Fun Ideas

Discuss the games (no level solutions or off-topic, please).

Moderators: ~xpr'd~, tyteen4a03, Stinky, Emerald141, Qloof234, jdl

Post Reply
User avatar
Coal Rush 54
Bronze Wonderlander
Posts: 12
Joined: Fri Oct 06, 2006 2:24 am

Post by Coal Rush 54 » Fri Oct 06, 2006 4:37 am

:arrow: FAKE CONVAER:like a convaer but FAKE!(with purple arrows)

:arrow: FAKE GATE:blue/red/yellow lazers(one red one blue and one yellow(of all 3))
Its Moshposh, Not Coal Rush 54....



Last edited by YOUR Tv on Fri Oct 06, 2006 2:48 am; edited 800,000,000,000,00 times in total
User avatar
zbot444
Gold Wonderlander
Posts: 58
Joined: Sat Jul 22, 2006 2:04 pm

Post by zbot444 » Sat Oct 07, 2006 7:34 am

:arrow: Chompers with a fuse: They will follow you and if they get next to you they will explode. They will also explode if trapped.
:arrow: Warp Gates for Shadow Stinkers.
:arrow: Dynamite: It can be pushed like a box and if you press the fire button ( :arrow: picture) they will explode.
Attachments
Button.JPG
The fire button
Button.JPG (1.3 KiB) Viewed 9422 times
Image
User avatar
dlcs18
Rainbow MegaStar
Posts: 3282
Joined: Sun Jul 09, 2006 9:44 pm

Post by dlcs18 » Sat Oct 07, 2006 9:11 pm

How about you choose if stinky is happy, shocked, scared, or sad in the editor
E.G:If you had a spooky lost cave in the edge of the solar system.
Stinky wouldn't be smilng (like he usally does at the start of a level). He would be quite scared because he doesn't know where he is, how he got there and how to get back.
dlcs18
If Then
Rainbow Seeker
Posts: 229
Joined: Fri Aug 04, 2006 11:49 pm

Post by If Then » Sun Oct 08, 2006 2:04 pm

That's a GREAT idea dlcs18!
It made me imagine a drawing of Loof crying because he got lost in the Forest Maze :cry:
User avatar
Toon Dog
Rainbow Master
Posts: 693
Joined: Sat Oct 07, 2006 9:21 pm

Post by Toon Dog » Sun Oct 08, 2006 3:42 pm

yea we SHOUD add emotions to wonderland! good idea dLcS! (NOW will you ask P to delete that? :lol: )
Image
Image
Image
Please email me \/
dlcs
Silver Wonderlander
Posts: 36
Joined: Sat Oct 07, 2006 9:56 pm

Post by dlcs » Sun Oct 08, 2006 3:47 pm

Toon Dog wrote:(NOW will you ask P to delete that? :lol: )
:twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted:
NeVeR EvEr EvEr EvEr EvEr EvEr EvEr EvEr EvEr EvEr
(-) This is Alien
!|
/-\ GO ALIEN, GO ALIEN
User avatar
Toon Dog
Rainbow Master
Posts: 693
Joined: Sat Oct 07, 2006 9:21 pm

Post by Toon Dog » Sun Oct 08, 2006 3:58 pm

OH COME ON
Image
Image
Image
Please email me \/
dlcs
Silver Wonderlander
Posts: 36
Joined: Sat Oct 07, 2006 9:56 pm

Post by dlcs » Sun Oct 08, 2006 4:06 pm

Nope
(-) This is Alien
!|
/-\ GO ALIEN, GO ALIEN
If Then
Rainbow Seeker
Posts: 229
Joined: Fri Aug 04, 2006 11:49 pm

Post by If Then » Sun Oct 08, 2006 4:54 pm

Who is P?
User avatar
TheoX
Rainbow SuperStar
Posts: 2282
Joined: Tue Jul 06, 2004 1:59 pm

Post by TheoX » Sun Oct 08, 2006 4:55 pm

That's what I was wondering...
(✿ ◕ᗜ◕)━♫.*・。゚
Currently making synth music as treehann
I make 2d games too at: treehann.itch.io
My old sig-bar image broke but I'm still thanking Pauline and Janet forever for their art!
Muzozavr
Rainbow Spirit Chaser
Posts: 5643
Joined: Wed Jan 11, 2006 2:55 pm

Post by Muzozavr » Sun Oct 08, 2006 5:14 pm

P is Patrick?
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
If Then
Rainbow Seeker
Posts: 229
Joined: Fri Aug 04, 2006 11:49 pm

Post by If Then » Mon Oct 09, 2006 5:03 am

Muzozavr wrote:P is Patrick?
I thought of that.
-
-
-
Coal Rush 54 wrote::arrow: FAKE CONVAER:like a convaer but FAKE!(with purple arrows)
What do you mean by "Fake"? Is it that you cant step on it? Or it transports you in the opposite direction?
User avatar
tigershazz
Gold Wonderlander
Posts: 55
Joined: Sat Sep 17, 2005 3:26 am

suggest

Post by tigershazz » Mon Oct 09, 2006 10:39 pm

i dont know if it has been suggested.but i would like to see the boys able to jump.like over chompers or flower obstacles etc.
Muzozavr
Rainbow Spirit Chaser
Posts: 5643
Joined: Wed Jan 11, 2006 2:55 pm

