Paradise Quest - The Wonder Shards - Uploading...

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Fluffshery
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Post by Fluffshery » Tue Mar 12, 2013 2:54 am

Less backtracking is normally good, especially when there are no new levels or puzzles in between.
Albert Einstein wrote:Anyone who has never made a mistake has never tried anything new.
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Blazeknight
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Post by Blazeknight » Tue Mar 12, 2013 4:16 am

That's exactly what I wanted to improve the game for. Now that the backtrack mayhem is no more, there are many advantages:
1. Get the gloves faster
2. Learn Blink immediately
3. Full town is available for exploring
4. Town Water Canals have many blinky adventures
5. More excitement growing

Well, this topic is growing...
HAPPY PAGE NO 4! 8)
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Blazeknight
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Post by Blazeknight » Tue Mar 12, 2013 4:29 am

WA TNPQ Arcade Entry:

TOTAL (2)
tb - (1)
Welcome00 - (1)
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tb
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Post by tb » Tue Mar 12, 2013 6:41 am

thanks you for using my advenutre
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Monofly
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Post by Monofly » Tue Mar 12, 2013 7:04 am

Blazeknight wrote:WA TNPQ Arcade Entry:

TOTAL (2)
tb - (1)
Welcome00 - (1)
:wink: Ty for using my adventure too.
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Blazeknight
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Post by Blazeknight » Tue Mar 12, 2013 7:12 am

Your welcome. :D

By the way, welcome00 - if you have finished the demo, will you rate it like how md did?
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Monofly
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Post by Monofly » Tue Mar 12, 2013 9:38 am

Blazeknight wrote: By the way, welcome00 - if you have finished the demo, will you rate it like how md did?
I would rate it but I only finished 23 adventures in the demo, I can't find 2 more adventures in it and I also can't use my computer during weekdays.

P.S= I'm using my Ipad now.
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Blazeknight
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Post by Blazeknight » Tue Mar 12, 2013 12:35 pm

1 Paradise Start
3 Getting The Gloves
4 The Blink Magic
11 Bumpout Cave
12 Treasure Cavern
13 Flip N Turn
14 Aquacave Rescue
15 Bridges Cavern
16 Icy Stream Cavern
21 Locks Mayhem 1
31 Scritter Chase
32 Turtle Valley
33 Fireflower Frontier
34 Woods Rescue
35 Blink Cavern
36 Chomper Cave - North
37 Chomper Cave - South
41 The Pop Magic
42 Ruins Rescue
43 Transporter Dash
44 Pop On Buttons
45 Tele-Treasure
46 Double Magix
47 Colors Remix
48 Gems Chamber

That's 25 adventures for you... What have you missed? :o
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Blazeknight
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Post by Blazeknight » Tue Mar 12, 2013 2:16 pm

There's some great news to be excited about! More and more progress is happening. The puzzles are getting more challenging and wiser solving is compulsory from the desert.

Image
Image

The screenshots above are the broken and ruined basements and explosive fun is awaiting. These are the other parts of the town you need to explore. So, *excitement*

REPORT - 12%
Adventures - 5/30
Hub Rooms - 2/25
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md
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Post by md » Tue Mar 12, 2013 7:47 pm

Yay, some progress. I like challenging adventures.

All looks good, keep it up!

EDIT: Also, I just noticed something, with the level "Double Magix", is it meant to be "Double Magic"?
If you bothered to copy and paste this signature, or zoom in, to make it possible to read, then I wasted 5-10 seconds of your life.
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Blazeknight
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Post by Blazeknight » Wed Mar 13, 2013 1:12 am

x is correct.
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md
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Post by md » Wed Mar 13, 2013 5:06 am

Blazeknight wrote:x is correct.
Ok, I just asked because X is next to C on the keyboard.
If you bothered to copy and paste this signature, or zoom in, to make it possible to read, then I wasted 5-10 seconds of your life.
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Post by tb » Wed Mar 13, 2013 6:39 am

md wrote:
Blazeknight wrote:x is correct.
Ok, I just asked because X is next to C on the keyboard.
i noticed in the old paradise quset many speling mistakes came. many of the ending 's' was replaced by 'z' like chomper'z and so. also because is bcos
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Post by tb » Wed Mar 13, 2013 6:42 am

is arcade adventure there for new demo this time
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Blazeknight
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Post by Blazeknight » Wed Mar 13, 2013 8:42 am

REPORT - 24%
Adventures - 10/30
Hub Rooms - 3/23

Arcade advs only in final version as
1. First you must meet the six wizards
2. Game Arcade not ready
3. Usermade advs have complicated stuff
Screenies in two days...
tb, please edit instead of DP
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Post by tb » Wed Mar 13, 2013 11:58 am

ok
tb
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Post by tb » Wed Mar 13, 2013 11:58 am

ok
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Blazeknight
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Post by Blazeknight » Wed Mar 13, 2013 12:51 pm

oh....GOD
Last edited by Blazeknight on Thu Mar 14, 2013 8:34 am, edited 1 time in total.
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md
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Post by md » Wed Mar 13, 2013 8:55 pm

I think you should also fix up the dialogues or at least take care with future dialogues, because most of them have bad grammar.
It may not sound too bad, but there were a few dialogues I didn't quite understand because of this.

