Gate and button colours

Discuss the games (no level solutions or off-topic, please).

Moderators: ~xpr'd~, tyteen4a03, Stinky, Emerald141, Qloof234, jdl

Post Reply
Amnon
Rainbow Spirit Seeker
Posts: 6510
Joined: Wed Mar 22, 2006 5:29 am

Gate and button colours

Post by Amnon » Mon May 14, 2012 6:44 am

As my colour-vision is deficient, I can't see the difference between the light-green and yellow gates and buttons as well as between the white and cyan gates and buttons. With effort I can see a tiny difference by switching colours in the level-editor, but not in real game situations.

I wonder how it has not crossed my mind before after so many years of playing: has someone tried changing the colours of the gates/buttons slightly? is there a file in RTW and/or WA I can tamper with to change their hue somewhat so it is easier to play?
User avatar
Blast!10
Rainbow Star
Posts: 1739
Joined: Thu Nov 02, 2006 7:26 pm

Post by Blast!10 » Mon May 14, 2012 11:45 am

RTW does not allow that option as far as I know. For WA, however, there's a simple way to do it:
Each game has a \Data\Graphics folder in its root directory. Two files, named hbuft.wdf and cvuupot1.wdf are found in this folder. Both of these can be opened with MS Paint so you can quickly change the colors of buttons and gates.
Some other image editing programs will require that you rename the file extension into bmp first. Note that there's no conversion involved; simply renaming the extension works, since the file is coded as bmp.
User avatar
yot yot5
Rainbow SuperStar
Posts: 2294
Joined: Sun May 22, 2011 1:24 pm

Post by yot yot5 » Mon May 14, 2012 11:53 am

RTW is a lot more complicated than WA. I don't think you can change buttons or gates in RTW.
Muzozavr
Rainbow Spirit Chaser
Posts: 5643
Joined: Wed Jan 11, 2006 2:55 pm

Post by Muzozavr » Mon May 14, 2012 12:06 pm

Some of the res files are graphical and can be opened in Paint and played with. Unfortunately, I don't know if your particular wish is possible. I have never tried any res editing. Others may know more about it.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Amnon
Rainbow Spirit Seeker
Posts: 6510
Joined: Wed Mar 22, 2006 5:29 am

Post by Amnon » Mon May 14, 2012 3:49 pm

Dear Muzo,

I opened all the "res" files, but they are not pictures of gates or buttons.

Thanks anyway!
Amnon.
User avatar
Nobody
Rainbow Spirit Chaser
Posts: 5542
Joined: Thu Aug 21, 2008 5:52 pm

Post by Nobody » Mon May 14, 2012 4:26 pm

Have you tried asking MS to add a blind mo... oh, right. You couldn't exactly fit a symbol on the LASER gates. Well hmph.
i should change my signature to be rude to people who hate pictures of valves
User avatar
boywhoflies
Rainbow Spirit Chaser
Posts: 5510
Joined: Thu Jun 26, 2008 3:16 pm

Post by boywhoflies » Mon May 14, 2012 8:37 pm

Couldn't there be like stripes on the lazers?
Mr. Robot never dies! :D

Chatroom
User avatar
wonderland5000
Gold Wonderlander
Posts: 61
Joined: Mon Oct 31, 2011 9:19 pm

Post by wonderland5000 » Fri May 18, 2012 9:10 pm

Use dragon unpacker on the .res files.
User avatar
VirtLands
Rainbow Master
Posts: 756
Joined: Thu Dec 29, 2005 1:49 am

RTW RES File Media

Post by VirtLands » Sat May 19, 2012 11:13 pm

hi Amnon,

Certain res files in RTW have JPG and BMP images,
stored within in a series fashion.

Since I had time, ...
I did find the following statistics with an unpacker:

res2.dat is exceptional in that it contains a lot of media;
it contains 116 JPGs, 97 BMPs, 93 WAVs

The following RTW files contain 1 BMP within:
{ res9, res12, res13, res15, res16, res17, res18, res19, res20,
res21, res22, res26, res51, res52, res53, res60, res61, res62,
res63, res64, res65, res66, res67, res68, Wonderland.exe }

The following RTW files contain 1 JPG within:
{ res14, res23, res24, res27, res28, res29, res30, res54,
res55, res56, res57, res58, res59 }

The following RTW files contain 1 WAV within:
{ ldr1.dat, ldr3.dat, res31, res32, res33, res34, res35, res36,
res37, res38, res39, res40, res41, res42, res43, res44, res45, res46,
res47, res48, res49, res50 }

The collection
res3.dat to res8.dat
are actually .it music files

There may be a way to automate the process of changing RES
files, but at this point, it's very complex.

People could theoretically load a CustomRes folder at their leisure;
The process would never be automated by the game itself.

You can view extracted RES images:
{ The following were all extracted with AllMedia Grabber,
You can also use Dragon Unpacker to achieve the same results.
http://sourceforge.net/projects/dragonunpacker/ }
Last edited by VirtLands on Sun Dec 21, 2014 12:18 am, edited 1 time in total.
Muzozavr
Rainbow Spirit Chaser
Posts: 5643
Joined: Wed Jan 11, 2006 2:55 pm

Post by Muzozavr » Sun May 20, 2012 8:14 am

WOW, so ldr files worked a similar way? I didn't even know that!
And res2.dat is certainly unusual.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
User avatar
tyteen4a03
Rainbow AllStar
Posts: 4380
Joined: Wed Jul 12, 2006 7:16 am
Contact:

Post by tyteen4a03 » Sun May 20, 2012 12:41 pm

Muzozavr wrote:WOW, so ldr files worked a similar way? I didn't even know that!
And res2.dat is certainly unusual.
I think res2 is the heart of the classic Wonderland - it probably stored the essential models and stuff.
and the duck went moo

Beep bloop
User avatar
LexieTheFox
Rainbow Master
Posts: 769
Joined: Mon Sep 27, 2010 11:51 pm

Post by LexieTheFox » Sun May 20, 2012 10:10 pm

tyteen4a03 wrote:
Muzozavr wrote:WOW, so ldr files worked a similar way? I didn't even know that!
And res2.dat is certainly unusual.
I think res2 is the heart of the classic Wonderland - it probably stored the essential models and stuff.
Guys, using the Dragon Unpacker, unpack Res2. And go to the very END Of its packed folder and click on the Wav. You'll here one of the Super Secret RTW Feature Noises! (Only works on RTW. duh) Its the Song one.
Rawr.
Fear me, I bite! >:3
User avatar
Dark Drago
Rainbow Master
Posts: 919
Joined: Mon Apr 09, 2012 7:50 am

Post by Dark Drago » Mon May 21, 2012 4:57 am

I wonder if drag unpacker can unpack levels and put our own levels in its place
User avatar
wonderland5000
Gold Wonderlander
Posts: 61
Joined: Mon Oct 31, 2011 9:19 pm

Post by wonderland5000 » Sun Jun 03, 2012 12:47 pm

Um... I think the levels are hard-coded into the executable.
Post Reply