Search found 413 matches

by Lazy Loof
Mon Jun 22, 2020 5:06 am
Forum: WA Editor General Discussion
Topic: WA EDITOR UPDATES (LATEST V10.3.1 OUT)
Replies: 28
Views: 6419

Re: WA EDITOR UPDATES (LATEST V10.3.1 OUT)

QUALITY UPDATE: 10.3.1 Download: http://archive.zbots.space/WAE/OpenWA_10.3.1_win32.zip VirusTotal Scan Result: https://www.virustotal.com/gui/file/dd7401792ed7ab16d8939f82835e3f33dd48b1079e86b37dd6d8774fde6e5b65 This fixes six bugs present in the initial release: - fixed complete hub manager MAVs ...
by Lazy Loof
Mon Jun 22, 2020 4:27 am
Forum: Wonderland Open Source
Topic: WA Editor Updates, Ideas & Suggestion Thread
Replies: 77
Views: 7706

Re: WA Editor Updates, Ideas & Suggestion Thread

1. The mini cutscene that happens when you first arrive at the campsite in MOFI is messed up a little. An Ice Troll gets frozen when it's not supposed to, and Cedric-In-The-Morning is constantly spinning instead of always facing the player when unfrozen. He also is constantly panicking when unfroze...
by Lazy Loof
Sat Jun 20, 2020 5:40 am
Forum: Wonderland Open Source
Topic: WA Editor Updates, Ideas & Suggestion Thread
Replies: 77
Views: 7706

Re: WA Editor Updates, Ideas & Suggestion Thread

1. The mini cutscene that happens when you first arrive at the campsite in MOFI is messed up a little. An Ice Troll gets frozen when it's not supposed to, and Cedric-In-The-Morning is constantly spinning instead of always facing the player when unfrozen. He also is constantly panicking when unfroze...
by Lazy Loof
Sat Jun 13, 2020 3:32 am
Forum: Custom Adventures and Hubs
Topic: New Mini-Hub (and Feature): The Coast
Replies: 8
Views: 164

Re: New Mini-Hub (and Feature): The Coast

DP, but the hub is successfully installed for me... I don't know what's causing the problem... :? EDIT: Ahhh got the issue! For some reason, hub manager will MAV installing the content if you don't have the content already... I am looking into this issue now, if you want to try the hub right now, yo...
by Lazy Loof
Sat Jun 13, 2020 2:08 am
Forum: Custom Adventures and Hubs
Topic: New Mini-Hub (and Feature): The Coast
Replies: 8
Views: 164

Re: New Mini-Hub (and Feature): The Coast

Is anyone else getting a MAV when trying to install this? :? Well this is a very strange issue that other people are facing a MAV and it works perfectly for Ash. I will have to look at this issue. Have you copied the WAC file to "UserData/Custom/Downloads Inbox/" folder? After that you have to open...
by Lazy Loof
Sat Jun 13, 2020 1:37 am
Forum: Custom Adventures and Hubs
Topic: New Mini-Hub (and Feature): The Coast
Replies: 8
Views: 164

Re: New Mini-Hub (and Feature): The Coast

Is anyone else getting a MAV when trying to install this? :? Well this is a very strange issue that other people are facing a MAV and it works perfectly for Ash. I will have to look at this issue. Have you copied the WAC file to "UserData/Custom/Downloads Inbox/" folder? After that you have to open...
by Lazy Loof
Thu Jun 11, 2020 2:45 am
Forum: Level Solutions - Wonderland Adventures
Topic: Keyboard not working in Wonderland Adventures?
Replies: 8
Views: 246

Re: Keyboard not working in Wonderland Adventures?

