Wop Request Thread *NOW OBSOLETE*

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|Cookie|
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Post by |Cookie| » Mon Aug 06, 2012 9:15 pm

Master Wonder Mage wrote:We can make a flower wysp if that will help you.
Ok, anything make it talk.
EDIT: PAGE 12!
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Master Wonder Mage
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Post by Master Wonder Mage » Tue Aug 07, 2012 2:53 am

Would someone make a super-adjustable duck? I can't finish TMD19 without it.
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MyNameIsKooky
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Post by MyNameIsKooky » Tue Aug 07, 2012 2:25 pm

Kidkid, you can just as easily use a sign on an XAdjusted flower. In fact, you can do that to make it seem like you're talking to just about anything. But I've attached the Flower2 Wisp anyways.
StinkerSquad01 wrote:You can't swap either of those objects models because they have animations.
Thwarts/Ice Trolls have the arm raised pose and moving animations.
Wee stinkers have the sleeping pose and walking animation.
Wrong. Wee Stinker objects are compatible with almost any model. Granted, most of the time Wee Stinkers with model swaps look really weird, but they work.

The Wee Thwart functions normally, but plays many of the Thwart animations out-of-context.
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Post by Sammy_P » Tue Aug 07, 2012 5:51 pm

Is it possible for SuperAdjustable Items?
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Post by Emerald141 » Tue Aug 07, 2012 6:12 pm

Last edited by Emerald141 on Fri Sep 02, 2022 5:12 pm, edited 1 time in total.
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StinkerSquad01
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Post by StinkerSquad01 » Wed Aug 08, 2012 4:08 pm

MyNameIsKooky wrote:
StinkerSquad01 wrote:You can't swap either of those objects models because they have animations.
Thwarts/Ice Trolls have the arm raised pose and moving animations.
Wee stinkers have the sleeping pose and walking animation.
Wrong. Wee Stinker objects are compatible with almost any model. Granted, most of the time Wee Stinkers with model swaps look really weird, but they work.
oh okay
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Wonderman109
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Post by Wonderman109 » Wed Aug 08, 2012 5:06 pm

Thanks for the wops again MNIK. :) A flower Wysp allows for evil garden puzzles. :twisted:
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Post by Derp » Wed Aug 08, 2012 5:28 pm

Is it possible to make an Arcade Machine Spikeyball?
FOR SUPAH SECRET REASONS WHICH I MAY NOT REVEAAAAAAAAAAAAL!
C.H.A.D - Cute Huge And Deadly!
ISAAAAAAAAAAAAAAAAC! *Stomps*
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Post by StinkerSquad01 » Wed Aug 08, 2012 5:48 pm

I'll make it.
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Post by Derp » Wed Aug 08, 2012 5:58 pm

YAY
C.H.A.D - Cute Huge And Deadly!
ISAAAAAAAAAAAAAAAAC! *Stomps*
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StinkerSquad01
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Post by StinkerSquad01 » Wed Aug 08, 2012 6:06 pm

Here it is, but it's tiiiinnny, you need to scale it up, so I added ScaleAdjust.
Go break stuff.
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Post by llarson » Wed Aug 08, 2012 8:37 pm

Thanks :)
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Post by llarson » Wed Aug 08, 2012 9:59 pm

DP

I created my first wop. I'm probably going to use it in the far future. I'm sorry but I'm kinda proud that I finally decided that MAVs aren't going to destroy the player. This took a while to create. Special thanks to emerald for posting about model swaps earlier (10th page I think)
EDIT: I was kinda afraid of MAVs breaking the player if I screwed up for some reason.
EDIT2: BTW I used a copy of the Wisp duck as a base.
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Post by Yzfm » Wed Aug 08, 2012 10:17 pm

Hmmm.. I now also can take requests, I was going to post the arcade spikey but SS01 was faster... :P

Sooooooo... Who wants a wop??

(Ooh and mine was an arcade with the logic of a spikey and yours was a spikey with the model of an arcade, mine was scaled right ....)
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Post by llarson » Wed Aug 08, 2012 10:33 pm

Yzfm wrote:Hmmm.. I now also can take requests, I was going to post the arcade spikey but SS01 was faster... :P

Sooooooo... Who wants a wop??

