Fun Ideas

Discuss the games (no level solutions or off-topic, please).

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LAN
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Post by LAN » Tue Aug 26, 2008 6:57 pm

How about a bumpy tile, which stinkers and monsters can walk on, but boxes can't. Boulders will roll across this tile, but they will slow down while they go over the "hill". Also, how about electro-bridges! They are electro-tiles that collapse after you step off of them 1, 2, or 3 times. How about continuous boulders that reverse the other way when they hit a wall or other obstacle! How about monsters that die and leave a 3x3 mess of bonus coins! (or rainbow coins!) (or boxes or boulders!) How about monsters that duplicate when they're supposed to die! How about something that distracts chompers so they won't follow you! How about buttons that can only be pressed by certain objects/characters/monsters! :lol:
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Post by Muzozavr » Tue Aug 26, 2008 8:42 pm

Now these are actually good ideas, LAN.

How about a monster that when killed leaves a 3x3 square which contains whatever you put in? (skelwings from SubTerra) And I don't mean a single object, a fully customisable 3x3 square which can contain different things.

How about a possibility of custom animated 3D models? Probably won't work, but sometimes you want such things...
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LAN
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Post by LAN » Tue Aug 26, 2008 10:43 pm

Muzozavr wrote:Now these are actually good ideas, LAN
Everyone else's ideas are good, too. In fact, I have made a list of 100 ideas that I like. Some of them are from me, but most of them are ideas I got from ideas I got from ideas I got from ideas I got from ideas I got from other people's ideas. :wink:

The list:

1. Not Button
2. And Button
3. Trading Places Teleporter
4. "Alpoom¡"
5. Green Chompers
6. Blue Chompers
7. Programmable Cannons
8. Coin Gates
9. Puffer Fish
10. Sharks
11. Flying Fish
12. Butterflies
13. Fireflies
14. Lasers
15. Fire-activated Button
16. Pentaborane Kegs (also known as PB Kegs)
17. Rocks (Sizes: Microscopic, Tiny, Small, Medium, Large, Huge, Gigantic)
18. Draw Bridge
19. Ice Block
20. Various Power-ups
21. Toggle Button
22. Toggling Reflector
23. Supership
24. Paint Bucket
25. Thin Ice
26. Reverse Reflector
27. Glass Wall
28. "Repmohc" ("chomper" spelled backwards)
29. Chompership
30. Elevated Floor
31. Wall Monster
32. Remote-Controlled Box
33. Remote Control (for the Remote-Controlled Boxes)
34. Whiskey
35. Boxed Object
36. One Use Reflector
37. Unlimited Use Prism
38. Steel Keg
39. Link Wood Box
40. Link Steel Box
41. Link Reflector
42. Link Prism
43. Link Plasma Box
44. Link Powder Keg
45. Link PB Keg
46. Link Steel Keg
47. Super Trampoline
48. Weak Wall
49. Bomb
50. Grenade
51. Color-changing Teleporter
52. Fusable Prism
53. Dirty Coin
54. Stinker-only Floor
55. "Chooseadirection"
56. Duplicator
57. Pinball
58. Raft
59. Pier
60. Hemisphere
61. Mini-games
62. Iceball
63. Ice Cannon
64. Ice Push Cannon
65. Ice Programmable Cannon
66. Way more colours of everything! Specifically:
Black
White
Gray/Grey
Red
Olive
Yellow
Forest Green
Chartreuse
Navy
Dark Orchid
Purple
Magenta
Orange
Blue
Cyan
Sea Green
Rainbow
Wood
Leaf
Steel
Fire
Mushroom

