Search found 356 matches

by Aryan
Sun Dec 01, 2019 10:57 am
Forum: WA Editor General Discussion
Topic: WA EDITOR UPDATES (LATEST V10.2.2 OUT)
Replies: 18
Views: 2549

Re: WA EDITOR UPDATES (LATEST V10.2.2 OUT)

QUALITY UPDATE: 10.2.2
This fixes two bugs present in the previous releases:
- fixed wrong prism logic bug
- fixed arrow on top of suc tube not being rotated

Hope you enjoy!
Aryan
by Aryan
Fri Nov 29, 2019 2:27 pm
Forum: Wonderland Open Source
Topic: WA Editor Updates, Ideas & Suggestion Thread
Replies: 39
Views: 2730

Re: WA Editor Updates, Ideas & Suggestion Thread

Quadruple post! We are now working on C# remake of WA Editor. Currently level mesh is created and main menu, custom select screen works. Though it's still in bare bones now. We hope to have 10.4.0 be the first version in C#. In C#, we are using BlitzSharp3D which is Blitz3D for C#. After the port is...
by Aryan
Tue Oct 29, 2019 2:01 pm
Forum: WA Editor General Discussion
Topic: WA EDITOR UPDATES (LATEST V10.2.2 OUT)
Replies: 18
Views: 2549

Re: WA EDITOR UPDATES (LATEST V10.2.1 OUT)

QUALITY UPDATE: 10.2.1

This fixes two bugs present in the initial release:
- fixed cache-related bugs
- fixed graphical issues in cutscenes

Hope you enjoy!
Aryan
by Aryan
Mon Oct 21, 2019 1:20 pm
Forum: WA Editor General Discussion
Topic: WA EDITOR UPDATES (LATEST V10.2.2 OUT)
Replies: 18
Views: 2549

Re: WA EDITOR UPDATES (LATEST V10.2.0 OUT)

WA EDITOR UPDATED TO V10.2.0 Yep, the new release of the editor is ready with many more new things! 1. Features Since 10.1.0 You can now select almost any colour between 0-15 for teleporters, gems, cuboids, laser gates and star trails Bridges and springs are now available in all the colours Custom ...
by Aryan
Tue Oct 15, 2019 8:40 am
Forum: Wonderland Open Source
Topic: WA Editor Updates, Ideas & Suggestion Thread
Replies: 39
Views: 2730

Re: WA Editor Updates, Ideas & Suggestion Thread

Triple post, but I wanna ask one question from you all: I have version 10.2.0 almost ready! However I am still not sure if this version is ready for public or not since there are lots of internal changes in the engine (credits to Pawelec) and there may be any underlying bugs although I have fixed a ...
by Aryan
Mon Oct 14, 2019 6:41 am
Forum: Wonderland Open Source
Topic: WA Editor Updates, Ideas & Suggestion Thread
Replies: 39
Views: 2730

Re: WA Editor Updates, Ideas & Suggestion Thread

Oh well, I forgot I also have to post current WA Editor updates in this thread! Ok, here's a small video by ALEXALEX976 on the new cutscene-making UI in the 10.2.0: https://www.youtube.com/watch?v=1EqT1Zt-wUk&feature=youtu.be Finally, you can also add custom textures to gates, flipbridges and transp...
by Aryan
Fri Oct 04, 2019 9:25 am
Forum: Wonderland Open Source
Topic: WA Editor Updates, Ideas & Suggestion Thread
Replies: 39
Views: 2730

Re: WA Editor Updates, Ideas & Suggestion Thread

Had a thought recently and figure I may as well mention it: I think controller support could be nice. It wouldn't be as precise as a mouse, sure, but being able to play Wonderland with a controller would be pretty cool, wouldn't it? I mean, technically you could just use Steam or Antimicro or somet...
by Aryan
Mon Sep 30, 2019 5:13 am
Forum: Wonderland Open Source
Topic: WA Editor Beta Releases
Replies: 3
Views: 593

