Search found 199 matches

by HumanGamer
Wed Dec 25, 2019 4:36 pm
Forum: Wonderland Open Source
Topic: WA Editor C# Remake (aka WASharp) -- Update Thread
Replies: 33
Views: 27924

Re: WA Editor C# Remake (aka OpenWA.NET) -- Update Thread

Blitz3D does support controllers. I used it for Wonderland+.NET.
by HumanGamer
Fri Jun 14, 2019 8:10 pm
Forum: Wonderland Open Source
Topic: Rules, License, and Getting Started
Replies: 9
Views: 14078

Re: Rules, License, and Getting Started

Aryan wrote:
Wed Jun 12, 2019 12:32 pm
(Please note that I may be partially wrong with that, its how I understood this project)
You are correct.
by HumanGamer
Sun Jun 09, 2019 5:47 am
Forum: Wonderland Open Source
Topic: WA Editor Beta Releases
Replies: 1
Views: 6689

WA Editor Beta Releases

Hello everyone, This topic is for sharing releases of our work done at WA# repository. We'll occasionally post testing releases for you here. Please cooperate with us and test our builds so we can know your experience in the new features and changes made in the editor CURRENT RELEASE: NONE Sorry, th...
by HumanGamer
Wed May 29, 2019 1:25 am
Forum: WA Editor General Discussion
Topic: [Tools] [Open Source] Woppinator + Tilinator
Replies: 0
Views: 6874

[Tools] [Open Source] Woppinator + Tilinator

Hello all, I am now releasing my Woppinator and Tilinator tools as open source! The pre-compiled binaries are released as installers so that they can associate the *.wop and *.tp1 files with these new programs automatically (including icons for the file types which can't be done manually without reg...
by HumanGamer
Wed May 29, 2019 12:34 am
Forum: Wonderland Open Source
Topic: List of Repositories
Replies: 3
Views: 8592

Re: OpenWA Repository

I set up the repository for everyone. Enjoy!

Also just a quick tip, if you try to access the repository before you're granted access, you will get a 404 error.
by HumanGamer
Tue May 28, 2019 4:56 pm
Forum: Wonderland Open Source
Topic: Suggested Projects
Replies: 9
Views: 8677

Re: Suggested Projects

It seems that you have removed certain elements of WA1 like the cutscenes from the latest versions, so it would not be possible to combine all the games unless we have WA1 code. (it is also possible to re-code WA1 cutscenes but that would be difficult and buggy) If MS is unable to give you the cuts...
by HumanGamer
Mon May 27, 2019 9:24 pm
Forum: Wonderland Open Source
Topic: Incomplete Render Tweening in POTZ and editor
Replies: 1
Views: 5061

Re: Incomplete Render Tweening in POTZ and editor

I wonder why MS added that. The fix is literally to remove code he wrote in. :thinking:
by HumanGamer
Mon May 27, 2019 8:45 pm
Forum: WA Editor General Discussion
Topic: Woppinator Re-updated to v1.01
Replies: 1
Views: 4865

Re: Woppinator Re-updated to v1.01

Happy to help!

You could've told me you were going to release it so I could edit the post instead of making a new topic but no worries :)
by HumanGamer
Sat May 25, 2019 6:02 pm
Forum: Wonderland Open Source
Topic: Bugs & Problems with new Open Source Editor
Replies: 8
Views: 10365

Re: Bugs & Problems with new Open Source Editor

Yea, I see how this is a problem. I never anticipated that there would be any levels that would use functionality like this when I changed null-magic. Since there aren't too many W+ levels. We should make null magic work as it used to (be unobtainable in the editor unless you hold shift when clickin...
by HumanGamer
Sat May 25, 2019 5:57 pm
Forum: Wonderland Open Source
Topic: Making a Repository + Moving Forwards
Replies: 12
Views: 15371

Re: Making a Repository + Moving Forwards

I certainly would like to be able to put the code on GitHub/GitLab.
by HumanGamer
Sat May 04, 2019 6:28 pm
Forum: Meet and Greet
Topic: Username Change
Replies: 2
Views: 5850

Username Change

Hi all,

I'm now known as HumanGamer. My username was previously cooldudepoke.

