Power Wop: Easily make your own wops! [ALPHA 2]

Help Topics, Bug Reports, Feature Requests, etc.
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MyNameIsKooky
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Post by MyNameIsKooky » Mon Nov 25, 2013 7:49 pm

Krishiv738 wrote:Now,that's waht I call a wop editor,pls add logic field instead of type and subtype, and custom parameters for the editor tools.
With the WA3E coming out soon, support for custom lines is unnecessary at this point.
Krishiv738 wrote:Also,BRR FLOATS are custom objects in POTZ.They are opaque and don't move while brr floats made by brr magic are transparent and move.
Nope. In-level Brr floats and player-made Brr floats use the exact same logic. The only difference are their Data1, Data2, and Data3, which controls the way they tilt.

Player-made Brr floats have the following data settings...
Data1: 3
Data2: 1
Data3: 3

Experiment with the Data1, Data2, and Data3 of Brr floats a bit. The results are very... interesting. ;) :twisted: :lol:

(FYI: The logic for Brr floats is 300,0)
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dig 222
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Post by dig 222 » Mon Nov 25, 2013 8:17 pm

PEOPLE SAY ITS IMPOSSIBLE BUT ITS NOT
THE GEM GATES EVERYONE HAS BEEN AWAITING ARE HERE
[size=0]yes this is a troll[/size]
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StinkerSquad01
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Post by StinkerSquad01 » Mon Nov 25, 2013 8:24 pm

DUDE
HOW DID YOU DO THAT!?!?!?
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Jutomi
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Post by Jutomi » Mon Nov 25, 2013 8:25 pm

Is this a level or... some other thing?
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~ :mrgreen:

Also, if you want to see my level list, here it is! :D
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
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MyNameIsKooky
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Post by MyNameIsKooky » Mon Nov 25, 2013 8:28 pm

dig 222 wrote:PEOPLE SAY ITS IMPOSSIBLE BUT ITS NOT
THE GEM GATES EVERYONE HAS BEEN AWAITING ARE HERE
Wow, they really are gem gates! And here I was thinking it was impossible! :shock:
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Qloof234
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Post by Qloof234 » Mon Nov 25, 2013 9:19 pm

Image

Incredible.
Image
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Nobody
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Post by Nobody » Tue Nov 26, 2013 2:21 am

HOLY CRAP EVERYONE NEEDS TO PLAY THIS
i should change my signature to be rude to people who hate pictures of valves
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LexieTheFox
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Post by LexieTheFox » Sat Nov 30, 2013 11:19 pm

Hmm, I was able to create a "Color Toll Gate", a toll gate that opens like a color gate. (Via Buttons) But it sadly only responds to the red button, anyone know of a way around this? (It IS model swapping, though. Sort of expected, I guess.)
Rawr.
Fear me, I bite! >:3
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Nobody
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Post by Nobody » Sun Dec 01, 2013 12:18 am

Well, color is based on ID, so if the ID was 505 it would deactivate after you pressed an orange button.
i should change my signature to be rude to people who hate pictures of valves
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LexieTheFox
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Post by LexieTheFox » Sun Dec 01, 2013 11:02 pm

Nobody wrote:Well, color is based on ID, so if the ID was 505 it would deactivate after you pressed an orange button.
Ah. Thank you.
Rawr.
Fear me, I bite! >:3
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Nobody
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Post by Nobody » Mon Dec 09, 2013 8:57 am

My attempts to make wops with altered MovementTypes didn't work. I didn't see you mention that, but maybe I missed it.
i should change my signature to be rude to people who hate pictures of valves
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MyNameIsKooky
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Post by MyNameIsKooky » Mon Dec 09, 2013 9:34 pm

It's worth mentioning that MovementType only works with certain object logics, like scritters.
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yot yot5
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Post by yot yot5 » Fri Dec 20, 2013 5:58 pm

Is there any way somebody could make a silent chomper? The answer will probably be "no", but I thought I'd check.
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Wonderman109
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Post by Wonderman109 » Fri Dec 20, 2013 7:50 pm

Is there any way someone could make a chomper that doesn't have the
biting animation?

I'm experimenting with a world full of chompers biting
on everything, and it looks really glitchy when the chompers' mouths move in
and out of the object they've bitten.
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Jutomi
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Post by Jutomi » Fri Dec 20, 2013 8:16 pm

I'm not too sure, but I notice that the water chompers in POTZ don't move their mouths once in water; Well, unless you load up a game, at which case I've found that they sometimes do actually move their mouths in water.

