WA: TUKC
Right, so now, what does TUKC stand for?Nobody wrote:That's not important. I'm thinking of changing the title anyway.
From this post (bookmark it in your browser!):Nobody wrote:Help! The player starts in the wrong spot! I need to know where it starts!
cbloopy wrote:MOFI always starts a new game on 1.wlv, (x,y)=(37,8 )
Quoting cbloopy from the Hacking thread:
It's not possible to directly change it, unfortunately.cbloopy wrote:One more thing: in MOFI the game starts on hub level 1 (x,y)=(37,8.). You can easily get around this by putting a LevelExit object there to warp you to whatever location on whatever hub level you want, to get to the real starting point of your adventure.
*hesitates*
Oh the shame of people posting at the same time, oh the shame... xD
Oh the shame of people posting at the same time, oh the shame... xD
Skype wrote:[7:23:42 AM] Darx: Click here to give me an internet!
[7:23:57 AM] 'a'a: *clicks here*
- JohnEmmanuel143
- Rainbow Seeker
- Posts: 283
- Joined: Sat Aug 02, 2008 10:27 am
JohnEmmanuel143 wrote:You got that right!
Anyway, I'll try creating some levels, Nobody. Even though I'm thinking about doing my own adventure using the MOFI hub (a 'closely guarded' secret ), so far it's all 'in my head'.
Skype wrote:[7:23:42 AM] Darx: Click here to give me an internet!
[7:23:57 AM] 'a'a: *clicks here*
- DEEMAN223344
- Rainbow MegaStar
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That's off topic. The starting location 9.wlv (x,y)=(13,7). But I did more testing and found out that the wg.exe in WA1 demo is not suitable for general custom adventure use, because I don't think it has any programming for spikeyballs or chompers, and will MAV on any levels that use them. It would probably be necessary for you to use the full version of wg.exe.