67. Timed Gates
68. Cage
69. Catapult
70. UFO Mamas
71. Growing Walls
72. Banana Peel
73. Fake Conveyor Belt
74. Fake Gate
75. Delayed Reflection Prism
76. Stored Reflection Prism
77. Multiple Stored Reflection Prism
78. Linked Reflecting Prism (not to be confused with Link Prism; they are NOT the same thing)
79. Energy Conversion Prism Type 1
80. Energy Conversion Prism Type 2
81. Energy Conversion Prism Type 3
82. Energy Teleporters
83. Jupiter Trampolines
84. Rainbow Chomper
85. 10-point, 50-point, 100-point, 250-point, 500-point, and 1000-point Bonus Coins
86. Unexplodable Kaboom!
87. Radar Enemies
88. The Flying Scouge
89. Flybot
90. Cryo Bird
91. Stationary UFO
92. Helping Ghosts
93. Super Fireball
94. Checkpoint
95. Electro Switch
96. Kbot
97. Bumpy Tile
98. Electro-bridge
99. Radio
100. Giant Chomper
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ben-09
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Post by ben-09 » Wed Aug 27, 2008 5:19 am

how about ghostly chompers from WA in RTW?

or four way cannons? like normal cannons but they fire in four directions?

super chompers? They follow you like a normal chomper but destroy everything they touch on the way to you.Including other monsters!
(of corse they wouldn't be able to destroy walls.)
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"save game" feature

Post by janellesnip » Wed Aug 27, 2008 7:25 pm

Hi everybody,
Has anyone here played Kings Quest? Wonderland reminds me of it, in the sense that the character walks around collecting things that it needs to solve the puzzle. (In that sense, wonderland is somewhat simpler.) The one very good thing I found about King's quest is that you could save your game after you collected each item. That way, when you die, you can come back to the exact place you were before.
I know Wonderland is a completely different game, and a level is considered one stage... That is, the game is automatically "saved" when you complete one level.
Still, on some of the longer levels that take over ten minutes and have the most dangerous part near the end, that means repeating nine minutes of play twenty times, until you can replay the dangerous part once.

Yours,
Janelle
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mqdar
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Post by mqdar » Wed Aug 27, 2008 8:19 pm

Muzozavr wrote:How about a monster that when killed leaves a 3x3 square which contains whatever you put in? (skelwings from SubTerra) And I don't mean a single object, a fully customisable 3x3 square which can contain different things.
I love skelwings! You know that level in SubTerra, "You Only Live Twice"? It is so hard, and I can never complete it. I'd like to create my own version though (oh yeah, we should keep that "SubTerra" topic going :mrgreen: )
janellesnip wrote:Hi everybody,
Has anyone here played Kings Quest? Wonderland reminds me of it, in the sense that the character walks around collecting things that it needs to solve the puzzle. (In that sense, wonderland is somewhat simpler.) The one very good thing I found about King's quest is that you could save your game after you collected each item. That way, when you die, you can come back to the exact place you were before.
I know Wonderland is a completely different game, and a level is considered one stage... That is, the game is automatically "saved" when you complete one level.
Still, on some of the longer levels that take over ten minutes and have the most dangerous part near the end, that means repeating nine minutes of play twenty times, until you can replay the dangerous part once.

Yours,
Janelle
...And that's what is so good about Wonderland Adventures. :wink: :D

New Feature:

Air Box - This box can make a bridge through empty space, but to get it there, you need to do one of the following, which are my two ideas for it:

1( Get special "Shadow Gloves." There are three different types. The first type lasts for ever, and the second type lasts one push. The third one also lasts one push, but it is reusable.
2(Press a special "Shadow Button" which acts like every other button, except that it spreads magic all over the level which allows you to push the box. Oh, I got another idea: Maybe you could have a second type, which activats transparent "Shadow Walls," which you can walk through. You can push an air box through these. Combining round shadow buttons with Shadow Glove V3 could make an interesting puzzle. :idea:
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Post by Muzozavr » Wed Aug 27, 2008 8:26 pm

Well, "You Only Live Twice" is pretty easy if you play in EASY mode, but hard mode is a real bastard. Still haven't mastered that level. :(

And another idea from SubTerra: two exits on a level. The easy exit and the hard exit. The latter is more challenging, but required for a "perfect" solution.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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Post by tyteen4a03 » Thu Aug 28, 2008 3:28 am

Muzozavr wrote:Well, "You Only Live Twice" is pretty easy if you play in EASY mode, but hard mode is a real bastard. Still haven't mastered that level. :(

And another idea from SubTerra: two exits on a level. The easy exit and the hard exit. The latter is more challenging, but required for a "perfect" solution.
...So the easier exit has less score.And the hard exit has a bonus level behind it,in there you just need to slide and watch the show.
and the duck went moo

