WA:Fire and ice hub coming soon!(this didn't happen, okay?)

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Post by |Cookie| » Thu Sep 29, 2011 12:45 pm

peterwismath wrote:You could change fiice to fice,I guess.
Ok :D
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Post by |Cookie| » Thu Sep 29, 2011 3:40 pm

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Post by |Cookie| » Mon Oct 03, 2011 3:07 pm

What About A Secret Room? :D
Nice Idea? :D
In This Room There Are Some Extra Levels!!! :D
And What About If You Finish All The Levels You Will Find The Blue Flower There??? :roll:
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Post by md » Tue Oct 04, 2011 7:58 pm

kidkidaaa1 wrote:What About A Secret Room? :D
Nice Idea? :D
In This Room There Are Some Extra Levels!!! :D
And What About If You Finish All The Levels You Will Find The Blue Flower There??? :roll:
That's a good idea! :D
Is the blue flower a secret item in your hub? :?

I'm doing something similar to that in my hub, when you get to the end, you find something... (I already know what it will be, I just don't want to give anything away). :D

EDIT: I like the word "fice" rather than "fiice" with 2 'i's. :D
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Post by |Cookie| » Wed Oct 05, 2011 9:08 am

md wrote:
kidkidaaa1 wrote:What About A Secret Room? :D
Nice Idea? :D
In This Room There Are Some Extra Levels!!! :D
And What About If You Finish All The Levels You Will Find The Blue Flower There??? :roll:
That's a good idea! :D
Is the blue flower a secret item in your hub? :?

I'm doing something similar to that in my hub, when you get to the end, you find something... (I already know what it will be, I just don't want to give anything away). :D

EDIT: I like the word "fice" rather than "fiice" with 2 'i's. :D
Yes It's A Secret Item! :D
You Will Find It At The End Of The Hub! :D
Ok!
The Island Will Be Fice Island!
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Post by |Cookie| » Thu Oct 06, 2011 1:22 pm

It's Time To Know My progress!
Demo Version:
Levels Completed: 80% (15/18 )
Dialogs Completed: 92% (25/27)
Adventures Completed: 67% (22/30)
Custom Textures: 100% (1/1)
Planning: 90%
Overall: 70%
The Full Version:
Levels Completed: ?% (15/?)
Dialogs Completed: ?% (25/?)
Adventures Completed: 18% (22/120)
Custom Textures: ?% (1/?)
Planning:7%
Overall:5%
That's all What I Have! :wink:
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Post by ab-47 » Thu Oct 06, 2011 1:43 pm

WOW md, It seems everyone started making like you. :)
LEVEL LIS1
The Hidd3n Archive, Part Four: [36%, In Progress]
The Hidden 4rchive, Part Three (Redeemer's Edition)
The Apocollab [0%, Confirmed, Planning]
Are Cookie and Ash Gay? [Cancelled]
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Post by md » Thu Oct 06, 2011 7:03 pm

kidkidaaa1 wrote:It's Time To Know My progress!
Demo Version:
Levels Completed: 80% (15/18 )
Dialogs Completed: 92% (25/27)
Adventures Completed: 67% (22/30)
Custom Textures: 100% (1/1)
Planning: 90%
Overall: 70%
The Full Version:
Levels Completed: ?% (15/?)
Dialogs Completed: ?% (25/?)
Adventures Completed: 18% (22/120)
Custom Textures: ?% (1/?)
Planning:7%
Overall:5%
That's all What I Have! :wink:
Your doing great, so how long until the demo is released do you think?

Also, you please post a pic soon. :D

P.S. I don't mind you using the same method I used for the progress. :D
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Post by md » Thu Oct 06, 2011 7:31 pm

kidkidaaa1 wrote:DP
how i can change the music like wonderfalls music?or beach music? :?:
On the first page, you said you didn't know how to change the music to beach music.

