Paradise Quest - The Wonder Shards - Uploading...
- Fluffshery
- Rainbow Seeker
- Posts: 277
- Joined: Fri Jun 26, 2009 1:28 am
Less backtracking is normally good, especially when there are no new levels or puzzles in between.
My Level ListAlbert Einstein wrote:Anyone who has never made a mistake has never tried anything new.
- Blazeknight
- Rainbow Master
- Posts: 797
- Joined: Sun Nov 04, 2012 5:50 am
That's exactly what I wanted to improve the game for. Now that the backtrack mayhem is no more, there are many advantages:
1. Get the gloves faster
2. Learn Blink immediately
3. Full town is available for exploring
4. Town Water Canals have many blinky adventures
5. More excitement growing
Well, this topic is growing...
HAPPY PAGE NO 4!
1. Get the gloves faster
2. Learn Blink immediately
3. Full town is available for exploring
4. Town Water Canals have many blinky adventures
5. More excitement growing
Well, this topic is growing...
HAPPY PAGE NO 4!
- Blazeknight
- Rainbow Master
- Posts: 797
- Joined: Sun Nov 04, 2012 5:50 am
- Blazeknight
- Rainbow Master
- Posts: 797
- Joined: Sun Nov 04, 2012 5:50 am
- Blazeknight
- Rainbow Master
- Posts: 797
- Joined: Sun Nov 04, 2012 5:50 am
1 Paradise Start
3 Getting The Gloves
4 The Blink Magic
11 Bumpout Cave
12 Treasure Cavern
13 Flip N Turn
14 Aquacave Rescue
15 Bridges Cavern
16 Icy Stream Cavern
21 Locks Mayhem 1
31 Scritter Chase
32 Turtle Valley
33 Fireflower Frontier
34 Woods Rescue
35 Blink Cavern
36 Chomper Cave - North
37 Chomper Cave - South
41 The Pop Magic
42 Ruins Rescue
43 Transporter Dash
44 Pop On Buttons
45 Tele-Treasure
46 Double Magix
47 Colors Remix
48 Gems Chamber
That's 25 adventures for you... What have you missed?
3 Getting The Gloves
4 The Blink Magic
11 Bumpout Cave
12 Treasure Cavern
13 Flip N Turn
14 Aquacave Rescue
15 Bridges Cavern
16 Icy Stream Cavern
21 Locks Mayhem 1
31 Scritter Chase
32 Turtle Valley
33 Fireflower Frontier
34 Woods Rescue
35 Blink Cavern
36 Chomper Cave - North
37 Chomper Cave - South
41 The Pop Magic
42 Ruins Rescue
43 Transporter Dash
44 Pop On Buttons
45 Tele-Treasure
46 Double Magix
47 Colors Remix
48 Gems Chamber
That's 25 adventures for you... What have you missed?
- Blazeknight
- Rainbow Master
- Posts: 797
- Joined: Sun Nov 04, 2012 5:50 am
There's some great news to be excited about! More and more progress is happening. The puzzles are getting more challenging and wiser solving is compulsory from the desert.
The screenshots above are the broken and ruined basements and explosive fun is awaiting. These are the other parts of the town you need to explore. So, *excitement*
REPORT - 12%
Adventures - 5/30
Hub Rooms - 2/25
The screenshots above are the broken and ruined basements and explosive fun is awaiting. These are the other parts of the town you need to explore. So, *excitement*
REPORT - 12%
Adventures - 5/30
Hub Rooms - 2/25
Yay, some progress. I like challenging adventures.
All looks good, keep it up!
EDIT: Also, I just noticed something, with the level "Double Magix", is it meant to be "Double Magic"?
All looks good, keep it up!
EDIT: Also, I just noticed something, with the level "Double Magix", is it meant to be "Double Magic"?
If you bothered to copy and paste this signature, or zoom in, to make it possible to read, then I wasted 5-10 seconds of your life.
- Blazeknight
- Rainbow Master
- Posts: 797
- Joined: Sun Nov 04, 2012 5:50 am
- Blazeknight
- Rainbow Master
- Posts: 797
- Joined: Sun Nov 04, 2012 5:50 am
- Blazeknight
- Rainbow Master
- Posts: 797
- Joined: Sun Nov 04, 2012 5:50 am
I think you should also fix up the dialogues or at least take care with future dialogues, because most of them have bad grammar.
It may not sound too bad, but there were a few dialogues I didn't quite understand because of this.
You should also be a bit more descriptive and not use one word answers. For example, with the professors dialogue, there were only one word answers like "Sandy..." or "Calm..." to describe the shards. Use more than one word because it makes the game more engaging and easier for the person to understand.
It may not sound too bad, but there were a few dialogues I didn't quite understand because of this.
You should also be a bit more descriptive and not use one word answers. For example, with the professors dialogue, there were only one word answers like "Sandy..." or "Calm..." to describe the shards. Use more than one word because it makes the game more engaging and easier for the person to understand.
If you bothered to copy and paste this signature, or zoom in, to make it possible to read, then I wasted 5-10 seconds of your life.
- Blazeknight
- Rainbow Master
- Posts: 797
- Joined: Sun Nov 04, 2012 5:50 am
- Blazeknight
- Rainbow Master
- Posts: 797
- Joined: Sun Nov 04, 2012 5:50 am
I have finished the grammar check. Here's my report on it. It should satisfy all language-lovers.
