Wizards' Council

Help Topics, Bug Reports, Feature Requests, etc.
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Guppy Star
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Post by Guppy Star » Sun Feb 06, 2011 5:22 am

Encrytion? then you need to name model1.3ds as npefm.wd3
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jozsefkoma
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Post by jozsefkoma » Sat Feb 12, 2011 7:02 am

New music in editor?!
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tails the fox
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Post by tails the fox » Sat Feb 12, 2011 7:45 am

OH.... MY... GOD.....
WE'RE ON THE VERGE OF MAKING OUR OWN LITTLE CUSTOM FREAKING WA EDITOR!
Well i meant to say making the WA Editor a lot like RTWP.
It does feel like it, doesnt it?
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Post by garirry » Sat Feb 12, 2011 1:04 pm

Guppy Star wrote:Encrytion? then you need to name model1.3ds as npefm.wd3
That's mean... WE CAN CHANGE MODELS TO OUR MODELS?! VERY EASY??? :D :D :D :D :D
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tails the fox
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Post by tails the fox » Sat Feb 12, 2011 9:15 pm

Gairry: Please learn proper english, thank you.
2nd Gairry: not that easy really. it still requires some work. making custom models work is just in HEAVY BETA mode right now.
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DEEMAN223344
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Post by DEEMAN223344 » Sat Feb 12, 2011 9:31 pm

Uh, No.
We just figured it out.
Now we need a program to put the model name in the .wlv instaid of us doing it manually.
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jafo1015
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Post by jafo1015 » Mon Feb 14, 2011 12:54 pm

DEEMAN223344 wrote:Uh, No.
We just figured it out.
Now we need a program to put the model name in the .wlv instaid of us doing it manually.
My Editor Tools program will do it. You just need to make a WOP for your custom model and then add the conversion data to the the "Converter Data.txt" file in the Editor Tools.

For Example: Say you have an ice cream cone model that is in the folder "Custom\icecream" with model "model1.3ds". Take a WOP file, like "Barrel Reg" and open it up in a HEX editor. Add ":1:Custom\icecream\model1.3ds" along with "1D 00 00 00" inserted before it (the length in characters of the model path). Next add the following line to the Converter Data.txt file: ":1:|Custom\icecream\model1.3ds|!Barrel1|!None|!None|0.0|0.0|0.0|0.0|0.0|0.0|0.0" Insert this line anywhere before the -1. The ":1:" is the flag value the program uses to indicate that an object will need the model substituted.

That's it! the Editor tools program will now insert the ice cream cone model in place of the barrel.

EDIT: Oh yeah, and don't forget to rename the model file "npefm1.wd3"
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jozsefkoma
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Post by jozsefkoma » Fri Feb 18, 2011 3:59 pm

I need some adventures.
Who wants to help?
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jozsefkoma
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Post by jozsefkoma » Sat Feb 19, 2011 7:28 am

Xyzzy!
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ab-47
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Post by ab-47 » Sat Feb 19, 2011 8:42 am

oooooooooh! what does it do, can you give pm me the game when you're finished from the demo
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jozsefkoma
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Post by jozsefkoma » Sat Feb 19, 2011 10:15 am

I will release the demo on 20 March because I want to make new models and I need some time to do this... :wink:
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boywhoflies
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Post by boywhoflies » Sat Feb 19, 2011 3:35 pm

ab-47 wrote:oooooooooh! what does it do, can you give pm me the game when you're finished from the demo
That was my idea. 8) It lets you warp anywhere even without blink, if it was made the way I sugested.
Mr. Robot never dies! :D

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jozsefkoma
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Post by jozsefkoma » Sun Feb 20, 2011 7:34 pm

How much cost an Xyzzy?
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tails the fox
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Post by tails the fox » Sun Feb 20, 2011 9:37 pm

