Tribute Level - Three Blind Mice
Tribute Level - Three Blind Mice
This is an unreleased level I did two years ago.
One that my good friend Marinus tested for me.
I received an email from his sister today of his passing.
Here's a small tribute to a humble man and great genius.
MARK251
One that my good friend Marinus tested for me.
I received an email from his sister today of his passing.
Here's a small tribute to a humble man and great genius.
MARK251
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Last edited by Mark on Sat Apr 13, 2013 12:05 am, edited 3 times in total.
I miss Marinus P.
Thanks for the level Mark.
I've read most (but not all) of Marinus' post here in this forum,
and I shall miss his posts and ideas. It's sad that he's gone.
On the bright side, we've got him captured here forever in this forum.
I've read most (but not all) of Marinus' post here in this forum,
and I shall miss his posts and ideas. It's sad that he's gone.
On the bright side, we've got him captured here forever in this forum.
Last edited by VirtLands on Sat Apr 13, 2013 4:10 am, edited 1 time in total.
- Liz Mayhew
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(I don't have RTW on this computer, so any playing will have to come a lot later.)
WHAT!?!?!!
Damn. I'll miss him and his great mind. His thinking reminded me of my own, only better, more refined and detailed.
Damn, I'll really miss him.
Rest In Peace, Marinus.
WHAT!?!?!!
Damn. I'll miss him and his great mind. His thinking reminded me of my own, only better, more refined and detailed.
Damn, I'll really miss him.
Rest In Peace, Marinus.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Three Blind Mice
I was so sad to hear about Marinus. He was always there to help if you needed him. He will be missed.
Annie
Annie
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Hi Mark,
What a shock it was to hear of Marinus' death. Thank you for letting us know. And thank you for his picture, also.
Your level was a delightful tribute to Marinus. He was a constant help to me whenever I would get stuck.
I'm sorry for your loss, also.
What a shock it was to hear of Marinus' death. Thank you for letting us know. And thank you for his picture, also.
Your level was a delightful tribute to Marinus. He was a constant help to me whenever I would get stuck.
I'm sorry for your loss, also.
Last edited by annedanner on Sat Apr 13, 2013 2:23 pm, edited 1 time in total.
Anne
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That's very sad news Mark. Marinus was certainly a presence here on the board and I had been wondering why I hadn't been reading any of his comments of late.
I know he will be missed.
As to this level, I don't want to give anything away, but I probably used more items than I needed to. It was fun and a nice tribute.
Thank-you,
I know he will be missed.
As to this level, I don't want to give anything away, but I probably used more items than I needed to. It was fun and a nice tribute.
Thank-you,
bob
Three Blind Mice
Mark you know I always need help with yours. Could you help me get started on this one.
Thanks
Annie
Thanks
Annie
Re: Three Blind Mice
Hi Annie, here is the opening move...doodlebug wrote:Could you help me get started on this one.
While Stinky stands just right of the curved ice, Qookie jumps left, and then jumps right and down to the fire walkway.
Three Blind Mice
I had that part but I assumed it was wrong because I could not figure out how to get past that part so I thought that was wrong. I guess I need help with the next part after I have one jump down to the walkway. I just do not see what to do there.
Thanks
Annie
Thanks
Annie
Re: Three Blind Mice
Sorry Annie, here's the next part...doodlebug wrote:I guess I need help with the next part after I have one jump down to the walkway. I just do not see what to do there.
Have Qookie extinguish two flames with the cubes to activate the cannon.
- Liz Mayhew
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Oh - that trick Mark! I was stuck in the same place as Annie.
Will try again.
EDIT:
That got me started Mark. Thanks for the hint.
After that I had loads of restarts trying not to get shot/eaten/boxed on the head/etc.
Thanks for the fun and the nice tribute to Marinus.
Will try again.
EDIT:
That got me started Mark. Thanks for the hint.
I was falling for your trap of pushing the top block left into the water where there was no flame so the cannon didn't start.
After that I had loads of restarts trying not to get shot/eaten/boxed on the head/etc.
Thanks for the fun and the nice tribute to Marinus.
Lizzie
To err is human,
To arr is pirate!
To err is human,
To arr is pirate!
Three Blind Mice
Thanks Mark for the fun level. The hint with the ice was all i needed
Annie
Annie
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No, altering the code would prevent the level from being opened in the editor. Both cannon tricks are accomplished by glitches in the game.annedanner wrote:How does that cannon trick work? Is it something you do with the code?
The first trick of the cannon sliding occurs when the Shadow Loof (inside the barrel) pushes it left. Since there is a barrier to the left of the cannon, the image becomes disassociated from the actual object. This occurs when the object pushed is inside of another object which is the barrier. I believe it has something to do with the way the game display refreshes on the screen from left to right. The cannon stops when the red chomper passes over the conveyor button.
The second trick where the cannon does not fire has to do with placing 25 or more flames in a level. I stumbled across this one back in my Brentnor days.
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Thanks, Mark. I checked out the level in the editor so it makes sense to me. Now, remembering it is quite another thing
Anne
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You bumping this topic is only going to make kids more likely to see it.myuacc1studios wrote:Oh Dan- no not that- Oh dang! don't say damn to the kids!Muzozavr wrote:Damn. I'll miss him and his great mind. His thinking reminded me of my own, only better, more refined and detailed.
Damn, I'll really miss him.
Rest In Peace, Marinus.
- myuacc1studios
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sorry.Super Nuclear Power wrote:You bumping this topic is only going to make kids more likely to see it.myuacc1studios wrote:Oh Dan- no not that- Oh dang! don't say damn to the kids!Muzozavr wrote:Damn. I'll miss him and his great mind. His thinking reminded me of my own, only better, more refined and detailed.
Damn, I'll really miss him.
Rest In Peace, Marinus.
Well, a good level deserves a bump... but it's not your job to be a censorship watchdog when it comes to matters like this. If you have the slightest bit of tact, I hope you'll understand what I mean.myuacc1studios wrote:sorry.Super Nuclear Power wrote:You bumping this topic is only going to make kids more likely to see it.myuacc1studios wrote:Oh Dan- no not that- Oh dang! don't say damn to the kids!Muzozavr wrote:Damn. I'll miss him and his great mind. His thinking reminded me of my own, only better, more refined and detailed.
Damn, I'll really miss him.
Rest In Peace, Marinus.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
- myuacc1studios
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okayMuzozavr wrote:Well, a good level deserves a bump... but it's not your job to be a censorship watchdog when it comes to matters like this. If you have the slightest bit of tact, I hope you'll understand what I mean.myuacc1studios wrote:sorry.Super Nuclear Power wrote:You bumping this topic is only going to make kids more likely to see it.myuacc1studios wrote:Oh Dan- no not that- Oh dang! don't say damn to the kids!Muzozavr wrote:Damn. I'll miss him and his great mind. His thinking reminded me of my own, only better, more refined and detailed.
Damn, I'll really miss him.
Rest In Peace, Marinus.