New Level - Tales Of Faraway Oceans 24 & Epilogue

Post, download, and discuss custom levels for Return To Wonderland.
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Chip
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New Level - Tales Of Faraway Oceans 24 & Epilogue

Post by Chip » Fri Mar 12, 2010 8:56 pm

Showdown.

(With a big THANK YOU to Marinus for testing the level.)
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Last edited by Chip on Sat Feb 14, 2015 11:16 pm, edited 1 time in total.
>Link to my level list
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Sammy_P
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Post by Sammy_P » Fri Mar 12, 2010 9:07 pm

Can't wait to try this level when I get home, Chip.
Marinus
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Post by Marinus » Fri Mar 12, 2010 10:36 pm

It was a big challenge, and I enjoyed it. Thanks. :D
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bob roest
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Post by bob roest » Sat Mar 13, 2010 9:00 pm

You got me on this one Chip. :?

I've got Qookie stuck behind a boulder, can't see a way to get down that corridor before the boulder arrives and Peegue is on the island with the bad guy but anything I do with Stinky inevitably results in Peegues' demise since I can't find him a safe spot.

I'll try it again later.
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Blink
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Post by Blink » Sat Mar 13, 2010 10:51 pm

Nicely created level. The difficulty was high enough to give you a sufficient level of challenge, and it didn't blow my nerves away.
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bob roest
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Post by bob roest » Sat Mar 13, 2010 11:14 pm

Came back to it and tried a different approach that almost gave me carpal-tunnel syndrome but it worked. :D

Thanks Chip!
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Post by annedanner » Sun Mar 14, 2010 4:35 pm

The epilogue? - I FINISHED IT! Thanks for all of your hard work, Chip, and for bringing us much entertainment and challenges.
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annedanner
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Post by annedanner » Sun Mar 14, 2010 5:15 pm

Bob, what does that carpal tunnel move look like? I'm ending up the same place as you.
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Chip
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Post by Chip » Mon Mar 15, 2010 12:07 pm

General hints: :wink:
1. Read the signs - literally...
2. Use both carpal-tunnels.
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Liz Mayhew
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Post by Liz Mayhew » Fri Mar 19, 2010 5:06 pm

I finished the Epilogue! 8) :D 8)


But I can't do #24. I can only get Stinky and Loof out. Peegue always gets shot and Qookie can't go anywhere because of the boulder.

I'll try literally reading the signs and trying to find both carpal tunnels :lol: :lol: :lol:
Lizzie

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To arr is pirate!
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kiki
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Post by kiki » Fri Mar 19, 2010 7:30 pm

Truly exceptional work Chip, The detail and thought you put into your levels is mind boggling.
Carry on. :)
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Chip
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Post by Chip » Fri Mar 19, 2010 8:30 pm

Walkthrough:
Wait for the next shot of the cannon, then (all "as fast as possible"):

1. Move Stinky 3xU, 5xL and 2xD to open the blue gate. Switch to Loof.

2. Jump L,L and U on the white timer. Switch back to Stinky.

3. Run 7xL, 7xU ("May the crate be with you!"), 1xD and 1xR to open the yellow gate. Switch to Qookie.

4. Run, between the boulder and the next shot, R and U to the tramp. Jump and step D to push the cannon. Switch back to Stinky.

5. Go 2xL to open the red gate and 1xR to bring Strangeky on the central tile. Switch to Peegue.

6. Jump D into the red TP and (after the skate) L. Push the red sphere L and wait.

The sphere will build a bridge for the cannon, and the incoming shots will clear the lab from all obstacles.

Mnemonic: Stinky - Loof - Stinky - Qookie - Stinky - Peegue
Amnon
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Post by Amnon » Mon Feb 26, 2018 4:19 am

What can I say... It was certainly extreme. How it worked is still is a mystery, but it did. Thanks for the whole series, Chip!!!
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