How much does it cost? by how they were costed on WA And WA:MOFI,
I'd say to teh price of
4000 coins or 50000 coins.
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jozsefkoma
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Post by jozsefkoma » Fri Feb 25, 2011 8:22 pm

A audio preview for a new small world...
It isn't done and the last part don't sound great but I'm working on this.
Note: This is my first music,so I don't have experience or talent to make musics.
Edit:Please leave a comment.
CLICK HERE
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StinkerSquad01
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Post by StinkerSquad01 » Sat Feb 26, 2011 3:13 am

jozsefkoma wrote:Xyzzy!
WANT.
Does it actually work? If you want I can beta test.
I'd be glad to give feedback and test new .wops, also, if I can test, could you make adventures for testing the new .wops? It always helps to get a little test run with things before you can master them.
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jozsefkoma
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Post by jozsefkoma » Sun Feb 27, 2011 7:38 pm

New preview:
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boywhoflies
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Post by boywhoflies » Sun Feb 27, 2011 9:14 pm

Woah, nice texture! :D
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jozsefkoma
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Post by jozsefkoma » Mon Feb 28, 2011 5:06 am

Thanks!
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garirry
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Post by garirry » Mon Feb 28, 2011 9:03 pm

tails the fox wrote:How much does it cost? by how they were costed on WA And WA:MOFI,
I'd say to teh price of
4000 coins or 50000 coins.
It will be good price if in the game you have a big mission, and when you complete it, you got a reward of a lot of coins (to buy Xyzzy)
Else, not good price. :wink: :wink: :wink:
Emerald141
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Post by Emerald141 » Mon Feb 28, 2011 9:13 pm

Last edited by Emerald141 on Fri Sep 02, 2022 5:38 am, edited 1 time in total.
garirry
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Post by garirry » Mon Feb 28, 2011 9:18 pm

Emerald141 wrote:
tails the fox wrote:How much does it cost? by how they were costed on WA And WA:MOFI,
I'd say to teh price of
4000 coins or 50000 coins.
Actually, it's 3,700,042. *shot*
I know. Why you need to say it? :? :? :?
Emerald141
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Post by Emerald141 » Mon Feb 28, 2011 9:22 pm

Last edited by Emerald141 on Fri Sep 02, 2022 5:37 am, edited 1 time in total.
garirry
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Post by garirry » Mon Feb 28, 2011 9:22 pm

Emerald141 wrote:Dude, I wasn't talking to you. I was talking to Tails and jozsefkoma. :roll:
Sorry for that.
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jozsefkoma
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Post by jozsefkoma » Tue Mar 01, 2011 3:48 pm

Emerald141 wrote:
tails the fox wrote:How much does it cost? by how they were costed on WA And WA:MOFI,
I'd say to teh price of
4000 coins or 50000 coins.
Actually, it's 3,700,042. *shot*
Thanks!
Now I can done the Xyzzy...
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garirry
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Post by garirry » Tue Mar 01, 2011 8:31 pm

jozsefkoma wrote:
Emerald141 wrote:
tails the fox wrote:How much does it cost? by how they were costed on WA And WA:MOFI,
I'd say to teh price of
4000 coins or 50000 coins.
Actually, it's 3,700,042. *shot*
Thanks!
Now I can done the Xyzzy...
Are you sure to put the Xyzzy for that price? :? :? :?
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boywhoflies
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Post by boywhoflies » Tue Mar 01, 2011 8:43 pm

I'm shure (s)he won't, that's the cost in WA...I think.
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jozsefkoma
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Post by jozsefkoma » Sun Mar 06, 2011 4:08 pm

An insect?
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jozsefkoma
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Post by jozsefkoma » Mon Mar 07, 2011 6:49 pm

Another strange thing...
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dig 222
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Post by dig 222 » Mon Mar 07, 2011 7:45 pm

jozsefkoma wrote:Another strange thing...
I KNOW! I KNOW!
Its A Spikey Ball with A Custom texture! (I think.)
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