NEW WAE BETA RELEASE: V10.2.0-Beta2

WA Editor v10.2.0-Beta2 Released! Here is the link: https://archive.zbots.space/WAE/WA_Editor_Beta2.zip 1. Features New secret feature (PM me on how to use that) Now you can use hotkeys for saving or loading games L+[NUMBER] loads the game from save slot [NUMBER] if it exists Ctrl+[NUMBER] saves th...
by Aryan
Sun Sep 29, 2019 11:09 am
Forum: Wonderland Open Source
Topic: MOD RULES + OTHER INFO
Replies: 3
Views: 540

Re: MOD RULES + OTHER INFO

Sections 3 and 4 of Mod rules are now modified.

I have added information for OpenWA repository and also how to make mods of Wonderland games other than WAE and RTW.
by Aryan
Sat Sep 21, 2019 11:14 am
Forum: General Wonderland Discussion
Topic: Extreme Slowdown in WA3
Replies: 3
Views: 270

Re: Extreme Slowdown in WA3

Hello, Yes, the patch did fix the slowdown! There´s another problem though. Now, if I try to click on the menu or inventory, it crashes the game. It seems to happen every time and I´m not sure why. That's very strange! :? Try: - reinstalling the game and the update - renaming "localsaveoff.txt" to ...
by Aryan
Tue Sep 03, 2019 6:05 am
Forum: Wonderland Open Source
Topic: WA Editor Beta Releases
Replies: 3
Views: 593

NEW WAE BETA RELEASE: V10.2.0-Beta1

WA Editor v10.2.0-Beta1 Released! Here is the link: https://archive.zbots.space/WAE/WA_Editor_Beta.zip 1. Features You can now select almost any colour between 0-15 for teleporters, gems, cuboids, laser gates and star trails Bridges and springs are now available in all the colours Custom textures a...
by Aryan
Sun Sep 01, 2019 2:12 pm
Forum: Wonderland Open Source
Topic: NEW MOD: Adventure skip glitch in WA3 (with source code)
Replies: 2
Views: 289

Re: NEW MOD: Adventure skip glitch in WA3 (with source code)

Ok, great! Should a new version of POTZ v1.03 be created with fixed bugs and this glitch revived?

BTW, I have deleted your previous topic for you creating the new one.
by Aryan
Sun Sep 01, 2019 2:10 am
Forum: Meet and Greet
Topic: I'm back!
Replies: 15
Views: 1795

Re: I'm back!

When you say release of the source code, do you mean level data and stuff? Nah, you should read the Wonderland Open Source forum first (it is in the Wonderland section on index page). Release of the source code means that the complete programming code of the engine has been released by Midnight Syn...
by Aryan
Fri Aug 16, 2019 2:03 pm
Forum: Meet and Greet
Topic: I'm back!
Replies: 15
Views: 1795

Re: I'm back!

Welcome back, anklejbiter! A new(or old? since you were in the forum before me :P ) friend to make... About the inactivity: Yeah, the Wonderland Discord Server (and Epicord too :twisted: ) has sucked up all the activity on the forums. Most of the discussions now take place in this server. You can co...
by Aryan
Fri Aug 16, 2019 1:44 pm
Forum: Custom Adventures and Hubs
Topic: WA Editor Archive - Separate Download
Replies: 4
Views: 1187

Re: WA Editor Archive - Separate Download

July 2019 update of the archive is released! Firstly, this update has WA Editor updated to v10.1.0 which includes many changes added since the last version of WA Editor which was in the archive. The v10.1.0 update pack is included in the separate download of the archive. For more information on v10....
by Aryan
Fri Aug 16, 2019 1:34 pm
Forum: WA Editor General Discussion
Topic: Aryan's Complete WA Editor Archives (UPDATE WA EDITOR NOW!)
Replies: 21
Views: 8428

