Search found 1972 matches
- Thu Jun 16, 2022 11:25 am
- Forum: WA Editor General Discussion
- Topic: Compact WA Mechanisms
- Replies: 4
- Views: 1967
Re: Compact WA Mechanisms
Here's a little tip: Basically anything in the game can press buttons as long as its ButtonPush value is set to 1. Even an object with Type 0 (which has no in-game logic) can press buttons and use TrueMovement. You can use the !None model to make absolutely sure it is entirely invisible in-game. Th...
- Mon Jun 06, 2022 1:27 pm
- Forum: WA Editor General Discussion
- Topic: Compact WA Mechanisms
- Replies: 4
- Views: 1967
Re: Compact WA Mechanisms
XOR LOGIC GATE Description: XOR Logic gates are logic tiles which requires only one out of the two conditions to be true in order to execute. To break it down into WA terms, you have two round buttons of different colors, each one will be able to open the same gate when pressed alone. If you press ...
- Fri Jun 03, 2022 11:03 am
- Forum: Custom Adventures and Hubs
- Topic: [MODDED] Adventure - Busting Bricks
- Replies: 3
- Views: 2568
Re: [MODDED] Adventure - Busting Bricks
HEATSEEKING BUMP Overwhelming at the beginning but satisfying at the end, this is another hidden gem in the custom WAE3 section which I really enjoyed to play! (not sure if my solution is intended given that I had an extra blink, flash, pop, and pow at the end.) 8) Thanks for the level, Jut! :P EDIT...
- Thu Jun 02, 2022 10:49 pm
- Forum: Custom Adventures and Hubs
- Topic: The Magic Cuboid - Part 12
- Replies: 5
- Views: 6295
Re: The Magic Cuboid - Part 12
BUMP TO THE POWER OF THREE!!!! I kept getting distracted with studying / procrastinating and I was really inconsistent during my playthrough with The Magic Cuboid, but it's done, all 12 parts are completed! I do believe there's a massive leap in level design / storytelling for parts 11 and 12 in par...
- Thu May 26, 2022 9:50 am
- Forum: Custom Adventures and Hubs
- Topic: New Level: 1N-TH3-GR1D & 0FF-TH3-GR1D
- Replies: 2
- Views: 699
New Level: 1N-TH3-GR1D & 0FF-TH3-GR1D
just a small puzzle I thought of while driving and decided to make it, I haven't done symmetrical puzzle layouts before so this is more of an experiment. If there are alternative solutions I won't be surprised. There are two versions of this level, both have different solutions with A being the alte...
- Sun May 22, 2022 7:08 pm
- Forum: Wonderland Open Source
- Topic: WA Editor Updates, Ideas & Suggestion Thread
- Replies: 111
- Views: 306534
Re: WA Editor Updates, Ideas & Suggestion Thread
That is actually a great idea which I can see myself creating a few quality puzzles with, but it is possible to be made in vanilla so I'm not sure if we need to have a modded version of this. Still great despite that! :) I'd be curious if something like this could be done in vanilla. I think you can...
- Thu May 19, 2022 6:27 am
- Forum: Wonderland Open Source
- Topic: WA Editor Updates, Ideas & Suggestion Thread
- Replies: 111
- Views: 306534
Re: WA Editor Updates, Ideas & Suggestion Thread
1. This is for commands 1, 2, 3, 5, 6, 13, 14, 17, and 18: Would it be possible to add a Data4 to them that has the same functionality as command 4's Data4? (Having the commands take place in a different WLV.) Wait I actually like this idea as well and I think it can be used a lot in the future. De...
- Sun May 08, 2022 4:16 am
- Forum: Custom Adventures and Hubs
- Topic: The Mysterious Duck: Parts 1-19: Greatest Hits Edition
- Replies: 13
- Views: 10507
Re: The Mysterious Duck: Parts 1-19: Greatest Hits Edition
QUACK- Erm... BUMP I finished it, all 19 parts (turns out I played part 19 years ago but I couldn't remember it at all). It started off as a humorous adventure, and later on developed into a more complex and serious plot, and I thoroughly enjoyed it! I'm the type of guy who pays little attention to ...
- Fri May 06, 2022 1:17 am
- Forum: WA Editor General Discussion
- Topic: Compact WA Mechanisms
- Replies: 4
- Views: 1967
Re: Compact WA Mechanisms
AND LOGIC GATE Description: AND LOGIC GATE are logic tiles which requires two conditions to be true in order to execute. If we look at it in WA's chassis as an example, you will have two buttons A and B that can open a gate; to open the gate, you need to have both buttons on to get it down; if you ...
- Thu May 05, 2022 8:14 am
- Forum: WA Editor General Discussion
- Topic: Compact WA Mechanisms
- Replies: 4
- Views: 1967
Compact WA Mechanisms
Hi everyone, I don't have much to say except that making mechanisms in Wonderland is painful and insufferable, and you always have this doubt of it breaking by chance. With that said I have decided to make this new topic based exclusively on providing the most optimal mechanisms possible. That means...
