NewLevel (Adv) - True Magix

Post, download, and discuss custom levels for Return To Wonderland.
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MyNameIsKooky
Rainbow Spirit Master
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Post by MyNameIsKooky » Sat Apr 24, 2010 3:32 pm

Then how did Stinky get that high?
Muzozavr
Rainbow Spirit Chaser
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Post by Muzozavr » Sat Apr 24, 2010 5:21 pm

:lol: :lol: :lol: (double meaning) :lol: :lol: :lol:
It's not that STINKY is visually pulled up, it's that the rest of the LEVEL is visually pulled down.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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Nobody
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Post by Nobody » Sat Apr 24, 2010 5:24 pm

ARGH DOUBLE MEANINGS.
i should change my signature to be rude to people who hate pictures of valves
Muzozavr
Rainbow Spirit Chaser
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Post by Muzozavr » Sat Apr 24, 2010 9:09 pm

By LeMarquis' request, here's the "WALL" file.

To achieve the effect, play a different level before, then try this one. When it loads, not immediately at start, but before the level fully "loads" and the lights come on... hold right.

If you're lucky (and you have to be lucky) you'll see Stinky popping up on the wall. You can then walk around.

It's only a visual effect and it requires some luck to achieve, but it IS possible. If it doesn't happen, keep trying. Which is more annoying than you'd think, because every attempt to exit the level so far led me to a MAV.

Level originally created by Mark.
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Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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MyNameIsKooky
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Post by MyNameIsKooky » Sat Apr 24, 2010 9:25 pm

Muzozavr wrote::lol: :lol: :lol: (double meaning) :lol: :lol: :lol:
When Stinky and the gang find out what 38 08 really is, they use it as a form of LSD.
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Mark
Rainbow MegaStar
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Post by Mark » Sun Apr 25, 2010 3:26 am

MyNameIsKooky wrote:I've also heard you can somehow use it to walk on walls, but I've yet to recreate the effect.
Four years ago VirtLands discovered the 38:08 hex, an amazing but very unstable code.
Under the right circumstances, I was able to create the illusion of Stinky walking on walls.

I just located the original post:
http://pcpuzzle.com/forum/viewtopic.php ... king+walls

Image
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LEMARQUIS
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Post by LEMARQUIS » Mon Apr 26, 2010 5:48 am

I just tried it and got it the first time! Very kool! too bad it's unstable but I think I could reproduce the effect or maybe even enhance it... with models.

I don't quite understand how it works... only 2 metatiles next to each other: 35 01 (invisible water) and of course 38 08.

Why does it take the level down 2 tiles? anyone?
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LEMARQUIS
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Post by LEMARQUIS » Mon May 03, 2010 5:53 pm

Here's a complete walkthrough of this level:

-push wooden box R and follow through
-push wooden box L
-push wooden box R on transporter to kill flame
-step R on invisible tramp, hold RDLRLUR to collect coin right of wooden box (all invisible tramps)
-push wooden box left and follow (box fills an invisible water tile, loof tramps an invisible tramp, reveals an invisible 2 way conveyor and lands on fake turning white button)
-step U on conveyor then RRD on invisible tramp
-collect coin and push boulder down (loof is inside boulder as blue sphere travels down on transporter adding more invisible tramps)
-step D on invisible tramp, hold U to push boulder U
-step D on invisible tramp, hold DUL (loof lands on break tile)
-push boulder R, dodge D and quickly follow the boulder to stop right of the sunken wooden box
-step DDDDUUUDDD to create a line of 3 shadows (lined up with shadow warp gate)
-step R on invisible tramp, hold RDLRLUD to land in invisible TP (you land through a fake white gate)
-collect coin and exit
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Liz Mayhew
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Post by Liz Mayhew » Tue May 04, 2010 6:39 am

Thanks for the walkthrough. I'd never have got it without this! :D :D
Lizzie

To err is human,
To arr is pirate!
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