RTW textures

Leveltextures, Custom Icons, etc. for Wonderland Adventures.
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Erwin042
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RTW textures

Post by Erwin042 » Mon Mar 31, 2008 10:59 am

Why can't we use the RTW textures?
It's just an idea and a queston.
Are those in a different file form?
sewel5
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Post by sewel5 » Mon Mar 31, 2008 11:35 am

Well for starters, WA has lots more textures than RTW, which has only thirteen. If you want you could copy some RTW textures and put it in a new custom (WA)texture.

WA textures and RTW textures are too different in form.

Hope that answers that.
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Com Rante
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Post by Com Rante » Mon Mar 31, 2008 11:57 pm

What textures are you talking about? I've already ported all the RTW textures over to WA. Are you talking about character and object textures?
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Boppelist
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Post by Boppelist » Tue Apr 01, 2008 12:58 am

The custom RTW textures that had been made by users.
There are fewer tiles than the WA texture.
:D Image :D
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tyteen4a03
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Post by tyteen4a03 » Tue Apr 01, 2008 9:27 am

And the last(but not least LOL)You have to use Pro Image Editor because there's only 1 file for WA texture.So it's harder :wink:
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mqdar
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Post by mqdar » Tue Apr 01, 2008 6:11 pm

tyteen4a03 wrote:And the last(but not least LOL)You have to use Pro Image Editor because there's only 1 file for WA texture.So it's harder :wink:
Why do you have to use Pro Image Editor? I've always used pure Paint, even with my textures. :?
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tyteen4a03
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Post by tyteen4a03 » Wed Apr 02, 2008 10:09 am

mqdar wrote:
tyteen4a03 wrote:And the last(but not least LOL)You have to use Pro Image Editor because there's only 1 file for WA texture.So it's harder :wink:
Why do you have to use Pro Image Editor? I've always used pure Paint, even with my textures. :?
It's easier when you use Pro IE :wink:
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2yu556
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Post by 2yu556 » Sat Aug 30, 2008 4:31 pm

you mean you want all the textures ported?
that is gonna take a while even if i do it (it takes me a few minutes to port a full set of textures to WA from RTW
but there are 1000's of textures out there and porting them all would take a long time, even if it took one minute per texture that would still be 16 hours of work, and im sure no body wants to waste their time doing that

and specifics?
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