Evil Toaster 3: Gears of Toasters (Complete)

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StinkerSquad01
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Post by StinkerSquad01 » Tue Mar 01, 2011 11:18 pm

Oh its Brawling About. :oops:
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MyNameIsKooky
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Post by MyNameIsKooky » Tue Mar 01, 2011 11:23 pm

OK, I'll get more walkthroughs up soon. :)
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boywhoflies
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Post by boywhoflies » Wed Mar 02, 2011 12:05 am

I'm stuck on Roadsquash...
Any tips? :|
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MyNameIsKooky
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Post by MyNameIsKooky » Wed Mar 02, 2011 12:07 am

-Don't hesitate.
-Be ready to shoot targets when they come up.
-Keep trying! You'll get it eventually.
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boywhoflies
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Post by boywhoflies » Wed Mar 02, 2011 12:09 am

Ok, thanks.
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boywhoflies
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Post by boywhoflies » Wed Mar 02, 2011 12:43 am

DP

Still can't get it...

I can't realy get the target. My slapple upgrades suck right now and I can't go grab more... :lol:

Just saying, I get pretty far from the truck, and all the gropples are from that level...(in the screenshot)
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MyNameIsKooky
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Post by MyNameIsKooky » Wed Mar 02, 2011 12:45 am

Hmm, I'll need to make it easier to hit for the next demo.
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boywhoflies
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Post by boywhoflies » Wed Mar 02, 2011 12:46 am

Yeah. :|
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Technos72
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Post by Technos72 » Wed Mar 02, 2011 1:23 am

boywhoflies wrote:DP

Still can't get it...

I can't realy get the target. My slapple upgrades suck right now and I can't go grab more... :lol:

Just saying, I get pretty far from the truck, and all the gropples are from that level...(in the screenshot)
I've been through the same situation.
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boywhoflies
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Post by boywhoflies » Wed Mar 02, 2011 1:46 am

Yeah? :|

I finaly got it...but I had to get the truck offscreen at one point. :lol:

But I didn't get any green apples, so it's still marked new. I need 1 more to get a new level, but that's the only level i think I can get any in, but I realy don't wanna go back in there. :lol:
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MyNameIsKooky
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Post by MyNameIsKooky » Wed Mar 02, 2011 1:56 am

boywhoflies wrote:Yeah? :|

I finaly got it...but I had to get the truck offscreen at one point. :lol:

But I didn't get any green apples, so it's still marked new. I need 1 more to get a new level, but that's the only level i think I can get any in, but I realy don't wanna go back in there. :lol:
You have to go past the exit to find the apples.

The target was what caused the trouble, right?
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boywhoflies
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Post by boywhoflies » Wed Mar 02, 2011 2:13 am

Yeah, I know. I ended up grabbing them afterward. :wink:

And yeah, mainly beaucause I had horrible slapple upgrades. On the 2nd time, I got some more and finished on the 3rd try instead of the OVER 9000th one.
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StinkerSquad01
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Post by StinkerSquad01 » Wed Mar 02, 2011 2:10 pm

Anyone know the boss and boxinator music? They're catchy. :lol:
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Sammy_Bro
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Post by Sammy_Bro » Wed Mar 02, 2011 2:19 pm

Yeah. Including me making a new game. It is called ______.
:D
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boywhoflies
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Post by boywhoflies » Wed Mar 02, 2011 3:04 pm

StinkerSquad01 wrote:Anyone know the boss and boxinator music? They're catchy. :lol:
Or the Nobody battle music? That's awesome.
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MyNameIsKooky
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Post by MyNameIsKooky » Wed Mar 02, 2011 7:59 pm

Sammy_Bro wrote:Yeah. Including me making a new game. It is called ______.
Go advertise somewhere else.

