[Collective Request] MOFI Editor

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Pawelec
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[Collective Request] MOFI Editor

Post by Pawelec » Mon Jan 30, 2012 9:51 am

Almost every user of the Editor knows how to make adventures with MOFI elements. However, multiple level converting and no possibility to see our work in the Editor may be frustrating. Also, we don't have access to all MOFI functions (e.g. thunderstorm).

Adventures for MOFI were made using proper tool. Now I am pleasing you, Midnight Synergy, to publish it. Almost all of the users need it.

To the users of the forum: support the request by posting in this topic. I'll be pleased if somebody will add the sentence 'I support official MOFI Editor.' to their signature. Many voices together can do more than many separate voices!
"Let us return to the past; it will be progress."
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DEEMAN223344
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Post by DEEMAN223344 » Mon Jan 30, 2012 3:42 pm

For the last time, the MOFI editor will never happen. The release of WA3 will bring the official WA3 editor. That was a promise that MS made.
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Sammy_Bro
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Re: [Collective Request] MOFI Editor

Post by Sammy_Bro » Mon Jan 30, 2012 6:40 pm

Pawelec wrote:Almost every user of the Editor knows how to make adventures with MOFI elements. However, multiple level converting and no possibility to see our work in the Editor may be frustrating. Also, we don't have access to all MOFI functions (e.g. thunderstorm).

Adventures for MOFI were made using proper tool. Now I am pleasing you, Midnight Synergy, to publish it. Almost all of the users need it.

To the users of the forum: support the request by posting in this topic. I'll be pleased if somebody will add the sentence 'I support official MOFI Editor.' to their signature. Many voices together can do more than many separate voices!
Midnight Synergy's response to MINK's email wrote:hi there,

the mofi editor won't be released - when WA3 is ready, an updated editor for it will be released.
(unfortunately there's not release date set for WA3 yet).

Best wishes!
Proof.
:D
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Nobody
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Post by Nobody » Mon Jan 30, 2012 7:05 pm

At this point the MOFI Editor would only be a convenience. Custom textures let us use MOFI textures even in WA levels, the elements not found by cbloopy were found by jafo, MyNameIsKooky's discovery of Custom Music allows us to use MOFI music (again, even in WA levels). Converting isn't hard, it's just time-consuming. We don't really NEED MOFI hats and glasses...

...BUT I WANT THEM! *puts sentence in sig since I like hats*
i should change my signature to be rude to people who hate pictures of valves
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Sammy_P
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Post by Sammy_P » Mon Jan 30, 2012 7:19 pm

I support the MOFI Editor so we can use Grow and Floing in our levels.
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jozsefkoma
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Post by jozsefkoma » Mon Jan 30, 2012 8:30 pm

Actually the Tunderstorm can be used. I posted how to do it somewhere,but I'm don't remember where.
It has something to do with "06"...

*after 5 seconds of thinking*
So you need to replace the data from weather control with 06.
It can be found in any wlv file.
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Post by Sammy_Bro » Mon Jan 30, 2012 9:16 pm

Sammy_P wrote:I support the MOFI Editor so we can use Grow and Floing in our levels.
Midnight Synergy's response to MINK's email wrote:hi there,

the mofi editor won't be released - when WA3 is ready, an updated editor for it will be released.
(unfortunately there's not release date set for WA3 yet).

Best wishes!
>.<
:D
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Qloof234
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Post by Qloof234 » Mon Jan 30, 2012 11:18 pm

Guys, regardless of if you support it or not, it's not happening. MS already said so.
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Post by Sammy_P » Mon Jan 30, 2012 11:21 pm

Qloof234 wrote:Guys, regardless of if you support it or not, it's not happening. MS already said so.
What makes you think I support this idea? :? Look at my signature.
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Qloof234
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Post by Qloof234 » Mon Jan 30, 2012 11:22 pm

First off, I wasn't pointing you out specifically, and second off, this post of yours:
Sammy_P wrote:I support the MOFI Editor so we can use Grow and Floing in our levels.
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Post by Sammy_P » Mon Jan 30, 2012 11:23 pm

Qloof234 wrote:First off, I wasn't pointing you out specifically, and second off, this post of yours:
Sammy_P wrote:I support the MOFI Editor so we can use Grow and Floing in our levels.
I was just trying to be silly changing my sig adding the NOT.
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Post by Sammy_Bro » Mon Jan 30, 2012 11:24 pm

Sammy_P wrote:
Qloof234 wrote:First off, I wasn't pointing you out specifically, and second off, this post of yours:
Sammy_P wrote:I support the MOFI Editor so we can use Grow and Floing in our levels.
I was just trying to be silly changing my sig adding the NOT.
Which brings us back to Qloof's post.
Qloof234 wrote:Guys, regardless of if you support it or not, it's not happening. MS already said so.
:D
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Qloof234
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Post by Qloof234 » Mon Jan 30, 2012 11:47 pm

Sammy_P wrote:
Qloof234 wrote:First off, I wasn't pointing you out specifically, and second off, this post of yours:
Sammy_P wrote:I support the MOFI Editor so we can use Grow and Floing in our levels.
I was just trying to be silly changing my sig adding the NOT.
Ah, I see. My bad :P
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Master Wonder Mage
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Post by Master Wonder Mage » Tue Jan 31, 2012 3:37 am

And, Nobody, you can actually use hats with hex and adding models and such. ab-47 does.
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Qloof234
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Post by Qloof234 » Tue Jan 31, 2012 6:17 am

... Wait a minute.

More people than cbloopy have figured out how to make models work?

OH MY GOD I HAVE MISSED SO MUCH IN THESE PAST THREE YEARS APPARENTLY
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Pawelec
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Post by Pawelec » Tue Jan 31, 2012 9:35 am

STOP IT! NOW!

Please, stop quoting eachother, just post if you are with me.
Otherwise, leave this topic alone...
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Qloof234
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Post by Qloof234 » Tue Jan 31, 2012 9:52 am

No one's saying a MoFI Editor's a bad idea, if that's the impression you're getting. I'd love to get a proper one as well, having to convert adventures made in the Community one just to test them gets grating after a while.

The thing is, it's already been stated that it flat-out isn't happening. The editor will be updated when WA3 is released, but not until then. If you want to push for one, then go ahead, but it's pretty unlikely to happen.
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Post by LittleZbot » Fri Feb 03, 2012 12:45 am

Nobody wrote:At this point the MOFI Editor would only be a convenience. Custom textures let us use MOFI textures even in WA levels, the elements not found by cbloopy were found by jafo, MyNameIsKooky's discovery of Custom Music allows us to use MOFI music (again, even in WA levels). Converting isn't hard, it's just time-consuming. We don't really NEED MOFI hats and glasses...

...BUT I WANT THEM! *puts sentence in sig since I like hats*
Actually, Jafo posted all the MOFI hats for you to use somewhere here. You just have to download the Stinker File from MOFI.
To Shorty, who was immortalized in an adventure.
To Marinus, who was my community older brother.
To Janet, who I will remember every time I wear a toque.

May these lost Wonderlanders find true adventure beyond us.
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