Good to know it fixed for you. I think I should update my troubleshooting topic with that VirtualStore problem jdl mentioned...
by Lazy Loof
Thu Jun 11, 2020 2:31 am
Forum: Wonderland Open Source
Topic: WA Editor Updates, Ideas & Suggestion Thread
Replies: 77
Views: 7706

Re: WA Editor Updates, Ideas & Suggestion Thread

2. By using Command 15, if you try to use Barrel Magic or "Turret" magic in WA1, MOFI, or POTZ, it crashes the game. I know these magics are not in the original games, but neither are some of the others (like Flash in WA1) and yet they work fine. Also I have no idea what "Turret" magic is. I'm gues...
by Lazy Loof
Wed Jun 10, 2020 4:49 pm
Forum: Level Solutions - Wonderland Adventures
Topic: Keyboard not working in Wonderland Adventures?
Replies: 8
Views: 246

Re: Keyboard not working in Wonderland Adventures?

Well, it worked for a bit. I uninstalled the game and reinstalled it, that fixed it. But when I started the game a second time everything was back to how it was before i uninstalled. Even my old saves were back. Very strange. Have you installed to Program Files folder? As I said, follow jdl's sugge...
by Lazy Loof
Wed Jun 10, 2020 6:28 am
Forum: Wonderland Open Source
Topic: WA Editor C# Remake (aka WASharp) -- Update Thread
Replies: 26
Views: 3324

Re: WA Editor C# Remake (aka WASharp) -- Update Thread

Triple Post! Here's what I have got till now, works well except for opening levels/dialogs and adv. options.
Image
by Lazy Loof
Wed Jun 10, 2020 12:21 am
Forum: Level Solutions - Wonderland Adventures
Topic: Keyboard not working in Wonderland Adventures?
Replies: 8
Views: 246

Re: Keyboard not working in Wonderland Adventures?

I've been wanting to replay the first adventures game, but for some reason it isn't registering my inputs. The settings say "Mouse/Keyboard", so it isn't that. The keyboard works just fine in the other 2 adventures games. I would suggest you to first follow jdl's suggestion above. If it doesn't wor...
by Lazy Loof
Mon Jun 08, 2020 12:24 pm
Forum: Wonderland Open Source
Topic: WA Editor Updates, Ideas & Suggestion Thread
Replies: 77
Views: 7706

Re: WA Editor Updates, Ideas & Suggestion Thread

I am just here to notify about three bugs that I already know and some of them may be fixed in a quality upgrade. 1. Bridges with Activation type 21 (fade) show their "overlay" entity while fading. 2. Second one is also related to the first one. Fade Gates while fading, show their colour black. Thes...
by Lazy Loof
Mon Jun 08, 2020 4:06 am
Forum: General Wonderland Discussion
Topic: Discord Servers
Replies: 1
Views: 117

Re: Discord Servers

Well it's not like that Wonderland Forum has its own server, there's just a Wonderland Discord server where-in most of the Wonderland-related discussions take place, especially related to modding. Of course the server is open for all, we are just not providing the invite links public on the forums d...
by Lazy Loof
Mon Jun 08, 2020 2:03 am
Forum: Wonderland Open Source
Topic: WA Editor Updates, Ideas & Suggestion Thread
Replies: 77
Views: 7706

Re: WA Editor Updates, Ideas & Suggestion Thread

Speaking of WA#, it's a direct port, right? As in, most of these bugs that are in the Blitz3D version will still be present in the C# version until the code is corrected after the port? Or do you correct the bugs in the Blitz3D language and then port the fix over to C#? I'm just curious. :) Weeeell...
by Lazy Loof
Sun Jun 07, 2020 3:04 pm
Forum: Wonderland Open Source
Topic: WA Editor C# Remake (aka WASharp) -- Update Thread
Replies: 26
Views: 3324

Re: WA Editor C# Remake (aka WASharp) -- Update Thread

Ok so editor porting has been started and loading stuff works good.

