Search found 199 matches

by HumanGamer
Wed Mar 26, 2014 1:03 pm
Forum: General Wonderland Discussion
Topic: [Tool] Custom Content Enabler
Replies: 37
Views: 31926

I updated the main post with a packer. We still don't have permission from Patrick to modify the files, but uploading the packer should not be a problem I don't think.
by HumanGamer
Wed Mar 26, 2014 12:04 pm
Forum: General Wonderland Discussion
Topic: [Release] Krabby Quest Level Editor
Replies: 22
Views: 10947

Matt, you are Awesome! 8) Just tried it out on the Big Fish Demo of Krabby Quest and it works great! 8) Only snag I encountered was if you change an Option settings within KQ like (e.g. Music Volume), the Editor will launch into a black screen later. And the only remedy I could find was to delete t...
by HumanGamer
Wed Mar 26, 2014 11:59 am
Forum: General Wonderland Discussion
Topic: [Tool] Custom Content Enabler
Replies: 37
Views: 31926

Muzozavr wrote:I don't see any problems with it, but the decision should be Patrick's, not ours. So I sent a PM to Patrick right now. You're right, popo, asking first would've been great.
My apologies for not asking first. I'll await Patrick's reply before I continue. Let me know :)

~ Matt
by HumanGamer
Tue Mar 25, 2014 11:35 pm
Forum: General Wonderland Discussion
Topic: [Release] Krabby Quest Level Editor
Replies: 22
Views: 10947

[Release] Krabby Quest Level Editor

Hello, I hex-edited the wdledit.exe so that it supports the Krabby Quest file structure. You will need Lunar IPS to patch wdledit.exe to the Krabby Quest version. Lunar IPS can be found here . You will also need my Custom Content Enabler which can be found here . 1. Run the custom content enabler fo...
by HumanGamer
Tue Mar 25, 2014 11:05 pm
Forum: General Wonderland Discussion
Topic: [Tool] Custom Content Enabler
Replies: 37
Views: 31926

I've messed with the editor graphics so they would be easier to use with Krabby Quest. Blackboxes with a red x on them are incompatible with Krabby Quest fyi.

Also not all of the decorative objects are finished in this.
by HumanGamer
Tue Mar 25, 2014 8:16 pm
Forum: General Wonderland Discussion
Topic: [Tool] Custom Content Enabler
Replies: 37
Views: 31926

Unfortunately the first Wonderland does not want to run after the extraction process for me. All I get is a "couldn't load md2: graphics\stinky.md2" even though it's in there. :lol: RTW, WSW, and Krabby Quest work fine with this though. Which site did you buy it on? There were issues with BigFishGa...
by HumanGamer
Tue Mar 25, 2014 4:19 pm
Forum: General Wonderland Discussion
Topic: [Tool] Custom Content Enabler
Replies: 37
Views: 31926

Cooldudepoke wrote:I have made this tool to make it easier to do Download Latest Version

Edit: Added a new version that supports all versions of the game, tested with BigFishGames and MidnightSynergy versions. If it doesn't work the old version is below.
I updated the program. :)
by HumanGamer
Tue Mar 25, 2014 3:11 pm
Forum: General Wonderland Discussion
Topic: [Tool] Custom Content Enabler
Replies: 37
Views: 31926

Thanks for the tool! :D However there are also other missing graphics and sound files in the other res files such as res31.dat for RTW, which is one of the sounds Stinky makes while on a trampoline. I haven't looked into the other res files as I assumed that they were just renamed to *.dat and not ...
by HumanGamer
Tue Mar 25, 2014 2:43 pm
Forum: General Wonderland Discussion
Topic: [Tool] Custom Content Enabler
Replies: 37
Views: 31926

[Tool] Custom Content Enabler

Hello, As you may have seen in my other topic, I managed to use custom content in KrabbyQuest and other classic wonderland games. Warning: NOT compatible with The Original Wonderland! I have made this tool to make it easier to do Download Latest Version Edit: Added a new version that supports all ve...
by HumanGamer
Tue Mar 25, 2014 1:16 pm
Forum: General Wonderland Discussion
Topic: I managed to convert a WSW level to Krabby Quest using RTW
Replies: 22
Views: 5936

jdl wrote:This is amazing! Now we can do stuff like this:
https://www.youtube.com/watch?v=bhKNXhgxz7Y
:wink: :D
Cool!

