Okay, as most of us know (go check this thread if you don't) it's possible to get a Hub system working in the WA Editor, up to the point of giving your amount of stars.Me and Dlcs on Skype wrote:[4:19:09 PM] Qtheman says: I'm still thinking on if it would be a good idea to use the Hub system to make a project in the WA Editor
[4:19:38 PM] Qtheman says: Cuz it would be awesome
[4:19:58 PM] Qtheman says: but obviously I can't throw together that amount of adventures for it =\
[4:21:12 PM] Dlcs18 says: You don't need to throw them together.
[4:21:18 PM] Dlcs18 says: You just need to make them
[4:21:22 PM] Qtheman says: Well you know what I mean XD
[4:21:26 PM] Dlcs18 says: XD
[4:21:48 PM] Qtheman says: Hmmm
[4:21:56 PM] Dlcs18 says: Eh I think it's too buggy, that hub system
[4:22:03 PM] Qtheman says: I suppose that it would be more useful as a collaboration
[4:22:44 PM] Dlcs18 says: You know that would be interesting if all of the main-adventure makers made a collaboration together actually
[4:22:58 PM] Dlcs18 says: we'd have the thing completly varied by different brains
[4:23:10 PM] Qtheman says: We should go post something like that O_o
[4:23:26 PM] Dlcs18 says: Maybe we should
As we know though, it's somewhat buggy:
However, in theory, if more than one adventure makers work together on Adventures and Hubs, then it should make things easier to pull together.cbloopy wrote:Oh, I have no problem getting the adventure stars in the editor, the real problem is that it isn't quite enough. Here's what I know so far about hubs in the editor:
- If you put an adventure star and step onto it, the editor will still look for the adventure in c:\WA Editor v096\Data\Adventures\Adventure<N>, just like the actual game. Instead of the folder where your custom adventure is stored. So if there're two separate adventures with hubs that someone wants to play, they'll need to do the copying themselves whenever they switch from playing one to the other.
- It looks like the information on where you end up on the hub (level file number, x, y) after completing an adventure or aborting, that's actually stored in the master.dat file of the adventure. As are presumably the actions triggered in the hub for winning the adventure. Needless to say, the editor right now doesn't have any means for you to edit those information in a master.dat file.
- In the real games, whenever you create a new player profile, the game will copy all the levels and dialog files from <game main folder>\Data\Adventures\Hub into a "Hub" folder somewhere inside the player profile folder. This is not done automatically in the editor however, but the game will still look for the Hub folder in the player profile folder for level files for the hub. So you'd need whoever's playing to do the copying themselves.
- The custom adventure player will probably not be able to show your progress (whether you won or got "Gold") in the adventure selection screen, since your progress is no longer confined to a single adventure when you start having hubs.
So while it's not impossible, it would be very difficult right now to work with hubs for both the adventure designer and the player, because both the editor and the player is missing some pieces to properly support hubs for custom adventures. It would probably be best to wait for Patrick on this.
Personally, I think a complete Editor overhaul would be in order as opposed to just a Hub/Adventure system.
If anyone else is interested, post here along with what you want to do on the project.
Hub Area wrote: -Qloof234
-Dlcs18
-jdl
Adventures wrote: -Qloof234
-Dlcs18
-JohnEmmanuel143
-jdl
-sewel5
-AJQZC
Art Direction wrote: -Qloof234
These lists will be updated by me.Testers wrote: -Qloof234
-cbloopy
-Sammy P
Just one thing I wanna point out: It wasn't from my own mind that I got this idea. Dlcs and I ended up talking about it on Skype and I thought it would be a good idea as a communtiy project.
In that case, I'm not saying that I want to be the project organizer, seeing as I didn't come up with the concept by myself.
Once Dlcs gets back on Skype I'm going to ask him if he wants to help on this.
Of course, we also need a name for this project. If anyone can come up with a name, please post it here.
Let's see how this turns out...