You should also be a bit more descriptive and not use one word answers. For example, with the professors dialogue, there were only one word answers like "Sandy..." or "Calm..." to describe the shards. Use more than one word because it makes the game more engaging and easier for the person to understand.
If you bothered to copy and paste this signature, or zoom in, to make it possible to read, then I wasted 5-10 seconds of your life.
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Blazeknight
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Post by Blazeknight » Thu Mar 14, 2013 2:06 am

Alright, I'll amend the grammar
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Blazeknight
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Post by Blazeknight » Thu Mar 14, 2013 9:15 am

I have finished the grammar check. Here's my report on it. It should satisfy all language-lovers.

THE MUST CHANGES, I WILL MAKE
PURPOSEFUL SHORTFORMS - (3)
1. dunno (don't know)
2. bcos (Because)
3. advs (Adventures)
PURPOSEFUL GRAMMAR MISTAKES - (5)
1. Me the mayor (fragment error)
2. The brightest shard ever (same)
3. Buy it for 30 coins? (nochange)
4. Vishnu - reported speech (big)
ACCIDENTAL SPELLING ERRORS - (4)
1. Adventurrs (adventurers)
2. Shard quset (shard quest)
3. Placee (place)
4. Magiv (magic)


THE THINGS I WILL NOT CHANGE
UNCHANGED KEYWORDS - (1)
1. Err..b (that's how it will be)
MISCELLANEOUS ERRORS - (1)
1. Its - It is - It's

Well md, these changes are much better right?
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Blazeknight
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Post by Blazeknight » Thu Mar 14, 2013 12:26 pm

Here are the latest screenies! Woo hoo!
They are the pics of the DUNE DESERT where you explore and find the SAND shard. The demo is a week or two away from the grand release...

The desert has many parts like the dune plains, pyramid, sand castle, scorchoz cave, dune hills, quicksand lake and more. These screenshots represent the first part of the desert. There are many more screenshots waiting before the release. I'll post them as I make those adventures and hub rooms. For now, I'm very much ahead of schedule. So, the demo2 will take less number of days for the release.

Image
Image
Image
Image

You'll find the SAND shard in the pyramid like G.Vineeth told you but
NOTHING COULD GO WRONG
Wait for the demo to find out what happens!

REPORT - 62%
Adventures - 20/30
Hub Rooms - 11/20

That's it, the final 20 rooms of the hub are confirmed. No more, no less. And about 12 dialogues too!
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Post by tb » Thu Mar 14, 2013 1:48 pm

desert looks cool and i think in some answers you say coool for cool another error
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md
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Post by md » Thu Mar 14, 2013 8:54 pm

Desert looks good. I hope it is as challenging as it looks!

Also, you missed a spelling error, I found "Bridgges" or something near the start of the game.
If you bothered to copy and paste this signature, or zoom in, to make it possible to read, then I wasted 5-10 seconds of your life.
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Blazeknight
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Post by Blazeknight » Fri Mar 15, 2013 2:06 am

md wrote:Desert looks good. I hope it is as challenging as it looks!

Also, you missed a spelling error, I found "Bridgges" or something near the start of the game.
Fixed already. Forgot to say 2 more errors.
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Post by tb » Fri Mar 15, 2013 3:14 am

i found one glitch in the water cave. when you go in the flip brdige adventure i entered diagonaly into the wall and the adventure started. i think the wall is a floor in the game. logic problem
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Blazeknight
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Post by Blazeknight » Fri Mar 15, 2013 3:50 am

tb wrote:i found one glitch in the water cave. when you go in the flip brdige adventure i entered diagonaly into the wall and the adventure started. i think the wall is a floor in the game. logic problem
Checked. It's the wall logic only. I do not know what causes that glitch. Maybe a wg.exe's own glitch. Does anyone else know about it? Please tell what that is and why it happens...

REPORT - 80%
Adventures - 25/30
Hub Rooms - 15/20

I have some new screenshots for you from the hub. Now, the first one is the sand castle. I'll tell you all who those two losers are! They are JAYADEV and LOHITH, two persons I am not very fond of.

This game will contain my friends as stinkers, kabooms and my foes as the thwarts. Those who are medium will play the role of ice trolls and thieves. Sounds nice, doesn't it?

The second screenie is the amazing, marvellous, fantastic, mysterious and sandy DUNE HILLS! It is an explorer's must visit place. How do they look?

Image
Image
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md
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Post by md » Fri Mar 15, 2013 5:10 am

The first screenshot looks awesome!

I can't quite make out that custom item, but it looks like a map piece.

Also, can you make another version of the game, or a hub replacement that allows us to skip to the second section of the game, so we don't have to do the whole thing again (not that I don't want to).
If you bothered to copy and paste this signature, or zoom in, to make it possible to read, then I wasted 5-10 seconds of your life.
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Post by tb » Fri Mar 15, 2013 5:14 am

it looks really awesome. I like the hills.
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Blazeknight
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Post by Blazeknight » Fri Mar 15, 2013 6:42 am

md wrote:The first screenshot looks awesome!
tb wrote:it looks really awesome. I like the hills.
Thanks for the comments :D
md wrote:I can't quite make out that custom item, but it looks like a map piece.
It is a map piece. You are correct.
md wrote:Also, can you make another version of the game, or a hub replacement that allows us to skip to the second section of the game, so we don't have to do the whole thing again (not that I don't want to).
I thought of doing the same thing when I started this demo. But since I have changed the way the game goes, it'll be tough for the demo1 file to accept such a sudden modification. I'll follow your suggestion from demo3 as I don't have to change anything after demo2 that way. Is that alright with you, md?
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