Other than that, though, I have no clue. :|
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~ :mrgreen:

Also, if you want to see my level list, here it is! :D
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
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MyNameIsKooky
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Post by MyNameIsKooky » Fri Dec 20, 2013 9:28 pm

The chomper model's "chomping" animation is the default animation, and there's no known function that changes a model's animations. Thus, there's no known way to stop a chomper from chomping just by editing the wop file.
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Wonderman109
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Post by Wonderman109 » Fri Dec 20, 2013 9:48 pm

Oh well, I guess I'll have to scrap that one.

But really, nice work, MNIK. I am going to use this a lot.
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Wonderman109
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Post by Wonderman109 » Sat Dec 21, 2013 7:27 pm

dig 222 wrote:PEOPLE SAY ITS IMPOSSIBLE BUT ITS NOT
THE GEM GATES EVERYONE HAS BEEN AWAITING ARE HERE
[size=0]yes this is a troll[/size]
Sorry to DP :3 but when everyone mentioned 'gem gates,' I thought they
meant tollgates that use gems instead of coins as currency. These are just
tollgate-shaped gems.

(Don't get me wrong, I'm assuming this is a joke, but I just wanted to make
sure.)
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Nobody
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Post by Nobody » Sat Dec 21, 2013 7:46 pm

Wonderman109 wrote:I'm assuming this is a joke
good work inspector wonderman... 109
i should change my signature to be rude to people who hate pictures of valves
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Jutomi
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Post by Jutomi » Sat Dec 21, 2013 10:55 pm

I had the same first impression.

After finding out, I went along with it. :lol:
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~ :mrgreen:

Also, if you want to see my level list, here it is! :D
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
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Krishiv738
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Post by Krishiv738 » Sun Dec 22, 2013 9:10 am

Nobody wrote:
Wonderman109 wrote:I'm assuming this is a joke
good work inspector wonderman... 109
I knew that,I just collected the "gem" toll gates then collected the gems.

Also when I finish the adventure it said

16 out of 9 gems

I think it didn't count "gem" tollgates
I am getting outta here, nothing is new, everything is boring.
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dig 222
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Post by dig 222 » Sun Dec 22, 2013 12:16 pm

dElEteD
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Jutomi
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Post by Jutomi » Sun Dec 22, 2013 3:55 pm

Truth be known, since I collected the gems AND the gates, I got 18/9.
Because of this, my ending results are YES instead of GOLD, and so now I can never win the adventure on GOLD.

I failed you! :shock:
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~ :mrgreen:

Also, if you want to see my level list, here it is! :D
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
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Wonderman109
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Post by Wonderman109 » Tue Dec 24, 2013 12:10 am

You can re-download the adventure, delete the original, and replay it without
collecting the real gems and only taking the toll-gems. :P

-------------------------------------------------------------------------------

I am actually finding this program VERY useful though, and I've finally
made an item I wanted to have for a long time: a talking pillar (sign w. model)

With a good texture, something interesting might come soon... :twisted:
Emerald141
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Post by Emerald141 » Tue Dec 24, 2013 1:20 am

Last edited by Emerald141 on Fri Sep 02, 2022 10:19 pm, edited 1 time in total.
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MyNameIsKooky
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Post by MyNameIsKooky » Tue Dec 24, 2013 5:21 am

Yes, I'm aware of the potential annoyances caused by the lack of support for adjuster ordering. Power Wop will have support for that in the beta version. :)
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Jutomi
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Post by Jutomi » Tue Dec 24, 2013 5:43 am

Aw neat! :D
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~ :mrgreen:

Also, if you want to see my level list, here it is! :D
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
Emerald141
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Posts: 4548
Joined: Fri Dec 26, 2008 4:56 pm

Post by Emerald141 » Tue Dec 24, 2013 2:23 pm

Last edited by Emerald141 on Fri Sep 02, 2022 10:17 pm, edited 1 time in total.
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MyNameIsKooky
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Post by MyNameIsKooky » Wed Dec 25, 2013 5:43 am

Okay, there was a bug with the first version of Power Wop. Apparently the "Active" adjuster of exported wops didn't work in the Wonderland Adventures Editor. Thus, I've released alpha version 2 to fix this bug. Please download it ASAP!

You may need to re-export wops made in alpha version 1 to get their Active adjuster to function properly. Sorry about this!
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Wonderman109
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Post by Wonderman109 » Mon Mar 10, 2014 4:43 pm

BUMP

MNIK, do you think PowerWop still works for PotZE or will you need to make a new version?
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