Evil Toaster 3: Gears of Toasters (Complete)
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Yeah?
I finaly got it...but I had to get the truck offscreen at one point.
But I didn't get any green apples, so it's still marked new. I need 1 more to get a new level, but that's the only level i think I can get any in, but I realy don't wanna go back in there.
I finaly got it...but I had to get the truck offscreen at one point.
But I didn't get any green apples, so it's still marked new. I need 1 more to get a new level, but that's the only level i think I can get any in, but I realy don't wanna go back in there.
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- MyNameIsKooky
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You have to go past the exit to find the apples.boywhoflies wrote:Yeah?
I finaly got it...but I had to get the truck offscreen at one point.
But I didn't get any green apples, so it's still marked new. I need 1 more to get a new level, but that's the only level i think I can get any in, but I realy don't wanna go back in there.
The target was what caused the trouble, right?
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Go advertise somewhere else.Sammy_Bro wrote:Yeah. Including me making a new game. It is called ______.
Since people are asking, here is a list of music used in the game:
Dimble Woods from Bowser's Inside Story
Nowhere from Bugs Bunny: Lost in Time
Breakfast Machine from Pee-Wee's Big Adventure
Boss Battle from Donald Duck Goin' Quackers (PSX Version)
BC1, BC2, and BC3 from some random OST that I can't remember
Rock-It from Crash Bandicoot 2: Cortex Strikes Back
First Avenue from Donald Duck Goin' Quackers (Dreamcast Version)
Main Street from Donald Duck Goin' Quackers (Dreamcast Version)
Rooftop Rampage from Crash Twinsanity
De Vil Manor from 102 Dalmations: Puppies to the Rescue
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You mentioned this before and I already explained why...Technos72 wrote:I forgot to say this question for a few days. But why did you disable the ctrl button function that takes you back to the hub of the level? Was the same question asked? I don't wanna waste time looking for it.
It's because players would exit levels without actually completing them.
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Yes.Technos72 wrote:That's even worseMyNameIsKooky wrote:You mentioned this before and I already explained why...
But I can't seem to get what you're saying. Does it mean when somebody frees a green apple it's still recorded even when you exit the level with ctrl?
Sadly, there's no way to keep track of whether you've RECENTLY broken a cage or not. As for the Gropple idea, that probably wouldn't really work out and it wouldn't be fair if you entered it accidentally.boywhoflies wrote:What if you disable it after you get a green apple(on that run)? Or if you had to pay a bunch of gropples to leave with it?
@Roadsquash: I'll release a Demo with it eased down once I finish Super Kiyoshi Bros.
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I mean, if you break open a cage you can't return to the hub until you finish the level. If you go back in after you're fine.
But could you have a global varible that is set to 0 when the room starts, and in the same event that the cage is broken you set it to 1, and if it's set to 1 you can't return to the hub?
But could you have a global varible that is set to 0 when the room starts, and in the same event that the cage is broken you set it to 1, and if it's set to 1 you can't return to the hub?
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