Archive Update: JULY 2019

WA Editor Update Version: 10.1.0 See here: viewtopic.php?f=34&t=27821 Archive Update Version: THE JULY 2019 UPDATE Changes: - WA Editor updated to v10.1.0 with all new modded adventures - More custom content from the v0.96 archive - BONUS: Three adventures from v0.96 archive 100% working o Pawelec'...
by Aryan
Fri Aug 16, 2019 12:25 pm
Forum: WA Editor General Discussion
Topic: how to download paradise quest on the new editor version?
Replies: 1
Views: 245

Re: how to download paradise quest on the new editor version?

HERE'S THE WAY Step 1: Download Paradise Quest with OLD Editor version here: https://archive.zbots.space/WAE/WA_Paradise_Quest.zip Step 2: Extract the zip file into a clean folder named 'WA Paradise Quest". Open that folder and make sure that there isn't any "WA_Paradise_Quest" folder. If there is ...
by Aryan
Sun Jul 21, 2019 5:51 am
Forum: WA Editor General Discussion
Topic: WA EDITOR UPDATES (LATEST V10.2.2 OUT)
Replies: 18
Views: 2549

Re: WA EDITOR UPDATES (LATEST V10.1.0 OUT)

WA EDITOR VERSIONING SCHEME CHANGED! So now, the versioning scheme of the WA Editor releases by OpenWA is changed, provided the drawbacks due to v3.0x releases of WA Editor versions. (Don't ask why it was used :twisted: ) 1. New Versioning Scheme Now the editor follows this versioning: 10.X.Y where...
by Aryan
Wed Jul 10, 2019 3:39 pm
Forum: WA Editor General Discussion
Topic: WA EDITOR UPDATES (LATEST V10.2.2 OUT)
Replies: 18
Views: 2549

Re: WA EDITOR UPDATES (LATEST V3.05 OUT)

I have re-updated the zip file with the missing turret asset which caused "Couldn't load texture" error.

But I am surprised that I only got reports by two users on Discord, no reports about that here... looks like the forum is dead now. :(
by Aryan
Sat Jun 15, 2019 1:02 pm
Forum: WA Editor General Discussion
Topic: WA EDITOR UPDATES (LATEST V10.2.2 OUT)
Replies: 18
Views: 2549

Re: WA EDITOR UPDATES (LATEST V3.05 OUT)

WA EDITOR UPDATED TO V3.05! Yay! WA Editor is now updated to v3.05 with many new features and fixes! Special thanks to the developers at WonderTeam for their extraordinary work at WA Editor which will keep us regularly updated with new features! 1. Features Custom Bordered Background Support Magic ...
by Aryan
Wed Jun 12, 2019 1:40 pm
Forum: Wonderland Open Source
Topic: WA Editor Beta Releases
Replies: 3
Views: 593

NEW WAE BETA RELEASE: OLD BETA 2

WA Editor OLD Beta 2 Released! Here is the link: https://archive.zbots.space/files/WA_Editor_Beta2.zip CHANGES: Implemented Settings UI where you can toggle between fullscreen and windowed modes, as well as new and old editor UI (editor uses new UI by default) Added support for png, tga and dds tex...
by Aryan
Wed Jun 12, 2019 12:32 pm
Forum: Wonderland Open Source
Topic: Rules, License, and Getting Started
Replies: 9
Views: 1503

Re: Rules, License, and Getting Started

I am not sure about licencing but could we port the game to BlitzMax with MiniB3D (BlitzMax NG doesn't have BB to BMX converter)? The only problem I see so far are the WA Libraries. Porting to BlitzMax is nice, however there is a project that aims at porting the code of both Classic Trilogy and WA ...
by Aryan
Sun Jun 09, 2019 3:02 pm
Forum: Wonderland Open Source
Topic: WA Editor Updates, Ideas & Suggestion Thread
Replies: 39
Views: 2730

