Bug Reports? Please post here!

Help Topics, Bug Reports, Feature Requests, etc.
Post Reply
User avatar
dig 222
Rainbow Star
Posts: 1279
Joined: Sat Jan 15, 2011 11:44 am

Post by dig 222 » Fri Dec 21, 2012 5:28 pm

DUCKS CAN KILL YOU IF YOU HIT THEM WHEN YOUR FLYING VIA SPRING xD

Its not like you drown, you actually DIE because you hit the duck. o.O
User avatar
yot yot5
Rainbow SuperStar
Posts: 2294
Joined: Sun May 22, 2011 1:24 pm

Post by yot yot5 » Fri Dec 21, 2012 5:29 pm

That doesn't happen to me.
User avatar
dig 222
Rainbow Star
Posts: 1279
Joined: Sat Jan 15, 2011 11:44 am

Post by dig 222 » Mon Dec 31, 2012 12:29 pm

What the heck happened after I completed an adventure?
You do not have the required permissions to view the files attached to this post.
User avatar
Krishiv738
Rainbow Keeper
Posts: 340
Joined: Mon Jul 22, 2013 9:47 am

Post by Krishiv738 » Sun Aug 04, 2013 6:01 am

I played and adventure but the adventure was bit buggy,then I died and then I immediately had gone to main menu and saw a huge cursor at the bottom.

When I play an adventure and Abort it,MAVV!

I have more bugs/glitches too,please see my new glitches thread.
User avatar
dig 222
Rainbow Star
Posts: 1279
Joined: Sat Jan 15, 2011 11:44 am

Post by dig 222 » Thu Oct 17, 2013 11:12 am

Touching a spring while riding a transporter kills you. :shock:
Also, object textures with certain shades or colours cause the player to freeze and stop responding. I call them 'Defective Textures' lol
User avatar
global102
Silver Wonderlander
Posts: 45
Joined: Thu Sep 12, 2013 4:59 pm

White pow magic.(unlimited)

Post by global102 » Thu Oct 17, 2013 11:59 am

When you have 2 saves: in one you have eg. pop magic, in second you don't have magic, you load save with pop magic and after you load save without magic you get white pow magic with unlimited use. You can destroy barrels, cubes, monsters.
User avatar
dig 222
Rainbow Star
Posts: 1279
Joined: Sat Jan 15, 2011 11:44 am

Re: White pow magic.(unlimited)

Post by dig 222 » Thu Oct 17, 2013 12:07 pm

global102 wrote:When you have 2 saves: in one you have eg. pop magic, in second you don't have magic, you load save with pop magic and after you load save without magic you get white pow magic with unlimited use. You can destroy barrels, cubes, monsters.
People have known that for ages...
User avatar
MyNameIsKooky
Rainbow Spirit Master
Posts: 9711
Joined: Mon Dec 01, 2008 10:18 pm

Post by MyNameIsKooky » Tue Nov 05, 2013 11:01 pm

When a Lurker bites a Growflower, the Growflower isn't affected. However, as soon as the Lurker finishes sinking back into the ground after the attempted chomp, the Growflower is destroyed.
User avatar
Krishiv738
Rainbow Keeper
Posts: 340
Joined: Mon Jul 22, 2013 9:47 am

Post by Krishiv738 » Thu Nov 07, 2013 7:40 am

In POTZ hub(got access to midnight vault)

The portal to planet of the zbots is blocked after completing the game,wall-blinked through the gates and again to planet of the zbots,then back again to portal,player hits the gate and sinks.(in land) :lol:
I am getting outta here, nothing is new, everything is boring.
User avatar
Qloof234
Rainbow AllStar
Posts: 4193
Joined: Wed Oct 03, 2007 10:33 pm
Location: Canada

Post by Qloof234 » Thu Nov 07, 2013 7:52 am

If you're using the Vault, then there's really no point in reporting it as a bug - As the sign says, the Vault is basically the game's "Command Terminal". Messing about with it is going to cause bugs, end of story.
Image
User avatar
Wonderland King
Rainbow Master
Posts: 945
Joined: Thu Jan 17, 2013 12:48 am

Post by Wonderland King » Mon Nov 11, 2013 6:23 am

In the WA1 Editor, for a level I need a general command button on a water tile and a gate on a water tile. The button and gate worked fine, but the tiles, which were officially water tiles in the editor, acted as floor tiles in the game. (Of course, nothing was wrong with the gate itself; you couldn't step on it until it was open, but after it opened the spot acted like a floor.)

