Making complex adventures
- OondiLalaLoopy
- Rainbow Wizard
- Posts: 483
- Joined: Sun May 11, 2014 6:07 pm
Making complex adventures
Who see this topic maybe will laugh, but I have a big problem with making adventures. I want to make adventures for my hub but I don't know how to make them a little complex. Someone could help me to learn how to make complex adventures?PLEASE! :cry:
- Blazeknight
- Rainbow Master
- Posts: 797
- Joined: Sun Nov 04, 2012 5:50 am
There are a lot of things which you can combine to make complex adventures... I'll give you some hints and examples:
1. 9 Blink spells with flipbridges and buttons to reach a star
2. Floing-Pop mechanisms with automated systems
3. Stinker Race with fast-reflex magic spells
4. Something like mystery malfunction of MOFI
If you are a new designer, these ideas may sound scary or tough but you can make the best of adventures only by experimenting with the WA3E yourself...
For reference and practice, you can play custom hubs to give you more ideas. Feel free to ask me or anyone for help anytime
1. 9 Blink spells with flipbridges and buttons to reach a star
2. Floing-Pop mechanisms with automated systems
3. Stinker Race with fast-reflex magic spells
4. Something like mystery malfunction of MOFI
If you are a new designer, these ideas may sound scary or tough but you can make the best of adventures only by experimenting with the WA3E yourself...
For reference and practice, you can play custom hubs to give you more ideas. Feel free to ask me or anyone for help anytime
When I try to make my adventures complex (and mostly fail, but whatever) I like hiding a puzzle's solution within another puzzle, as in, you get nine brr charges in one section, and you have to save one to use in the following section. I also like to use floing's spellball stopping power, it can make very decieving puzzles.
Previous Adventure:Time Out
Latest Adventure:Please Don't Feed The Dinosaurs!
Upcoming Adventure: History Lessons
Latest Adventure:Please Don't Feed The Dinosaurs!
Upcoming Adventure: History Lessons
- OondiLalaLoopy
- Rainbow Wizard
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- Wonderman109
- Rainbow MegaStar
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- Joined: Thu Jun 28, 2012 11:25 pm
A good puzzle-making technique MNIK taught everyone from his 'smotherpuzzle' style was to work backwards.
Make a room with an exit gate and a button for instance, and add walls. Then put obstacles blocking each that require more items to be opened, and block those too until the room is filled up or almost filled up.
My personal design is to slap a bunch of puzzle ideas in a room and move them around until they both logically and physically fit together. Sort of like how Yzfm does it.
Make a room with an exit gate and a button for instance, and add walls. Then put obstacles blocking each that require more items to be opened, and block those too until the room is filled up or almost filled up.
My personal design is to slap a bunch of puzzle ideas in a room and move them around until they both logically and physically fit together. Sort of like how Yzfm does it.
The way I make puzzles is throw a bunch of mesh together, then throw more together,
then test if they work.
Many times, I end up with a beautiful mesh of meshes.
I wish you luck in adventure making.
then test if they work.
Many times, I end up with a beautiful mesh of meshes.
I wish you luck in adventure making.
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
- Wonderland King
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- Blazeknight
- Rainbow Master
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- Wonderman109
- Rainbow MegaStar
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Similar to what Blaze just wrote, you can have sections you solve and then repeat. (e.g. a button/key and gate puzzle, and then you press a ToggleOnce or round button and do the puzzle again with different gates.)
Some people do this with series, where in #1 you solve an area with an easy puzzle then come back in #5 or #10 or whatever and do a harder one in the same place with a similar design.
Some people do this with series, where in #1 you solve an area with an easy puzzle then come back in #5 or #10 or whatever and do a harder one in the same place with a similar design.
- Blazeknight
- Rainbow Master
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- Joined: Sun Nov 04, 2012 5:50 am
I usually stick to very few elements (eg. Transporters and Rotators), place some of them randomly, then I place the Star and choose starting spot, plan a path and finally I start complicating the path. I also make more than one solution possible, with the hardest one being the Gold solution.
"Let us return to the past; it will be progress."
by Giuseppe Verdi
by Giuseppe Verdi
- OondiLalaLoopy
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- Wonderman109
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- Master Wonder Mage
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