Man, I should have posted this last year as soon as I figured out how to extract the files and use them ;)
by HumanGamer
Tue Mar 25, 2014 1:28 am
Forum: General Wonderland Discussion
Topic: I managed to convert a WSW level to Krabby Quest using RTW
Replies: 22
Views: 5936

Mark wrote:
cooldudepoke wrote:Oh, I see! You have to run it in the RTW folder :P
Just copy the level to Krabby Quest after :)
Got it! Thank you! Great Job, Matt! :D
I'm glad that you got it to work :)

~ Matt
by HumanGamer
Tue Mar 25, 2014 1:18 am
Forum: General Wonderland Discussion
Topic: I managed to convert a WSW level to Krabby Quest using RTW
Replies: 22
Views: 5936

Here try using these blank res files. :) ~ Matt Hi Matt, I tried using yours as well as the files I created. And every time I launch the 'wdledit.exe' that I copied to the "Krabby Quest" folder, I receive a Memory Access Violation. :? Oh, I see! You have to run it in the RTW folder :P Just copy the...
by HumanGamer
Tue Mar 25, 2014 1:14 am
Forum: General Wonderland Discussion
Topic: I managed to convert a WSW level to Krabby Quest using RTW
Replies: 22
Views: 5936

Here try using these blank res files. :)

~ Matt
by HumanGamer
Tue Mar 25, 2014 1:02 am
Forum: General Wonderland Discussion
Topic: I managed to convert a WSW level to Krabby Quest using RTW
Replies: 22
Views: 5936

Tried what you said with a Krabby Quest demo from Big Fish Games and all I got was Access Violations. Any ideas? :? Did you create the fake res1 and res2? and they weren't txt files? Edit: If your actually saying after you made a level then maybe your level has objects or tiles that are invalid for...
by HumanGamer
Mon Mar 24, 2014 11:31 pm
Forum: General Wonderland Discussion
Topic: I managed to convert a WSW level to Krabby Quest using RTW
Replies: 22
Views: 5936

Ok, here's how to do it: Use this: Download It is a program called quickbms using a script I wrote that extracts the res2.dat file. Edit: It works on all classic trilogy games and will always work to extract res2.dat (I didn't make the program just wonderextract.bms and extract.bat) 1. place those 3...
by HumanGamer
Mon Mar 24, 2014 10:54 pm
Forum: General Wonderland Discussion
Topic: I managed to convert a WSW level to Krabby Quest using RTW
Replies: 22
Views: 5936

Wonderland King wrote:Can you make your own levels for SSKQ? If so, can you use Bullies in them?
Does this answer your question? :D
by HumanGamer
Mon Mar 24, 2014 10:34 pm
Forum: General Wonderland Discussion
Topic: I managed to convert a WSW level to Krabby Quest using RTW
Replies: 22
Views: 5936

Wonderland King wrote:Can you make your own levels for SSKQ? If so, can you use Bullies in them?
Yep :D
by HumanGamer
Mon Mar 24, 2014 9:41 pm
Forum: General Wonderland Discussion
Topic: I managed to convert a WSW level to Krabby Quest using RTW
Replies: 22
Views: 5936

I managed to convert a WSW level to Krabby Quest using RTW

Hello,

Yes, I managed to convert a level.

I may release details on how I did this later, but for now i'll leave you with this.

Look familiar ;)

~ Matt
by HumanGamer
Mon Mar 24, 2014 4:43 pm
Forum: Custom Adventures and Hubs
Topic: [Adventure] Flash, Pow, Blink and Pop
Replies: 7
Views: 2064

Jutomi wrote:Yeap, I do that too. :lol:

This was quite a neat level to work out; I tried blinking to the chomper, but he eliminated me before I had any chances of returning!

