparations. 1 more day before I'm toast. Going back... Go Cheeseland! Though I was excited at the thought that you could do both parties. :( Well anyways, I got the shiny star and the ...
by Creeperpasta
Sat Sep 17, 2016 4:43 am
Forum: Custom Adventures and Hubs
Topic: Cheese Vs. Pirates (CvP): Tennis: Part One
Replies: 15
Views: 6493

OH MY!

OH MY I didn't mean to send this! I thought chrome has already stopped before it got posted! I'm sorry for the DP X(
by Creeperpasta
Wed Sep 14, 2016 4:28 am
Forum: Custom Adventures and Hubs
Topic: Wonderland Adventures: Beyond Time and Space HUB[UPDATE-3]
Replies: 16
Views: 8355

XD

Sorry if this is what you can still consider a double post, I'm still working on that transition scene. Adding bits here and there. https://s21.postimg.io/4jgjqmo87/Teleportation_mechanic_2.png It should be easy enough to replicate the maps by copying, pasting and renaming the file. I haven't had ti...
by Creeperpasta
Tue Sep 13, 2016 12:45 am
Forum: Custom Adventures and Hubs
Topic: Level: Retro Collector II
Replies: 12
Views: 9776

:shock: that's quite a history! The first chapter must be Rainbow's end? I'm sure I've tried it before with the 0.96 editor. Looked real nice, I liked the cyan leveltex a lot. That aside, I've done me some research about your group and your puzzles, and these are complex. If everyone will eventually...
by Creeperpasta
Mon Sep 12, 2016 12:00 pm
Forum: Custom Adventures and Hubs
Topic: Wonderland Adventures: Beyond Time and Space HUB[UPDATE-3]
Replies: 16
Views: 8355

Hmm

THE CHEESE IS BACK WITH MORE ANSWERS!!! [/color] First off, You can never have too many custom textures! (In my opinion.) Second, I'm kind of going for a "different" style of hub too. I'm also using a bunch of custom textures in mine. Third, I NEED THIS LEVELTEXTURE! THE MORE YOU SHOW IT THE MORE A...
by Creeperpasta
Mon Sep 12, 2016 9:34 am
Forum: Custom Adventures and Hubs
Topic: Level: Retro Collector II
Replies: 12
Views: 9776

:shock:

Wonderman109 wrote:ab-47 is often considered the unofficial 7th member of the now expired Super Hexagon.

(That's how good your adventures are, Ab).
Wow, that sounds legendary. Like a group who does very complex adventure puzzles?
by Creeperpasta
Mon Sep 12, 2016 9:11 am
Forum: Custom Adventures and Hubs
Topic: Wonderland Adventures: Beyond Time and Space HUB[UPDATE-3]
Replies: 16
Views: 8355

UPDATE

The Hub-making is still on-going! Here's an update to keep you alive. https://s11.postimg.io/rkqpd77tv/ADV2.png This is one of the first few adventure encounters. Decor is less since it could cause a lag when excessive. https://s11.postimg.io/qjqgo2qub/Teleportation_mechanic.png This is when you tra...
by Creeperpasta
Fri Sep 09, 2016 11:23 am
Forum: Other Custom Content
Topic: Apple Grove - Wonderfalls-based Level retexture(In progress)
Replies: 11
Views: 10394

EDIT

I thought it was just about one pixel off along the edges, but your method seems to work! :shock: I don't even know why, but it does look perfect when you resize it to 62x62 and keep the original on. :( still weird for me though. Thanks a bunch, Pawelec! EDIT: I tried it out on the grass tile, and i...
by Creeperpasta
Thu Sep 08, 2016 11:59 am
Forum: Custom Adventures and Hubs
Topic: Level: Retro Collector II
Replies: 12
Views: 9776

Not as long

Took me 2 minutes and 47 seconds, but probably longer XD. It wasn't that easy for me XD :oops: Though I find it neat to use the ufo in order to solve the level. I got the coin and the gem as well.
by Creeperpasta
Thu Sep 08, 2016 4:06 am
Forum: Other Custom Content
Topic: Apple Grove - Wonderfalls-based Level retexture(In progress)
Replies: 11
Views: 10394

XD

Wonderman109 wrote:I think it's pretty good.
Thank you. But I still struggle with the seamlessness. For some reason, the pixel ends of the tiles overlap, which I've decided to let go.
by Creeperpasta
Thu Sep 08, 2016 3:53 am
Forum: Custom Adventures and Hubs
Topic: Wonderland Adventures: Beyond Time and Space HUB[UPDATE-3]
Replies: 16
Views: 8355

