Tribute Level - Three Blind Mice

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Mark
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Tribute Level - Three Blind Mice

Post by Mark » Fri Apr 12, 2013 7:19 pm

This is an unreleased level I did two years ago.
One that my good friend Marinus tested for me.
I received an email from his sister today of his passing.
Here's a small tribute to a humble man and great genius.


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Last edited by Mark on Sat Apr 13, 2013 12:05 am, edited 3 times in total.
Chip
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Post by Chip » Fri Apr 12, 2013 8:39 pm

Marinus...
You never acted like the queen bee, but you always were her for us.
And whatever you did, you did it as a true friend.
I'm very sad. Rest in peace.

---

Thanks for the information and the tribute level, Mark.
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VirtLands
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I miss Marinus P.

Post by VirtLands » Fri Apr 12, 2013 11:39 pm

Thanks for the level Mark.

I've read most (but not all) of Marinus' post here in this forum,
and I shall miss his posts and ideas. :( It's sad that he's gone.
On the bright side, we've got him captured here forever in this forum.
Last edited by VirtLands on Sat Apr 13, 2013 4:10 am, edited 1 time in total.
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lakeowl
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Marinus

Post by lakeowl » Sat Apr 13, 2013 3:29 am

May Marinus be in heaven, Making levels for all the people.

May he rest in peace
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Liz Mayhew
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Post by Liz Mayhew » Sat Apr 13, 2013 8:48 am

Thank you Mark for letting us know of Marinus' passing.
He was a great friend and level solver on the forum.
We'll miss him.

Your level, as usual, is a total enigma.
What a magical beginning. 8)
Lizzie

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To arr is pirate!
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Post by Muzozavr » Sat Apr 13, 2013 10:30 am

(I don't have RTW on this computer, so any playing will have to come a lot later.)

WHAT!?!?!! :shock: :cry:

Damn. I'll miss him and his great mind. His thinking reminded me of my own, only better, more refined and detailed.

Damn, I'll really miss him.

Rest In Peace, Marinus.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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Post by Amnon » Sat Apr 13, 2013 11:11 am

With shock and sadness I hear about Marinus no longer being with us.

No longer in this physical universe, but his spirit still abides in Wonderland.

I will miss you.

---

As for the level, Mark, it was straight forward and much easier than your average. Thank you.
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doodlebug
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Three Blind Mice

Post by doodlebug » Sat Apr 13, 2013 1:12 pm

I was so sad to hear about Marinus. He was always there to help if you needed him. He will be missed.

Annie
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Post by annedanner » Sat Apr 13, 2013 1:14 pm

Hi Mark,

What a shock it was to hear of Marinus' death. Thank you for letting us know. And thank you for his picture, also.

Your level was a delightful tribute to Marinus. He was a constant help to me whenever I would get stuck.

I'm sorry for your loss, also.
Last edited by annedanner on Sat Apr 13, 2013 2:23 pm, edited 1 time in total.
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ppahr
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Post by ppahr » Sat Apr 13, 2013 1:56 pm

so sorry to hear that rip marinus
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Post by J Bale » Sat Apr 13, 2013 2:09 pm

So sad prayers for his family I am glad you let us know yall are all such great level makers, God bless.
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bob roest
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Post by bob roest » Sat Apr 13, 2013 2:57 pm

That's very sad news Mark. Marinus was certainly a presence here on the board and I had been wondering why I hadn't been reading any of his comments of late.
I know he will be missed.

As to this level, I don't want to give anything away, but I probably used more items than I needed to. It was fun and a nice tribute.

Thank-you,
bob
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doodlebug
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Three Blind Mice

Post by doodlebug » Sun Apr 14, 2013 2:19 am

Mark you know I always need help with yours. Could you help me get started on this one.

Thanks

Annie
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Mark
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Re: Three Blind Mice

Post by Mark » Sun Apr 14, 2013 2:57 am

doodlebug wrote:Could you help me get started on this one.
Hi Annie, here is the opening move...
While Stinky stands just right of the curved ice, Qookie jumps left, and then jumps right and down to the fire walkway.
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doodlebug
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Three Blind Mice

Post by doodlebug » Sun Apr 14, 2013 3:10 am

I had that part but I assumed it was wrong because I could not figure out how to get past that part so I thought that was wrong. I guess I need help with the next part after I have one jump down to the walkway. I just do not see what to do there.

Thanks

Annie
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Mark
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Re: Three Blind Mice

Post by Mark » Sun Apr 14, 2013 4:26 am

doodlebug wrote:I guess I need help with the next part after I have one jump down to the walkway. I just do not see what to do there.
Sorry Annie, here's the next part...
Have Qookie extinguish two flames with the cubes to activate the cannon.
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Liz Mayhew
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Post by Liz Mayhew » Sun Apr 14, 2013 7:25 am

Oh - that trick Mark! I was stuck in the same place as Annie.