(Ooh and mine was an arcade with the logic of a spikey and yours was a spikey with the model of an arcade, mine was scaled right ....)
Can you make a firetrap with a fountain model? I tried but I ended up with a normal fountain that looks like it stretches out infinitely . I call it "The corrupted Fountain"
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Post by llarson » Wed Aug 08, 2012 10:36 pm

DELETED
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Post by Yzfm » Wed Aug 08, 2012 10:57 pm

HERE YOU GO!!

the fire emerges from its center
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Post by StinkerSquad01 » Wed Aug 08, 2012 11:56 pm

Yzfm wrote:(Ooh and mine was an arcade with the logic of a spikey and yours was a spikey with the model of an arcade, mine was scaled right ....)
Good for you, you just saved someone from a few seconds of holding a button. :|
I don't even see anything about "logic swaps," and it appears that model swapping is simpler.
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Post by llarson » Wed Aug 08, 2012 11:59 pm

Yzfm wrote:HERE YOU GO!!

the fire emerges from its center
Thanks :D It'll go better with stuff than my corrupted fountain.
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Post by Wonderman109 » Thu Aug 09, 2012 2:38 am

Wow, I feel pressured to learn to make wops now. :lol:


I have a big request for anyone who has time and feels willing to bother with mine:

I'd like superadjustable/scalable wops for all the objects in the categories 'Houses' and 'Outdoor.'

I want them for making tall houses, funny-looking mushrooms, that sort of thing.

I don't NEED them but they'd be very useful...

...as far as I know, wops under the categories Outdoor wops have everything except X/Y/Z scale, and the smaller objects in the Houses category as well. But the large objects under Houses (e.g. House, Windmill,) need Roll/Pitch in addition to X/Y/Z scale.

I know it's a lot to ask for, but they'd be very helpful.
:)
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Master Wonder Mage
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Post by Master Wonder Mage » Thu Aug 09, 2012 2:44 am

Download Emerald's package of .wops.
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Post by Wonderman109 » Thu Aug 09, 2012 2:53 am

I already did. Emerald didn't make the wops under Houses or Outdoor (with the exception of BridgeEnd.wop) have extra properties. But I need them for my scenery, and I'd appreciate anyone who could help. :o :)

Also, I'd like it if Waterfall could have Roll, Pitch, and Y-Scale as well.
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Post by Sammy_Bro » Sat Aug 11, 2012 3:02 am

I looked in the mega-pack, and the LevelExit doesn't have the !TextureName parimitor (i can't think of what it's called)
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Post by llarson » Sat Aug 11, 2012 3:04 am

Sammy_Bro wrote:I looked in the mega-pack, and the LevelExit doesn't have the !TextureName parimitor (i can't think of what it's called)
It won't work. Kooky made some color rainbow exits a while ago and they only work with a GC enhanced . I'll find it for you.
EDIT:http://pcpuzzle.com/forum/viewtopic.php?t=23344
Emerald posted the GC enhanced at the bottom of the page.
DATA0 = Command (CMD 7 for working level exits)
and DATAs 1-4 are the perimeters. I'm not sure if it's data 1 or data 0 . It's the first one.
Last edited by llarson on Sat Aug 11, 2012 3:07 am, edited 1 time in total.
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Post by Sammy_Bro » Sat Aug 11, 2012 3:05 am

No, I got it already. But thank you!
:D
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Post by llarson » Sat Aug 11, 2012 3:07 am

Sammy_Bro wrote:No, I got it already. But thank you!
Welcome. :D
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Post by Sammy_Bro » Sun Aug 12, 2012 12:27 am

deleted
:D
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Post by LexieTheFox » Mon Aug 20, 2012 6:11 am

Can anyone make me all of the button types (Visible ones only) With ALL SuperScalable Features? What Features I mean Below
Z, X, and Y Adjust and Scale.
ScaleAdjust.
Roll, Pitch, and yaw adjust.
Reason why: Because While I have the negative Number Button pack, the only button that even has the features requested is only a Negative Default square one. And its not fair that the other buttons are not like it. Plus, it'd make for some pretty funny looking buttons! (I plan on using it for a Wall Button which I rather know how to make really cool with the Negative Button)
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Post by StinkerSquad01 » Mon Aug 20, 2012 6:03 pm

I'm pretty sure that the actual colorful part of the button would stay on the floor, not the frame.
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Post by MyNameIsKooky » Mon Aug 20, 2012 7:31 pm

LexieTheFox wrote:Can anyone make me all of the button types (Visible ones only) With ALL SuperScalable Features? What Features I mean Below
Z, X, and Y Adjust and Scale.
ScaleAdjust.
Roll, Pitch, and yaw adjust.
Reason why: Because While I have the negative Number Button pack, the only button that even has the features requested is only a Negative Default square one. And its not fair that the other buttons are not like it. Plus, it'd make for some pretty funny looking buttons! (I plan on using it for a Wall Button which I rather know how to make really cool with the Negative Button)
You could always change the color to something that's not -48 or whatever it was. I also included SubType which lets you change the type of button it is.

But yeah, the wop is slightly outdated since it doesn't include ActivationSpeed or ActivationType. I have an updated button wop, but since I'm on a trip I can't access it right now.
SS01 wrote:I'm pretty sure that the actual colorful part of the button would stay on the floor, not the frame.
No, all pieces of the button work fine under any adjustment.
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