Shuffle Company - Prototype of a Full 3D Wonderland Spiritual Successor
Posted: Wed Dec 28, 2022 3:11 am
Hi all,
Over the past five years, I have on-and-off again worked on a spiritual successor to classic Wonderland that I had given the title "Shuffle Company." I am not able to continue development on it anymore to bring it to completion. But one year ago I did put together a complete prototype of it, exploring a handful of game elements to see how much potential there was for classic Wonderland puzzle designs with full 3D environments. Turns out there is a lot of potential.
I was recently thinking that even though I had to abandon this project, that the people here would likely be interested to take a look at the prototype. I have also made the code open source via the MIT License on GitHub if anyone is curious as to how it works or wants to use pieces of it in your own projects.
The prototype explores quite a few challenging-to-implement game elements that I thought would need to be in place to make the game interesting compared to the predecessors. These include:
[*] Arbitrarily shaped pushable crates
[*] Consistent frames-of-reference for moving objects and moving objects on top of moving objects
[*] Dynamic fluid puzzles (in this case, just water)
[*] Physics (for cosmetic purposes only)
[*] Multiplayer (not in the prototype build, but in the source code)
Please note that it is a prototype, so it contains bugs, incomplete implementations of features, and poorly implemented systems (fluid for example). Since it was built with a newer version of Unity, I recommend that it be played with what would currently be considered a mid-range Windows PC with a discrete GPU.
Download
Controls:
Arrow Keys to move
N to skip the current level
ESC to quit the game
Prototype code for a level editor is also in the repo, even though it isn't in the prototype.
GitHub Repo
I hope fans of classic Wonderland can find something of interest in this! Thanks!
Over the past five years, I have on-and-off again worked on a spiritual successor to classic Wonderland that I had given the title "Shuffle Company." I am not able to continue development on it anymore to bring it to completion. But one year ago I did put together a complete prototype of it, exploring a handful of game elements to see how much potential there was for classic Wonderland puzzle designs with full 3D environments. Turns out there is a lot of potential.
I was recently thinking that even though I had to abandon this project, that the people here would likely be interested to take a look at the prototype. I have also made the code open source via the MIT License on GitHub if anyone is curious as to how it works or wants to use pieces of it in your own projects.
The prototype explores quite a few challenging-to-implement game elements that I thought would need to be in place to make the game interesting compared to the predecessors. These include:
[*] Arbitrarily shaped pushable crates
[*] Consistent frames-of-reference for moving objects and moving objects on top of moving objects
[*] Dynamic fluid puzzles (in this case, just water)
[*] Physics (for cosmetic purposes only)
[*] Multiplayer (not in the prototype build, but in the source code)
Please note that it is a prototype, so it contains bugs, incomplete implementations of features, and poorly implemented systems (fluid for example). Since it was built with a newer version of Unity, I recommend that it be played with what would currently be considered a mid-range Windows PC with a discrete GPU.
Download
Controls:
Arrow Keys to move
N to skip the current level
ESC to quit the game
Prototype code for a level editor is also in the repo, even though it isn't in the prototype.
GitHub Repo
I hope fans of classic Wonderland can find something of interest in this! Thanks!