XD

LittleZbot wrote:This idea has plenty of potential. I'll keep on eye on this topic.
Thank you :D
by Creeperpasta
Wed Sep 07, 2016 10:51 am
Forum: Other Custom Content
Topic: Apple Grove - Wonderfalls-based Level retexture(In progress)
Replies: 11
Views: 10394

XD

Staring at the texture is extremely important, it lets you see the things which are still to be fixed :wink: If you put it that way... :lol: sorry for the late reply XD If anyone's still interested in this level texture, I'm still working on it. :lol: There's still a large part that I haven't used ...
by Creeperpasta
Wed Sep 07, 2016 2:39 am
Forum: Custom Adventures and Hubs
Topic: New Adventure: The Food Attack!
Replies: 9
Views: 4650

Re: Oh my!2

I can't seem to download the music pack successfully, darned internet.. :( oh crumbs, may I know what song files did you use in the music pack? I'll look them up in the internet one-by-one :oops: Chrome's giving me a hard time with large downloads. EDIT: Hoo-hee no MAVs or any missing things, I am ...
by Creeperpasta
Wed Sep 07, 2016 2:05 am
Forum: Custom Adventures and Hubs
Topic: Wonderland Adventures: Beyond Time and Space HUB[UPDATE-3]
Replies: 16
Views: 8355

Hmm

It sounds like a nice, smaller hub for a change. The stone teleportation mechanic would be inserted in each hub level, except for special ones similar to how you can't use shards in the Void, right? Yes. Well, to be honest, it only does one thing. It brings you back to wonderland from any time and ...
by Creeperpasta
Tue Sep 06, 2016 1:30 pm
Forum: Custom Adventures and Hubs
Topic: Wonderland Adventures: Beyond Time and Space HUB[UPDATE-3]
Replies: 16
Views: 8355

Re: A Hub that must be named!

in different eras. :| OH sorry, maybe using the preposition "of" instead, would help? What I mean is, being able to go to a worlds, each of a different time. But it would be awesome to see a custom hub which lets you travel through time in the same place or change seasons like the LoZ Oracle games....
by Creeperpasta
Tue Sep 06, 2016 11:54 am
Forum: Custom Adventures and Hubs
Topic: New Adventure: The Food Attack!
Replies: 9
Views: 4650

Oh my!2

I can't seem to download the music pack successfully, darned internet.. :( oh crumbs, may I know what song files did you use in the music pack? I'll look them up in the internet one-by-one :oops: Chrome's giving me a hard time with large downloads. EDIT: Hoo-hee no MAVs or any missing things, I am a...
by Creeperpasta
Tue Sep 06, 2016 11:51 am
Forum: Custom Adventures and Hubs
Topic: Wonderland Adventures: Beyond Time and Space HUB[UPDATE-3]
Replies: 16
Views: 8355

Indeed

I was attracted here by the world " Cheesy ", which is also know as Cheese. Now, I need to say something that i noticed. Apple Grove AND Shry Mountains are based off of those two leveltextures that you made. I liked the idea for your hub, and I can't wait for the demo! (If you make one soon.) (PLEA...
by Creeperpasta
Tue Sep 06, 2016 6:07 am
Forum: Custom Adventures and Hubs
Topic: Wonderland Adventures: Beyond Time and Space HUB[UPDATE-3]
Replies: 16
Views: 8355

Wonderland Adventures: Beyond Time and Space HUB[UPDATE-3]

Here's a list of updates: 1 - concept of time and space travel now based on floing as well. 2 [9-12-16] - Screenshots and some questions (Please check below!!) 3 [10-31-16] - Adventure 3 uploaded Hi guys! I'm working on a *slightly* small new hub, which is to come with less than 100 adventures. Mayb...
by Creeperpasta
Tue Sep 06, 2016 5:03 am
Forum: Custom Adventures and Hubs
Topic: New Adventure: The Food Attack!
Replies: 9
Views: 4650

Oh my!

It's finally Here! *downloads*
OH MY! The soundtrack file! :O

It might take me some time to download, but :D I'm on it!
by Creeperpasta
Sat Sep 03, 2016 6:03 am
Forum: Custom Adventures and Hubs
Topic: 34th Adventure: Smothersome Magic Puzzle
Replies: 12
Views: 8940

Hey, it's nice to hear from you again! Congratulations on getting into Oxford, and best of luck over the next few years! :D As for this adventure, it's actually pretty evi- I mean, well designed, of course. :razz:. While I did come very close at one point, I'm afraid I'm not quite there yet. Is one...