Fun Ideas
Moderators: ~xpr'd~, tyteen4a03, Stinky, Emerald141, Qloof234, jdl
- Coal Rush 54
- Bronze Wonderlander
- Posts: 12
- Joined: Fri Oct 06, 2006 2:24 am
Chompers with a fuse: They will follow you and if they get next to you they will explode. They will also explode if trapped.
Warp Gates for Shadow Stinkers.
Dynamite: It can be pushed like a box and if you press the fire button ( picture) they will explode.
Warp Gates for Shadow Stinkers.
Dynamite: It can be pushed like a box and if you press the fire button ( picture) they will explode.
- Attachments
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- The fire button
- Button.JPG (1.3 KiB) Viewed 9422 times
How about you choose if stinky is happy, shocked, scared, or sad in the editor
E.G:If you had a spooky lost cave in the edge of the solar system.
Stinky wouldn't be smilng (like he usally does at the start of a level). He would be quite scared because he doesn't know where he is, how he got there and how to get back.
E.G:If you had a spooky lost cave in the edge of the solar system.
Stinky wouldn't be smilng (like he usally does at the start of a level). He would be quite scared because he doesn't know where he is, how he got there and how to get back.
dlcs18
That's what I was wondering...
(✿ ◕ᗜ◕)━♫.*・。゚
Currently making synth music as treehann
I make 2d games too at: treehann.itch.io
My old sig-bar image broke but I'm still thanking Pauline and Janet forever for their art!
Currently making synth music as treehann
I make 2d games too at: treehann.itch.io
My old sig-bar image broke but I'm still thanking Pauline and Janet forever for their art!
- tigershazz
- Gold Wonderlander
- Posts: 55
- Joined: Sat Sep 17, 2005 3:26 am
suggest
i dont know if it has been suggested.but i would like to see the boys able to jump.like over chompers or flower obstacles etc.
No, I think (s)he means like jumping with spacebar, or ctrl, or z, or whatever. Like in Best Friends. (scroll up a bit)
Also I would like to see the stinkers jumping ON chompers, to destroy them!!!!
Also I would like to see the stinkers jumping ON chompers, to destroy them!!!!
Last edited by If Then on Sat Oct 28, 2006 4:46 pm, edited 2 times in total.
- tigershazz
- Gold Wonderlander
- Posts: 55
- Joined: Sat Sep 17, 2005 3:26 am
jump
yes if then that is what SHE means.
- mindstream
- Silver Wonderlander
- Posts: 29
- Joined: Tue Oct 03, 2006 1:35 am
Linked reflectors and more
That's one exellent idea IfThen has with those linked Prisms.
IfThen's ideas inspired me to come up with some of my own strange
things to add to the list:
(they're really crazy )
Delayed reflection prism: {Type A}
Cannon fire hits this prism, but it doesn't reflect back off
till perhaps 3 seconds later, (charge stored like a capacitor).
Stored reflection prism: {Type B}
This type of prism keeps and absorbs 1 cannon fire at a time,
(as in stored energy )
Nothing gets reflected back off it till a special "prism release
button" is pressed and its storage of 1 "fireball" is released.
Multiple stored reflection prism {Type C:}
Multiple cannon fires can target this prism, and each "fireball"
gets stored (like money), and can only get released one
at a time by pressing a "prism release button".
The strategy here is that this prism can absorb "energy",
then get pushed around by Stinky, etc., and later on be
made to release its firepower in a different spot on the board.
When a prism never gets hit with any cannon fire, etc., it is
considered to be "empty".
Linked Reflecting prisms {Type D:} {this is most psychotic}
Even if only one of these prisms gets cannon blasted,
they all reflect back, as if they were all hit from the same angle.
(Energy duplication).
Energy Conversion prism TYPE 1: (various orientations, of course)
This type converts the deadly cannon fire into a harmless
"ghost cannon fire" that won't hurt Stinky and the rest.
Ghost cannon fire can be blocked with obstacles, but
won't destroy anything.
Energy Conversion prism TYPE 2:
This type converts the harmless "ghost cannon fire",
back into the regular deadly type.
TYPES 1 and 2 are complementary and would be used together,
in the same game.
Energy Teleporters:
These only teleport cannon fire.
Radioactive Link Cubes:
Let's just say that if two (or more) of the same color
meet then they explode.
IfThen's ideas inspired me to come up with some of my own strange
things to add to the list:
(they're really crazy )
Delayed reflection prism: {Type A}
Cannon fire hits this prism, but it doesn't reflect back off
till perhaps 3 seconds later, (charge stored like a capacitor).
Stored reflection prism: {Type B}
This type of prism keeps and absorbs 1 cannon fire at a time,
(as in stored energy )
Nothing gets reflected back off it till a special "prism release
button" is pressed and its storage of 1 "fireball" is released.
Multiple stored reflection prism {Type C:}
Multiple cannon fires can target this prism, and each "fireball"
gets stored (like money), and can only get released one
at a time by pressing a "prism release button".
The strategy here is that this prism can absorb "energy",
then get pushed around by Stinky, etc., and later on be
made to release its firepower in a different spot on the board.
When a prism never gets hit with any cannon fire, etc., it is
considered to be "empty".
Linked Reflecting prisms {Type D:} {this is most psychotic}
Even if only one of these prisms gets cannon blasted,
they all reflect back, as if they were all hit from the same angle.
