Wonderland Adventures: CP *DEMO 1 RELEASED!*

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AJQZC
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Post by AJQZC » Wed Apr 01, 2009 1:28 pm

Qloof234 wrote:What cbloopy said.

In the Demo (MoFI), there are only 18 Adventures folders - as we know (since MoFI has more stars than WA), that's nowhere near the real amount. :wink:

Not 18, but 13 (however, I think we are only able to play 12 adventures. Red Crab Nesting Area has been accidentally added in). :wink:

It seems that the Demo version already has all the hub levels, and has been added things here and there to prevent the player to continue to the "unauthorised" levels.
However, with cbloopy's Master-data edit file, we can now hack it such that it can direct us to the other "unauthorised" levels. :roll:
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Clifford
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Post by Clifford » Thu Apr 02, 2009 12:02 am

Qloof234 wrote:Yikes! It takes that long just to download?!?! :shock:

Sorry about this guys - I'll start seperating the seperate parts of the data. I have no idea why it took so long, cuz uploading it took only 5 minutes.

On my computer it says it'll take borderline 10 minutes... Are you sure it's not a problem with your computer?
Put it into a setup file. That way it'll only take 4 mins!

You can try setup Factory, I have the full version, I can pm it to you because most of the other setup creators, well, none of them are free!
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Qloof234
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Post by Qloof234 » Thu Apr 02, 2009 12:36 am

@Clifford: Hmmm... I'll look into that for Beta 2.

As for anyone wondering about the apparent lack of updates:

For the record, I wanted to make sure that I didn't make any new data that could be lost from Conficker C, that would require remaking later. Also, I have a lot of school stuff to work on right now, so... Yeah.

Also, I seem to be making development in getting a life. :lol: For the first time in my life, I went to Starbucks with no parental supervision (or permission, for that matter). Isn't that amazing?!?! :lol: :lol:

Okay, just kidding. I'll have to layout times for working on it specifically, though, because after school tomorrow I'll probably go to Starbucks again (Today and tomorrow, our school ends an hour early (1:55 PM), and me and a friend stayed there until 3:00, will probably do that again tomorrow).
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Post by mqdar » Thu Apr 02, 2009 1:41 am

Oh Qloof, why is your day so structured? :P :?
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Qloof234
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Post by Qloof234 » Thu Apr 02, 2009 2:02 am

I like being organized, even if I'm not organized at all for school stuff. :lol:
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AJQZC
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Post by AJQZC » Fri Apr 10, 2009 3:02 am

Can we start discussing about the Hub levels' surroundings now? :D
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Qloof234
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Post by Qloof234 » Fri Apr 10, 2009 3:16 am

I don't really have any objections to changing the hub around. Maybe we should put it following the area style of WA?

E.g. Starting in grassy area, get into cave, find way to Wondertown, etc. etc....

Personally I think that would be a good idea, because I really don't know what else to do to be honest :oops:
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AJQZC
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Post by AJQZC » Fri Apr 10, 2009 3:23 am

Okay.
Do you have any plans (specifically) for which places to be at which locations? The mountains, cellars, etc?
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Nobody
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Post by Nobody » Mon Apr 13, 2009 12:14 am

I'm getting confused.
i should change my signature to be rude to people who hate pictures of valves
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AJQZC
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Post by AJQZC » Mon Apr 13, 2009 10:01 am

This is an example... :wink:
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Post by Nobody » Mon Apr 13, 2009 1:34 pm

Nice map. It doesn't make me any less confused though.
i should change my signature to be rude to people who hate pictures of valves
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Qloof234
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Post by Qloof234 » Mon Apr 13, 2009 2:37 pm

Nobody wrote:Nice map. It doesn't make me any less confused though.
It's a concept for the hub map, methinks.


I like, it's a lot better than the less organized one from the start.

We could say, perhaps, Hills is one of the first areas, and Meteor Crater is where all those red-cave adventures can go.

Garden would be the new Profile area, along with the adventures that brought up the lake.


Also, seeing as there are 7 areas (we can count beach and sea as a coastline, right? And Meteor Crater is the "end" area of the Ruins), we could have the 7 rainbow shards or something of the sort (find one in each area), and once you have them all you can unlock a gate to The Land of The Unknown.

