Search found 456 matches
- Sat Jun 15, 2019 1:02 pm
- Forum: WA Editor General Discussion
- Topic: WA EDITOR UPDATES (LATEST V10.6.0 OUT)
- Replies: 41
- Views: 39353
Re: WA EDITOR UPDATES (LATEST V3.05 OUT)
WA EDITOR UPDATED TO V3.05! Yay! WA Editor is now updated to v3.05 with many new features and fixes! Special thanks to the developers at WonderTeam for their extraordinary work at WA Editor which will keep us regularly updated with new features! 1. Features Custom Bordered Background Support Magic ...
- Wed Jun 12, 2019 12:32 pm
- Forum: Wonderland Open Source
- Topic: Rules, License, and Getting Started
- Replies: 9
- Views: 14074
Re: Rules, License, and Getting Started
I am not sure about licencing but could we port the game to BlitzMax with MiniB3D (BlitzMax NG doesn't have BB to BMX converter)? The only problem I see so far are the WA Libraries. Porting to BlitzMax is nice, however there is a project that aims at porting the code of both Classic Trilogy and WA ...
- Sun Jun 09, 2019 3:02 pm
- Forum: Wonderland Open Source
- Topic: WA Editor Updates, Ideas & Suggestion Thread
- Replies: 111
- Views: 239649
Re: WA Editor Updates, Ideas & Suggestion Thread
EDIT: I think a workaround would be to load the texture, extract the pixels with alpha = 1 and render that in mode 4 then render the target texture on top of that in mode 2, maybe on a child to prevent z-fights but I don't know how to process images in Blitz. I think this should work because it wor...
- Sun Jun 09, 2019 12:42 pm
- Forum: Wonderland Open Source
- Topic: WA Editor Updates, Ideas & Suggestion Thread
- Replies: 111
- Views: 239649
Re: WA Editor Updates, Ideas & Suggestion Thread
You seem to have replied when I was editing the post. Sadly my investigation was faulty because the texture of LeafTree1 I used for testing has black background so two things were merged together. As of now I only know it is possible to solve the problem but I don't know how exactly. Oops! Well I a...
- Sun Jun 09, 2019 12:18 pm
- Forum: Wonderland Open Source
- Topic: WA Editor Updates, Ideas & Suggestion Thread
- Replies: 111
- Views: 239649
Re: WA Editor Updates, Ideas & Suggestion Thread
Ok, good job!
I have currently released the testing build for v3.05 here so you can try it: viewtopic.php?f=42&t=27861
Although this doesn't include support for png, tga, dds, everything you mentioned, but I will try to add these in final build.
I have currently released the testing build for v3.05 here so you can try it: viewtopic.php?f=42&t=27861
Although this doesn't include support for png, tga, dds, everything you mentioned, but I will try to add these in final build.
- Sat Jun 08, 2019 1:38 pm
- Forum: Wonderland Open Source
- Topic: WA Editor Updates, Ideas & Suggestion Thread
- Replies: 111
- Views: 239649
- Sat Jun 08, 2019 8:58 am
- Forum: Wonderland Open Source
- Topic: WA Editor Updates, Ideas & Suggestion Thread
- Replies: 111
- Views: 239649
Re: WA Editor Updates, Ideas & Suggestion Thread
Strange!
I really don't know why this happens, can you send me the WOPs and PNGs so I can test them?
EDIT: Also, try using flags 1+2+8?
I really don't know why this happens, can you send me the WOPs and PNGs so I can test them?
EDIT: Also, try using flags 1+2+8?
- Fri Jun 07, 2019 1:40 pm
- Forum: General Wonderland Discussion
- Topic: Troubleshooting graphic drivers in all Wonderland Adventure Games
- Replies: 80
- Views: 63577
BUG FIXED!
Yay, the fix is ready! Download here: https://archive.zbots.space/files/Launcher_Fix.zip How To Install? Uninstall dgVoodoo2 first (an extra step 6 is there for this) The zip file has four folders: WA1 containing fixed Wonderland.exe for WA1 (or just Wonderland Adventures) STEP 1: Open this folder. ...
- Fri Jun 07, 2019 12:53 pm
- Forum: General Wonderland Discussion
- Topic: Troubleshooting graphic drivers in all Wonderland Adventure Games
- Replies: 80
- Views: 63577
Re: Troubleshooting graphic drivers in all Wonderland Adventure Games
Finally (thanks to MS for releasing the source code), I found the real cause of the "Unable to set graphics mode" problem you'll had... Sofia and john the problem is that your graphics card does not support 800x600 resolution in 3D mode (at least by Blitz3D). The problem caused here is by this code ...