Sorry if this has been posted already; if so, I must've missed it.

EDIT: Neat, 250th post on this thread! :)
User avatar
LexieTheFox
Rainbow Master
Posts: 769
Joined: Mon Sep 27, 2010 11:51 pm

Post by LexieTheFox » Mon Nov 11, 2013 8:53 am

Wonderland King wrote:In the WA1 Editor, for a level I need a general command button on a water tile and a gate on a water tile. The button and gate worked fine, but the tiles, which were officially water tiles in the editor, acted as floor tiles in the game. (Of course, nothing was wrong with the gate itself; you couldn't step on it until it was open, but after it opened the spot acted like a floor.)

Sorry if this has been posted already; if so, I must've missed it.

EDIT: Neat, 250th post on this thread! :)
I've had the same bug, Wonderland King,
I used to do it in my early days of WA Editoring before I knew of tile logic. (I apparently NEVER saw it in that little corner...)
for cave/door walls (With gates). I think buttons and gates automatically change anything they're on to floor logic as that's the only logic they work properly on. Not sure though, (And this is not a solution at all, sorry. Just a fact)
Rawr.
Fear me, I bite! >:3
User avatar
StinkerSquad01
Rainbow AllStar
Posts: 4249
Joined: Mon Aug 09, 2010 3:39 am

Post by StinkerSquad01 » Fri Nov 15, 2013 12:24 am

Oh man, Flash is weird if you flash something and leave the room you're in.
In Star Town, I flashed the purple star, left, came back, and the grey star that raises the bridge was replaced by it! :shock:
User avatar
Wonderland King
Rainbow Master
Posts: 945
Joined: Thu Jan 17, 2013 12:48 am

Post by Wonderland King » Sat Nov 16, 2013 11:23 pm

I discovered that general command buttons also turn tiles with ice logic into floor logic. Because of that, it took forever to work out one scene.

Also...
You do not have the required permissions to view the files attached to this post.
User avatar
Krishiv738
Rainbow Keeper
Posts: 340
Joined: Mon Jul 22, 2013 9:47 am

Post by Krishiv738 » Sun Nov 17, 2013 8:29 am

What did you do glovechargers?
I am getting outta here, nothing is new, everything is boring.
User avatar
Qloof234
Rainbow AllStar
Posts: 4193
Joined: Wed Oct 03, 2007 10:33 pm
Location: Canada

Post by Qloof234 » Sun Nov 17, 2013 8:35 am

Wonderland King wrote:I discovered that general command buttons also turn tiles with ice logic into floor logic.
I don't know if this is really a bug, per se. The object's logic setting overrides that of the tile it's on.

That behaviour does cause bugs though - deactivated Void objects on walls/water act as floors, and open gates on walls/water act as floors too. As for buttons though, I think it's intentional.
Image
User avatar
Krishiv738
Rainbow Keeper
Posts: 340
Joined: Mon Jul 22, 2013 9:47 am

Post by Krishiv738 » Thu Nov 21, 2013 9:39 am

In POTZ,When you freeze a shadow stinker,it MAVs.
I am getting outta here, nothing is new, everything is boring.
User avatar
dig 222
Rainbow Star
Posts: 1279
Joined: Sat Jan 15, 2011 11:44 am

Post by dig 222 » Thu Nov 21, 2013 4:04 pm

Krishiv738 wrote:In POTZ,When you freeze a shadow stinker,it MAVs.
This happens in the editor too.
User avatar
Wonderland King
Rainbow Master
Posts: 945
Joined: Thu Jan 17, 2013 12:48 am

Post by Wonderland King » Tue Nov 26, 2013 10:59 pm

FNC 5 does not accept anything with the function of a lamp, glow gem, spy-eye, or pair of gloves. (But the texture doesn't matter.)

