Search found 413 matches

by Robbie
Thu Mar 16, 2006 12:27 pm
Forum: The Midnight Post
Topic: Issue #3 Feedback
Replies: 105
Views: 112692

Yep Loirae, we're just having fun here waiting for the next tidbits from Patrick... :lol: Cutscenes 2 Would be good if they were available for a number of different situations - starting of a level - ending of a level - entering/exiting areas - picking up special items/opening chest (if available) -...
by Robbie
Thu Mar 16, 2006 8:09 am
Forum: The Midnight Post
Topic: Issue #3 Feedback
Replies: 105
Views: 112692

That sounds great :D . Just glad it's you & not me :wink: This thought may be in the realm of fantasy but I thought it might be worth posting.... Transportation 2 What if in lieu of other transport on a level (something I mentioned on page 1 - and I think others have mentioned it as well - rafts & t...
by Robbie
Tue Mar 14, 2006 1:42 pm
Forum: The Midnight Post
Topic: Issue #3 Feedback
Replies: 105
Views: 112692

New Areas 03 This is probably stating the obvious Pat (& if it wasn't we'll be none the wiser :wink: ) but in catering for the New Areas idea should it go ahead there would really need to be the ability to specify where in the level you end up & allow for multiple entrances/exits within an area - i...
by Robbie
Mon Mar 13, 2006 2:25 am
Forum: The Midnight Post
Topic: Issue #3 Feedback
Replies: 105
Views: 112692

New Areas Visual Just a GIF for the entering new areas thing. It's a bit crude but the idea is there. One thing I forgot to add was a name for the area appearing briefly at the bottom then fading just after you enter/re-enter an area much in the same way that a level name does currently. Robbie :D
by Robbie
Fri Mar 10, 2006 1:54 am
Forum: The Midnight Post
Topic: Issue #3 Feedback
Replies: 105
Views: 112692

More on Bombs Just another doodle – bomb image. I had in mind a bit of variation in the bomb appearances depending on the strength of each bomb. * * * * * * Big Bomb – obviously oversized, big eyebrows in a frown with arms folded (I was thinking of some of those rather unfriendly blocks from the Ma...
by Robbie
Thu Mar 09, 2006 3:57 am
Forum: The Midnight Post
Topic: Issue #3 Feedback
Replies: 105
Views: 112692

Sound Suggestions 2 On page one I mentioned about being able to set music & sound effects on a tile by tile basis. Just thinking about that would give you a headache. Probably a better suggestion would be to allow custom music for an area as a whole - remembering the point made about being able to ...
by Robbie
Thu Mar 09, 2006 1:00 am
Forum: The Midnight Post
Topic: Issue #3 Feedback
Replies: 105
Views: 112692

Program Recommendations Hi Pat, I know it might be a little early in development & these may or may not be on the cards but just out of curiosity are there any programs you’d recommend (cheap :wink: ) for animated textures & animated models? I did come across www.blender3d.org which is free/open so...
by Robbie
Wed Mar 08, 2006 5:07 am
Forum: The Midnight Post
Topic: Issue #3 Feedback
Replies: 105
Views: 112692

Destructible Walls 2 & Power Boots Maybe similar to destructible floor tile you could have wall pieces that take a couple of hits to be destroyed… In addition to the notes I made on page 2 regarding the boots – particularly the David Beckham specials… Dave might not like you using his name :roll: –...
by Robbie
Tue Mar 07, 2006 3:39 am
Forum: The Midnight Post
Topic: Issue #3 Feedback
Replies: 105
Views: 112692

Destructible Walls Going along with the bomb theme, you could have wall sections that could be destroyed by bombs to reveal either items or secret passage ways - maybe allow for a variation in texture to indicate that there's something different about the wall. From a level creator perspective you ...
by Robbie
Sun Mar 05, 2006 10:58 pm
Forum: The Midnight Post
Topic: Issue #3 Feedback
Replies: 105
Views: 112692

