Hmm... I'm not really sure what's going on. Just to be safe, here's a quick run-through of how I've been using the Converter Tools.epicdude15 wrote:Models aren't swapping, they are staying as the ones in the game, it is odd, I did replace the file.
After making the adventure using the PoTZ Elements, I open the Editor Tools program and (generally) go to Convert Entire Adventure. For the source folder, I'll go to the Editor's "User Data/Adventures/Editing/Current" and find the source folder there (replace User Data with GameData if you're using the MoFI Editor like I am). For the destination, that'd be "GameData/Custom/Adventures" in the PoTZ Player directory.
If everything's set up properly, that should work fine. If that's what you're doing and it's not working, do you think you could post a screenshot/zip file of your Editor/Conversion setup?
So wait, I'm not sure I follow. Did you try swapping out the models in a .wop file, or using a MoFI wop alongside one of the PoTZ ones?LexieTheFox wrote:To add on, this also happened to be when, surprisingly. Using a MOFI Wop, I tried replacing my zap bots with UFOs (Retro UFO to be precise) and they came out as flying brown scritters that span. Either it's a problem with the MOFI wop itself, or a problem with the conversion data for PoTZ (Perhaps that explains it, but I never looked at that file.)epicdude15 wrote:Models aren't swapping, they are staying as the ones in the game, it is odd, I did replace the file.
I'm not quite sure what would be going on in the latter's case (maybe an overlap in converter model settings, but I've done that before with no problems). If it's the former, you need to change the model data in the Converter Data file as well, or it won't pick up on the model-swap.