Search found 9653 matches
- Sat Feb 19, 2022 11:20 pm
- Forum: Wonderland Open Source
- Topic: The MNIKEditor (Latest Version: 4/2/23)
- Replies: 86
- Views: 63345
Re: The MNIKEditor (Latest Version: 2/19/22)
new MNIKEditor build 04/02/23 - Hovering the mouse over AdventureStar's or CMD 8's Adventure ID adjuster now shows the name of the adventure if the editor is currently in hub-editing mode. - Dialog editor text colors and effects are now automatically deleted if the text line becomes too short to con...
- Sat Feb 19, 2022 11:20 pm
- Forum: Wonderland Open Source
- Topic: The MNIKEditor (Latest Version: 4/2/23)
- Replies: 86
- Views: 63345
The MNIKEditor (Latest Version: 4/2/23)
Many months ago, I created a custom Wonderland Adventures editor based on an old version of OpenWA. Despite originally designing it just for myself, other people found it useful as well. I continued to update it with everyone's feature requests and it grew into a much more powerful editor than it al...
- Sat Feb 19, 2022 10:25 pm
- Forum: WA Editor General Discussion
- Topic: Post Pictures and Progress of In-Progress Adventures Here
- Replies: 876
- Views: 2234163
Re: Post Pictures and Progress of In-Progress Adventures Here
Looks awesome! I'm happy to see people getting mileage out of my editor.
- Sat Feb 19, 2022 3:05 am
- Forum: Wonderland Open Source
- Topic: WA Editor Updates, Ideas & Suggestion Thread
- Replies: 111
- Views: 337461
Re: WA Editor Updates, Ideas & Suggestion Thread
VERY old bump, but I was wondering if it was possible to mod the editor to allow you to add more than 99 wlvs on the editor screen like dialogues? The editor fully supports 100+ wlvs (by renaming one wlv to 100.wlv and so forth), it's just that they aren't available to access on the editor. (moved ...
- Thu Feb 10, 2022 7:44 am
- Forum: Custom Adventures and Hubs
- Topic: New Adventure(s) - Cookie Crumbs (4)
- Replies: 7
- Views: 1466
Re: New Adventure(s) - Cookie Crumbs (4)
Stellar scenery. Absolutely stellar. The Best. The epitome. The greatest. Lovely puzzles too.
- Mon Jan 31, 2022 10:45 pm
- Forum: WA Editor General Discussion
- Topic: The Wondertown Coup Collab (FINISHED)
- Replies: 41
- Views: 25554
Re: The Wondertown Coup Collab
On January 30th, the Wondertown Coup Collab received its third entry. It's awesome.
The rest of you all want to be cool, too? Don't you...?
The rest of you all want to be cool, too? Don't you...?
- Sun Jan 23, 2022 8:44 am
- Forum: WA Editor General Discussion
- Topic: The Wondertown Coup Collab (FINISHED)
- Replies: 41
- Views: 25554
Re: The Wondertown Coup Collab
I received the second entry to this collab on January 14th. It was absolutely insane. I can already tell this collab is going to be something really special. Don't miss out, if you can! Are .wa2 entries acceptable? They should run in Wa3 provided no version specific stuff is used. Yes, .wa2 entries ...
- Tue Jan 18, 2022 2:21 am
- Forum: Custom Adventures and Hubs
- Topic: Adventure #81: Strongest Links
- Replies: 9
- Views: 3679
Re: Adventure #81: Strongest Links
Uploaded version 2 to patch a loophole: you're not supposed to take any Brr charges outside of the first room with the Baby Boomer.
- Tue Jan 18, 2022 12:35 am
- Forum: Custom Adventures and Hubs
- Topic: Adventure #81: Strongest Links
- Replies: 9
- Views: 3679
Adventure #81: Strongest Links
This adventure demonstrates the power of the "Linked" and "LinkBack" attributes, which are normally only used to move objects together with transporters. It turns out this actually works with almost any object logic in the game.
No modding used in the player itself!
No modding used in the player itself!