I agree 100% that there's plenty of levels that are pretty tough - some I just look at & think :shock: But at the same time I think that level complexity falls back on the level creators, not necessarily the program itself - a point proved by the fact that there are so many enjoyable & playable leve...
by Robbie
Thu Mar 02, 2006 6:03 am
Forum: The Midnight Post
Topic: Issue #3 Feedback
Replies: 105
Views: 112692

... Life Meter If the game takes on board some of the suggestions listed & in particular multiple areas within a level, would it make sense to incorporate some sort of life meter system? For regular size Wonderland type levels the one zap & it's game over scenario doesn't present too much of a probl...
by Robbie
Wed Mar 01, 2006 8:18 am
Forum: The Midnight Post
Topic: Issue #3 Feedback
Replies: 105
Views: 112692

Sorry, no sketches today... busy here as usual (end of the month accounts in front of me to do) - but hopefully plenty to think about in the notes following :D And as Patrick mentioned, these are just some personal thoughts. New Actions Kick I know what you're thinking... couldn't do any hitting, no...
by Robbie
Fri Feb 24, 2006 2:37 am
Forum: The Midnight Post
Topic: Issue #3 Feedback
Replies: 105
Views: 112692

#400!... now I'll have to change my sig... :roll: Just something fun to check out for the weekend! I came across this adventure/rpg game that's definitely worth the download. It's in Japanese (which is a bit of a bummer) so there's a little bit of trial and error. To get you started you'll need to c...
by Robbie
Wed Feb 22, 2006 10:56 pm
Forum: The Midnight Post
Topic: Issue #3 Feedback
Replies: 105
Views: 112692

Hey guys, First of some concept doodles… can’t really call it concept art as that’s usually a little higher standard wise :roll: - coin gate (previously suggested) - ladders new! Coin/Token Gate I’m really impressed by the coin gate idea (thanks to the fun ideas crew! :D ). Maybe you could use a tok...
by Robbie
Mon Feb 20, 2006 11:31 pm
Forum: The Midnight Post
Topic: Issue #3 Feedback
Replies: 105
Views: 112692

Pauline wrote As for monsters/combat, I'm not too sure about the idea of having to fight things, especially if it takes quick movements. Patrick said something about this game being played with a mouse rather than the keys, but most fighting games are played with a joypad and my joints just wouldn't...
by Robbie
Mon Feb 20, 2006 2:40 am
Forum: General Wonderland Discussion
Topic: I need to know the speeds of objects
Replies: 4
Views: 2632

Haven't got the times on hand but one way you could do it would be to set up a new level say 6 wide by 100 long & set up a long conveyor belt, strip of ice, your cannon, ufo, stinky - probably not all at the same time (or alternatively make it wider & put up a wall between each experiment). Just tim...
by Robbie
Sun Feb 19, 2006 11:19 pm
Forum: The Midnight Post
Topic: Issue #3 Feedback
Replies: 105
Views: 112692

Hi Pat, I had in mind a hibrid of Ultima/Zelda/Final Fantasy(some nice animation) Here are my thoughts for better or worse. There really hasn’t been much in the way of serious discussion beyond extending the current features though I have to admit I really like the idea of a gate accessible only by ...
by Robbie
Tue Feb 07, 2006 8:55 am
Forum: Off-Topic Discussions - Legacy Posts
Topic: It's a girl
Replies: 26
Views: 10339

Sorry I'm a little late...

A big CONGRATULATIONS from Australia Katja!!!

So happy for you. How's Natascha enjoying her new sister? You know they'll be wanting a little brother next :shock:

Robbie :D
by Robbie
Fri Jan 27, 2006 6:37 am
Forum: General Wonderland Discussion
Topic: Fun Ideas
Replies: 468
Views: 155061

Not in the ideal sense Mette. It would be possible to give an appearance of 2 levels by having 2 separate models (depending on what it is - house, boat etc) & teleporters linking the two. ie the ground floor on the lower level would be on the y=0 plain, on the upper floor the model would be shifted ...
by Robbie
Mon Dec 19, 2005 4:35 am
Forum: General Wonderland Discussion
Topic: First Impressions - Platinum
Replies: 44
Views: 15803

