Now for my first GMS Game/Workshop Submission, I'm working on a retro/minimalist Picross game inspired by too much Picross Touch (Which I grew tired of). But this one will be unique as it will be one of those Picross games involving multiple colors. Yes there will be a level editor, yes it's my first game with one! (Though, it will require some GML scripting because I have never done an editor before)
![Image](http://i.imgur.com/MgvadhW.png)
(I haven't done the left numbers at the moment ツ)
I have done most of the gameplay portion of the engine. There will be a "Level" script that generates everything, even for level editors out there once I release this game to Workshop. Though, I'm unable to program feedback for completing each puzzle, so just solve it and run away
![Wink ;)](./images/smilies/icon_wink.gif)
In other words, I'm trying to work on my first original game for Tabletop Simulator. It will be some kind of DnD Pokemon game with 3D figurines I have actually made in Blender, and gameplay that functions similar to games like Heroscape, Master of Monsters, and Tactics Ogre, if you know what all those are
![Wink ;)](./images/smilies/icon_wink.gif)
To start off, I made my first pokemon figurine for such game. Electrode because basic sphere.
![Image](http://i.imgur.com/TLCn3ah.png)
I'm just erecting this topic for any minor audience feedback, constructive criticism, etc. that can help make the game better. But not as over-manipulative with other games back in the day, back 4-5 years ago when I was developing like crazy on Epigam.