- Thu Jan 13, 2022 4:42 am
- Forum: WA Editor General Discussion
- Topic: The Wondertown Coup Collab (FINISHED)
- Replies: 41
- Views: 25554
Re: The Wondertown Coup Collab
I received the first entry for the Wondertown Coup Collab on January 3rd, thanks to a certain speed demon. Other entries are in the works right now! Development on some hub areas has also started. For the Job Interview Collab, 9 forum users built adventures and 2 other forum users had ideas for adve...
- Tue Jan 04, 2022 5:13 am
- Forum: WA Editor General Discussion
- Topic: The Wondertown Coup Collab (FINISHED)
- Replies: 41
- Views: 25554
Re: The Wondertown Coup Collab
I'd just like to know a little about the intended plot structure of the hub. Since I presume it's supposed to be in linear order, does that mean that the adventure shouldn't showcase a setup of the events that led to the coup attempt and start exclusively from the actual coup? Or would flashbacks b...
- Mon Jan 03, 2022 1:31 am
- Forum: WA Editor General Discussion
- Topic: The Wondertown Coup Collab (FINISHED)
- Replies: 41
- Views: 25554
Re: The Wondertown Coup Collab
Yes, .wa2 entries are fine if you can't use WA3E. I will likely compile it to .wa3 format as I'm building the hub.Wonderman109 wrote: ↑Sun Jan 02, 2022 1:32 amAre .wa2 entries acceptable? They should run in Wa3 provided no version specific stuff is used.
- Sat Jan 01, 2022 11:59 pm
- Forum: WA Editor General Discussion
- Topic: The Wondertown Coup Collab (FINISHED)
- Replies: 41
- Views: 25554
The Wondertown Coup Collab (FINISHED)
This collab is finished! Click here to check it out! -=-=- THAT'S IT!!! ENOUGH IS ENOUGH!!! :x As mayor, Peegue has ruled over Wondertown for far too long. It's time to do a Wondertown coup to overthrow that top hat punk once and for all. That's right. After the overwhelmingly positive reception to...
- Thu Dec 30, 2021 7:21 am
- Forum: Puzzle/Action Levels
- Topic: New Levels (x2): Poltergeist
- Replies: 2
- Views: 1241
Re: New Levels (x2): Poltergeist
Toughies!
- Tue Dec 07, 2021 9:30 am
- Forum: Puzzle/Action Levels
- Topic: New Level - Mouth Bomb
- Replies: 3
- Views: 1484
Re: New Level - Mouth Bomb
Are my levels that addicting? Rest assured that I'm running very low on ideas at the moment. That said, I appreciate your patronage.
- Tue Dec 07, 2021 7:08 am
- Forum: Puzzle/Action Levels
- Topic: New Level - Mouth Bomb
- Replies: 3
- Views: 1484
New Level - Mouth Bomb
This level has a bomb in it. It also has a mouth in it.
I could have released this hours ago if I had immediately given up on thinking of a good name. Instead, I only gave up on thinking of a good name just now.
Consider this a formal apology for not putting a Kaboom! in my previous level.
I could have released this hours ago if I had immediately given up on thinking of a good name. Instead, I only gave up on thinking of a good name just now.
Consider this a formal apology for not putting a Kaboom! in my previous level.
- Tue Dec 07, 2021 1:01 am
- Forum: Puzzle/Action Levels
- Topic: New Level - Going Nuclear 2: Blowing the Fuse
- Replies: 2
- Views: 1212
New Level - Going Nuclear 2: Blowing the Fuse
Contrary to popular belief, this level has nothing to do with Kaboom!s.
Depending on your solution, this is the loudest level ever released. RIP headphone users, amirite?
Depending on your solution, this is the loudest level ever released. RIP headphone users, amirite?
- Mon Dec 06, 2021 11:25 pm
- Forum: Puzzle/Action Levels
- Topic: New Level - The Halting (Glitch)
- Replies: 2
- Views: 1229
New Level - The Halting (Glitch)
If this level had a soundtrack, it would be Claw Finger from Silent Hill.