Post by Muzozavr » Tue Oct 10, 2006 6:51 am

Trampolines, man!
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
If Then
Rainbow Seeker
Posts: 229
Joined: Fri Aug 04, 2006 11:49 pm

Post by If Then » Tue Oct 10, 2006 7:15 am

No, I think (s)he means like jumping with spacebar, or ctrl, or z, or whatever. Like in Best Friends. (scroll up a bit)
Also I would like to see the stinkers jumping ON chompers, to destroy them!!!!
Last edited by If Then on Sat Oct 28, 2006 4:46 pm, edited 2 times in total.
User avatar
tigershazz
Gold Wonderlander
Posts: 55
Joined: Sat Sep 17, 2005 3:26 am

jump

Post by tigershazz » Wed Oct 11, 2006 9:38 pm

yes if then that is what SHE means. :) :)
User avatar
mindstream
Silver Wonderlander
Posts: 29
Joined: Tue Oct 03, 2006 1:35 am

Linked reflectors and more

Post by mindstream » Fri Oct 13, 2006 2:30 am

That's one exellent idea IfThen has with those linked Prisms.

IfThen's ideas inspired me to come up with some of my own strange
things to add to the list:
(they're really crazy :D)

Delayed reflection prism: {Type A}
Cannon fire hits this prism, but it doesn't reflect back off
till perhaps 3 seconds later, (charge stored like a capacitor).

Stored reflection prism: {Type B}
This type of prism keeps and absorbs 1 cannon fire at a time,
(as in stored energy :shock:)
Nothing gets reflected back off it till a special "prism release
button" is pressed and its storage of 1 "fireball" is released.

Multiple stored reflection prism {Type C:}
Multiple cannon fires can target this prism, and each "fireball"
gets stored (like money), and can only get released one
at a time by pressing a "prism release button".
The strategy here is that this prism can absorb "energy",
then get pushed around by Stinky, etc., and later on be
made to release its firepower in a different spot on the board.
When a prism never gets hit with any cannon fire, etc., it is
considered to be "empty".

Linked Reflecting prisms {Type D:} {this is most psychotic}
Even if only one of these prisms gets cannon blasted,
they all reflect back, as if they were all hit from the same angle.
(Energy duplication).

Energy Conversion prism TYPE 1: (various orientations, of course)
This type converts the deadly cannon fire into a harmless
"ghost cannon fire" that won't hurt Stinky and the rest.
Ghost cannon fire can be blocked with obstacles, but
won't destroy anything.

Energy Conversion prism TYPE 2:
This type converts the harmless "ghost cannon fire",
back into the regular deadly type.
TYPES 1 and 2 are complementary and would be used together,
in the same game.

Energy Teleporters:
These only teleport cannon fire.

Radioactive Link Cubes:
Let's just say that if two (or more) of the same color
meet then they explode.

If Then wrote::arrow: How about linked PRISMS! If you push one, all other link prisms of the same color will move in the same direction. If a cannon breaks a link prism, all other link prisms will break at the same time. The glass will remain the same colour, but the bottom will be coloured.
User avatar
TheoX
Rainbow SuperStar
Posts: 2282
Joined: Tue Jul 06, 2004 1:59 pm

Post by TheoX » Fri Oct 13, 2006 2:59 am

Crazy but awesome ideas! :D
(✿ ◕ᗜ◕)━♫.*・。゚
Currently making synth music as treehann
I make 2d games too at: treehann.itch.io
My old sig-bar image broke but I'm still thanking Pauline and Janet forever for their art!
If Then
Rainbow Seeker
Posts: 229
Joined: Fri Aug 04, 2006 11:49 pm

Post by If Then » Sat Oct 14, 2006 7:31 pm

A "TEST LEVEL" command in the editor. My two friends made a level, but when one created one part he didn't think of the other parts.
A wood box generator will NOT WORK if there ARE any other wood boxes in the level.
BTW:They wanted to call it "Peegue and the double tower"... But WHERE is the double tower and HOW to create it!?!?!
So I fixed some bugs and then tried the level, and there were still some bugs, so I went back in the editor, and then to the game, and then back to the editor... In other words - - -

Code: Select all

'Don't run this code.  It is something only us humans can do!!! (I THINK)
Do
GoToEditor
FixSomeBugs
ReturnToGame
TryTheLevel
Loop Until ThereAreNoBugs
..well...er...um... you understand?
User avatar
dlcs18
Rainbow MegaStar
Posts: 3282
Joined: Sun Jul 09, 2006 9:44 pm

Post by dlcs18 » Tue Oct 17, 2006 5:11 am

Yeah I think there should be a "test level" function. It's a bit annoying to go to the game, find it's not possible, Change some stuff, Back to game, Oh wait it's a glicth, I don't wanna glitch, Back to editor blah blah blah :lol: :lol:
dlcs18
If Then
Rainbow Seeker
Posts: 229
Joined: Fri Aug 04, 2006 11:49 pm

