Features You'd Like to See in WA3?
Moderators: ~xpr'd~, tyteen4a03, Stinky, Emerald141, Qloof234, jdl
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- Rainbow AllStar
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- wonderland5000
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I think if if Indigo magic would be much better if it makes monsters or other things appear because
will cause a huge memory leak ( or a huge hard disk file ) if the game is left open for a long time.As to Indigo: My original idea for it (as well as large parts of the POTZ plot) was actually quite similar to what yot yot mentions. Stinkers would even revisit the same level at different points in time, and interact with past and future versions of themselves. Is this idea still part of POTZ at this time? Well... TIME will tell, won't it
- MyNameIsKooky
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Bump. It's been a while, but I thought of something else that'd be kinda cool in WA3.
In MoFI and WA1, one thing that kinda offset me in retrospect was how the player character's name is never mentioned, by other characters or the player themselves. Most other games that have this are ones that have voice acting with nameless protagonists.
Here's an idea. How about having a name entry screen of some sort? For instance, after you put in your profile name, if you've made a custom character, then you get the Name Entry screen. You could have a certain number of spaces (7 or 8, for example) for your character's name.
In dialogs, a certain prompt of some sort (say, 7/8 "%" symbols in a row or something) would make NPCs say your Character's name instead.
This isn't necessary at all, honestly, but personally I think something like that would add to the immersion of the game. Just a thought.
In MoFI and WA1, one thing that kinda offset me in retrospect was how the player character's name is never mentioned, by other characters or the player themselves. Most other games that have this are ones that have voice acting with nameless protagonists.
Here's an idea. How about having a name entry screen of some sort? For instance, after you put in your profile name, if you've made a custom character, then you get the Name Entry screen. You could have a certain number of spaces (7 or 8, for example) for your character's name.
In dialogs, a certain prompt of some sort (say, 7/8 "%" symbols in a row or something) would make NPCs say your Character's name instead.
This isn't necessary at all, honestly, but personally I think something like that would add to the immersion of the game. Just a thought.
- tyteen4a03
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According to a really cool dream I had with WA3 a while ago, the player's name is DETETE, and only the player knows that.Qloof234 wrote:Bump. It's been a while, but I thought of something else that'd be kinda cool in WA3.
In MoFI and WA1, one thing that kinda offset me in retrospect was how the player character's name is never mentioned, by other characters or the player themselves. Most other games that have this are ones that have voice acting with nameless protagonists.
Here's an idea. How about having a name entry screen of some sort? For instance, after you put in your profile name, if you've made a custom character, then you get the Name Entry screen. You could have a certain number of spaces (7 or 8, for example) for your character's name.
In dialogs, a certain prompt of some sort (say, 7/8 "%" symbols in a row or something) would make NPCs say your Character's name instead.
This isn't necessary at all, honestly, but personally I think something like that would add to the immersion of the game. Just a thought.
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And then the story uses an Earthbound-like plot/puzzle device to make the grand finale emotionally EPIC?Qloof234 wrote:Bump. It's been a while, but I thought of something else that'd be kinda cool in WA3.
In MoFI and WA1, one thing that kinda offset me in retrospect was how the player character's name is never mentioned, by other characters or the player themselves. Most other games that have this are ones that have voice acting with nameless protagonists.
Here's an idea. How about having a name entry screen of some sort? For instance, after you put in your profile name, if you've made a custom character, then you get the Name Entry screen. You could have a certain number of spaces (7 or 8, for example) for your character's name.
In dialogs, a certain prompt of some sort (say, 7/8 "%" symbols in a row or something) would make NPCs say your Character's name instead.
This isn't necessary at all, honestly, but personally I think something like that would add to the immersion of the game. Just a thought.
That's EPIC WIN.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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This is not undoable, but implementing a proper per-level variable storage system might be more effective in the long run.MyNameIsKooky wrote:YES.Emerald141 wrote:One thing that I'd really like to see in WA3 is the ability to execute General Commands in levels other than the one the player is currently in.
- LittleZbot
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YES YES YES[/red]MyNameIsKooky wrote:YES.Emerald141 wrote:One thing that I'd really like to see in WA3 is the ability to execute General Commands in levels other than the one the player is currently in.
To Shorty, who was immortalized in an adventure.
To Marinus, who was my community older brother.
To Janet, who I will remember every time I wear a toque.
May these lost Wonderlanders find true adventure beyond us.
Discord: LittleZbot#3936
To Marinus, who was my community older brother.
To Janet, who I will remember every time I wear a toque.
May these lost Wonderlanders find true adventure beyond us.
Discord: LittleZbot#3936
- Wonderman109
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*bump*
Indigo magic is deep water magic and future magic, according to Loopy.
(And I don't think Loopy's really crazy; she's just pretending for some reason.)
This means we might get something like a more complicated Floing with indigo bubbles, giving it the name 'Flash!' or it could turn floor to water, and be called 'Splash!'