- Thu May 05, 2022 6:38 am
- Forum: Custom Adventures and Hubs
- Topic: Major Adventure - The Force of Urxon
- Replies: 14
- Views: 2841
Re: Major Adventure - The Force of Urxon
Wow, wow, wowowowowowowowwwwwwww............ Just WOW! :shock: I've finished it hours before writing this but was busy with some studies (and some binge-eating out of the blue :mrgreen: ) and holy cow, what a great adventure this was! The urxon magic was an unprecedented concept that was somewhat te...
- Wed May 04, 2022 1:24 am
- Forum: Custom Adventures and Hubs
- Topic: Hub - Christmas in Qwertyx
- Replies: 6
- Views: 5301
Re: Hub - Christmas in Qwertyx
HOLIDAY BUMPS I absolutely came at the weirdest time of year to acknowledge this hub since it was made for Christmas, but here I am. :P Really glad I got to play this, the levels were relatively simple but really enjoyable to solve! If I ever decide to write a guide on making puzzles, I might want t...
- Tue May 03, 2022 4:10 am
- Forum: Custom Adventures and Hubs
- Topic: LEXIE'S DEATH
- Replies: 22
- Views: 9899
Re: LEXIE'S DEATH
bump.....
What have I stumbled upon...?
Although graphical, that was a very interesting (yet unexpected) cinematic level with cool cutscenes at the end, thanks for making this. I'm off to visit a psychologist now.
What have I stumbled upon...?
Although graphical, that was a very interesting (yet unexpected) cinematic level with cool cutscenes at the end, thanks for making this. I'm off to visit a psychologist now.
- Tue Apr 19, 2022 12:35 pm
- Forum: Custom Adventures and Hubs
- Topic: Level 1 - MooBot Strip
- Replies: 21
- Views: 6049
Re: Level 1 - MooBot Strip
AIRSTRIP BUMP
This is the first ever released WAE3 level and the onset of Wonderland Adventures to its prime. Although the level is very simple and took less than 10 mins to solve, it was still enjoyable to play!
SOLUTION
This is the first ever released WAE3 level and the onset of Wonderland Adventures to its prime. Although the level is very simple and took less than 10 mins to solve, it was still enjoyable to play!
SOLUTION
- Tue Apr 19, 2022 1:07 am
- Forum: Custom Adventures and Hubs
- Topic: The Hidden Archive, Part Two
- Replies: 12
- Views: 3010
Re: New Adventure: The Hidden Archive, Part Two
Wow I'm at loss of words, glad to see you two enjoyed it! :mrgreen: I can only imagine how much effort it took to build all those mechanisms, and it was really cool that they're randomized too. Usually, when people make mechanisms for WA puzzles, I can imagine how it looks in my head. For this, I co...
- Mon Apr 18, 2022 11:55 am
- Forum: Custom Adventures and Hubs
- Topic: Old Adventure: Rainbow Split: The Jade Jungle
- Replies: 7
- Views: 7256
Re: Old Adventure: Rainbow Split: The Jade Jungle
AGEOLD BUMP I found one of them there, but I couldn't find the others. If the other two are there, then they're in some very specific spots the likes of which are impossible to see no matter what you do... Yeahhhhhhhhhhh it turns out only one of them is under a tree while the last two are behind fak...
- Fri Apr 15, 2022 8:53 am
- Forum: Custom Adventures and Hubs
- Topic: Adventure #76: The End 10
- Replies: 12
- Views: 10735
Re: Adventure #76: The End 10
BUMP??????????? Finally got around to playing all 10 parts of The End. I've decided that instead of writing a review on each and every level alone I'd write them all here in one instead! End 1: Very interesting and introductory concept of what's about to come (rip my eyes tho with that red lighting....
- Tue Apr 12, 2022 10:05 pm
- Forum: Custom Adventures and Hubs
- Topic: Bridge over Troubling Water
- Replies: 2
- Views: 618
Re: Bridge over Troubling Water
Well, it's not a bump, but I just got around seeing these three. Although this is tagged as a submission for the coup collab, the level is far-fetched from what the collab's concept actually is. I remember some of your older adventures being quite enjoyable, (even back during the WA1E era) and it wo...
- Tue Apr 12, 2022 8:58 am
- Forum: Custom Adventures and Hubs
- Topic: On the Flip Side: Adventure #2
- Replies: 6
- Views: 3484
Re: On the Flip Side: Adventure #2
BUMP | PMUB OOF, this one is an amazing concept and I loved it so much, I hope you wouldn't mind if I use a similar idea to yours in one of my future levels, it's just too good... :oops: :mrgreen: Thank you for making this, Zedbot Masterclass, truly something new and great level designing potential ...
- Tue Apr 12, 2022 8:44 am
- Forum: Custom Adventures and Hubs
- Topic: Secrets of Wonderfalls #1 -The Awakening
- Replies: 6
- Views: 5185
Re: Secrets of Wonderfalls #1 -The Awakening
BUMPER There are so many good adventures that I've missed out including this one, AND THERE ARE NEW ADVENTURES BEING RELEASED AS WELL, I CAN'T KEEP UP! :cry: Simplistic, but beautifully made puzzles you got there, Randome. For some reason I only found 9 out of 35 gems and I can't figure out where's ...