Will try again. 8)

EDIT:

That got me started Mark. Thanks for the hint.
I was falling for your trap of pushing the top block left into the water where there was no flame so the cannon didn't start.
:roll: :oops: :roll:
After that I had loads of restarts trying not to get shot/eaten/boxed on the head/etc. :lol:

Thanks for the fun and the nice tribute to Marinus.
Lizzie

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To arr is pirate!
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doodlebug
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Three Blind Mice

Post by doodlebug » Sun Apr 14, 2013 1:48 pm

Thanks Mark for the fun level. The hint with the ice was all i needed

Annie
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Post by annedanner » Sun Apr 14, 2013 2:38 pm

Hey Mark,

How does that cannon trick work? Is it something you do with the code?
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Mark
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Post by Mark » Sun Apr 14, 2013 4:20 pm

annedanner wrote:How does that cannon trick work? Is it something you do with the code?
No, altering the code would prevent the level from being opened in the editor. Both cannon tricks are accomplished by glitches in the game.

The first trick of the cannon sliding occurs when the Shadow Loof (inside the barrel) pushes it left. Since there is a barrier to the left of the cannon, the image becomes disassociated from the actual object. This occurs when the object pushed is inside of another object which is the barrier. I believe it has something to do with the way the game display refreshes on the screen from left to right. The cannon stops when the red chomper passes over the conveyor button.

The second trick where the cannon does not fire has to do with placing 25 or more flames in a level. I stumbled across this one back in my Brentnor days.
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Post by annedanner » Sun Apr 14, 2013 5:22 pm

Thanks, Mark. I checked out the level in the editor so it makes sense to me. Now, remembering it is quite another thing :)
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Post by jdl » Sun Apr 14, 2013 5:34 pm

Great level Mark, I enjoyed figuring this one out. :D The one thing I needed help with was the beginning though.
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Post by janetgalle » Sun Apr 14, 2013 6:29 pm

Thanks Mark for relaying the sad news.
Please let Marinus' family know how much we appreciated his input and contributions to this forum. And tell them how much we will miss him.
jg
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Mark
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Post by Mark » Sun Apr 14, 2013 8:28 pm

janetgalle wrote:Thanks Mark for relaying the sad news.
Please let Marinus' family know how much we appreciated his input and contributions to this forum. And tell them how much we will miss him.
jg
You're welcome Janet,
Just emailed his sister how much everyone here misses him.
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LEMARQUIS
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Post by LEMARQUIS » Mon Apr 15, 2013 1:24 am

I'm very sad and Sorry to hear about the loss of Marinus...

He was always great help to everyone. His beautiful mind helped testing my levels many many times. You will be greatly missed...

Rest in peace dear friend!

Thank you Mark for letting us know...
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Post by myuacc1studios » Mon Jun 24, 2013 11:21 pm

Muzozavr wrote:Damn. I'll miss him and his great mind. His thinking reminded me of my own, only better, more refined and detailed.

Damn, I'll really miss him.

Rest In Peace, Marinus.
Oh Dan- no not that- Oh dang! don't say damn to the kids! :evil:
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Post by Super Nuclear Power » Mon Jun 24, 2013 11:35 pm

myuacc1studios wrote:
Muzozavr wrote:Damn. I'll miss him and his great mind. His thinking reminded me of my own, only better, more refined and detailed.

Damn, I'll really miss him.

Rest In Peace, Marinus.
Oh Dan- no not that- Oh dang! don't say damn to the kids! :evil:
You bumping this topic is only going to make kids more likely to see it.
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myuacc1studios
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Post by myuacc1studios » Mon Jun 24, 2013 11:36 pm

Super Nuclear Power wrote:
myuacc1studios wrote:
Muzozavr wrote:Damn. I'll miss him and his great mind. His thinking reminded me of my own, only better, more refined and detailed.

Damn, I'll really miss him.

Rest In Peace, Marinus.
Oh Dan- no not that- Oh dang! don't say damn to the kids! :evil:
You bumping this topic is only going to make kids more likely to see it.
sorry. :oops: :roll:
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Muzozavr
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Post by Muzozavr » Tue Jun 25, 2013 9:49 am

myuacc1studios wrote:
Super Nuclear Power wrote:
myuacc1studios wrote:
Muzozavr wrote:Damn. I'll miss him and his great mind. His thinking reminded me of my own, only better, more refined and detailed.

Damn, I'll really miss him.

Rest In Peace, Marinus.
Oh Dan- no not that- Oh dang! don't say damn to the kids! :evil:
You bumping this topic is only going to make kids more likely to see it.
sorry. :oops: :roll:
Well, a good level deserves a bump... but it's not your job to be a censorship watchdog when it comes to matters like this. If you have the slightest bit of tact, I hope you'll understand what I mean.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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myuacc1studios
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Post by myuacc1studios » Tue Jun 25, 2013 7:39 pm

Muzozavr wrote:
myuacc1studios wrote:
Super Nuclear Power wrote:
myuacc1studios wrote:
Muzozavr wrote:Damn. I'll miss him and his great mind. His thinking reminded me of my own, only better, more refined and detailed.

Damn, I'll really miss him.

Rest In Peace, Marinus.
Oh Dan- no not that- Oh dang! don't say damn to the kids! :evil:
You bumping this topic is only going to make kids more likely to see it.
sorry. :oops: :roll:
Well, a good level deserves a bump... but it's not your job to be a censorship watchdog when it comes to matters like this. If you have the slightest bit of tact, I hope you'll understand what I mean.
okay ;)
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