Since people are asking, here is a list of music used in the game:

Dimble Woods from Bowser's Inside Story
Nowhere from Bugs Bunny: Lost in Time
Breakfast Machine from Pee-Wee's Big Adventure
Boss Battle from Donald Duck Goin' Quackers (PSX Version)
BC1, BC2, and BC3 from some random OST that I can't remember
Rock-It from Crash Bandicoot 2: Cortex Strikes Back
First Avenue from Donald Duck Goin' Quackers (Dreamcast Version)
Main Street from Donald Duck Goin' Quackers (Dreamcast Version)
Rooftop Rampage from Crash Twinsanity
De Vil Manor from 102 Dalmations: Puppies to the Rescue
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boywhoflies
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Post by boywhoflies » Wed Mar 02, 2011 8:54 pm

Thanks! :D
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StinkerSquad01
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Post by StinkerSquad01 » Wed Mar 02, 2011 11:28 pm

Which one's boxinator? :oops: :lol:
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StinkerSquad01
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Post by StinkerSquad01 » Thu Mar 03, 2011 2:48 pm

ONE DAY LATER...

Anyone know what BC1, BC2, and BC3 are from? I think one is boxinator.
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MyNameIsKooky
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Post by MyNameIsKooky » Thu Mar 03, 2011 8:15 pm

All three BC tunes are used in Boxinator. I don't think there are any YouTube videos or something for them, though.
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Technos72
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Post by Technos72 » Thu Mar 03, 2011 9:23 pm

I forgot to say this question for a few days. But why did you disable the ctrl button function that takes you back to the hub of the level? Was the same question asked? I don't wanna waste time looking for it.
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MyNameIsKooky
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Post by MyNameIsKooky » Thu Mar 03, 2011 9:49 pm

Technos72 wrote:I forgot to say this question for a few days. But why did you disable the ctrl button function that takes you back to the hub of the level? Was the same question asked? I don't wanna waste time looking for it.
You mentioned this before and I already explained why... :?

It's because players would exit levels without actually completing them.
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Technos72
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Post by Technos72 » Thu Mar 03, 2011 10:18 pm

MyNameIsKooky wrote:You mentioned this before and I already explained why... :?
That's even worse :shock:

But I can't seem to get what you're saying. Does it mean when somebody frees a green apple it's still recorded even when you exit the level with ctrl?
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boywhoflies
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Post by boywhoflies » Thu Mar 03, 2011 10:57 pm

What if you disable it after you get a green apple(on that run)? Or if you had to pay a bunch of gropples to leave with it?
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StinkerSquad01
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Post by StinkerSquad01 » Thu Mar 03, 2011 11:12 pm

Oh boy, I'm eternally stuck in Roadsquash. >_<
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boywhoflies
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Post by boywhoflies » Thu Mar 03, 2011 11:20 pm

It took me about a hour and a half to finaly get out, but I did. I'm shure you can too. :wink:
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MyNameIsKooky
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Post by MyNameIsKooky » Fri Mar 04, 2011 2:45 am

Technos72 wrote:
MyNameIsKooky wrote:You mentioned this before and I already explained why... :?
That's even worse :shock:

But I can't seem to get what you're saying. Does it mean when somebody frees a green apple it's still recorded even when you exit the level with ctrl?
Yes.
boywhoflies wrote:What if you disable it after you get a green apple(on that run)? Or if you had to pay a bunch of gropples to leave with it?
Sadly, there's no way to keep track of whether you've RECENTLY broken a cage or not. As for the Gropple idea, that probably wouldn't really work out and it wouldn't be fair if you entered it accidentally.

@Roadsquash: I'll release a Demo with it eased down once I finish Super Kiyoshi Bros.
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boywhoflies
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Post by boywhoflies » Fri Mar 04, 2011 4:04 pm

I mean, if you break open a cage you can't return to the hub until you finish the level. If you go back in after you're fine.

But could you have a global varible that is set to 0 when the room starts, and in the same event that the cage is broken you set it to 1, and if it's set to 1 you can't return to the hub?
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Emerald141
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Post by Emerald141 » Fri Mar 04, 2011 4:17 pm

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boywhoflies
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Post by boywhoflies » Fri Mar 04, 2011 4:31 pm

The xat(new chatbox) on my site? Noone goes there anyway( :lol: ) and you don't need to take time to make a account.

(Or any xat, I just said mine since noone goes there. Pretty much private.)
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