- Mon Dec 06, 2021 12:33 pm
- Forum: Puzzle/Action Levels
- Topic: New Level - World Dragger 3: Red vs. Blue
- Replies: 2
- Views: 1211
New Level - World Dragger 3: Red vs. Blue
A new level. Don't get used to it.
- Tue Sep 21, 2021 9:50 pm
- Forum: Puzzle/Action Levels
- Topic: New Level - The Munchy Transfer
- Replies: 3
- Views: 2100
New Level - The Munchy Transfer
Like e-mail, but different.
- Mon Sep 20, 2021 9:10 pm
- Forum: Puzzle/Action Levels
- Topic: New Level - Factory Devil 4.5: Half Devil
- Replies: 5
- Views: 2451
Re: New Level - Factory Devil 4.5: Half Devil
Version 2 with minor revision (no more gate smashing soz)
- Mon Sep 20, 2021 7:00 pm
- Forum: Puzzle/Action Levels
- Topic: New Level - The Walker
- Replies: 4
- Views: 2189
Re: New Level - The Walker
Version 2 released. I previously forgot to place a bonus coin between the two kegs. lol
- Mon Sep 20, 2021 6:22 pm
- Forum: Puzzle/Action Levels
- Topic: New Level - The Walker
- Replies: 4
- Views: 2189
New Level - The Walker
Hey, I'm walking here.
Should be kinda easy.
Should be kinda easy.
- Mon Sep 20, 2021 5:48 pm
- Forum: Puzzle/Action Levels
- Topic: New Level - Stinky Processor
- Replies: 4
- Views: 2229
New Level - Stinky Processor
An """action""" level that messes around with generators. Pretty simple, though possibly neat.
- Mon Sep 20, 2021 4:27 pm
- Forum: Puzzle/Action Levels
- Topic: New Level - Factory Devil 4.5: Half Devil
- Replies: 5
- Views: 2451
New Level - Factory Devil 4.5: Half Devil
We can, in fact, say it's only a half.
- Mon Sep 20, 2021 2:05 pm
- Forum: Puzzle/Action Levels
- Topic: New Level - Shadow Barrier
- Replies: 4
- Views: 2045
New Level - Shadow Barrier
I've had this idea in my head for a while, but never implemented it until now.
- Mon Sep 20, 2021 12:14 pm
- Forum: Puzzle/Action Levels
- Topic: New Level - Muzozavr Ice
- Replies: 3
- Views: 1723
New Level - Muzozavr Ice
Continuing the trend of people outsmarting my level design, here's a level based on an alt solution to a previous version of Cursed Ice. The solution was found by Muzozavr. All credit for this goes to him.
- Mon Sep 20, 2021 11:01 am
- Forum: Puzzle/Action Levels
- Topic: New Level - Amnon Unboxing (Not Glitch)
- Replies: 2
- Views: 1656
New Level - Amnon Unboxing (Not Glitch)
This level is based on an excessively beautiful alternate solution that Amnon found for Stinker Unboxing that doesn't even require glitches. All of the credit for this goes to him!!
- Mon Sep 20, 2021 10:55 am
- Forum: Puzzle/Action Levels
- Topic: New Level - Stinker Unboxing (Glitch)
- Replies: 8
- Views: 2581
Re: New Level - Stinker Unboxing (Glitch)
HOLY MOLY. This blew my freaking mind. I NEVER would have thought of this solution. I was close but was missing the trick you mentioned.
That's so awesome I want to make a version of this level that requires that. Crediting you, of course.
That's so awesome I want to make a version of this level that requires that. Crediting you, of course.
- Mon Sep 20, 2021 8:32 am
- Forum: Puzzle/Action Levels
- Topic: New Level - Stinker Unboxing (Glitch)
- Replies: 8
- Views: 2581
Re: New Level - Stinker Unboxing (Glitch)
I'm trying to figure out how you did it with the spheres, and while I feel close, all I can say right now is that you are a genius.