You'll need Nobody's Collection of Music to hear the music at the start of this adventure!
My signature has a link to my level list, where you can find links to all the other adventures in this series.
First of all, I want to ask Nobody to make his next adventure a CAVERN OF LIES. Not A Cavern of Lies or The Cavern of Lies, just Cavern of Lies. This keeps changing, but I think Cavern of Lies to the best choice. Anyway, this is the BIGGEST tennis adventure I've made (1.57MB before being zipped), but I still feel lazy. There's a courtroom puzzle at the start, followed a lot of dialogue and travelling, then there's some really difficult maze puzzles (with a guest star appearance from the Evil Merchant), followed by some final plot-twisting dialogue. It's longer than any other part I've made, but as my previous adventures were Metalwork and The Last Mistake... This just seems rather pathetic compared to them.
But don't let that put you off! Although it's short, there's plenty of funny dialogue and some tricky puzzles. Please download, play, review, and don't forget to brush your teeth afterwards.
BTW, as I was making the difficult maze puzzles, I noticed I have a thing for mazy-puzzles. My 2-brr ice networks, my red-blue-green labyrinths, my red-blue-green collapsing bridge puzzles, my Wonderbank Nightmares, AND the puzzles in this adventure could all be classified as mazes! Could you tell me if you enjoy my mazy-type gamepley just as much as "normal" Wonderland-orientated puzzles? Thanks.
24th Adventure: Cavern of Lies, Part 6
24th Adventure: Cavern of Lies, Part 6
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Last edited by yot yot5 on Sat Jan 26, 2013 3:37 pm, edited 1 time in total.
- Master Wonder Mage
- Rainbow SuperStar
- Posts: 2124
- Joined: Sat Jan 08, 2011 5:26 pm
The answers in the courtroom all have reasons behind them. For the Builder, just tell the truth. The guard DOES involve a bit of guessing (sorry!), but it's VERY obvious when you get it correct. For the Delivery Guy, just pick the answer that solves all mysteries.Nobody wrote:If only I could solve the second key maze, I could continue and get further in the adventure. Good so far, though, although the courtroom puzzle was partially guesswork.
The key mazes ARE pretty difficult, but they're the only "Wonderland-ish" puzzles in the adventure. Here are some hints for the 2nd and 3rd. Read from the top, and stop reading when you have enough hints.
2nd Puzzle wrote:1: First head east, picking up a red and purple key.
2: Walk north, then west, then north again (picking up a yellow key)
3: Walk north, east, south, and east (picking up an indigo key, two green keys, a red key, and another red key).
4: Walk north (picking up a red key), collect the final yellow key, and exit.
Please, please, PLEASE don't just give up and read the entire walkthroughs! Try and solve as much as possible, or you'll ruin half the fun of this adventure.3rd Puzzle wrote:1: Walk directly north (by the western wall), picking up three keys. Walk 2 tiles east and pick up the red key.
2: Walk south, east, south, east, and south again. You should pick up a green key, a red key, and 2 purple keys. Head west (and south) and pick up another purple key.
3: Walk 4 tiles east, picking up 2 yellow keys.
4: Walk north and east, picking up 2 indigo keys.
5: Take the shortest available path to the exit, picking up 2 final keys on the way.