Nerd Boy Trilogy
1)Locked and Key
2)Kick-Starter
3)A Nerdy Foe
This does not relate to my other two at all. This is completley independent. Anyway, I made this in a matter of half an hour. All you require from it is the MOFI Cave music track. You don't neccessarily need it, though. If you don't you just won't hear the cave sounds. Anyway, heres a challenge for you. Can you get all of the coins and gems? It should be easy. Considering their locations in the level.
Edit: I forgot to say,
The adventure is about you saving a stinker trapped behind a gate. And trust me, it has puzzles. (Basic ones that is)
3rd Adventure - Locked and Key
- LexieTheFox
- Rainbow Master
- Posts: 769
- Joined: Mon Sep 27, 2010 11:51 pm
3rd Adventure - Locked and Key
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Last edited by LexieTheFox on Mon Dec 31, 2012 1:21 am, edited 2 times in total.
Rawr.
Fear me, I bite! >:3
Fear me, I bite! >:3
I finished it!!!
GOOD BITS
The scenery was very good!!! Not as good as Ice's, but certainly better than mine! Remember that the edges of the area are only 1.00 high, and getting any higher or lower makes it look weird. You don't have to make the entire level 1.00 high, just make sure the edges of the area are. I loved the dialogue, too! Very funny in places, and got the storyline across very nicely! I would love to see a major storyline series from you.
BAD BITS
Sorry, but I don't think you're trying very hard on the gameplay front. The fireflower areas, the brr lake, the spikeyball part, and the scritter room were all too easy. They barely got me to think!
But the worst problem was the chomper 2-gate thing. One of the major rules in an adventure is NEVER to use luck. You had no way of working out which gate you needed to choose in the chomper area, and it really got on my nerves.
In short, your scenery and dialogue was good. Sadly, I thought your gameplay reached the point where it could get unplayable in a longer adventure. Try making it a little bit harder and puzzly next time!
GOOD BITS
The scenery was very good!!! Not as good as Ice's, but certainly better than mine! Remember that the edges of the area are only 1.00 high, and getting any higher or lower makes it look weird. You don't have to make the entire level 1.00 high, just make sure the edges of the area are. I loved the dialogue, too! Very funny in places, and got the storyline across very nicely! I would love to see a major storyline series from you.
BAD BITS
Sorry, but I don't think you're trying very hard on the gameplay front. The fireflower areas, the brr lake, the spikeyball part, and the scritter room were all too easy. They barely got me to think!
But the worst problem was the chomper 2-gate thing. One of the major rules in an adventure is NEVER to use luck. You had no way of working out which gate you needed to choose in the chomper area, and it really got on my nerves.
In short, your scenery and dialogue was good. Sadly, I thought your gameplay reached the point where it could get unplayable in a longer adventure. Try making it a little bit harder and puzzly next time!
- LexieTheFox
- Rainbow Master
- Posts: 769
- Joined: Mon Sep 27, 2010 11:51 pm
Thank you! I love how you used the Cons and Pros setup. But thanks, I am more of a action/storyliner than a puzzle maker. But I still try. I will try harder next time. Should I use the puzzle idea generator?yot yot5 wrote:I finished it!!!
GOOD BITS
The scenery was very good!!! Not as good as Ice's, but certainly better than mine! Remember that the edges of the area are only 1.00 high, and getting any higher or lower makes it look weird. You don't have to make the entire level 1.00 high, just make sure the edges of the area are. I loved the dialogue, too! Very funny in places, and got the storyline across very nicely! I would love to see a major storyline series from you.
BAD BITS
Sorry, but I don't think you're trying very hard on the gameplay front. The fireflower areas, the brr lake, the spikeyball part, and the scritter room were all too easy. They barely got me to think!
But the worst problem was the chomper 2-gate thing. One of the major rules in an adventure is NEVER to use luck. You had no way of working out which gate you needed to choose in the chomper area, and it really got on my nerves.
In short, your scenery and dialogue was good. Sadly, I thought your gameplay reached the point where it could get unplayable in a longer adventure. Try making it a little bit harder and puzzly next time!
Rawr.
Fear me, I bite! >:3
Fear me, I bite! >:3
- Wonderman109
- Rainbow MegaStar
- Posts: 3530
- Joined: Thu Jun 28, 2012 11:25 pm