Hm... I think I'm going to look a bit more into item hacking (item as in spy-eye, gloves, etc.) to get the map from MoFI.


Anyways. Does anyone have anything to say about this concept (Thanks AJ for making the concept to begin with)?
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Post by JohnEmmanuel143 » Mon Apr 13, 2009 4:20 pm

Good Idea!

I have done my Edited Profile,But I cant cause I'm using a different Pc.



I gotta go sleep,it's 12 in the Morning..........................


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Qloof234
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Post by Qloof234 » Mon Apr 13, 2009 5:03 pm

Another idea inspired from WSW.

We could have secret areas on the Hub, for example invisible red arrows that take you to an area with a secret adventure or so that has nothing to do with the story, and that might not really fit at all.

Example, I've got an adventure I'm working on right now that uses MoFI stuff but has nothing to do with any of the stories in Wonderland and likely wouldn't fit in at all.

Comments?
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Post by AJQZC » Tue Apr 14, 2009 12:04 pm

:lol: :lol:

The map was merely an example. I was just hoping that it could trigger the map ideas according to the main storyline we're working on.
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Post by Nobody » Tue Apr 14, 2009 1:30 pm

Like... :D

Or are we working on that storyline? :?
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AJQZC
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Post by AJQZC » Tue Apr 14, 2009 1:43 pm

I think we shall let Qloof settle the final map plan. :wink:
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Post by JohnEmmanuel143 » Tue Apr 14, 2009 3:42 pm

Qloof234 wrote:Another idea inspired from WSW.

We could have secret areas on the Hub, for example invisible red arrows that take you to an area with a secret adventure or so that has nothing to do with the story, and that might not really fit at all.

Example, I've got an adventure I'm working on right now that uses MoFI stuff but has nothing to do with any of the stories in Wonderland and likely wouldn't fit in at all.

Comments?


I'd say that it should lead to hidden treasures!

I played a game called 3 stars of destiny and it has secret hidden treasures!I walked on a tile and it transported me into a Secret cave with goodies!


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Post by Qloof234 » Tue Apr 14, 2009 10:56 pm

@ Nobody; Looks good. And yes, we're still on that storyline.

@AJQZC; Does this mean the map layout picture, or the actual area layout? :lol:

@ John; Here's an idea. Multiple secret levels, where each gives you a Rainbow Star instead of a Gold Star, like in WSW. Once you get a certain amount, you can unlock a certain gate somewhere (Not a Star Toll Gate, that wouldn't work), which could lead you to more Rainbow Star adventures and some Gems/Coins as well. After you have the last Rainbow Star... I haven't thought that far ahead yet. :lol:
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Post by Qloof234 » Wed Apr 15, 2009 2:43 am

*D-P*

Okay, I'm tired of my internet connection and how much technology sucks, but anyways, here's a quick concept of one of the potential main areas in CoPr.

This is based off of something in MoFI (Not saying what because of Spoilers) and the map in WSW, for the area sometime around the middle of the game.

The picture is huge, 1024 x 768 to be exact (desktop wallpaper ftw), but accomplishes its purpose IMO.

The purple square is supposed to be the Creepy Keep, and the red squares indicate houses (or areas where houses are).

Link: http://img18.imageshack.us/img18/5180/mapconcept.png
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AJQZC
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Post by AJQZC » Wed Apr 15, 2009 9:01 am

Qloof,
can you show us the order of areas of which the player will visit (by using arrows if possible)?

Thanks :)
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Post by Qloof234 » Wed Apr 15, 2009 2:25 pm

Yeah, I don't mind. I'll get on to it after school today, though. :wink:
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Post by Qloof234 » Thu Apr 16, 2009 1:05 am

D-P, but I'm done labeling the map.

http://img22.imageshack.us/img22/7040/mapconceptb.png

Here's a list just for convenience (NOTE: THIS LIST ONLY APPLIES TO THE AREAS ON THE MAP CONCEPT)

01 - Wondertown
02 - Plains/Hills
03 - Creepy Keep
04 - Wonderfalls/Forever Forest
05 - Fire Island
06 - The Wasteland/The Desert (my own alternate name, because it fits well IMO)

and then there's one leftover:

?? - Lone Top

This list is open to changes as far as I'm concerned. Comments? Criticism?
Last edited by Qloof234 on Thu Apr 16, 2009 1:14 am, edited 1 time in total.
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Post by jdl » Thu Apr 16, 2009 1:09 am

Willow Rock. :wink:

Nice Map BTW! :D
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Qloof234
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Post by Qloof234 » Thu Apr 16, 2009 1:13 am

Wasn't Willow Rock the one in the middle of the water? :?


