Force Values for Object Arguments
- StinkerSquad01
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- Joined: Mon Aug 09, 2010 3:39 am
Force Values for Object Arguments
Hey everybody, I'm trying to make a fireflower that has a timermax in the negatives so it shoots really fast, but I don't remember how you force a value, like how you can force the color of gems to be white. Any tips?
Firstly, I don't think -ve values will make it shoot faster, I feel an unexpected result.
But, if you want to try, if you mean default value for a wop then http://pcpuzzle.com/forum/viewtopic.php?t=24227
If you mean default value from inside the wlv, I don't really know
But, if you want to try, if you mean default value for a wop then http://pcpuzzle.com/forum/viewtopic.php?t=24227
If you mean default value from inside the wlv, I don't really know
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- StinkerSquad01
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What are those?Yzfm wrote:Firstly, I don't think -ve values will make it shoot faster,
I've made it to -24, and it does shoot faster.I feel an unexpected result.
Alrighty then. I've done this in the past...BUT I FORGOT.But, if you want to try, if you mean default value for a wop then http://pcpuzzle.com/forum/viewtopic.php?t=24227
- StinkerSquad01
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- Joined: Mon Aug 09, 2010 3:39 am
With saying that, it also may not correctly perform the animation of the shooting effect.StinkerSquad01 wrote:I've made it to -24, and it does shoot faster.I feel an unexpected result.
Not sure if TimerMax1 is stored as an Integer or Float value, but I'm assuming Integer.
In that case, you can easily find it in the .wlv and alter it. There must be a way to do it in the .wop though.
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