WA - Polar Frostie Quest (DEMO v1.1)

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Blazeknight
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WA - Polar Frostie Quest (DEMO v1.1)

Post by Blazeknight » Sun Jun 16, 2013 7:28 am

INTRODUCTION
Okay, now that I don't have access to my TNPQ, I can't do that. Neither can I sit simply. So here's what I came up with a new idea. I'm making another hub here in my Grandpa's PC. He doesn't use the computer often. So, I'll be working here making this new hub I wanted to start. It's about an ICE island.

STORY-LINE
The story is as follows. There's some strange tremor happening and blizzard strikes mainland from the northern poles. So you cross Foggy mountains and go to FROSTIE ISLAND to find out the reason behind the tremors. On reaching there, your first quest is to find the legendary WHITE wisp who controls the life-force of the element "ICE". Once you find him you'll know what to do.

IMPORTANT
I'm Blazeknight the player and all you forum-people will play the role of NPC stinkers in the hub. Tell me what role each of you want.
Last edited by Blazeknight on Mon Jun 24, 2013 7:24 am, edited 2 times in total.
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Blazeknight
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Post by Blazeknight » Sun Jun 16, 2013 7:29 am

Last edited by Blazeknight on Sun Nov 24, 2013 6:14 am, edited 3 times in total.
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Blazeknight
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Post by Blazeknight » Sun Jun 16, 2013 7:29 am

Mayor - JEMBOT
Shop Owner - BOH
Brr Wizard - YZFM
Blink Wizard - ARVIS
Pop Wizard - TB
Temple Keeper 1 - YOTYOT
Last edited by Blazeknight on Mon Jun 24, 2013 7:26 am, edited 1 time in total.
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Blazeknight
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Post by Blazeknight » Sun Jun 16, 2013 7:30 am

RESERVED (for miscellaneous stuff)
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Yzfm
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Post by Yzfm » Sun Jun 16, 2013 8:45 am

Looks Interesting!

As for NPC Role, mind if you mention some?
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Blazeknight
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Post by Blazeknight » Sun Jun 16, 2013 2:07 pm

Oh sorry I forgot earlier. The roles are mayor and wizards of pop, brr, blink and a temple keeper. 5 roles. First come, first serve basis
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Yzfm
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Post by Yzfm » Sun Jun 16, 2013 3:08 pm

I want to be the brr wizard, please.
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Fluffshery
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Post by Fluffshery » Sun Jun 16, 2013 4:05 pm

Darn, I wanted to be the brr wizard.
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yot yot5
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Post by yot yot5 » Sun Jun 16, 2013 8:00 pm

Can I be the temple keeper? Just make sure you give me an indigo builder's hat. :lol:
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Post by Jembot » Mon Jun 17, 2013 2:09 am

Could I please be the mayor.
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Blazeknight
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Post by Blazeknight » Tue Jun 18, 2013 11:48 am

Okay, the slots are confirmed. I don't know about fluff sherry. I am sorry for you that brr slot is taken. Now, who wants to be the shopowner? Fluff sherry will be one of white wisp's 2 guardians if he wishes (great role). The roles for other demos will be discussed soon.
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arvis36
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Post by arvis36 » Tue Jun 18, 2013 1:19 pm

I don't see any other wizard volunteers. So... I volunteer to play the wizard of blink role. :)
I have a youtube channel that I made with Loofboy333! If you want you can go check it out! :)
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boh123321
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Post by boh123321 » Tue Jun 18, 2013 4:08 pm

Can I be the shop owner?
no
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Fluffshery
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Post by Fluffshery » Tue Jun 18, 2013 5:21 pm

Blazeknight wrote:Okay, the slots are confirmed. I don't know about fluff sherry. I am sorry for you that brr slot is taken. Now, who wants to be the shopowner? Fluff sherry will be one of white wisp's 2 guardians if he wishes (great role). The roles for other demos will be discussed soon.
Sure! That sounds like a good role. :)
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Blazeknight
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Post by Blazeknight » Thu Jun 20, 2013 4:03 am

okay sure. my internet is not working. so i cant upload.

adv. 18/20
hub. 0/10
dia. 0/10
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Blazeknight
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Post by Blazeknight » Sat Jun 22, 2013 4:07 am

Image
Image
Image

Next screenies, next week
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Yzfm
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Post by Yzfm » Sat Jun 22, 2013 9:23 am

That's really awsome!

