Search found 5056 matches

by Muzozavr
Thu Oct 31, 2019 10:31 pm
Forum: Puzzle/Action Levels
Topic: New Level (Advanced) -- Spooky Scary Stinker!
Replies: 18
Views: 8883

Re: New Level (Advanced) -- Spooky Scary Stinker!

Apparently, the forum is weird and broke the link. It's not difficult to fix it yourself once you see what the forum software did to it, but just in case, I changed it. The link is fixed now. It looks weirder than it was before, but it actually works.

Have fun with the Halloween party!
by Muzozavr
Thu Oct 31, 2019 6:15 pm
Forum: Puzzle/Action Levels
Topic: New Level (Advanced) -- Spooky Scary Stinker!
Replies: 18
Views: 8883

New Level (Advanced) -- Spooky Scary Stinker!

Suddenly, out of nowhere, a new Muzozavr level appears! BOOOOOOOOO! :lol: I had this idea for a long time and never got around to using it, then I slowly fell out of the game, then I was too busy to do much of anything here... but it's Halloween, and everybody is entitled to one good puzzle. :wink: ...
by Muzozavr
Sun Sep 29, 2019 11:32 pm
Forum: Puzzle/Action Levels
Topic: New Level - Desert Island Dilemma
Replies: 14
Views: 6653

Re: New Level - Desert Island Dilemma

I was pretty sure that'd work, but it didn't feel like the most elegant thing to do in a puzzle that so clearly wants you to keep things rolling forever...

But I see your point, for strict "use as few objects as you can", your idea should work.
by Muzozavr
Sun Sep 29, 2019 10:20 pm
Forum: Puzzle/Action Levels
Topic: New Level - Desert Island Dilemma
Replies: 14
Views: 6653

Re: New Level - Desert Island Dilemma

Three prisms and the hidden ice cube (OK, that was just mean) are enough for the boulders, so no need for the generator. And only one wooden box is needed for the transporters. I tried to do the transporters "on their own", but couldn't, one is always stuck somewhere in the central long column unles...
by Muzozavr
Sun Sep 29, 2019 8:08 am
Forum: Puzzle/Action Levels
Topic: New Level - Trapped In The Temple of Doom
Replies: 16
Views: 8048

Re: New Level - Trapped In The Temple of Doom

I haven't played in ages, but, apparently, am still capable of solving something... nice level, indeed. Some quick switching required. The hidden mass of chompers at one point was a nice surprise that 100% got me the first time, even if actually dealing with it is fairly easy.
by Muzozavr
Sun Aug 18, 2019 3:18 pm
Forum: Puzzle/Action Levels
Topic: New Level: Stoned
Replies: 8
Views: 6225

Re: New Level: Stoned

OK, so my overall solution was pretty much the same, except I did most things on the left side of the board, rather than the right side of the board. In the finale, however, for some reason I thought I had to get rid of both spheres at once (instead of one-by-one like you're doing) and ended up send...
by Muzozavr
Sun Aug 18, 2019 1:08 pm
Forum: Puzzle/Action Levels
Topic: New Level: Stoned
Replies: 8
Views: 6225

Re: New Level: Stoned

Well, I meant getting the chomper out and involving it in the sphere action... yeah, I don't know why I was trying that. RE: final move... hmm. I first tried to do the move "hands on" and died, so then I did it in a more "remote control" fashion and succeeded with a small pause. However, I just real...
by Muzozavr
Sun Aug 18, 2019 1:06 am
Forum: Puzzle/Action Levels
Topic: New Level: Stoned
Replies: 8
Views: 6225

Re: New Level: Stoned

The bottom right bridge tile is a 2-step... my solution is fine with it being 1-step. Is that intentional? The chomper is a nice way to prevent certain minor shortcuts. I actually spent some time on trying to use the chomper as part of the solution, but that wasn't the way, of course. The only minor...
by Muzozavr
Thu Aug 01, 2019 5:12 pm
Forum: Puzzle/Action Levels
Topic: New Level - Nondescript
Replies: 4
Views: 4129

Re: New Level - Nondescript

Were you planning on perpetual motion or is that just misdirection?

If you were planning on perpetual motion, I think I broke it. Still used every object, though.

Nice little puzzle.
by Muzozavr
Sat Jun 08, 2019 6:39 am
Forum: Custom Adventures and Hubs
Topic: Adventure #77: Wondertrolls
Replies: 18
Views: 15062

Re: Adventure #77: Wondertrolls

I'd write this as spoiler text, but the level has been out there for some time now, and it's one of the most cruel possible traps, so...

