I mentioned that in a later version of MOFILevelConverter all MOFI objects will be supported. This includes the magic mirror object and therefore glyphs.DEEMAN223344 wrote:could you get us glyphs, and tell us how to get the shards to behave like in WA?
As for shards, [EDIT: all figured out now! see this post and this post]
You should keep in mind that the exact warp locations (and other such behavior) of the shards and glyphs are fixed in the programming, so there's little to no degree of customization possible with those items. However, you can kind of alter the location those items warp you to, by putting a LevelExit object on the warp location to warp the player a second time to the intended destination in your own adventure. Similar to the technique I proposed to get around the starting hub location of 1.wlv (37,8 ) [or something like that] for demo MOFI.