- Fri Jun 07, 2019 12:25 pm
- Forum: Wonderland Open Source
- Topic: WA Editor Updates, Ideas & Suggestion Thread
- Replies: 111
- Views: 239649
Re: WA Editor Updates, Ideas & Suggestion Thread
This was a test of non-MS method (PNG for a custom model) and it failed but it uses the same code as the custom texture (EDIT: tested it and it has the same problem), I'll try with some different models, it may have something to do with DirectX8 in Win10 so WndDx debugging should be done. Happens i...
- Fri Jun 07, 2019 11:18 am
- Forum: Wonderland Open Source
- Topic: WA Editor Updates, Ideas & Suggestion Thread
- Replies: 111
- Views: 239649
Re: WA Editor Updates, Ideas & Suggestion Thread
EDIT: Well, almost perfectly, you see, there's something wrong with alpha channel. I have no idea why the trunk of my bush is rendered in front of the leaves. I'm also clueless here how that didn't worked for you, I had tested that using the same textured tree with alpha channel and that worked for...
- Fri Jun 07, 2019 8:44 am
- Forum: Wonderland Open Source
- Topic: WA Editor Updates, Ideas & Suggestion Thread
- Replies: 111
- Views: 239649
- Fri Jun 07, 2019 8:19 am
- Forum: Wonderland Open Source
- Topic: WA Editor Updates, Ideas & Suggestion Thread
- Replies: 111
- Views: 239649
Re: WA Editor Updates, Ideas & Suggestion Thread
[LONG POST] Yea I saw that in level.bb but never touched it before. I think it is an intended feature, I remember to saw that in comments. About the custom models using BMP and PNG textures, the idea is nice. Also, I am sure you know that object textures now officially support BMP and PNG textures,...
- Fri Jun 07, 2019 6:26 am
- Forum: Wonderland Open Source
- Topic: WA Editor Updates, Ideas & Suggestion Thread
- Replies: 111
- Views: 239649
Re: WA Editor Updates, Ideas & Suggestion Thread
As for other features I'll dig into the code myself next weekend (exam session till 14th Jun) and see if I can fix that 62x62 tile texture render bug. Ok you can dig into the code and find out the fix... BTW if you want you can work with us on GitLab (there is OpenWA topic for it). My reason for sa...
- Fri Jun 07, 2019 4:45 am
- Forum: Wonderland Open Source
- Topic: WA Editor Updates, Ideas & Suggestion Thread
- Replies: 111
- Views: 239649
Re: WA Editor Updates, Ideas & Suggestion Thread
Is there any community requested feature for WA that should definitely be included? What are your opinions? Oooh, I believe it is a bad idea to do this here, a separate Ideas & Suggestions thread would be nice. Ok, I have merged all our posts of discussing new elements here. Now say which feature y...
- Thu Jun 06, 2019 3:44 pm
- Forum: Wonderland Open Source
- Topic: WA Editor Updates, Ideas & Suggestion Thread
- Replies: 111
- Views: 239649
Re: WA Editor Updates, Ideas & Suggestion Thread
I find the blink barrels a bit hard to distinguish from other things, have you though about a purple version of a Grow mushroom? Have you only seen the video or played with them in v3.04? Or maybe just turn Blink Barrels specifically Purple. Also, I just had a crazy thought, but I'm not sure how we...
- Thu Jun 06, 2019 12:21 pm
- Forum: General Wonderland Discussion
- Topic: WA3E and POTZ v1.02 Update (Lag Fix!)
- Replies: 6
- Views: 6422
Re: WA3E and POTZ v1.02 Update (Lag Fix!)
DP, but I am notifying to existing POTZ users that POTZ is now updated to v1.02.
This version includes the fix to a rendering bug which may cause a slight apparent lag in gameplay on some computers.
This version includes the fix to a rendering bug which may cause a slight apparent lag in gameplay on some computers.
- Thu Jun 06, 2019 12:05 pm
- Forum: WA Editor General Discussion
- Topic: WA EDITOR UPDATES (LATEST V10.6.0 OUT)
- Replies: 41
- Views: 39353
Re: WA Editor v3.04 Update
yea i noticed some bugs. Some of them is with magic. Before we were able to place barrels over water. Also the zbot guardians don't make any sound when shooting Yea, all of them are already fixed. And v3.05 should be faster and smoother than older versions. It should be released within a couple of ...
- Wed Jun 05, 2019 3:59 pm
- Forum: WA Editor General Discussion
- Topic: WA EDITOR UPDATES (LATEST V10.6.0 OUT)
- Replies: 41
- Views: 39353
Re: WA Editor v3.04 Update
how to get the widescreen ????? Here are the steps: (make sure to install v3.04 first! BTW you should wait for a few days more before trying out this version as v3.05 is releasing soon with many bug fixes) STEP 1: Head into your WA Editor folder (the directory in which you have installed WA Editor)...