Here's a screenshot of a "bug" (which has been fixed now and was due to weird type conversion in C#)
Image
by Lazy Loof
Sun Jun 07, 2020 2:49 pm
Forum: Wonderland Open Source
Topic: WA Editor Updates, Ideas & Suggestion Thread
Replies: 77
Views: 7706

Re: WA Editor Updates, Ideas & Suggestion Thread

DP, I actually forgot to reply JDL's post, sorry! :oops: :oops: I'm currently busy in porting WA Editor to WA# so I won't be able to look at the XTrude, Width, Height, Random etc stuff, right now. Sorry! By the way, I'm not really sure what the difference is between Border and Border X.. They seem t...
by Lazy Loof
Sun Jun 07, 2020 2:33 am
Forum: Wonderland Open Source
Topic: WA Editor Updates, Ideas & Suggestion Thread
Replies: 77
Views: 7706

Re: WA Editor Updates, Ideas & Suggestion Thread

There is? Huh. I suppose I misunderstood something earlier, then... *insert "double facehoof + wings" meme here* Yeah in the editor there's a settings called "Widescreen Spell Range" or something. You can set this either in the master editor or in main editor 3D. In master editor this is NO by defa...
by Lazy Loof
Sun Jun 07, 2020 2:20 am
Forum: Wonderland Open Source
Topic: WA Editor Updates, Ideas & Suggestion Thread
Replies: 77
Views: 7706

Re: WA Editor Updates, Ideas & Suggestion Thread

Had a thought a little bit ago and figured I'd post it here in case someone hasn't already suggested it: So you know how screen resolution can break puzzles, right? Well... What if there was a way for level creators to alter the distance magic can be cast (with the typical - what is it, 9 tiles? - ...
by Lazy Loof
Sat Jun 06, 2020 4:19 am
Forum: Wonderland Open Source
Topic: WA Editor Updates, Ideas & Suggestion Thread
Replies: 77
Views: 7706

Re: WA Editor Updates, Ideas & Suggestion Thread

1. When using CustomTex.WOP, if you enter a model path such as "/!Obstacle34" or anything similar, it will make all of the Adjusters on pages 2 and 3 not show their normal names but instead show Data0-Data9. This will also make you unable to edit the model path again. All attempts to change it will...
by Lazy Loof
Fri Jun 05, 2020 5:24 am
Forum: Wonderland Open Source
Topic: WA Editor Updates, Ideas & Suggestion Thread
Replies: 77
Views: 7706

Re: WA Editor Updates, Ideas & Suggestion Thread

This happens to me in vanilla WA1, MOFI, POTZ v1.02, and Editor 3.00. It also happens in WA1/2/3/Editor in the latest OpenWA (10.3.0). I doubt that it may be my game lagging since I'm getting 60fps. Here's my second video. It shows it in action, but my computer is not well-suited for capturing vide...
by Lazy Loof
Fri Jun 05, 2020 4:01 am
Forum: Wonderland Open Source
Topic: WA Editor C# Remake (aka WASharp) -- Update Thread
Replies: 26
Views: 3324

Re: WA Editor C# Remake (aka WASharp) -- Update Thread

Yep, that comparison screenshot shows that WA Trilogy font almost matches Courier 10 Pitch. Nice find! :)
by Lazy Loof
Thu Jun 04, 2020 6:40 am
Forum: Wonderland Open Source
Topic: WA Editor C# Remake (aka WASharp) -- Update Thread
Replies: 26
Views: 3324

Re: WA Editor C# Remake (aka WASharp) -- Update Thread

Using vector graphics is not bad, although I am not sure how this can really be done in Blitz3D or BlitzSharp3D. Might be a good option for Monogame port though. About the WA Trilogy font, I thought it was FreeMono? Pawelec discussed about it on The Wonderland Discord server an year ago and it was s...
by Lazy Loof
Thu Jun 04, 2020 3:41 am
Forum: General Wonderland Discussion
Topic: [Tool] Custom Content Enabler
Replies: 37
Views: 13391