If you want to change it to beach music, you must follow these simple steps:

1. Open up the .wlv fle (the level file) with the hex-editor.

2. Scroll down all the way to the bottom.

3. From the byte beside the level name (or if there is no level name, the very last byte) count 11 spaces, you should find a byte.

4. This byte represents the music property of the level, (e.g. if the byte's hexadecimal is '02' the music property is 2, or if it is '0A' the music property is 10) change the byte to 'FF', and do the same for the next 3 bytes.

5. Save the changes and close.

This will make the level play the beach sounds. :D

Hope this helps! :D

P.S. If you still don't understand this, let me know. :)
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Post by ab-47 » Thu Oct 06, 2011 7:47 pm

Why not use Jafo's editor tools? :)
LEVEL LIS1
The Hidd3n Archive, Part Four: [36%, In Progress]
The Hidden 4rchive, Part Three (Redeemer's Edition)
The Apocollab [0%, Confirmed, Planning]
Are Cookie and Ash Gay? [Cancelled]
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Post by md » Thu Oct 06, 2011 7:52 pm

ab-47 wrote:Why not use Jafo's editor tools? :)
Beacuse I don't think you can for the beach music. :?

The reason is you have to actually write:

Code: Select all

FF FF FF FF
in the hex-editor.

I'm not sure if the editor tools would work. :?
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Post by ab-47 » Thu Oct 06, 2011 7:55 pm

md wrote: P.S. I don't mind you using the same method I used for the progress. :D
I took it as an advantage for their planning, Not stealing Ideas.
Second thing. You can use Jafo's editor tools if you simply converted it. (I don't know how cuz i Never did try.)
LEVEL LIS1
The Hidd3n Archive, Part Four: [36%, In Progress]
The Hidden 4rchive, Part Three (Redeemer's Edition)
The Apocollab [0%, Confirmed, Planning]
Are Cookie and Ash Gay? [Cancelled]
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Post by md » Thu Oct 06, 2011 8:12 pm

ab-47 wrote:
md wrote: P.S. I don't mind you using the same method I used for the progress. :D
I took it as an advantage for their planning, Not stealing Ideas.
Second thing. You can use Jafo's editor tools if you simply converted it. (I don't know how cuz i Never did try.)
I don't mean that.

Well, FF in decimal is 255. 255*4 is 1020. So maybe you make it '1020' is the beach music and add it to the music library, or something? :?

I doubt it would work though, It might. :D
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Post by |Cookie| » Fri Oct 07, 2011 8:17 am

md wrote:
kidkidaaa1 wrote:DP
how i can change the music like wonderfalls music?or beach music? :?:
On the first page, you said you didn't know how to change the music to beach music.

If you want to change it to beach music, you must follow these simple steps:

1. Open up the .wlv fle (the level file) with the hex-editor.

2. Scroll down all the way to the bottom.

3. From the byte beside the level name (or if there is no level name, the very last byte) count 11 spaces, you should find a byte.

4. This byte represents the music property of the level, (e.g. if the byte's hexadecimal is '02' the music property is 2, or if it is '0A' the music property is 10) change the byte to 'FF', and do the same for the next 3 bytes.

5. Save the changes and close.

This will make the level play the beach sounds. :D

Hope this helps! :D

P.S. If you still don't understand this, let me know. :)
There Are A Little Change In The Game!
No Beach In The Demo. :(
But Thanks I'll Use The Beach Music In The FULL Game! :D
md wrote:so how long until the demo is released do you think?
I Don't Know!
I'm Really Slow With Make The Adventure! :oops:
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Post by |Cookie| » Sat Oct 08, 2011 12:21 pm

md wrote:Also, you please post a pic soon. :D
This A pic In The Editor.
I Think I'll Finish 1 Or 2 Adventure Today! :D
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Post by ab-47 » Mon Oct 10, 2011 2:57 pm

AWESOME! 8)
LEVEL LIS1
The Hidd3n Archive, Part Four: [36%, In Progress]
The Hidden 4rchive, Part Three (Redeemer's Edition)
The Apocollab [0%, Confirmed, Planning]
Are Cookie and Ash Gay? [Cancelled]
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Post by ab-47 » Mon Oct 17, 2011 2:26 pm