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Post by boywhoflies » Thu Aug 28, 2008 11:49 pm

idahomom wrote:Awesome ideas!!
Thainks idahomom!And wellcome to the board! :D
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Post by boywhoflies » Thu Aug 28, 2008 11:53 pm

speegled wrote:1.Bouncy Trampolines
They let you jump 3 squares each time you jump on them.
2.Link Prisms
3.Rest areas
Enemies can't go on these floors, but Stinky, Loof, Qookie, and Peegue can go on these floors.
4.Enemie areas
Only enemies can go on these floors.
5.2.5, 3.0, 3.5, 4.0, 4.5 and 5.0 walls! :lol: :lol: :lol:
6.Fake Boxes
You can't push these.
7.Fake Prisms
8.Fake boulders
9.Fake anything else :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
10.Headstand areas :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
I know this is from a wile ago, but the '6.Fake Boxes
You can't push these.
7.Fake Prisms
8.Fake boulders
9.Fake anything else :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: ' part ,I beleve can be done by puting
it into a X floor tile. :D
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Post by boywhoflies » Sat Aug 30, 2008 11:13 pm

LAN wrote:
Muzozavr wrote:Now these are actually good ideas, LAN
Everyone else's ideas are good, too. In fact, I have made a list of 100 ideas that I like. Some of them are from me, but most of them are ideas I got from ideas I got from ideas I got from ideas I got from ideas I got from other people's ideas. :wink:

The list:

1. Not Button
2. And Button
3. Trading Places Teleporter
4. "Alpoom¡"
5. Green Chompers
6. Blue Chompers
7. Programmable Cannons
8. Coin Gates
9. Puffer Fish
10. Sharks
11. Flying Fish
12. Butterflies
13. Fireflies
14. Lasers
15. Fire-activated Button
16. Pentaborane Kegs (also known as PB Kegs)
17. Rocks (Sizes: Microscopic, Tiny, Small, Medium, Large, Huge, Gigantic)
18. Draw Bridge
19. Ice Block
20. Various Power-ups
21. Toggle Button
22. Toggling Reflector
23. Supership
24. Paint Bucket
25. Thin Ice
26. Reverse Reflector
27. Glass Wall
28. "Repmohc" ("chomper" spelled backwards)
29. Chompership
30. Elevated Floor
31. Wall Monster
32. Remote-Controlled Box
33. Remote Control (for the Remote-Controlled Boxes)
34. Whiskey
35. Boxed Object
36. One Use Reflector
37. Unlimited Use Prism
38. Steel Keg
39. Link Wood Box
40. Link Steel Box
41. Link Reflector
42. Link Prism
43. Link Plasma Box
44. Link Powder Keg
45. Link PB Keg
46. Link Steel Keg
47. Super Trampoline
48. Weak Wall
49. Bomb
50. Grenade
51. Color-changing Teleporter
52. Fusable Prism
53. Dirty Coin
54. Stinker-only Floor
55. "Chooseadirection"
56. Duplicator
57. Pinball
58. Raft
59. Pier
60. Hemisphere
61. Mini-games
62. Iceball
63. Ice Cannon
64. Ice Push Cannon
65. Ice Programmable Cannon
66. Way more colours of everything! Specifically:
Black
White
Gray/Grey
Red
Olive
Yellow
Forest Green
Chartreuse
Navy
Dark Orchid
Purple
Magenta
Orange
Blue
Cyan
Sea Green
Rainbow
Wood
Leaf
Steel
Fire
Mushroom

67. Timed Gates
68. Cage
69. Catapult
70. UFO Mamas
71. Growing Walls
72. Banana Peel
73. Fake Conveyor Belt
74. Fake Gate
75. Delayed Reflection Prism
76. Stored Reflection Prism
77. Multiple Stored Reflection Prism
78. Linked Reflecting Prism (not to be confused with Link Prism; they are NOT the same thing)
79. Energy Conversion Prism Type 1
80. Energy Conversion Prism Type 2
81. Energy Conversion Prism Type 3
82. Energy Teleporters
83. Jupiter Trampolines
84. Rainbow Chomper
85. 10-point, 50-point, 100-point, 250-point, 500-point, and 1000-point Bonus Coins
86. Unexplodable Kaboom!
87. Radar Enemies
88. The Flying Scouge
89. Flybot
90. Cryo Bird
91. Stationary UFO
92. Helping Ghosts
93. Super Fireball
94. Checkpoint
95. Electro Switch
96. Kbot
97. Bumpy Tile
98. Electro-bridge
99. Radio
100. Giant Chomper
61 is my idea!Thanks!
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tyteen4a03
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Post by tyteen4a03 » Sun Aug 31, 2008 3:18 am