Re: [Tool] Custom Content Enabler

Apologies for the huge bump, but here's the source code for Custom Content Enabler, if anybody needs. HumanGamer has lost the source code, so I reconstructed it using the decompile. Sadly, I cannot decompile the Custom Content Packer due to "Stack Overflow!" error, so haven't reconstructed it at all...
by Lazy Loof
Thu Jun 04, 2020 3:23 am
Forum: Wonderland Open Source
Topic: WA Editor Updates, Ideas & Suggestion Thread
Replies: 77
Views: 7706

Re: WA Editor Updates, Ideas & Suggestion Thread

Alright, REALLY very very thanks for all the suggestions you gave jdl! I was in NEED of this resource. Although OpenWA is now discontinued, support and maintenance upgrades will still be provided until WA# is completed. I'll see if I could deal with some of the bug fixes you mentioned. Here are my c...
by Lazy Loof
Wed Jun 03, 2020 5:04 pm
Forum: Meet and Greet
Topic: G̶o̶o̶d̶b̶y̶e̶ ̶E̶v̶e̶r̶y̶o̶n̶e̶ I'm Back For Now (Update)
Replies: 21
Views: 5693

Re: G̶o̶o̶d̶b̶y̶e̶ ̶E̶v̶e̶r̶y̶o̶n̶e̶ I'm Back For Now (Update)

Hi, I'm also a newbie here since 2018. Welcome back to the forums, jdl! I'm sorry to hear about your OCD, hope you're doing well. TBH I haven't read your suggestions post in the Open Source forum fully as it's too big and I don't have time currently, but I'll surely check it out and give comments. S...
by Lazy Loof
Wed May 27, 2020 3:23 pm
Forum: Wonderland Open Source
Topic: WA Editor C# Remake (aka WASharp) -- Update Thread
Replies: 26
Views: 3324

Re: WA Editor C# Remake (aka WASharp) -- Update Thread

Alright so 10.3.0 is released now and even 10.3.0 player is completely ported to C#. Next up, editor, launcher and hub manager... Along with that, I have decided that we will update the versioning of WA Editor so there is no confusion between OpenWA releases and WA# releases. Now our next releases w...
by Lazy Loof
Sun May 24, 2020 3:37 am
Forum: WA Editor General Discussion
Topic: WA EDITOR UPDATES (LATEST V10.3.1 OUT)
Replies: 28
Views: 6419

Re: WA EDITOR UPDATES (LATEST V10.3.0 OUT)

Well actually QFRS (or sometimes also called "QFTRS") is hard to pronounce, MOFI and POTZ are easier. :P
by Lazy Loof
Sun May 24, 2020 3:23 am
Forum: WA Editor General Discussion
Topic: WA EDITOR UPDATES (LATEST V10.3.1 OUT)
Replies: 28
Views: 6419

Re: WA EDITOR UPDATES (LATEST V10.3.0 OUT)

1. I almost didn't see where I needed to click to Game Switch. Perhaps making that text a little bit brighter (and maybe moving it next to the Display Options) would make it more apparent? Not too big of an issue though... Yeah that can be confusing for a few users, I'll see if I could do anything ...
by Lazy Loof
Sun May 24, 2020 1:40 am
Forum: Custom Content
Topic: Custom Model Request: Spooky Fake Walls
Replies: 10
Views: 2606

Re: Custom Model Request: Spooky Fake Walls

WonderlandFan wrote:
Sun May 24, 2020 1:35 am
Sorry, been a while. But see if this works.
Oh lol, I asked that nearabout two years ago, and now I have already used a one from WSW to compensate for it.

Still thanks a lot for your work, hopefully I can use it for another spooky level. :D
by Lazy Loof
Sat May 23, 2020 4:38 am
Forum: WA Editor General Discussion
Topic: WA EDITOR UPDATES (LATEST V10.3.1 OUT)
Replies: 28
Views: 6419

Re: WA EDITOR UPDATES (LATEST V10.3.0 OUT)

Question: I have the Midnight Synergy website versions of most of the games, but for WA and MoFI, I have the Big Fish versions. Will game switching work with those, or is it only possible for the MS website versions? Well yeah it should work, assuming that Big Fish versions have same assets as in M...