Just letting you all know! :)
by HumanGamer
Sat May 04, 2019 5:39 pm
Forum: Wonderland Open Source
Topic: WA Open Source v10.00 Initial Release
Replies: 3
Views: 8425

Re: WA Open Source v10.00 Initial Release

Yay! I've been so hyped for this! :D
by HumanGamer
Fri May 03, 2019 12:23 am
Forum: Wonderland Open Source
Topic: Rules, License, and Getting Started
Replies: 9
Views: 14078

Re: Rules, License, and Getting Started

Midnight Synergy wrote:
Thu May 02, 2019 10:28 pm
For right now, let's just start on the forum only.

A private repository would be a fine next step... but give it a couple of weeks at least (and ask me again then) until after the initial hiccups have been dealt with.
alright, sounds good.
by HumanGamer
Thu May 02, 2019 10:24 pm
Forum: Wonderland Open Source
Topic: General Questions
Replies: 24
Views: 22487

Re: General Questions

Cyndanera wrote:
Thu May 02, 2019 10:20 pm
So Midnight Synergy, when do you think the BB source link will be public on the forums?? Just wondering..
Probably before the weekend or on the weekend but we shouldn't really push him...
by HumanGamer
Thu May 02, 2019 10:21 pm
Forum: Wonderland Open Source
Topic: Rules, License, and Getting Started
Replies: 9
Views: 14078

Re: Rules, License, and Getting Started

You said we can't post the code on github. What about a private repository? (This means that only the owner and people the owner allows has access). I really hope this would be okay because I would like to be able to track my changes and collaborate with other members on projects easily. It also hel...
by HumanGamer
Thu May 02, 2019 9:51 pm
Forum: Wonderland Open Source
Topic: Rules, License, and Getting Started
Replies: 9
Views: 14078

Re: Rules, License, and Getting Started

Midnight Synergy wrote:
Thu May 02, 2019 9:48 pm
Small updates/clarifications added to the text.
May I ask what you changed? I don't want to re-read the entire post if you just changed one small thing. lol
by HumanGamer
Thu May 02, 2019 9:50 pm
Forum: Wonderland Open Source
Topic: General Questions
Replies: 24
Views: 22487

Re: General Questions

Wow, MS posted while I was typing! lol Reworking in C, releasing for the Switch, etc: In theory I have no objection to this... but that is a hugely ambitious project. Unless you already have some experience creating and releasing indie games on these platforms, this may not be a good project to tack...
by HumanGamer
Thu May 02, 2019 9:37 pm
Forum: Wonderland Open Source
Topic: General Questions
Replies: 24
Views: 22487

Re: General Questions

But c++ is standard and faster and it can use lua for scripting. Including all the switch libs. true, but C# is easier and for modding support, it can be more powerful than lua as mods could change or replace methods in the code. I personally prefer C# as it's the language I'm most fluent programmi...
by HumanGamer
Thu May 02, 2019 9:25 pm
Forum: Wonderland Open Source
Topic: General Questions
Replies: 24
Views: 22487

Re: General Questions

But c++ is standard and faster and it can use lua for scripting. Including all the switch libs. true, but C# is easier and for modding support, it can be more powerful than lua as mods could change or replace methods in the code. I personally prefer C# as it's the language I'm most fluent programmi...
by HumanGamer
Thu May 02, 2019 7:15 pm
Forum: Wonderland Open Source
Topic: General Questions
Replies: 24
Views: 22487

Re: General Questions

Cyndanera wrote:
Thu May 02, 2019 4:12 pm
But would need to be recoded in c++ but not the whole thing the objects, menu could be coded lua.
If ported to C# which I plan to do, It can be converted to MonoGame which is compatible with the Nintendo Switch.
by HumanGamer
Wed May 01, 2019 9:30 pm
Forum: Wonderland Open Source
Topic: General Questions
Replies: 24
Views: 22487