- Mon Apr 11, 2022 10:14 am
- Forum: Custom Adventures and Hubs
- Topic: New Adventure: Serenity
- Replies: 25
- Views: 10122
Re: New Adventure: Serenity
NOW THAT IM FREE FROM LEVEL DESIGNING (for now), THE BUMPARDMENT WILL CONTINUE!!! An absolute goliath of a puzzle! I'm quite enthralled and, shamefully speaking, had to use a hint for the first area as the timing for the rainbow buttons was wayyyyyyyyyyyy too tight to be considered plausible. The re...
- Sun Apr 10, 2022 11:43 pm
- Forum: Custom Adventures and Hubs
- Topic: The Hidden Archive, Part Two
- Replies: 12
- Views: 3010
The Hidden Archive, Part Two
Click here to try the previous part, it's pretty cool! 8) PART 3 It's here... It's really here! I'm really excited to release the second part of The Hidden Archive saga. The adventure itself is 3.12 Megabytes (part 1 was 2.3 MB, so that's quite a leap) and it's packed with a lot of content (51 dial...
- Sat Apr 09, 2022 12:43 pm
- Forum: Other Custom Content
- Topic: Masafasza: Ash's Audio Pack
- Replies: 4
- Views: 6127
Re: Masafasza: Ash's Music Pack
BUMP.
Music pack has been updated with 2 new tracks, I'll be needing them for an upcoming adventure again.
Music pack has been updated with 2 new tracks, I'll be needing them for an upcoming adventure again.
- Mon Apr 04, 2022 2:13 am
- Forum: Custom Adventures and Hubs
- Topic: Concept Adventure - Azure Frost
- Replies: 4
- Views: 880
Re: Concept Adventure - Azure Frost
Wow, very innovative concept and great puzzles (sure I have to wait some time for the ice to break but still); I really loved that trick with the scritter and ghost (and the fire button one in particular, that was juicy .) It looks like I forgot about the gems on the third area but I'll get back to ...
- Sat Apr 02, 2022 7:23 am
- Forum: Custom Adventures and Hubs
- Topic: New Adventure: The Jungle Temple
- Replies: 4
- Views: 4062
Re: New Adventure: The Jungle Temple
UNCHARTED BUMP
Finally got to try this! While the flipbridge puzzle looks overwhelming, it's actually easier than what I expected.
Thanks for this!
Finally got to try this! While the flipbridge puzzle looks overwhelming, it's actually easier than what I expected.
Thanks for this!
- Fri Apr 01, 2022 3:08 am
- Forum: Custom Adventures and Hubs
- Topic: Fifty-Seventh Adventure: Infiltration
- Replies: 23
- Views: 22393
Re: Fifty-Seventh Adventure: Infiltration
RAIDING BUMP
Well that was quite enjoyable, the moobot took me some time until I realized gates don't switch colors. (I forgot to read the sign... )
I kinda wanted to do a level solution but nah the spikeyball section gets tedious with the precise timing, but it was fun!
Well that was quite enjoyable, the moobot took me some time until I realized gates don't switch colors. (I forgot to read the sign... )
I kinda wanted to do a level solution but nah the spikeyball section gets tedious with the precise timing, but it was fun!
- Mon Mar 28, 2022 1:55 am
- Forum: Custom Adventures and Hubs
- Topic: Adventure - Integer Overflow
- Replies: 2
- Views: 703
Re: Adventure - Integer Overflow
Well isn't this a treat! :mrgreen: I figured out how to get gold, very interesting and fun adventure with an arcade feel, the music made me laugh a lot for the first five minutes I had to switch it off in order to focus. :lol: :lol: Thanks again! oh I also took a screenshot of my path but I won't up...
- Thu Mar 24, 2022 2:57 am
- Forum: Custom Adventures and Hubs
- Topic: 34th Adventure: Smothersome Magic Puzzle
- Replies: 12
- Views: 8961
Re: 34th Adventure: Smothersome Magic Puzzle
SMOTHERING BUMP
I wonder if there's an even smaller, more complicated puzzle as this. It was fun nonetheless!
SOLUTION
I wonder if there's an even smaller, more complicated puzzle as this. It was fun nonetheless!
SOLUTION
- Wed Mar 23, 2022 11:01 am
- Forum: Custom Adventures and Hubs
- Topic: New Adventure - Pizza Vortex
- Replies: 5
- Views: 1692
Re: New Adventure - Pizza Vortex
I am officially Italian.
- Tue Mar 22, 2022 10:38 pm
- Forum: Custom Adventures and Hubs
- Topic: New Collaborative Adventure - The Underbelly
- Replies: 1
- Views: 1570
Re: New Collaborative Adventure - The Underbelly
TEAM BUMP
So putting me with cookie IRL will result in puzzles as scary as this.... Just kidding it wasn't too bad.
SOLUTION
So putting me with cookie IRL will result in puzzles as scary as this.... Just kidding it wasn't too bad.
SOLUTION