Any progress? :?
LEVEL LIS1
The Hidd3n Archive, Part Four: [36%, In Progress]
The Hidden 4rchive, Part Three (Redeemer's Edition)
The Apocollab [0%, Confirmed, Planning]
Are Cookie and Ash Gay? [Cancelled]
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Post by |Cookie| » Mon Oct 17, 2011 2:29 pm

ab-47 wrote:Any progress? :?
Oh Sorry!
I Don't Post Any Screen Shot From A Long Time! :(
I Think Most Post Some Screen Shot! :D
Edit:The ScreenShot Well Take Some Time!
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Post by |Cookie| » Mon Oct 17, 2011 2:54 pm

DP
Not So Good!
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Post by ab-47 » Mon Oct 17, 2011 3:03 pm

good! your still working! :) (if you need help in the levels, PM me) :wink:
LEVEL LIS1
The Hidd3n Archive, Part Four: [36%, In Progress]
The Hidden 4rchive, Part Three (Redeemer's Edition)
The Apocollab [0%, Confirmed, Planning]
Are Cookie and Ash Gay? [Cancelled]
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Post by |Cookie| » Mon Oct 17, 2011 5:00 pm

ab-47 wrote:good! your still working! :)
I'am Not From Who Give UP! :twisted:
ab-47 wrote:(if you need help in the levels, PM me) :wink:
Ok! :D
But Not Today...
Maybe Tomorrow... :wink:
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Post by Sammy_P » Tue Nov 15, 2011 6:54 pm

Me and Micman would like to design the hub and fix the dialogue. We'd like to fix stuff (capitalization, etc).

I'll beta test and Micman could design levels.
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Post by |Cookie| » Wed Nov 16, 2011 7:41 am

Sammy_P wrote:Me and Micman would like to design the hub and fix the dialogue. We'd like to fix stuff (capitalization, etc).

I'll beta test and Micman could design levels.
Thanks! :D
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Post by |Cookie| » Wed Nov 16, 2011 7:49 am

kidkidaaa1 wrote:I Think The Name Of The Hub Is A Long Name...
I Want To Change It!
These Some Name I Think At It!
A-WA:BFIFI (Blue Flower In Fiice Island) (The Same Name)
B- WA:TSOBF (The Secret Of Blue Flower)
C- WA:FAI (Fire And Ice)
D- WA:TBF (The Blue Flower)
So...
What You Think? :)
Can you and Micman pick a name for the hub??? :D
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Post by Micman27 » Wed Nov 16, 2011 6:02 pm

Me and Sammy_P chose C.

Also, what levels do you want me to make?
Image
Every Ending Matters Demo 3 progress: 0%
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Post by |Cookie| » Wed Nov 16, 2011 8:41 pm

Micman27 wrote:Me and Sammy_P chose C.

Also, what levels do you want me to make?
Cool!
I'll PM you now! :D
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Post by |Cookie| » Tue Nov 22, 2011 5:13 pm

Micman27 wrote:Me and Sammy_P chose C.
A - 1
B - 1
C - 3
D - 1
so the hub wil be WA:FAI
Wonderland adventure : Fire and ice ! :D
Note : you can make a custom name if you want ! :lol:
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Post by StinkerSquad01 » Tue Nov 22, 2011 6:41 pm

Sammy_P wrote: I'll beta test..
You want to beta test for everything!
(aka you want to play it before it's released..)
Also, Fire and Ice does sound nicer than, didn't it used to be fiice?
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Post by Emerald141 » Tue Nov 22, 2011 8:39 pm

Last edited by Emerald141 on Sat Sep 03, 2022 1:26 am, edited 1 time in total.
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Post by |Cookie| » Thu Dec 22, 2011 6:28 pm

finally !
I got some ideas for the adventures !
and those pic will make ab-47 happy becuase it's from his adventures ! :D
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