It literally doesn't mean anything. Try a different tactic. :wink:
by Muzozavr
Mon May 27, 2019 6:42 am
Forum: Custom Adventures and Hubs
Topic: Adventure #77: Wondertrolls
Replies: 18
Views: 15062

Re: Adventure #77: Wondertrolls

I guess a few semi-cryptic moments where you're like "what does the level want me to even do?" were unavoidable, but other than that, THIS LEVEL IS A MASTERPIECE. 8) From the opening that perfectly establishes the level's tone (akin to a shotgun blast to the face -- if it doesn't tell you what this ...
by Muzozavr
Sun May 26, 2019 2:53 pm
Forum: Wonderland Open Source
Topic: Making a Repository + Moving Forwards
Replies: 12
Views: 15393

Re: Making a Repository + Moving Forwards

As far as I know, GitHub allows private repositories that can only be accessed by the people invited into the repository.

If your username isn't on the list of the people invited, you can't access the repository.

Is this how it works, GitHub users?
by Muzozavr
Sun May 26, 2019 12:37 am
Forum: Wonderland Open Source
Topic: Bugs & Problems with new Open Source Editor
Replies: 8
Views: 10383

Re: Bugs & Problems with new Open Source Editor

I echo MNIK's sentiments. The Mysterious Duck 2 has a really cool puzzle with null chargers (both normal and faint) that displays their potential for puzzle design. I'd hate to seem them gone.

Anti-magic is cool as heck, but should be its own element, I think.
by Muzozavr
Fri May 24, 2019 9:39 pm
Forum: Custom Adventures and Hubs
Topic: New Adventure -- Stranded
Replies: 3
Views: 3281

New Adventure -- Stranded

Tested by a few people in the Epicord chat (helping me get rid of some improper tile logic), who were also the first people solving it, this is a short, but relatively tricky little puzzle. No glitches required, but think very carefully about which game mechanics do what. If you're playing this on t...
by Muzozavr
Sun May 05, 2019 12:04 pm
Forum: Wonderland Open Source
Topic: Change music and give magic to player commands!
Replies: 3
Views: 6532

Re: Change music and give magic to player commands!

Ni-i-i-i-i-ice!

Can the music command change music in any order or does it just "scroll" through the list up and down?

And how does it work with save/load, does the current state of the music get saved?
by Muzozavr
Wed May 01, 2019 4:04 pm
Forum: Wonderland Open Source
Topic: General Questions
Replies: 24
Views: 22517

Re: General Questions

So, this is very much theoretical, but... What am I NOT allowed to do with this? Again, I offer this code with the intention of keeping the game and the community vibrant for hopefully many years to come. It is not meant for anyone to make money with, circumvent ways to pay for the actual games, or ...
by Muzozavr
Tue Apr 09, 2019 1:08 pm
Forum: Puzzle/Action Levels
Topic: Mirrored Wonderland Level (Advanced) - A Fool Approaches
Replies: 3
Views: 3754

Re: Mirrored Wonderland Level (Advanced) - A Fool Approaches

Simple enough, but only because the original is so simple. It's also interesting how, in this level, you have to use both passages to the exit (one for Stinky, one for Loof), which wasn't required in the original -- you could just exit through the same path with both characters. In this version, tha...
by Muzozavr
Tue Apr 09, 2019 1:06 pm
Forum: Puzzle/Action Levels
Topic: Mirrored Wonderland Level (Advanced) - Bridge Out [UPDATE 2021]
Replies: 5
Views: 5547

Re: Mirrored Wonderland Level (Advanced) - Bridge Out

Just finished playing these -- it's a testament to how obvious and well-trodden the solution of the original level is that, in this level, people can only find one extra box.

There are two if you build your bridges off-center.
by Muzozavr
Fri Nov 09, 2018 1:57 am
Forum: Puzzle/Action Levels
Topic: New Level - Planetary Expedition: The Wonderland Academy
Replies: 4
Views: 2928

Re: New Level - Planetary Expedition: The Wonderland Academy

Neat design. I don't really understand the "underwater box turns invisible" glitch at the end, there's a push cannon glitch causing that, but the push cannon isn't in line with the box at all, so it's really weird. However, it doesn't impact the solution, so the "meh, who cares" reaction from the st...
by Muzozavr
Mon Nov 05, 2018 2:35 pm
Forum: Puzzle/Action Levels
Topic: New Level - Nincompoop
Replies: 8
Views: 6354

Re: New Level - Nincompoop

I know I said the secrets open up automatically, but you might still want to look in the editor... just in case. Might give you a few extra ideas if you didn't do so already. :wink:
by Muzozavr
Fri Oct 26, 2018 2:54 pm
Forum: Puzzle/Action Levels
Topic: New Level - Nincompoop
Replies: 8
Views: 6354

Re: New Level - Nincompoop

Indeed!