THE MUST CHANGES, I WILL MAKE
PURPOSEFUL SHORTFORMS - (3)
1. dunno (don't know)
2. bcos (Because)
3. advs (Adventures)
PURPOSEFUL GRAMMAR MISTAKES - (5)
1. Me the mayor (fragment error)
2. The brightest shard ever (same)
3. Buy it for 30 coins? (nochange)
4. Vishnu - reported speech (big)
ACCIDENTAL SPELLING ERRORS - (4)
1. Adventurrs (adventurers)
2. Shard quset (shard quest)
3. Placee (place)
4. Magiv (magic)
THE THINGS I WILL NOT CHANGE
UNCHANGED KEYWORDS - (1)
1. Err..b (that's how it will be)
MISCELLANEOUS ERRORS - (1)
1. Its - It is - It's
Well md, these changes are much better right?
THE MUST CHANGES, I WILL MAKE
PURPOSEFUL SHORTFORMS - (3)
1. dunno (don't know)
2. bcos (Because)
3. advs (Adventures)
PURPOSEFUL GRAMMAR MISTAKES - (5)
1. Me the mayor (fragment error)
2. The brightest shard ever (same)
3. Buy it for 30 coins? (nochange)
4. Vishnu - reported speech (big)
ACCIDENTAL SPELLING ERRORS - (4)
1. Adventurrs (adventurers)
2. Shard quset (shard quest)
3. Placee (place)
4. Magiv (magic)
THE THINGS I WILL NOT CHANGE
UNCHANGED KEYWORDS - (1)
1. Err..b (that's how it will be)
MISCELLANEOUS ERRORS - (1)
1. Its - It is - It's
Well md, these changes are much better right?
- Blazeknight
- Rainbow Master
- Posts: 797
- Joined: Sun Nov 04, 2012 5:50 am
Here are the latest screenies! Woo hoo!
They are the pics of the DUNE DESERT where you explore and find the SAND shard. The demo is a week or two away from the grand release...
The desert has many parts like the dune plains, pyramid, sand castle, scorchoz cave, dune hills, quicksand lake and more. These screenshots represent the first part of the desert. There are many more screenshots waiting before the release. I'll post them as I make those adventures and hub rooms. For now, I'm very much ahead of schedule. So, the demo2 will take less number of days for the release.
You'll find the SAND shard in the pyramid like G.Vineeth told you but
NOTHING COULD GO WRONG
Wait for the demo to find out what happens!
REPORT - 62%
Adventures - 20/30
Hub Rooms - 11/20
That's it, the final 20 rooms of the hub are confirmed. No more, no less. And about 12 dialogues too!
They are the pics of the DUNE DESERT where you explore and find the SAND shard. The demo is a week or two away from the grand release...
The desert has many parts like the dune plains, pyramid, sand castle, scorchoz cave, dune hills, quicksand lake and more. These screenshots represent the first part of the desert. There are many more screenshots waiting before the release. I'll post them as I make those adventures and hub rooms. For now, I'm very much ahead of schedule. So, the demo2 will take less number of days for the release.
You'll find the SAND shard in the pyramid like G.Vineeth told you but
NOTHING COULD GO WRONG
Wait for the demo to find out what happens!
REPORT - 62%
Adventures - 20/30
Hub Rooms - 11/20
That's it, the final 20 rooms of the hub are confirmed. No more, no less. And about 12 dialogues too!
- Blazeknight
- Rainbow Master
- Posts: 797
- Joined: Sun Nov 04, 2012 5:50 am
- Blazeknight
- Rainbow Master
- Posts: 797
- Joined: Sun Nov 04, 2012 5:50 am
Checked. It's the wall logic only. I do not know what causes that glitch. Maybe a wg.exe's own glitch. Does anyone else know about it? Please tell what that is and why it happens...tb wrote:i found one glitch in the water cave. when you go in the flip brdige adventure i entered diagonaly into the wall and the adventure started. i think the wall is a floor in the game. logic problem
REPORT - 80%
Adventures - 25/30
Hub Rooms - 15/20
I have some new screenshots for you from the hub. Now, the first one is the sand castle. I'll tell you all who those two losers are! They are JAYADEV and LOHITH, two persons I am not very fond of.
This game will contain my friends as stinkers, kabooms and my foes as the thwarts. Those who are medium will play the role of ice trolls and thieves. Sounds nice, doesn't it?
The second screenie is the amazing, marvellous, fantastic, mysterious and sandy DUNE HILLS! It is an explorer's must visit place. How do they look?
The first screenshot looks awesome!
I can't quite make out that custom item, but it looks like a map piece.
Also, can you make another version of the game, or a hub replacement that allows us to skip to the second section of the game, so we don't have to do the whole thing again (not that I don't want to).
I can't quite make out that custom item, but it looks like a map piece.
Also, can you make another version of the game, or a hub replacement that allows us to skip to the second section of the game, so we don't have to do the whole thing again (not that I don't want to).
If you bothered to copy and paste this signature, or zoom in, to make it possible to read, then I wasted 5-10 seconds of your life.
- Blazeknight
- Rainbow Master
- Posts: 797
- Joined: Sun Nov 04, 2012 5:50 am
md wrote:The first screenshot looks awesome!
Thanks for the commentstb wrote:it looks really awesome. I like the hills.
It is a map piece. You are correct.md wrote:I can't quite make out that custom item, but it looks like a map piece.
I thought of doing the same thing when I started this demo. But since I have changed the way the game goes, it'll be tough for the demo1 file to accept such a sudden modification. I'll follow your suggestion from demo3 as I don't have to change anything after demo2 that way. Is that alright with you, md?md wrote:Also, can you make another version of the game, or a hub replacement that allows us to skip to the second section of the game, so we don't have to do the whole thing again (not that I don't want to).