Proof,please.
and the duck went moo

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Post by mqdar » Sun Aug 31, 2008 3:48 am

Muzozavr wrote:Well, "You Only Live Twice" is pretty easy if you play in EASY mode, but hard mode is a real bastard. Still haven't mastered that level. :(

And another idea from SubTerra: two exits on a level. The easy exit and the hard exit. The latter is more challenging, but required for a "perfect" solution.
I tried playing "You Only Live Twice" again, and I did it (on easy mode). I found that hard enough (the action part is a bit annoying, where you have to use the Shift key).
What about "What Would Brian Boitano Do?"? That one is impossible! :lol: Have you completed it?
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Post by Toon Dog » Sun Aug 31, 2008 7:47 pm

mqdar wrote:What about "What Would Brian Boitano Do?"? That one is impossible! :lol: Have you completed it?
Yea, it was sooo f*****g hard..... On my mom's computer, though.. I'm on my laptop. :P



PS I put the *'s there... 4 u onl33! <3 :roll:
I tried playing "You Only Live Twice" again, and I did it (on easy mode). I found that hard enough (the action part is a bit annoying, where you have to use the Shift key).
Well, ditto
I got it on easy mode. Never done it on hard, though... :roll:
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Post by Muzozavr » Sun Aug 31, 2008 7:54 pm

Brian Boitano is a mind screw, but we are getting very off-topic here.
On-topic: what about slow cannon fire that follows a set path without reflectors? That would rock! (says me after playing a bullet hell shmup)
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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Post by mqdar » Sun Aug 31, 2008 8:32 pm

Muzozavr wrote:Brian Boitano is a mind screw, but we are getting very off-topic here.
On-topic: what about slow cannon fire that follows a set path without reflectors? That would rock! (says me after playing a bullet hell shmup)
Off-topic: Yes.
Idea: Yes!

How about moving reflectors?
Time control (you could pause a fireball in mid-flight, and lure a chomper into it! Well, you would have to somehow detach the chomper from the 'time-freezer'.)? :o
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Post by ben-09 » Tue Sep 02, 2008 3:49 am

adding on to mqdar's idea,

A time freezer! it is like a cannon but it fires purple fireballs and insted of destroying anything it hits it will freeze it for a amount of time that is speicifeid!
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Post by tyteen4a03 » Tue Sep 02, 2008 7:05 am

ben-09 wrote:adding on to mqdar's idea,

A time freezer! it is like a cannon but it fires purple fireballs and insted of destroying anything it hits it will freeze it for a amount of time that is speicifeid!
It's just like ice cannon.
and the duck went moo

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Post by Toon Dog » Tue Sep 02, 2008 12:09 pm

No, he's talking about the FIREBALL freezing. :D
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Post by boywhoflies » Thu Sep 04, 2008 11:21 pm

Or a slipey reflector!If a fireball ghits the top, it moves 1 space down,
and then reflects!

Stinkey aeras that make thh stinkers faint.

3,4,5,6,7,8,9...Convair belts! :D
Mr. Robot never dies! :D

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Post by Nobody » Tue Oct 07, 2008 5:23 pm

WA ideas (assuming they aren't in MOFI)

Magic morphers:

changes magic to another type of magic in the order of the rainbow, for example, you might use "floing" on a button in order to "pop" it or hold buttons down/freeze monsters on buttons with the same charger.

button rotating Fireflowers:

Fireflowers that rotate with buttons like springs, transporters (or planks :?: ) do
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Post by tyteen4a03 » Wed Oct 08, 2008 2:45 pm

Nobody wrote:WA ideas (assuming they aren't in MOFI)

Magic morphers:

changes magic to another type of magic in the order of the rainbow, for example, you might use "floing" on a button in order to "pop" it or hold buttons down/freeze monsters on buttons with the same charger.

button rotating Fireflowers:

Fireflowers that rotate with buttons like springs, transporters (or planks :?: ) do
Great!

