Glitch Archives 2

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Wonderman109
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Glitch Archives 2

Post by Wonderman109 » Mon Apr 21, 2014 2:05 am

A continuation of the first.

Note that signs with marked floors have glitches that don't work, at least not for me. Also, some edge glitches with magic only work on side or bottom edges, and there are some unlisted glitches. (I can think of flash errors with bridges at 1,1 in Wlv 2, copying yourself which separates your body from your hat and glasses, and something else in Wlv 2 that I forgot.)

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Wonderman109
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Post by Wonderman109 » Mon Apr 21, 2014 4:22 pm

DP I've replayed this-to note, it appears MS has fixed some of the glitches I didn't bother testing from WAE1, like ice on the edge and cage-blinking. :| Sorry about that!
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Jutomi
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Post by Jutomi » Mon Apr 21, 2014 5:07 pm

Cage blinking's different, now? :|

By the way, from Wa1, I made a level near the end of the old JA:HOTSP that made it so you had to be caged.

Apparently, you can blink into an other cage, and if that's re-raised while you're inside it, you actually can walk around. :D
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~ :mrgreen:

Also, if you want to see my level list, here it is! :D
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Wonderland King
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Post by Wonderland King » Mon Apr 21, 2014 5:09 pm

Not being able to Flash cuboids is not a glitch. It's used intentionally in "Close Quarters", a level in POTZ.
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samuelthx
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Post by samuelthx » Sun Apr 27, 2014 3:42 am

Thanks for taking the time and effort to document all these tricks and glitches! They'll be useful for breaking levels :twisted:
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Jutomi
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Solution? 2.0

Post by Jutomi » Thu Feb 11, 2016 4:39 pm

Hello, again, Wonderman109. :D

I've played both this one and its predecessor - both were very good.
I have to mention, not all of these glitches were ones I could seem to..
redo, for some reason. I knew about the blink+cage bug being fixed
(confound it MS :evil: ) but .. not sure how my key thing failed. :lol:

I thank you very much for the adventure. :D
- oh, also, I had to record three separate videos, this one was lɑrge.

Part 1
Part 2
Part 3
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~ :mrgreen:

Also, if you want to see my level list, here it is! :D
gottfriedjacob5
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Post by gottfriedjacob5 » Wed Mar 21, 2018 12:16 pm

what about the get stuck in the wall glitch in wa1 in the level decent
Wonderman109
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Re:

Post by Wonderman109 » Tue Nov 20, 2018 3:14 am

gottfriedjacob5 wrote:
Wed Mar 21, 2018 12:16 pm
what about the get stuck in the wall glitch in wa1 in the level decent
I assume you meant 'descent'? I don't remember the glitch in that level (in fact, I don't remember the level itself! :oops: ) but I don't know of such a glitch unless it's very specific to that level. You may have just found a one-time glitch, a bug.
gottfriedjacob5
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Re: Glitch Archives 2

Post by gottfriedjacob5 » Sun Jan 06, 2019 9:59 pm

No. Descent is a level in the original wonderland adventures. Do you remembe rthe level near the seaport with pirate where somone asks you to help find his gem. I vaguely remembered this glitch as a five year old when i played with my dad so about ten year later i tried to find it again and it occurred again. You can see it yourself. I think on the second ladder down if you try to go back up, You will be telported inside the wall and die. It is a very weird glitched that has perplexed me for over a decade :?
Wonderman109
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Re: Glitch Archives 2

Post by Wonderman109 » Sun Jan 13, 2019 2:06 am

gottfriedjacob5 wrote:
Sun Jan 06, 2019 9:59 pm
No. Descent is a level in the original wonderland adventures. Do you remembe rthe level near the seaport with pirate where somone asks you to help find his gem. I vaguely remembered this glitch as a five year old when i played with my dad so about ten year later i tried to find it again and it occurred again. You can see it yourself. I think on the second ladder down if you try to go back up, You will be telported inside the wall and die. It is a very weird glitched that has perplexed me for over a decade :?
That's probably just a misplaced coordinate for that level-exit.
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