TROLL LORD TRILOGY
Troll Detected!
The Warp star
Troll The Troll Lord! [FINALE]
This is the finale of this trilogy. With a boss battle, and packed with puzzles! I hope you guys like it.
ALSO. Please post back what options you picked on the (OPTIONAL) feedback quiz in the adventure. Thanks, have fun!
Requirements:
My Music Pack!
You require the leveltextures
Wonder Forest,
The Wet Mud Cave.
The Beach Texture. (With the leveltex name "Beach" do not get this wrong!)
DO NOT get the background textures, they are included. I couldn't get the leveltextures themselves as it became too big.)
84 KBs without them,
900 KBs with them! So yeah.
9th Adventure - Troll the Troll Lord!
- LexieTheFox
- Rainbow Master
- Posts: 769
- Joined: Mon Sep 27, 2010 11:51 pm
9th Adventure - Troll the Troll Lord!
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Rawr.
Fear me, I bite! >:3
Fear me, I bite! >:3
I can tell you that I voted everything as "decent" (or as close to it as was possible).
The scenery was good, again. It was a bit longer, so that was good. Problem is, it was still very half-hearted, almost as if you've been making everything in a hurry, which you probably have!
Listen: It sometimes takes me over a MONTH to make an adventure, and you're releasing them on a daily basis! It doesn't only make worse adventures, but it also makes people bored and makes your new adventures something less special. That's your first step: Spend more time on your adventures!!!
Secondly, I recommend you try and work on your puzzles a bit. These were harder (the action was nearly perfect!), but they were still very straightforward. 80% of my adventure-designing is done at my desk, designing puzzles. Only 20% of it is needed to place them in the adventure. I think you're so desperate to release an adventure daily that you're kinda speeding through the design process, and this results in WLV files filled up with very simple gameplay. Of course, not everything has to be mega-uber-super-complicated-smotherpuzzle-awesomeness, but it's good for every adventure to have at least ONE puzzle which gets you to think.
The scenery was good, again. It was a bit longer, so that was good. Problem is, it was still very half-hearted, almost as if you've been making everything in a hurry, which you probably have!
Listen: It sometimes takes me over a MONTH to make an adventure, and you're releasing them on a daily basis! It doesn't only make worse adventures, but it also makes people bored and makes your new adventures something less special. That's your first step: Spend more time on your adventures!!!
Secondly, I recommend you try and work on your puzzles a bit. These were harder (the action was nearly perfect!), but they were still very straightforward. 80% of my adventure-designing is done at my desk, designing puzzles. Only 20% of it is needed to place them in the adventure. I think you're so desperate to release an adventure daily that you're kinda speeding through the design process, and this results in WLV files filled up with very simple gameplay. Of course, not everything has to be mega-uber-super-complicated-smotherpuzzle-awesomeness, but it's good for every adventure to have at least ONE puzzle which gets you to think.
- Blazeknight
- Rainbow Master
- Posts: 797
- Joined: Sun Nov 04, 2012 5:50 am
- Wonderman109
- Rainbow MegaStar
- Posts: 3530
- Joined: Thu Jun 28, 2012 11:25 pm