- Wed Jun 05, 2019 3:50 pm
- Forum: Wonderland Open Source
- Topic: WA Editor Updates, Ideas & Suggestion Thread
- Replies: 111
- Views: 239649
WA Editor Updates, Ideas & Suggestion Thread
EDITED (2021-08-11): This topic is now for any discussion related to OpenWA editor. Here are our screenshots for adventure select redesign in OpenWA: Sorting Adventures by Creators https://media.discordapp.net/attachments/422943945107177484/585850986619338772/unknown.png?width=384&height=300 You can...
Re: Colony
Try the solution listed for Intensity XS and ReCharge here: http://www.midnightsynergy.com/links.htm
Re: Wait...
(Posted in wrong category) Yea, it is. But it is a super secret feature C. You can find it by yourselves or using the clues given here: https://archive.zbots.space/RTW/s_secret_Chow.htm (highlight the text below to read it) Load the editor. Press CTRL-F6. You will now have two new icons. One is a sp...
- Mon Jun 03, 2019 12:07 pm
- Forum: Wonderland Open Source
- Topic: List of Repositories
- Replies: 3
- Views: 8590
HOW TO COMPILE AND RUN OPENWA?
How To Compile And Run OpenWA? Some of you new to modding or existing users may have a confusion on "how" to perfectly compile and run OpenWA Editor in your computers, right? Alright, here's a way on "how" to run OpenWA. For running OpenWA you need: 1. Blitz3D v1.108c: https://archive.zbots.space/f...
- Sat Jun 01, 2019 5:48 am
- Forum: WA Editor General Discussion
- Topic: WA Editor - A Guide to New Features
- Replies: 2
- Views: 8227
WA Editor - A Guide to New Features
WA EDITOR - A GUIDE TO NEW FEATURES Hello all! This is a small guide to all the new features introduced in OpenWA or WA# editor. If you are upgrading from vanilla editor to OpenWA, this guide is MUST to follow! I. Custom Textures For Existing Objects (Completely replenished in 10.2) Earlier editor ...
- Fri May 31, 2019 12:25 pm
- Forum: Custom Adventures and Hubs
- Topic: [TestHub] Aryan's Test Hub (ignore!)
- Replies: 1
- Views: 3009
[TestHub] Aryan's Test Hub (ignore!)
This is just a topic for testing if *.WAH can be uploaded or not.
- Tue May 28, 2019 1:36 pm
- Forum: Wonderland Open Source
- Topic: Suggested Projects
- Replies: 9
- Views: 8674
Re: Suggested Projects
2. Suggested Project - Combining code for all 3 games and editor WA includes a variable called WAVersion. It is set to zero (for the editor) and 1,2,3 for the three WA games. The original intent was to make this available to allow all games to run from a single source code. This was fully tested, a...
- Mon May 27, 2019 12:31 pm
- Forum: Wonderland Open Source
- Topic: Incomplete Render Tweening in POTZ and editor
- Replies: 1
- Views: 5058
Incomplete Render Tweening in POTZ and editor
This is a major bug so imo it needs separate topic. I'm now talking about a bug in this topic which I always experienced in POTZ and editor. Whenever you play POTZ or even any adventure in the editor, the camera appears to slightly lag while it moves. This does not happen in WA1 and MOFI. In these g...
- Mon May 27, 2019 5:16 am
- Forum: Wonderland Open Source
- Topic: Making a Repository + Moving Forwards
- Replies: 12
- Views: 15368
Re: Making a Repository + Moving Forwards
We can also use GitLab...
GitLab is also like GitHub, although with differences. Main thing is that unlike GitHub, you can have unlimited private repositories and collaborators for free.
GitLab is also like GitHub, although with differences. Main thing is that unlike GitHub, you can have unlimited private repositories and collaborators for free.
- Mon May 27, 2019 3:41 am
- Forum: Wonderland Open Source
- Topic: Adventure Select Redesign
- Replies: 3
- Views: 6146
Re: Adventure Select Redesign
Good job!
I think changing the layout of adventures folder to arrange all adventures as per creators name, can also be a good thing.
Just an idea!
I think changing the layout of adventures folder to arrange all adventures as per creators name, can also be a good thing.
Just an idea!
- Sun May 26, 2019 4:32 am
- Forum: Wonderland Open Source
- Topic: Bugs & Problems with new Open Source Editor
- Replies: 8
- Views: 10360
Re: Bugs & Problems with new Open Source Editor
Ok, with many people requesting that, new functionality of Null Magic will be COMPLETELY removed from the editor, and instead a new element will be added. Here are my ideas for this new element: Currently I am giving the name to this as GloveDischarge. It will be a magic drainer but it will drain th...