Post by If Then » Fri Oct 20, 2006 11:40 am

:arrow: Jupiter Trampolines: make you bounce REALLY low. (Jupiter's gravity is RREEAALLLLYY strong, as it's the biggest planet in our solar system)
:arrow: My friend had an idea: a Rainbow Chomper that follows the active character!
:arrow: My friend had another idea: Steel KEG! Like a steel box, but if you push one into space, it turns into a transporter!!!
Here is a drawing of what a steel keg will look like:
Attachments
STEEL_KEG.JPG
STEEL_KEG.JPG (8.06 KiB) Viewed 9212 times
Last edited by If Then on Wed Nov 01, 2006 5:37 pm, edited 1 time in total.
User avatar
dlcs18
Rainbow MegaStar
Posts: 3282
Joined: Sun Jul 09, 2006 9:44 pm

Post by dlcs18 » Mon Oct 30, 2006 11:15 pm

Purple stinkers: Exactly like normal stinkers (You can switch to him by pressing enter, he can bounce on trampolines, can walk on breakable tiles, push buttons) Just Exactly like a normal stinker, Except that he does not require to exit to complete the level
dlcs18
If Then
Rainbow Seeker
Posts: 229
Joined: Fri Aug 04, 2006 11:49 pm

Post by If Then » Tue Oct 31, 2006 5:29 am

:arrow: Autumn Effect. Like snow and rain, but with leaves!
User avatar
TheoX
Rainbow SuperStar
Posts: 2282
Joined: Tue Jul 06, 2004 1:59 pm

Post by TheoX » Tue Oct 31, 2006 11:26 am

Autumn effect is a great idea! I hope MS implements something like that into the next Wonderland. :)
Last edited by TheoX on Fri Nov 03, 2006 8:15 pm, edited 1 time in total.
(✿ ◕ᗜ◕)━♫.*・。゚
Currently making synth music as treehann
I make 2d games too at: treehann.itch.io
My old sig-bar image broke but I'm still thanking Pauline and Janet forever for their art!
User avatar
szai14
Rainbow Seeker
Posts: 232
Joined: Thu Jan 19, 2006 1:11 am

Post by szai14 » Wed Nov 01, 2006 1:30 am

Here is a short video about my idea how to make two or more texters in one level.
Attachments
Muti Texters.zip
(450.36 KiB) Downloaded 238 times
User avatar
Blast!10
Rainbow Star
Posts: 1738
Joined: Thu Nov 02, 2006 7:26 pm
Location: Tel Aviv

Post by Blast!10 » Fri Nov 03, 2006 3:51 pm

How about adding ToolTips to the editor? You know, like the little boxes that pop up when you hover something in your Windows!
Attachments
ToolTip.jpg
ToolTip.jpg (134.7 KiB) Viewed 9140 times
ToolTip2.JPG
ToolTip2.JPG (23.36 KiB) Viewed 9140 times
User avatar
dlcs18
Rainbow MegaStar
Posts: 3282
Joined: Sun Jul 09, 2006 9:44 pm

Post by dlcs18 » Sat Nov 04, 2006 4:06 pm

250 points for a bonus coin, That's just one score right

...
...
...

Maybe if the bonus coin is veerryy easy to get, then have a bonus coin giving 10 points, If it's really tricky to get but you really want the player to go there have a bonis coin giving 1000 points

Let's have other bonus coins for different scores
EG:
Attachments
Boniz!.JPG
Different scores
Boniz!.JPG (47.18 KiB) Viewed 9126 times
dlcs18
User avatar
TheoX
Rainbow SuperStar
Posts: 2282
Joined: Tue Jul 06, 2004 1:59 pm

Post by TheoX » Sat Nov 04, 2006 4:59 pm

Not a bad idea! 8)
(✿ ◕ᗜ◕)━♫.*・。゚
Currently making synth music as treehann
I make 2d games too at: treehann.itch.io
My old sig-bar image broke but I'm still thanking Pauline and Janet forever for their art!
User avatar
zbot444
Gold Wonderlander
Posts: 58
Joined: Sat Jul 22, 2006 2:04 pm

Post by zbot444 » Mon Nov 06, 2006 4:27 pm

:arrow: Off-Buttons: Close all gates with the button's color.
:arrow: Box Generators for Pushable Cannons.
Image
User avatar
Blast!10
Rainbow Star
Posts: 1738
Joined: Thu Nov 02, 2006 7:26 pm
Location: Tel Aviv

Post by Blast!10 » Wed Nov 15, 2006 6:48 pm

:arrow: How about being able to upgrade from RTWP level to a WA level.
Seeing the WAT.LV6 level in WLV* format would be interesting.[size=0] :lol: :lol: :lol: [/size]
:arrow: A label somewhere that shows you the score. It's annoying that you can't see your score while playing the level.


* = WA level file extension
Last edited by Blast!10 on Fri Nov 17, 2006 1:04 pm, edited 1 time in total.
Post Reply