WA3 Crowd Sourcing: Questions for MS [Closed]
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- Midnight Synergy
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WA3 Crowd Sourcing: Questions for MS [Closed]
Hi everyone,
I said the beta-testing would be the last one, but I thought of one (possibly two) more little ideas for crowd sourcing.
I'll likely have one more Midnight Post come out before the release of WA3, and as part of it I thought it would be a neat idea to have a "Questions from the Audience" section.
So... ask a question about Midnight Synergy or WA3 that you've always wanted to ask. Post the questions here (so others can see what questions have already been listed), maximum two questions per member. So make them good ones.
I will select questions from the pool, and you'll find answers in the Midnight Post. Some I might also answer here (earlier).
(No "prizes" for selected questions, obviously)
I said the beta-testing would be the last one, but I thought of one (possibly two) more little ideas for crowd sourcing.
I'll likely have one more Midnight Post come out before the release of WA3, and as part of it I thought it would be a neat idea to have a "Questions from the Audience" section.
So... ask a question about Midnight Synergy or WA3 that you've always wanted to ask. Post the questions here (so others can see what questions have already been listed), maximum two questions per member. So make them good ones.
I will select questions from the pool, and you'll find answers in the Midnight Post. Some I might also answer here (earlier).
(No "prizes" for selected questions, obviously)
Last edited by Midnight Synergy on Mon Oct 21, 2013 12:30 am, edited 1 time in total.
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- MyNameIsKooky
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- Wonderland King
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What's the "secret" to building a collection of puzzle elements that work well in unison with each other to allow many possibilities for puzzles?
Will we be seeing the return of the Intensity series in the near future, and if not, what non-Wonderland concepts do you have planned so far?
Will we be seeing the return of the Intensity series in the near future, and if not, what non-Wonderland concepts do you have planned so far?
i should change my signature to be rude to people who hate pictures of valves
- Master Wonder Mage
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Wonderland King wrote:What exactly does the name "Midnight Synergy" as your company mean?
[/quote]Midnight Synergy wrote:Well, Midnight Synergy began as a horse-breeding outfit in 1781. In 1823 the stable master, Lord Upscotch of Padwinkle, befriended Charles Babbage and became proud owner of a brand new difference engine. Lord Upscotch initially used the engine to verify his taxation records, but soon after broke his wrist in an unfortunate accident involving a roast turkey and too much brandy. The engine was stored in one of the stables where it began to gather dust.
Upscotch’s daughter, Lilly, had been training one of the horses to count all the prime numbers by stomping its feet - strangely enough a never ending endeavour. On one dark and stormy night the horse began stomping on the difference engine, proving by accident that 14x2=28 and that two pickled herrings do not make an adequate fuel source for a combustion engine.
Exactly 179 years later Wonderland was released. Coincidence? I think not!
These days Midnight Synergy is a worldwide conglomerate with offices in every country except Luxembourg and Liechtenstein (mainly due to the confusion of which is which) and over 200,000 employees (most of whom spend their days breathing helium to get Stinky and Loof’s voices just right).
- flameterror91
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1. What are your plans for Wonderland after POTZ?
2. Have you ever thought of making a classic-style point-and-click adventure game that companies such as Lucasarts and Sierra used to make?
2. Have you ever thought of making a classic-style point-and-click adventure game that companies such as Lucasarts and Sierra used to make?
Last edited by ILoveWonderland on Wed Jul 17, 2013 5:21 am, edited 1 time in total.
Insert stupid jokes here.
First Question: Was there any scrapped elements from WA3 ?
"Cabbage is useless"~Came to me in a dream
"Aparagus is Unlovable"~Common knowledge
"Radishes are Ugly"~Came to my mind
My Level List
"Aparagus is Unlovable"~Common knowledge
"Radishes are Ugly"~Came to my mind
My Level List
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...erm, actually, I was in a rush, so I accidentally went pass your question without reading it. But it doesn't matter anymore, since I changed it.Nobody wrote:You STOLE my question.ILoveWonderland wrote:2. What other potential ideas do you have for other game series, both old and new?
...oh well, I guess I can come up with an alternate second question later or something.
Insert stupid jokes here.
Cool, kind of like a conference for Wonderland.
I have a question...