Re: WA Editor Updates, Ideas & Suggestion Thread

EDIT: I think a workaround would be to load the texture, extract the pixels with alpha = 1 and render that in mode 4 then render the target texture on top of that in mode 2, maybe on a child to prevent z-fights but I don't know how to process images in Blitz. I think this should work because it wor...
by Aryan
Sun Jun 09, 2019 12:42 pm
Forum: Wonderland Open Source
Topic: WA Editor Updates, Ideas & Suggestion Thread
Replies: 39
Views: 2730

Re: WA Editor Updates, Ideas & Suggestion Thread

You seem to have replied when I was editing the post. Sadly my investigation was faulty because the texture of LeafTree1 I used for testing has black background so two things were merged together. As of now I only know it is possible to solve the problem but I don't know how exactly. Oops! Well I a...
by Aryan
Sun Jun 09, 2019 12:18 pm
Forum: Wonderland Open Source
Topic: WA Editor Updates, Ideas & Suggestion Thread
Replies: 39
Views: 2730

Re: WA Editor Updates, Ideas & Suggestion Thread

Ok, good job!

I have currently released the testing build for v3.05 here so you can try it: viewtopic.php?f=42&t=27861
Although this doesn't include support for png, tga, dds, everything you mentioned, but I will try to add these in final build.
by Aryan
Sat Jun 08, 2019 1:38 pm
Forum: Wonderland Open Source
Topic: WA Editor Updates, Ideas & Suggestion Thread
Replies: 39
Views: 2730

Re: WA Editor Updates, Ideas & Suggestion Thread

Pawelec wrote:
Sat Jun 08, 2019 1:15 pm
Sadly 1+2+8 doesn't help.
Hmm... Can you please PM me or attach here your PNG file of tree (as well as the model if there)? I actually don't know how to create alpha channels that's why I need yours. Hopefully, we can find a way to fix that.
by Aryan
Sat Jun 08, 2019 8:58 am
Forum: Wonderland Open Source
Topic: WA Editor Updates, Ideas & Suggestion Thread
Replies: 39
Views: 2730

Re: WA Editor Updates, Ideas & Suggestion Thread

Strange!

I really don't know why this happens, can you send me the WOPs and PNGs so I can test them?

EDIT: Also, try using flags 1+2+8?
by Aryan
Fri Jun 07, 2019 1:40 pm
Forum: General Wonderland Discussion
Topic: Troubleshooting graphic drivers in all Wonderland Adventure Games
Replies: 80
Views: 6709

BUG FIXED!

Yay, the fix is ready! Download here: https://archive.zbots.space/files/Launcher_Fix.zip How To Install? Uninstall dgVoodoo2 first (an extra step 6 is there for this) The zip file has four folders: WA1 containing fixed Wonderland.exe for WA1 (or just Wonderland Adventures) STEP 1: Open this folder. ...
by Aryan
Fri Jun 07, 2019 12:53 pm
Forum: General Wonderland Discussion
Topic: Troubleshooting graphic drivers in all Wonderland Adventure Games
Replies: 80
Views: 6709

Re: Troubleshooting graphic drivers in all Wonderland Adventure Games

Finally (thanks to MS for releasing the source code), I found the real cause of the "Unable to set graphics mode" problem you'll had... Sofia and john the problem is that your graphics card does not support 800x600 resolution in 3D mode (at least by Blitz3D). The problem caused here is by this code ...
by Aryan
Fri Jun 07, 2019 12:25 pm
Forum: Wonderland Open Source
Topic: WA Editor Updates, Ideas & Suggestion Thread
Replies: 39
Views: 2730

Re: WA Editor Updates, Ideas & Suggestion Thread

This was a test of non-MS method (PNG for a custom model) and it failed but it uses the same code as the custom texture (EDIT: tested it and it has the same problem), I'll try with some different models, it may have something to do with DirectX8 in Win10 so WndDx debugging should be done. Happens i...