Looking forward to play this.
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Post by tb » Sun Jun 23, 2013 2:17 am

i want to be the pop wizard. if everyone plays as blazeknight, there s are a good chance that if you have enemies, they'll play to get you dead everytime on purpose
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Blazeknight
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Post by Blazeknight » Sun Jun 23, 2013 2:24 am

tb wrote:i want to be the pop wizard. if everyone plays as blazeknight, there s are a good chance that if you have enemies, they'll play to get you dead everytime on purpose
HA HA HA HA HA HA! Good joke! Let them do what they want...

Here are some new screenshots till adv15

Image
Image
Image
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Post by tb » Sun Jun 23, 2013 4:13 am

looks nice
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Blazeknight
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Post by Blazeknight » Sun Jun 23, 2013 4:54 am

Image
Image


REPORT - 75%
Adventures - 20/20
Hub Rooms - 0/10
Dialogues - 10/10

These are the last screenshots of the demo featuring the first of the 3 temples of ice in your quest.
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Post by Blazeknight » Sun Jun 23, 2013 11:59 am

Fully done... I'm testing it now
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Post by Blazeknight » Sun Jun 23, 2013 12:46 pm

Uploading... another 20 minutes for the release :D
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Post by Blazeknight » Sun Jun 23, 2013 1:13 pm

So, DEMO IS RELEASED
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Yzfm
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Post by Yzfm » Sun Jun 23, 2013 2:27 pm

Whoa, you're fast! :shock:

Downloading, will send feedback within a while.
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Yzfm
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Post by Yzfm » Sun Jun 23, 2013 3:25 pm

So, uh, Blazeknight, I think you were a bit too fast that you missed important things.

-You neither changed the loading screen nor the main menu files. Not that it matters, but just pointing it out.

-In the first adventure, there was only one indigo teleporter and none on the other side, making the adventure unwinnable.

-I procceeded to the second adventure by taking the first adventure into the editor and putting the other teleporter on the other side (I may have used the cheat code, anyways... And the second adventure has the following faults:

1. You can use the purple transporter and the rotator button to skip the alternating bridges (most of them) upwards.

2. You can avoid releasing the chomper by simply walking diagonally around the button.

3. The Gold star is missing, which makes the adventure unwinnable.

-Furthermore, having the important parts of the story and having the main goal being told into the introduction makes the game lack interest. And having you start on the island makes how you journey there unknown. I know you used a similarish style in TNPQ, but this is much worse.

With so many faults, I decided you must have a re look through the game and perform a full test on everything, and then publishing the fixed version.
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Blazeknight
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Post by Blazeknight » Mon Jun 24, 2013 3:56 am

Oops! Sorry for the first adventure fault. The second adventure very much has NO errors. Please note that. Also if you use purple rotators to skip the alt bridges, you can't collect the gems. And the introduction tells you what to do next. It doesn't tell you the goal of the game. You'll know the game goal only when you reach the town.

Actually the reason I was too impatient was because yesterday it was the final game of ICC CHAMPIONS TROPHY. So, I lost concentration in the adventures....

Please copy and fix this file into DATA/ADVENTURES and restart please... :)
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Post by tb » Mon Jun 24, 2013 4:36 am

i played till town. i think the adventuers are shorter than tnpq but not simpler
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Blazeknight
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Post by Blazeknight » Mon Jun 24, 2013 7:29 am

Demo 1.1 is done with my own logos and proper stuff. Do not download the attachment if you download demo 1.1
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Post by tb » Mon Jun 24, 2013 8:05 am

There's a place near brr wizard that allows you to suicide into water
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