I know you already said something about this in the last Midnight Post, but after WA3, do you plan to make Wonderland for mobile devices and platforms such as iOS and Android?
If so, what do you plan on making? A recreation of the Classic Wonderland, Wonderland Adventures, or something different that's not on PC?
Also, just a quick question, do you suppose that we could see Wonderland in high definition and 16:9 or 16:10 aspect ratios since most computers and monitors these days don't use the old 4:3 aspect ratio?
I have a question...
I know you already said something about this in the last Midnight Post, but after WA3, do you plan to make Wonderland for mobile devices and platforms such as iOS and Android?
If so, what do you plan on making? A recreation of the Classic Wonderland, Wonderland Adventures, or something different that's not on PC?
Also, just a quick question, do you suppose that we could see Wonderland in high definition and 16:9 or 16:10 aspect ratios since most computers and monitors these days don't use the old 4:3 aspect ratio?
If you bothered to copy and paste this signature, or zoom in, to make it possible to read, then I wasted 5-10 seconds of your life.
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WONDERLAND PORTABLE (ANDROID,IOS)
md is right. I want to play in a wonderland for your android. patrick consider the idea. Portable wonderland but would be great.
When you design your levels, your puzzles... what do you start with? How do you design in general, actually? Are your levels designed "chronologically" or do you like working backwards? Or do you design in all directions at once? Or perhaps you prefer to start with some unusual idea, with some "trick" and then try to disguise the out-of-the-box solution? Or is it something completely different?
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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- tyteen4a03
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This has already been answered.Nobody wrote:You STOLE my question.ILoveWonderland wrote:2. What other potential ideas do you have for other game series, both old and new?
...oh well, I guess I can come up with an alternate second question later or something.
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Yeah, but that was 4 years ago. He might have changed his plans since then.tyteen4a03 wrote:This has already been answered.Nobody wrote:You STOLE my question.ILoveWonderland wrote:2. What other potential ideas do you have for other game series, both old and new?
...oh well, I guess I can come up with an alternate second question later or something.
Insert stupid jokes here.
Wonderland Academy was announced in the recent Midnight Post.
"Cabbage is useless"~Came to me in a dream
"Aparagus is Unlovable"~Common knowledge
"Radishes are Ugly"~Came to my mind
My Level List
"Aparagus is Unlovable"~Common knowledge
"Radishes are Ugly"~Came to my mind
My Level List
- Master Wonder Mage
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That, and we were both specifically asking about non-Wonderland stuff. That thread specifically mentions all his plans for Wonderland.ILoveWonderland wrote:Yeah, but that was 4 years ago. He might have changed his plans since then.tyteen4a03 wrote:This has already been answered.Nobody wrote:You STOLE my question.ILoveWonderland wrote:2. What other potential ideas do you have for other game series, both old and new?
...oh well, I guess I can come up with an alternate second question later or something.
i should change my signature to be rude to people who hate pictures of valves
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This is more of an inside information (exchanged via PM) but MS claims it's no information, so let me indirectly answer part of this question: Future games (Wonderland or not) will not be using Blitz3D.cooldudepoke wrote:1. Will there be any mod/plugin support in this or any future versions of Wonderland?
I want to think a bit more for another question so that I don't ask something silly.
Thanks
~ Matt
PS: Sorry for not being very active, i log in to these forums once every 3 months or so.
As for what happens in the future, I'm sure Patrick has pointers.
Surprise, I'm not dead! Well, some of you knew that already, but anyways.
This isn't strictly related to WA3, but here's one: How do you go about the planning and such for hubs in the WA games? Like, how does this process go? Do you draw out a basic map of Wonderland, label areas, figure out the player's path, etc. beforehand?
This isn't strictly related to WA3, but here's one: How do you go about the planning and such for hubs in the WA games? Like, how does this process go? Do you draw out a basic map of Wonderland, label areas, figure out the player's path, etc. beforehand?
- Krishiv738
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WOAHQloof234 wrote:Surprise, I'm not dead!
That's a great question.Qloof234 wrote:This isn't strictly related to WA3, but here's one: How do you go about the planning and such for hubs in the WA games? Like, how does this process go? Do you draw out a basic map of Wonderland, label areas, figure out the player's path, etc. beforehand?
i should change my signature to be rude to people who hate pictures of valves