(Energy duplication).
Energy Conversion prism TYPE 1: (various orientations, of course)
This type converts the deadly cannon fire into a harmless
"ghost cannon fire" that won't hurt Stinky and the rest.
Ghost cannon fire can be blocked with obstacles, but
won't destroy anything.
Energy Conversion prism TYPE 2:
This type converts the harmless "ghost cannon fire",
back into the regular deadly type.
TYPES 1 and 2 are complementary and would be used together,
in the same game.
Energy Teleporters:
These only teleport cannon fire.
Radioactive Link Cubes:
Let's just say that if two (or more) of the same color
meet then they explode.
If Then wrote: How about linked PRISMS! If you push one, all other link prisms of the same color will move in the same direction. If a cannon breaks a link prism, all other link prisms will break at the same time. The glass will remain the same colour, but the bottom will be coloured.
Crazy but awesome ideas!
(✿ ◕ᗜ◕)━♫.*・。゚
Currently making synth music as treehann
I make 2d games too at: treehann.itch.io
My old sig-bar image broke but I'm still thanking Pauline and Janet forever for their art!
Currently making synth music as treehann
I make 2d games too at: treehann.itch.io
My old sig-bar image broke but I'm still thanking Pauline and Janet forever for their art!
A "TEST LEVEL" command in the editor. My two friends made a level, but when one created one part he didn't think of the other parts.
A wood box generator will NOT WORK if there ARE any other wood boxes in the level.
BTW:They wanted to call it "Peegue and the double tower"... But WHERE is the double tower and HOW to create it!?!?!
So I fixed some bugs and then tried the level, and there were still some bugs, so I went back in the editor, and then to the game, and then back to the editor... In other words - - -
..well...er...um... you understand?
A wood box generator will NOT WORK if there ARE any other wood boxes in the level.
BTW:They wanted to call it "Peegue and the double tower"... But WHERE is the double tower and HOW to create it!?!?!
So I fixed some bugs and then tried the level, and there were still some bugs, so I went back in the editor, and then to the game, and then back to the editor... In other words - - -
Code: Select all
'Don't run this code. It is something only us humans can do!!! (I THINK)
Do
GoToEditor
FixSomeBugs
ReturnToGame
TryTheLevel
Loop Until ThereAreNoBugs
Jupiter Trampolines: make you bounce REALLY low. (Jupiter's gravity is RREEAALLLLYY strong, as it's the biggest planet in our solar system)
My friend had an idea: a Rainbow Chomper that follows the active character!
My friend had another idea: Steel KEG! Like a steel box, but if you push one into space, it turns into a transporter!!!
Here is a drawing of what a steel keg will look like:
My friend had an idea: a Rainbow Chomper that follows the active character!
My friend had another idea: Steel KEG! Like a steel box, but if you push one into space, it turns into a transporter!!!
Here is a drawing of what a steel keg will look like:
- Attachments
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- STEEL_KEG.JPG (8.06 KiB) Viewed 9212 times
Last edited by If Then on Wed Nov 01, 2006 5:37 pm, edited 1 time in total.
Autumn effect is a great idea! I hope MS implements something like that into the next Wonderland.
Last edited by TheoX on Fri Nov 03, 2006 8:15 pm, edited 1 time in total.
(✿ ◕ᗜ◕)━♫.*・。゚
Currently making synth music as treehann
I make 2d games too at: treehann.itch.io
My old sig-bar image broke but I'm still thanking Pauline and Janet forever for their art!
Currently making synth music as treehann
I make 2d games too at: treehann.itch.io
My old sig-bar image broke but I'm still thanking Pauline and Janet forever for their art!
Here is a short video about my idea how to make two or more texters in one level.
- Attachments
-
- Muti Texters.zip
- (450.36 KiB) Downloaded 238 times
250 points for a bonus coin, That's just one score right
...
...
...
Maybe if the bonus coin is veerryy easy to get, then have a bonus coin giving 10 points, If it's really tricky to get but you really want the player to go there have a bonis coin giving 1000 points
Let's have other bonus coins for different scores
EG:
...
...
...
Maybe if the bonus coin is veerryy easy to get, then have a bonus coin giving 10 points, If it's really tricky to get but you really want the player to go there have a bonis coin giving 1000 points
Let's have other bonus coins for different scores
EG:
- Attachments
-
- Different scores
- Boniz!.JPG (47.18 KiB) Viewed 9126 times
dlcs18
Not a bad idea!
(✿ ◕ᗜ◕)━♫.*・。゚
Currently making synth music as treehann
I make 2d games too at: treehann.itch.io
My old sig-bar image broke but I'm still thanking Pauline and Janet forever for their art!
Currently making synth music as treehann
I make 2d games too at: treehann.itch.io
My old sig-bar image broke but I'm still thanking Pauline and Janet forever for their art!
How about being able to upgrade from RTWP level to a WA level.
Seeing the WAT.LV6 level in WLV* format would be interesting.[size=0] [/size]
A label somewhere that shows you the score. It's annoying that you can't see your score while playing the level.
* = WA level file extension
Seeing the WAT.LV6 level in WLV* format would be interesting.[size=0] [/size]
A label somewhere that shows you the score. It's annoying that you can't see your score while playing the level.
* = WA level file extension
Last edited by Blast!10 on Fri Nov 17, 2006 1:04 pm, edited 1 time in total.