Just tried to make the Look Before you Leap level a 3D one Pat but movement is still limited to movement along the floor :cry: Would have been a bit of fun to go trampolining in 3D... next time :wink:

OK, that's it. I'm out of here.
Robbie :D
by Robbie
Mon Dec 19, 2005 4:01 am
Forum: General Wonderland Discussion
Topic: First Impressions - Platinum
Replies: 44
Views: 15803

Haven't had a whole lot of time to explore yet (should be packing to leave right now!)... was tempted to cancel the trip... Love the trampolines, sticky cube, transporters & pushable cannons - fairly easy to get into. Need more time for the others. Love the potential & feel of the 3D - nice for sigh...
by Robbie
Sun Dec 18, 2005 11:30 am
Forum: Off-Topic Discussions - Legacy Posts
Topic: Christmas Greetings.
Replies: 11
Views: 2237

Merry Christmas & Happy New Year to all as well.

I'll be away till the 11th January - no internet access where I'm headed so see you all then.

Take care.

Robbie :D
by Robbie
Sun Dec 18, 2005 10:18 am
Forum: General Wonderland Discussion
Topic: HOW TO INSTALL AND OTHER TECHNICAL ASPECTS
Replies: 11
Views: 3698

While it seems most of the faithful have been enjoying the game, I've been racking my brain over a "memory access violation" all day. I ended up finding some new driver updates for my graphics card which took hours on snailband & made no difference at all. This probably won't be relavent for anyone ...
by Robbie
Wed Dec 14, 2005 7:09 am
Forum: Puzzle/Action Levels
Topic: New Level - Force Field 250
Replies: 22
Views: 6390

I know I'm just slow... how do you complete this?

Robbie :?
by Robbie
Tue Dec 13, 2005 1:28 pm
Forum: Off-Topic Discussions - Legacy Posts
Topic: More Jokes
Replies: 217
Views: 110606

I should really eat more fruits... My sister-in-law who with her daughter is staying with us, prepares my lunch each day. I usually get some nice sandwiches, or left-overs from the night before's dinner (not as bad as left-overs might sound) and a piece of fruit which tends to adorn my desk througho...
by Robbie
Tue Dec 13, 2005 2:30 am
Forum: Custom Content
Topic: what can you do?
Replies: 6
Views: 2910

Hi Janet,

Sorry I haven't replied lately. Your modelling work is awesome!
Are you building all these from scratch? AC3D or another proggy?
Keep it up, still have to check out all the other postings you've done.

Robbie :D
by Robbie
Tue Dec 13, 2005 2:25 am
Forum: General Wonderland Discussion
Topic: Hm... (Platinum Edition Announcement)
Replies: 43
Views: 24598

Maybe like coloured balls react to each other?...

Robbie :?
by Robbie
Fri Dec 09, 2005 5:19 am
Forum: General Wonderland Discussion
Topic: Hm... (Platinum Edition Announcement)
Replies: 43
Views: 24598

Be interesting to see exactly what the green cannon does (surely not just a paint job :roll: ) Love the possibilities that will come with variable(?) perspectives. I'm guessing again that you'll be able to switch between views during a game. Looking good so far... surely you can drop a few more over...
by Robbie
Tue Dec 06, 2005 10:34 pm
Forum: General Wonderland Discussion
Topic: Hm... (Platinum Edition Announcement)
Replies: 43
Views: 24598

I'd hazzard a guess there off screen to the right... floating in mid-air?... they're not my custom animated textures are they :wink:
by Robbie
Tue Dec 06, 2005 11:28 am
Forum: Off-Topic Discussions - Legacy Posts
Topic: More Jokes
Replies: 217
Views: 110606

Most of the bridal party and guest at a wedding reception I attended were from musical societies, so it was fitting that the groom sang a romantic song to his bride, accompanying himself on the guitar. Handkerchiefs dabbed at moist eyes as many guests succumbed to the emotion of it all. Then, as the...