Also:
1.Magic charger

Forumela:
Existing magic usable time+9
It can be carried in your inventory.
and the duck went moo

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Post by Blast!10 » Sun Oct 12, 2008 9:50 am

Super Cannons. Shoot fireballs that destroy EVERYTHING above ground except walls. They are red and shoot red fireballs. When shooting they go backward one tile if on land. If in water or anywhere else that is not on land, they don't go anywhere.

EDIT: Forgot one detail, they can't go in a wall. A wall stops their movement.
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Post by Nobody » Tue Oct 14, 2008 4:32 pm

Cell Phone Pickup:

Once you pick it up, using it will show you "calls" that you get, maybe when you step on an invisible button, you could also "call" stinkers that you knew he number of. For unavailable dialogs, there would be a dialog of the stinker being unavailable, or not answering.
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Post by Muzozavr » Tue Oct 14, 2008 4:37 pm

That said, I still want a diagonal refelctor.

New ideas:

Shrink Ray: shrinks your stinker, so that he can only walk around, he can't push anything, or press buttons.
Enlarge Ray: does not work on a normal stinker. Returns to normal the shrinked ones.

Magic Bouncer: you "blink" on an object, which moves your blink according to certian rules, possibly akin to a trampoline.
Rest in peace, Kym. I hardly knew ya.
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Post by tyteen4a03 » Wed Oct 15, 2008 11:34 am

Muzozavr wrote:That said, I still want a diagonal refelctor.

New ideas:

Shrink Ray: shrinks your stinker, so that he can only walk around, he can't push anything, or press buttons.
Enlarge Ray: does not work on a normal stinker. Returns to normal the shrinked ones.

Magic Bouncer: you "blink" on an object, which moves your blink according to certian rules, possibly akin to a trampoline.
I think the rays can be improved.

Shrink ray v2.0:It shrinks a normal stinker into a smaller one.He act like wee stinker except he can move by keyboard, and he can still control wee stinkers.
It can also work on monsters so the monsters will only make wee stinker die,and not normal stinkers.

Enlarge ray v2.0:It enlarges a wee stinker/shrieked stinker into a normal stinker.
This does not work on normal stinkers.
and the duck went moo

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Post by Nobody » Sat Oct 18, 2008 4:05 pm

3-way bridges/gates:

they have three positions instead of two:

Up:

can't be walked over OR blinked over.

Normal:

can be walked over OR blinked over.

Down:

can be blinked over BUT can't be walked over.
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Post by GreedyforRainbowCoins » Sun Oct 26, 2008 10:27 pm

Here are my ideas:
1. A you have two online players and the player that kills the other player or gets to the exit first wins.
2. Single color coins. Like Rainbow Coins, but only open certain colored gates.
3. The gates for the single color coins.
4. Why stop at two story levels? We could have three story levels, four story levels, five story levels...
5. Conveyor belts for monsters.
6. Extra lives.
7. Teleporters that teleport monsters.
8. Different rooms in one level.
9. An indestructible pill. When one of the players collect it, he becomes indestructible.
10. Chompers that only follow you if you are close enough.
11. Invisible Chompers. Can only be detected by the sound of their nyacking. Very dangerous.
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Post by jdl » Sun Oct 26, 2008 11:54 pm

GreedyforRainbowCoins wrote:6. Extra lives.
What do you mean? Wonderland has no lives. If you mean in a level you have, for example, 5 lives and you get hurt but don't have to restart the whole thing over until you lose all of them then yes! yes! yes! We would all love that!
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Post by pie_or_cake » Mon Oct 27, 2008 5:47 am

jdl wrote:
GreedyforRainbowCoins wrote:6. Extra lives.
What do you mean? Wonderland has no lives. If you mean in a level you have, for example, 5 lives and you get hurt but don't have to restart the whole thing over until you lose all of them then yes! yes! yes! We would all love that!
So we can avoid errors.
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