Re: General Questions

I have two questions: 1. I would love to port this to another engine when I get the time. Such as MonoGame or Unity. The issue comes about with the resources. MonoGame doesn't use png, bmp, b3d, etc. It uses xnb files. And unity has it's own way of dealing with resources where they are all embedded ...
by HumanGamer
Sat Jan 05, 2019 9:06 pm
Forum: General Wonderland Discussion
Topic: Troubleshooting graphic drivers in all Wonderland Adventure Games
Replies: 80
Views: 63611

Re: Troubleshooting graphic drivers in all Wonderland Adventure Games

I would be interested in helping you. Do you have discord?

Also I suggest setting your DPI Scaling to 100% rather than 125% or whatever else it is. It's a stretch but maybe it's causing problems with the game.
by HumanGamer
Sat Oct 27, 2018 11:56 pm
Forum: General Wonderland Discussion
Topic: Wonderland Conspiracy
Replies: 17
Views: 11098

Re: Wonderland Conspiracy

Hmmmmmm... 🤔
by HumanGamer
Sat Oct 27, 2018 11:54 pm
Forum: General Wonderland Discussion
Topic: Wonderland Conspiracy
Replies: 17
Views: 11098

Re: Wonderland Conspiracy

I knew you had something to do with this! 8)
by HumanGamer
Sat Oct 27, 2018 11:45 pm
Forum: General Wonderland Discussion
Topic: [Release] BREAKTHROUGH! Wonderland Modding!
Replies: 33
Views: 23402

Re: [Release] BREAKTHROUGH! Wonderland Modding!

Oh I thought I posted the updated version but it looks like I completely forgot. I'll update the main post.

Edit: Updated!
by HumanGamer
Wed Oct 17, 2018 8:35 pm
Forum: General Wonderland Discussion
Topic: Midnight Synergy Games Collection Released
Replies: 31
Views: 21708

Re: Midnight Synergy Games Collection Released

Ordered! I already have pretty much everything including the old disc. I just hope the wonderland prototypes are unseen :P

Did I read that my mod(s) are on the disc :O

Also MS, I sent you an email on September 18th about a project I'm working on and never heard back. Did you get the email?
by HumanGamer
Sun Apr 01, 2018 5:48 pm
Forum: Custom Content
Topic: [Mod] Krabby Quest Editor - v0.02
Replies: 3
Views: 7996

Possibly, although if I do, it won't be anytime soon.
by HumanGamer
Thu Nov 09, 2017 10:06 pm
Forum: General Wonderland Discussion
Topic: Wonderland Conspiracy
Replies: 17
Views: 11098

Wonderland Conspiracy

I'm not sure where to post this, so I'm putting it here. Mods, feel free to move it where it belongs. (It didn't seem to fit off-topic as it was wonderland related so I'm not sure) ------------------------------------------------------------------------------------ Wonderland actually exists in dime...
by HumanGamer
Wed Jun 07, 2017 9:05 pm
Forum: General Wonderland Discussion
Topic: [Release] BREAKTHROUGH! Wonderland Modding!
Replies: 33
Views: 23402

I neglected to mention this, but the executables you uploaded complained about requiring fmod.dll. So I downloaded it from the Internet. Perhaps the version I found doesn't have this issue? Anyway, thanks for the instructions on how to enable windowed mode. I'll give it a try later. I've been tryin...
by HumanGamer
Wed May 31, 2017 11:44 pm
Forum: General Wonderland Discussion
Topic: [Release] BREAKTHROUGH! Wonderland Modding!
Replies: 33
Views: 23402

Alright, I haven't tested this but it should work as long as I didn't make a mistake. Find the following in the bbc file with a hex editor: C7 44 24 08 10 00 00 00 C7 44 24 0C 00 00 00 00 C7 44 24 04 58 02 00 00 C7 04 24 20 03 00 00 And change it to the following: C7 44 24 08 20 00 00 00 C7 44 24 0C...