Yes, thank you for this. :mrgreen:
Glad you liked it :D

Edit: The gates have activationspeed 40 and the chomper has speed +100 :P
by HumanGamer
Mon Mar 24, 2014 4:41 pm
Forum: Custom Adventures and Hubs
Topic: [Adventure] Magical Mayhem
Replies: 11
Views: 3309

Wonderland King wrote:Finished it. Well done! :D
Thanks :D
by HumanGamer
Mon Mar 24, 2014 4:19 pm
Forum: Custom Adventures and Hubs
Topic: [Adventure] Magical Mayhem
Replies: 11
Views: 3309

Wonderland King wrote:A very creative idea. Still working on it. :wink: But next time, if you update a level and still leave the original on the post, could you give them different filenames? :D
Alright, that makes sense :)
by HumanGamer
Mon Mar 24, 2014 3:08 pm
Forum: Custom Adventures and Hubs
Topic: [Adventure] Flash, Pow, Blink and Pop
Replies: 7
Views: 2064

kidkidaaa1 wrote:This was a pretty good level!
But you kinda left the first area emepty, which isn't a good thing, try using some rocks, or even change the floor texture to make it look better. :wink:
Oops, I actually forgot... :oops:
by HumanGamer
Mon Mar 24, 2014 1:29 pm
Forum: Custom Adventures and Hubs
Topic: [Adventure] Flash, Pow, Blink and Pop
Replies: 7
Views: 2064

[Adventure] Flash, Pow, Blink and Pop

Hello,

I've made another adventure :D

I hope you all like it. :)

All feedback is appreciated.

You will need my Multi-Magic textures to play this adventure: Multi-Magic

~ Matt
by HumanGamer
Mon Mar 24, 2014 12:29 pm
Forum: Custom Adventures and Hubs
Topic: [Adventure] Magical Mayhem
Replies: 11
Views: 3309

Oh my goodness... this was truly a m a g i c a l and beautiful level, Cooldude. :mrgreen: Honestly, from a conceptual standpoint, I think you may have just very well exceeded yourself! :D I'd ask how you did it, but... a magician never reveals his/her secret. :mrgreen: Thanks :D It was CMD4. Also I...
by HumanGamer
Mon Mar 24, 2014 12:28 pm
Forum: Custom Adventures and Hubs
Topic: [Adventure] Magical Mayhem
Replies: 11
Views: 3309

What I didn't like was the round/diamon-button-trick, which you've used for the fourth or so time in a row now. I don't think there's much interessting it adds after the first time you've seen it; it just artificially increases the difficulty of the adventure. It would be cool if you could think of...
by HumanGamer
Mon Mar 24, 2014 12:17 pm
Forum: Other Custom Content
Topic: [Objects] Multi-Magic
Replies: 0
Views: 4340

[Objects] Multi-Magic

Hello, Here is some wops and textures I created for my latest adventure. Make sure to put the textures into UserData\Custom\ObjectTextures\MultiMagic and NOT just UserData\Custom\ObjectTextures Make sure to put the wops into Data\Editor\ObjectPresets\MultiMagic and NOT just Data\Editor\ObjectPresets...
by HumanGamer
Mon Mar 24, 2014 1:29 am
Forum: Custom Adventures and Hubs
Topic: [Adventure] Magical Mayhem
Replies: 11
Views: 3309

[Adventure] Magical Mayhem

Hello,

Here is my newest adventure! :D

I had an idea, so I made a puzzle out of it :)

It requires custom textures. Make sure the textures are in UserData\Custom\ObjectTextures\MultiMagic and NOT just UserData\Custom\ObjectTextures

~ Matt
by HumanGamer
Sun Mar 23, 2014 8:22 pm
Forum: Custom Adventures and Hubs
Topic: [Adventure] The Missing Key
Replies: 6
Views: 1867

So, i've played both of your latest levels, and they were nice and simple, and fun! And I see that you actually improved so much! Keep it up! :wink: Here are some tips that might help improving your levels: Try something new! Make something new each adventure, I noticed that you used the POP and th...
by HumanGamer
Sun Mar 23, 2014 7:59 pm
Forum: Custom Adventures and Hubs
Topic: [Adventure] The Missing Key
Replies: 6
Views: 1867

MyNameIsKooky wrote:I've never been a fan of the timing puzzles involving the alternating bridges and fire jets, but I enjoyed the rest. However, I can see you're getting more experienced with the editor, and it's starting to show in your adventures. Keep up the good work! :)
Thanks! :D
by HumanGamer
Sun Mar 23, 2014 7:21 pm
Forum: Custom Adventures and Hubs
Topic: [Adventure] The Missing Key
Replies: 6
Views: 1867

[Adventure] The Missing Key

Hello,

Here is my new adventure! :D

Any and All feedback is appreciated :)

~ Matt