Sonic The Hedgehog Fan Game - Caton
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Sonic The Hedgehog Fan Game - Caton
I have been working on a Fan Made Sonic game if anybody wants to see previews or game plays or cut scenes from the game just ask...
It was made with blitz3d and userlibs...
there will be videos on my youtube channel
It was made with blitz3d and userlibs...
there will be videos on my youtube channel
Last edited by Caton on Sat Apr 04, 2015 2:34 am, edited 2 times in total.
Removed - New Model in Post http://pcpuzzle.com/forum/viewtopic.php ... ht=#353137
Last edited by Caton on Sat Apr 04, 2015 2:47 am, edited 6 times in total.
Where did you get the graphics from? They look quite nice.
Anyway, I'm not sure why Sonic has some kind of a "hovering" jump as an extra ability but the implementation of everything looks legitimately good. Hoverjump aside (I don't think I've seen that in other Sonic games, so I can't compare) even the physics looks quite good, similar to what a 3D Sonic game should have.
Keep going. You're doing great.
Anyway, I'm not sure why Sonic has some kind of a "hovering" jump as an extra ability but the implementation of everything looks legitimately good. Hoverjump aside (I don't think I've seen that in other Sonic games, so I can't compare) even the physics looks quite good, similar to what a 3D Sonic game should have.
Keep going. You're doing great.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Very impressive that it actually works. Did you do the animation directly in Blitz code or separately?
Cutscene 0: Mephiles moves choppily in a weird way, with body parts moving separately. It looks strange, but you might be going for some effect here. Is this Mephiles "reawakening"?
You might want to either make the movement more smoother (make all of his body react, not just the parts that are moving) or use more camera angles to "sell" this choppy kind of character movement to the audience. It can look either bad or awesomely creepy depending on what you do with it.
Cutscene 1: nice. I like how the camera moves forward at the end. You may want to experiment with making his body react to the head turn. Spinning the head while leaving the body completely still doesn't look entirely natural.
Cutscene 2: there are some more "body parts moving separately" moments, but what worries me more is that I can't understand what's happening. Are there supposed to be emeralds that we can't see because they aren't programmed in yet?
Cutscene 0: Mephiles moves choppily in a weird way, with body parts moving separately. It looks strange, but you might be going for some effect here. Is this Mephiles "reawakening"?
You might want to either make the movement more smoother (make all of his body react, not just the parts that are moving) or use more camera angles to "sell" this choppy kind of character movement to the audience. It can look either bad or awesomely creepy depending on what you do with it.
Cutscene 1: nice. I like how the camera moves forward at the end. You may want to experiment with making his body react to the head turn. Spinning the head while leaving the body completely still doesn't look entirely natural.
Cutscene 2: there are some more "body parts moving separately" moments, but what worries me more is that I can't understand what's happening. Are there supposed to be emeralds that we can't see because they aren't programmed in yet?
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Blender is a good choice for animation. It obviously should be a pre-rendered cutscene. Anyways, I'm really not sure what to say about them. As Muzozavr said, there are too much separate movements in the cut scenes. Also, add much more camera movements, as well as make all three cut scenes be together (I'm pretty sure they're meant for that) by pre-rendering them and putting them together in a video editor. Finally, I just can't understand what is happening in the cut scenes (unless it is unfinished). In conclusion, you can definitely do better, but you are still doing great.Caton wrote:when I was making the cut scenes...
it was not easy to animate...
I used milkshape3D. to animate
but now I will be animating it with blender...
OK, so Mephiles doesn't actually do anything yet, right? The transition is already there, though.
The engine looks quite good and so far I haven't noticed any glitches in the video. Keep up the good work.
The engine looks quite good and so far I haven't noticed any glitches in the video. Keep up the good work.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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