(Sorry if this has been posted already.)
User avatar
Krishiv738
Rainbow Keeper
Posts: 340
Joined: Mon Jul 22, 2013 9:47 am

Post by Krishiv738 » Wed Dec 11, 2013 9:28 am

When I create a Floing bubble on a wee stinker exit,shoot brr in it an move wee stinker to its exit,it traps in floingbubble,*floing bubble pops* the wee stinker exits and the thing left is ice block,which looks like frozen stinker exit.
*ice blocks gets thawed* when I make another wee stinker go to its exit!it just stands near exit an stops and behaves like stinker exit to be a wall, player can walk through the exit but not wee stinker
I am getting outta here, nothing is new, everything is boring.
Muzozavr
Rainbow Spirit Chaser
Posts: 5643
Joined: Wed Jan 11, 2006 2:55 pm

Post by Muzozavr » Wed Dec 11, 2013 11:59 am

If you shoot the "blocked" exit with POW, does that unblock it?
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
User avatar
Krishiv738
Rainbow Keeper
Posts: 340
Joined: Mon Jul 22, 2013 9:47 am

Post by Krishiv738 » Wed Dec 11, 2013 1:53 pm

Muzozavr wrote:If you shoot the "blocked" exit with POW, does that unblock it?
no,the tile's not walkable by wee stinker,as pow can be used in ice block, since it is thawed,pow will not do anything.
I am getting outta here, nothing is new, everything is boring.
User avatar
Wonderland King
Rainbow Master
Posts: 945
Joined: Thu Jan 17, 2013 12:48 am

Post by Wonderland King » Thu Dec 12, 2013 2:52 pm

Krishiv738 wrote:In POTZ,When you freeze a shadow stinker,it MAVs.
This also happens if you put a ShadowStinker in a Floing bubble.
User avatar
Krishiv738
Rainbow Keeper
Posts: 340
Joined: Mon Jul 22, 2013 9:47 am

Post by Krishiv738 » Thu Dec 12, 2013 3:42 pm

Wonderland King wrote:
Krishiv738 wrote:In POTZ,When you freeze a shadow stinker,it MAVs.
This also happens if you put a ShadowStinker in a Floing bubble.
Yes,because when you freeze anything(with Floing bubble or brr)The stinker makes freezing sound like wooaaww,In POTZ every stinker has different voice like small stinkers have wee stinker voice and female stinker has female voice,shadow stinkers have voice like shooting icetroll and shadow stinker doesn't have freezing voice as they are shadow stinkers.The game tries to play freezing voice clip of shadow stinker but it is not found so it MAVs
I am getting outta here, nothing is new, everything is boring.
User avatar
Wonderman109
Rainbow MegaStar
Posts: 3530
Joined: Thu Jun 28, 2012 11:25 pm

Post by Wonderman109 » Sun Dec 22, 2013 3:27 am

I tend to find when I'm writing long dialogs, that my cursor somehow shifts
up as I write, so I end up writing in the lines above where I was a second
ago. :P (It can be annoying though.)
User avatar
Jutomi
Rainbow AllStar
Posts: 4364
Joined: Tue Oct 15, 2013 8:42 pm

Post by Jutomi » Sun Dec 22, 2013 3:57 am

I can relate.

Actually, sometimes, I save my level, and my mouse is over the text buttons, which then imputs "AXDWDAAWDSAWAAADX" on several lines.
However, I all so get a longer version on the texture imput text when trying to type !GloveTex or something like that, but I digress.
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~ :mrgreen:

Also, if you want to see my level list, here it is! :D
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
User avatar
dig 222
Rainbow Star
Posts: 1279
Joined: Sat Jan 15, 2011 11:44 am

Post by dig 222 » Sun Dec 22, 2013 12:27 pm

Calling something TownHouse in the editor will change the texture to that of a stinkers. O_O
You do not have the required permissions to view the files attached to this post.
User avatar
StinkerSquad01
Rainbow AllStar
Posts: 4249
Joined: Mon Aug 09, 2010 3:39 am

Post by StinkerSquad01 » Sun Dec 22, 2013 3:55 pm

all-seeing house
User avatar
Wonderman109
Rainbow MegaStar
Posts: 3530
Joined: Thu Jun 28, 2012 11:25 pm

Post by Wonderman109 » Tue Dec 24, 2013 12:06 am

I WANNA LIVE IN THAT HOUSE!
User avatar
Sammy_P
Rainbow SuperStar
Posts: 2888
Joined: Fri May 11, 2007 9:01 pm
Location: map ref 41°n 93°w
Contact:

Post by Sammy_P » Tue Dec 24, 2013 12:58 am

it will eat you from the inside
Post Reply