Nicely done. Not too difficult, except for a few timing-based moves. There are a few secrets in this level, but they reveal themselves almost automatically and then it's straight puzzle solving. Good level!
by Muzozavr
Fri Oct 19, 2018 4:31 pm
Forum: Puzzle/Action Levels
Topic: New Level (Advanced) - Very Impossible Maze
Replies: 35
Views: 13264

Re: New Level (Advanced) - Very Impossible Maze

I suspected there was a "most difficult 3D maze ever" intent to its design. Yeah, it works, but most people won't like this type of difficulty, myself included. (And speaking of difficulty, forgive me for tooting my own horn, but I really need to figure out "Deceptively Deceptive" again, cause I hav...
by Muzozavr
Fri Oct 19, 2018 11:41 am
Forum: Puzzle/Action Levels
Topic: New Level (Advanced) - Very Impossible Maze
Replies: 35
Views: 13264

Re: New Level (Advanced) - Very Impossible Maze

Eeeeeeh... this isn't a good puzzle. This looks like a level made with an excited "Ooooh, I have an idea, let's go!" mindset, without actually checking if the resulting idea is fun. 3D maze in RTW? Yeah, that... doesn't really work all that well. Add the size ("Ooooh, I'll make the biggest one yet!"...
by Muzozavr
Wed Oct 17, 2018 10:58 am
Forum: Puzzle/Action Levels
Topic: New Level - Sir Round Head
Replies: 11
Views: 8008

Re: New Level - Sir Round Head

I... actually... don't? At least, not one that I can remember. "Claustrophobia" was mentioned as a working title that I had for "Double Take", but then it ended up named "Double Take", because that was funnier. However, there is another level named "Claustrophobia" and it's a world 4 level from the ...
by Muzozavr
Tue Oct 16, 2018 1:13 pm
Forum: Puzzle/Action Levels
Topic: New Level - Sir Round Head
Replies: 11
Views: 8008

Re: New Level - Sir Round Head

I downloaded this one back when it was still called "Claustrophobia". Seems like nothing changed, aside from the title.

A pretty fun simple level, although very reminiscent of "Pacifist" from the Deluxe set. I guess this one has an extra little trick to it.
by Muzozavr
Wed Oct 03, 2018 4:50 pm
Forum: Puzzle/Action Levels
Topic: New Level (Advanced) -- Deja-Vu V
Replies: 16
Views: 5794

Re: New Level (Advanced) -- Deja-Vu V

Solution to "Deja-Vu V": Step on and off the bridge and fill the lava with two boxes. Push the boulder left and down. Fill the lava with two more boxes. Use two prisms to blow up the top wooden box. This frees up the barrel, which you'll need later. Bring the two steel boxes over the conveyor (one b...
by Muzozavr
Wed Oct 03, 2018 4:29 pm
Forum: Puzzle/Action Levels
Topic: New Level - Miss Direction
Replies: 19
Views: 10546

Re: New Level - Miss Direction

Your hint was a helpful one, indeed... but not for that part. I had the overall solution pretty quickly in my mind, but didn't figure out the teleporter trick (for some reason), so I was actually trying to dodge the UFO the whole way through. It's not impossible, but I was also trying to bring the i...
by Muzozavr
Mon Sep 10, 2018 10:59 am
Forum: Puzzle/Action Levels
Topic: New Level (Advanced) -- Deja-Vu V
Replies: 16
Views: 5794

Re: New Level (Advanced) -- Deja-Vu V

But another problem is that the kaboom is following left walls, how to get it pass safely through flames. Nudge the Kaboom along with the reflector. If you know how to do this, just one object is enough, although you have to be a bit careful to not get blown up. The very first Wonderland game has a...
by Muzozavr
Sun Sep 09, 2018 12:06 pm
Forum: Puzzle/Action Levels
Topic: New Level (Advanced) -- Deja-Vu V
Replies: 16
Views: 5794

Re: New Level (Advanced) -- Deja-Vu V

I used the one for getting the coin boxed with steel box. However, how will I position them on the blue button chamber so the troll (Kaboom!) could explode near the wooden box? Here's what I did till now, tell me if you spot anything wrong: (highlight to read) I used the prisms to retrieve the barr...
by Muzozavr
Sat Sep 08, 2018 10:59 pm
Forum: Puzzle/Action Levels
Topic: New Level (Advanced) -- Deja-Vu V
Replies: 16
Views: 5794

Re: New Level (Advanced) -- Deja-Vu V

Oh yeah, every element on the level matters, I just didn't make the connection... what a clever response, wish I figured out this relation on my own. Amnon, you're smart. 8)