New Level (Advanced): Carshow

Post, download, and discuss custom levels for Return To Wonderland.
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Midnight Synergy
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New Level (Advanced): Carshow

Post by Midnight Synergy » Fri Jul 02, 2004 6:56 pm

The following is a test level/tutorial on how to use the advanced custom 3d model options.

When posting a regular deluxe .lv5 level, just post as usual with the subject "New Level: Levelname". When you post a level that requires either custom models or custom houses, post the subject as "New Level (Advanced): Levelname" and specify the model pack it requires, as follows:

This level requires the carshow 3d model pack installed. You can find this model pack in this post:
http://www.pcpuzzle.com/forum/viewtopic.php?t=1074
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Post by Midnight Synergy » Fri Jul 02, 2004 7:00 pm

And here's a picture of what it should look like if all is done correctly.
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Salin
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Post by Salin » Sun Jul 04, 2004 1:27 pm

How do I use the cars in the leveleditor? What icon represens them?

Inger
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popo
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Post by popo » Sun Jul 04, 2004 3:16 pm

Use the A B C D objects, but you have to specify the folder first by pressing Shift & M so the editor knows what models to use.
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Post by Salin » Sun Jul 04, 2004 5:08 pm

Thanks popo, but it doesn`t work. I tried both "custommodels" and "carshowixswslx". Still no car :cry: :cry:

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Post by BIGZIPZ » Sun Jul 04, 2004 5:11 pm

carshowixswslx is a subfolder inside custommodels.
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Salin
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Post by Salin » Sun Jul 04, 2004 5:14 pm

BIGZIPZ wrote:carshowixswslx is a subfolder inside custommodels.
I know that, but wich folder should I use in the editor????

Inger
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Post by BIGZIPZ » Sun Jul 04, 2004 5:16 pm

carshowixswslx
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Salin
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Post by Salin » Sun Jul 04, 2004 5:39 pm

Ok, thanks bigzip :lol:
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Post by Salin » Sun Jul 04, 2004 5:44 pm

What do I do wrong :?: :?: :?:

It still doesn`t work :!:

It works in the test levels from Patrick, but not in my own level.

:?: :?: :?: :?: :?: :?: :?:

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Post by BIGZIPZ » Sun Jul 04, 2004 5:52 pm

When you loaded your own level did u use shitf+m to set the directory again?
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Post by BIGZIPZ » Sun Jul 04, 2004 5:52 pm

Whoops :/ I tried loading a jeep and it went a bit erm.... big :/ it allso seems to be floating which is a bit of a pain when your trying to drive up the road.
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Salin
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Post by Salin » Sun Jul 04, 2004 6:27 pm

BIGZIPZ wrote:When you loaded your own level did u use shitf+m to set the directory again?
Ops :oops: :oops: :oops: No....

Inger
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Post by Midnight Synergy » Sun Jul 04, 2004 6:29 pm

BIGZIPZ wrote:Whoops :/ I tried loading a jeep and it went a bit erm.... big :/ it allso seems to be floating which is a bit of a pain when your trying to drive up the road.
Sizing and orientation does unfortunately take some fiddling. Check out the tutorial which goes through some steps and issues:
http://www.midnightsynergy.com/returnto ... l/adv2.htm
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Post by LinkyNStoof » Sun Jul 04, 2004 6:54 pm

BIGZIPZ wrote:Whoops :/ I tried loading a jeep and it went a bit erm.... big :/ it allso seems to be floating which is a bit of a pain when your trying to drive up the road.
:lol:

I do want to take the opportunity to mention that you don't have to always make your models sit on the ground. Things like airplanes, spaceships, planets, etc. naturally floats, and sometimes you might intentionally want things to unnaturally float too. :P Or you might want to make a decoration that's suppose to sit on top of the regular wall or tree or house, those will be floating models too (unless you incorporate the wall/tree etc. into the model itself). You might even want to make models that are actually at a "below ground" level, for example imagine a model of a hole dugged into the ground. Use your imagination!
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Salin
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Post by Salin » Sun Jul 04, 2004 9:11 pm

OK, now I got cars, but I still can`t get the rainbowhouses???

I use shift+m, and wright "testhouseslkxpo", isn`t that correct?

Inger
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Post by BIGZIPZ » Sun Jul 04, 2004 9:12 pm

For houses you use shift + H :D
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Salin
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Post by Salin » Sun Jul 04, 2004 10:36 pm

Thank you, Bigzip, you`re an angel :P

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Post by Stinky Loof » Fri Mar 24, 2006 1:00 pm

Thank BIGZIP
Stinky Loof

Hello^^, I'm back and will make a lot of Levels for yours!
Here are my old Level Classics^^:
http://pcpuzzle.com/forum/viewtopic.php ... highlight=
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Wyatt
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Post by Wyatt » Wed Jul 26, 2006 8:38 am

I am new at modles and stuff so I was wonering if you could make a chomper to look like a car.
-Wyatt
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Qookie did it!!
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Post by Muzozavr » Thu Aug 17, 2006 1:31 pm

I don't think you can do this, however, you could hide a chomper in the car.
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slimm tom
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Cars test

Post by slimm tom » Sat Aug 26, 2006 10:46 am

That's really cool!!

I can use those cars in my own levels.


Wonderland Freak, i am. :D
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programmer4
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hey

Post by programmer4 » Wed Dec 27, 2006 5:55 pm

fantastic! :D :) :( :o :shock: :? 8) :lol: :x :P :oops: :cry: :evil: :twisted: :roll: :wink: :!: :?: :idea: :arrow:
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stinky2
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Post by stinky2 » Sat Jan 19, 2008 2:16 am

the cars are so cool!!!
thanks midnight synergy!!!! :D :D :D
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gameboy991
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Post by gameboy991 » Sat May 09, 2009 3:04 am

The picure with the cars looks familiar, but I'm not sure where I saw it before. :? Well, I'm no technician, so I can't download these models, let alone houses, backrounds, and/or textures.
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