Force Values for Object Arguments

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StinkerSquad01
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Force Values for Object Arguments

Post by StinkerSquad01 » Sun May 26, 2013 4:00 pm

Hey everybody, I'm trying to make a fireflower that has a timermax in the negatives so it shoots really fast, but I don't remember how you force a value, like how you can force the color of gems to be white. Any tips?
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dig 222
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Post by dig 222 » Sun May 26, 2013 4:09 pm

Well, I don't know how to get it VERY far but if you set the timer max to 1, then hold shift and right click you can get -24. After that it wont minus any further. I'm pretty sure you'll need to mess around with the hex editor to get it any further.
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Yzfm
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Post by Yzfm » Sun May 26, 2013 4:16 pm

Firstly, I don't think -ve values will make it shoot faster, I feel an unexpected result.

But, if you want to try, if you mean default value for a wop then http://pcpuzzle.com/forum/viewtopic.php?t=24227

If you mean default value from inside the wlv, I don't really know
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StinkerSquad01
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Post by StinkerSquad01 » Sun May 26, 2013 4:21 pm

Yzfm wrote:Firstly, I don't think -ve values will make it shoot faster,
What are those?
I feel an unexpected result.
I've made it to -24, and it does shoot faster.
But, if you want to try, if you mean default value for a wop then http://pcpuzzle.com/forum/viewtopic.php?t=24227
Alrighty then. I've done this in the past...BUT I FORGOT.
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StinkerSquad01
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Post by StinkerSquad01 » Sun May 26, 2013 4:33 pm

Well, I got the direction to be -200. Darn.
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md
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Post by md » Mon May 27, 2013 7:51 am

StinkerSquad01 wrote:
I feel an unexpected result.
I've made it to -24, and it does shoot faster.
With saying that, it also may not correctly perform the animation of the shooting effect.

Not sure if TimerMax1 is stored as an Integer or Float value, but I'm assuming Integer.
In that case, you can easily find it in the .wlv and alter it. There must be a way to do it in the .wop though.
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