Alright, checked the game. Willow Rock is indeed the small island south-west of Wondertown, but the mountain I'm thinking of is called Lone Top.

Thanks! :D
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JohnEmmanuel143
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!!!

Post by JohnEmmanuel143 » Thu Apr 16, 2009 1:50 am

Dp But You got another Leftover!



WHere is the Forever Forest?

Lazy Leaf Forest?

Mushroom Groove?

:)

Oh and! After The Last Rainbow Star!You get to finish the Game cuz the star grants you a wish that trouble didnt happen!

As a Second Ending!Right?


Anyway,My Mom's Rushing me.......
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Qloof234
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Re: !!!

Post by Qloof234 » Thu Apr 16, 2009 2:24 am

JohnEmmanuel143 wrote:Dp But You got another Leftover!



WHere is the Forever Forest?
I wrote:04 - Wonderfalls/Forever Forest
JohnEmmanuel143 wrote: Lazy Leaf Forest?

Mushroom Groove?

:)
If we want to be specific, Mushroom Grove is north of Wondertown, which isn't visible on this map.

As for Lazy Leaf Forest, I completely forget where that is :lol:
JohnEmmanuel143 wrote: Oh and! After The Last Rainbow Star!You get to finish the Game cuz the star grants you a wish that trouble didnt happen!

As a Second Ending!Right?
Lemme get this straight. There's a normal ending with all Gold Stars where Wonderland is saved but the threat is undealt with, or could potentially be ready to threaten Wonderland again, correct? And then the good ending is once the player has all Gold Stars and all Rainbow Stars where the threat is completely dealt with (not implicating violence here, but still).

Am I right?

If we go with that, then maybe we could also have a bad ending as well (once again, not implicating violence), maybe where part of Wonderland is damaged or something?
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JohnEmmanuel143
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Ah!

Post by JohnEmmanuel143 » Thu Apr 16, 2009 11:14 am

So the Bad ending,


Hmm,


Ah! Got It!


You used the Time Taveller!Then When you got in to the future,the machine Broke...

Lame?Yeah,


Or how bout this,
You're facing the forces of evil when you said you give up,
Then Wonderland will remain Deserted forever.

Pick A or B!


Oh Yeah!
Lazy Leaf Forest is Near Mushroom Groove.

I also think Lazy Leaf has a route to Creepy Keep.

Lemme get this straight. There's a normal ending with all Gold Stars where Wonderland is saved but the threat is undealt with, or could potentially be ready to threaten Wonderland again, correct? And then the good ending is once the player has all Gold Stars and all Rainbow Stars where the threat is completely dealt with (not implicating violence here, but still).
Wait!My Suggestion was supposed to be the normal ending,

My Suggestion for the REAL ending is Defeating All The Boss who want to take over wonderland...


Kay?
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Post by JohnEmmanuel143 » Thu Apr 16, 2009 11:27 am

If you checked WSW,you will see the Windy Hills,


What if we put Windy Hills too?
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Re: !!!

Post by AJQZC » Thu Apr 16, 2009 12:38 pm

Qloof234 wrote:Lemme get this straight. There's a normal ending with all Gold Stars where Wonderland is saved but the threat is undealt with, or could potentially be ready to threaten Wonderland again, correct? And then the good ending is once the player has all Gold Stars and all Rainbow Stars where the threat is completely dealt with (not implicating violence here, but still).

Am I right?

If we go with that, then maybe we could also have a bad ending as well (once again, not implicating violence), maybe where part of Wonderland is damaged or something?

Perhaps we could follow Com Rante's idea on this. :wink:
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