What I care more about is having Bounce, Moove, and that laser magic shot by a UFO on the 1st page of the PotZ update topic available in glovecharge AND shot by fireflowers.
It should be-
White=Moove
Rainbow=Laser Magic (e.g. Blast! for nickname)
Black colour 9 or 16=Bounce
Bounce should be fixed so you can aim on objects like you can aim with Pow on objects in MoFI.
Two epic ideas for Moove:
One: PUSHING It pishes things one square in the direction it's moving when the object's hit, allowing you to keep a chomper at bay or move a barrel by pushing.
Two: PULLING The spellball creates a white spiderweb shape with the texture of a Floing bubble or Growflower once it hits a movable object.
That object can be moved completely under the player's control-by clicking the mouse on the net and then moving the cursor or walking around. You can have more than one web, but only one can be guided by the mouse at a time.
The nets dissipate the same way Growflowers and Floing bubbles do.
One can also break if it is pulled too much against a wall or ice wall or an object it's not grabbing.
A net acts like an ice wall to spellballs while active. It can only trap one solid thing at a time, though.
Both ideas require you to aim in the direction you want the magic to function on.
Cool, right?
Also, GCs for other levels is a big YES.
YES!
Indigo magic is deep water magic and future magic, according to Loopy.
(And I don't think Loopy's really crazy; she's just pretending for some reason.)
This means we might get something like a more complicated Floing with indigo bubbles, giving it the name 'Flash!' or it could turn floor to water, and be called 'Splash!'
What I care more about is having Bounce, Moove, and that laser magic shot by a UFO on the 1st page of the PotZ update topic available in glovecharge AND shot by fireflowers.
It should be-
White=Moove
Rainbow=Laser Magic (e.g. Blast! for nickname)
Black colour 9 or 16=Bounce
Bounce should be fixed so you can aim on objects like you can aim with Pow on objects in MoFI.
Two epic ideas for Moove:
One: PUSHING It pishes things one square in the direction it's moving when the object's hit, allowing you to keep a chomper at bay or move a barrel by pushing.
Two: PULLING The spellball creates a white spiderweb shape with the texture of a Floing bubble or Growflower once it hits a movable object.
That object can be moved completely under the player's control-by clicking the mouse on the net and then moving the cursor or walking around. You can have more than one web, but only one can be guided by the mouse at a time.
The nets dissipate the same way Growflowers and Floing bubbles do.
One can also break if it is pulled too much against a wall or ice wall or an object it's not grabbing.
A net acts like an ice wall to spellballs while active. It can only trap one solid thing at a time, though.
Both ideas require you to aim in the direction you want the magic to function on.
Cool, right?
Also, GCs for other levels is a big YES.
YES!
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LittleZbot wrote:YES YES YES[/red]MyNameIsKooky wrote:YES.Emerald141 wrote:One thing that I'd really like to see in WA3 is the ability to execute General Commands in levels other than the one the player is currently in.
A million times this. I've been needing it for MOPI for awhile, but I have found alternatives. However, if the updated editor will include a Hub System, it shouldn't be a problem.
Hey Wonderman, your Ideas are epic!!
The laser, can be ultrafast pow (you get it??) so it won't be good as a magic.
A list of my magic wonders an be found on the 54th page of WA3 update thread.
[/quote]
The laser, can be ultrafast pow (you get it??) so it won't be good as a magic.
A list of my magic wonders an be found on the 54th page of WA3 update thread.
[/quote]
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- Wonderman109
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[/quote]Yzfm wrote:Hey Wonderman, your Ideas are epic!!
The laser, can be ultrafast pow (you get it??) so it won't be good as a magic.
A list of my magic wonders an be found on the 54th page of WA3 update thread.
The laser would be good for quickly killing fireflowers with hundreds og hitpoints. It could smash many chompers at once, ut its powers would run out very quickly. As in, within two seconds.
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- Wonderman109
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Another thing: More options for the Weather.
I'd like:
Light Rain
Medium Rain
Heavy Rain
Distant Rain
Distant Thunderstorm
Thunderstorm (with lightning! )
Acid Rain
Leaves Falling
Sunshine (maybe?)
Weird
Lighting Up, Darkening, Repeat
Light Snow
Medium Snow
Heavy Snow
Blizzard LR
Blizzard RL
Blizzard FB
Blizzard BF
Clear Sky
Cloudy Sky
*Patrick runs*
I'd like:
Light Rain
Medium Rain
Heavy Rain
Distant Rain
Distant Thunderstorm
Thunderstorm (with lightning! )
Acid Rain
Leaves Falling
Sunshine (maybe?)
Weird
Lighting Up, Darkening, Repeat
Light Snow
Medium Snow
Heavy Snow
Blizzard LR
Blizzard RL
Blizzard FB
Blizzard BF
Clear Sky
Cloudy Sky
*Patrick runs*
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