Wop Request Thread *NOW OBSOLETE*

Help Topics, Bug Reports, Feature Requests, etc.
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Wonderman109
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Post by Wonderman109 » Thu Aug 30, 2012 12:20 pm

Wonderman109 wrote:I already did. Emerald didn't make the wops under Houses or Outdoor (with the exception of BridgeEnd.wop) have extra properties. But I need them for my scenery, and I'd appreciate anyone who could help. :o :)

Also, I'd like it if Waterfall could have Roll, Pitch, and Y-Scale as well.
I am serious about my request. I need superadjustable houses and doors, to make a longhouses for the Natives part of my Time Traveler level, superadjustable mushrooms and pine trees for a special type of Wonderland forest I'm constructing, and a superadjustable waterfall wop for a factory and sewers scene. Can anyone make them, please?
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Pawelec
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Post by Pawelec » Fri Aug 31, 2012 5:57 pm

And I need FireTrap with adjustable ParticileID...
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Post by Guppy Star » Sun Sep 02, 2012 4:47 am

Can someone please make me a fireflower(behaves like chomper) and chomper ( behaves like fireflower)?
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Post by Monofly » Sun Sep 02, 2012 6:03 am

Guppy Star wrote:Can someone please make me a fireflower(behaves like chomper) and chomper ( behaves like fireflower)?
Here it is!
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Guppy Star
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Post by Guppy Star » Sun Sep 02, 2012 6:47 am

Thanks :D
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Wonderman109
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Post by Wonderman109 » Sun Sep 02, 2012 1:30 pm

I thought that was impossible due to animations...hmm. :? :lol:
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Post by ab-47 » Sun Sep 02, 2012 1:36 pm

Wonderman109 wrote:I thought that was impossible due to animations...hmm. :? :lol:
me too, I'm starting to wonder how welcome00 made that, another wondergod? :shock:
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Post by Wonderman109 » Sun Sep 02, 2012 1:43 pm

I guess he used logic swaps rather than modelswaps.
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Post by Monofly » Sun Sep 02, 2012 1:46 pm

Wonderman109 wrote:I guess he used logic swaps rather than modelswaps.
Eh? I used modelswaps.
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Post by Wonderman109 » Sun Sep 02, 2012 2:21 pm

Huh.

They work fine, no MAVs when restarting or aborting.

A few glitches worth noting, though, some which can be fixed by adding X adjust and Y adjust parameters to your wops:

BAD POINTS/ GLITCHES

The firechompers have no shadow.

The firechompers' models are always 1.0 units left of where they really are.

The chomperflowers' models are always 1.0 units left of where they really are as well. Turning flowers (Player facing, clockwise-rs, counterclockwise-rs,) are always 1.0 off as well no matter how they turn. Disgonal flowers that don't turn are on their shadow, though.

GOOD POINTS:

The effects of Ghost, Glow, and Speed function on the Firechompers. The firechompers try to move their heads to make a chomping animation, and it works but you have to admit it looks funny. The swaps make chomper noises.

The effects of special fireballs, rotating, hitpoints, and all function on the chomperflowers. The chomperflowers likewise try to re-coil when firing like real fireflowers, but the wg.exe can't handle the animation so the chomperswaps freeze when they fire instead. it still looks okay. The swaps make fireflower noises.

The effects of Pow, firetraps, etc. function on the swaps as well.

...
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Post by Guppy Star » Thu Sep 06, 2012 11:11 am

Can someone give a white gem wop that has white shards too?
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Post by Wonderman109 » Thu Sep 06, 2012 8:29 pm

It already exists...here you go. It's not mine, credit goes to Emerald for making this. He put in some extra parameters too BTW.
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Post by Dark Drago » Fri Sep 07, 2012 12:45 pm

Thanks
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Post by Pawelec » Thu Sep 13, 2012 7:32 pm

Is anybody still reading this forum? I really need the FireTrap with Particle ID...

EDIT: The 2 WOPs I requested are already made.


Is there a chance of getting any of this WOPs?
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Post by Pawelec » Sat Sep 22, 2012 3:44 pm

DP, but I needed to bump the topic.

Is there any way to get the WOP of a Brr pad (ice float)?
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Post by MyNameIsKooky » Sat Sep 22, 2012 8:01 pm

I've tried to before, but it never works correctly, even if I use a different model in the editor and change it to the IceFloat model via hex-editing the wlv (editor doesn't have support for the IceFloat model). The wlv doesn't MAV, the IceFloats I attempted to add just don't appear. So no, there's no wop for the Ice Floats yet.
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Post by Yzfm » Mon Sep 24, 2012 6:42 pm

Which reminds me, Is it possible to get a working growflower/floing bubble working?? Pure Texturename reasons.
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Post by yot yot5 » Sat Sep 29, 2012 11:37 am

Is it possible to get a stinker NPC that behaves like a wee stinker? It would be handy to have other hats and sizes for wee stinkers.
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Post by Pawelec » Sat Sep 29, 2012 1:45 pm

yot yot5 wrote:Is it possible to get a stinker NPC that behaves like a wee stinker? It would be handy to have other hats and sizes for wee stinkers.
Nope, we cannot edit anything about the Wee Stinkers. Tried both model swapping and logic swapping - both MAVed. Even rescaling them isn't possible - while playing the Wee Stinker shrinks back to it's original size.
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Post by yot yot5 » Sat Sep 29, 2012 2:18 pm

Darn. I was thinking about using WOPs like that in Shadow Of The Storm (Cryonax and Preeta), but I thought the dialogue thing would be better.
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Post by Master Wonder Mage » Sat Sep 29, 2012 3:26 pm

Though WeeChomper worked.

But no ModelSwaps work with Stinker NPC.
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Post by Nobody » Tue Oct 02, 2012 1:35 am

Emerald141 wrote:I had added them to a few objects before, but not to the majority. Now, I have added those two variables as well.
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Post by Emerald141 » Tue Oct 02, 2012 1:41 am

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Post by Pawelec » Sun Oct 14, 2012 1:09 pm

Any way to get working Stinker Statue (using NPC or StinkerWee model) wiht changeable texture?
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Post by Yzfm » Sun Oct 14, 2012 2:02 pm

Use the custom NPC Wop.

Here's it is if you don't know where it is (I have to note it cannot move.)

Or there is another way but it's much more complicated and requires MOFI demo. Is to insert the original stinker model uploaded by MS in by jafo's editor tools.
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Post by Pawelec » Sun Oct 14, 2012 6:11 pm

One more question: is there any way to make chomper statue that doesn't move its mouth? Also, FireFlower, Scritter and Turtle statues are welcome.
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Post by Yzfm » Sun Oct 14, 2012 6:51 pm

Are you making a zoo level :lol: or a museum? :lol: .

I cannot help with animations at all. Sorry. You can modelswap/logicswap signs with the stuff to make. Dunno about the animations. I'll do it for you if you don't know how (Doubt it though. :) )
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Post by Pawelec » Mon Oct 15, 2012 1:28 pm

I made statues of every monster except chomper, because it's moving its mouth and looks ugly. Any idea how to freeze the animation?
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Post by dig 222 » Sun Oct 28, 2012 10:54 am

Erm, I need a Z-Scalable Pow Charger. :P
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Post by Wonderman109 » Sun Oct 28, 2012 1:21 pm

That was already tried. Z-Adjusting flat objects like buttons, chargers, and levelexits does nothing to them. The Z=Scale adjuster was just cut out.
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