Fifty-Eighth Adventure: Encounter at Castelias
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- Rainbow AllStar
- Posts: 4548
- Joined: Fri Dec 26, 2008 4:56 pm
Fifty-Eighth Adventure: Encounter at Castelias
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Last edited by Emerald141 on Sat Sep 03, 2022 2:28 am, edited 2 times in total.
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- Rainbow AllStar
- Posts: 4548
- Joined: Fri Dec 26, 2008 4:56 pm
Annnnd done, here's my thoughts:
The puzzles were quite interesting although simple. I still liked the faint magic concept at the uppermost part of the level.
The action part was really intense, but I loved it, I may have gotten frustrated regarding the spikey balls during the defense part, but frankly it was good to have some old run and gun adventures again.
I am quite impressed with the effort you've given to your cinematic scenes. The frequent change of expressions, the alteration of movements and behavior, and (best of all) the quality of representation you have demonstrated, it's simply amazing.
Don't ask me about the story as my mind is too small for such tremendous materials.
Overall, this adventure is beautiful and has a very good presentation, granting the player a feeling of acknowledgement towards your hard-work and effort. Thanks for the fun!
The puzzles were quite interesting although simple. I still liked the faint magic concept at the uppermost part of the level.
The action part was really intense, but I loved it, I may have gotten frustrated regarding the spikey balls during the defense part, but frankly it was good to have some old run and gun adventures again.
I am quite impressed with the effort you've given to your cinematic scenes. The frequent change of expressions, the alteration of movements and behavior, and (best of all) the quality of representation you have demonstrated, it's simply amazing.
Don't ask me about the story as my mind is too small for such tremendous materials.
Overall, this adventure is beautiful and has a very good presentation, granting the player a feeling of acknowledgement towards your hard-work and effort. Thanks for the fun!
- StinkerSquad01
- Rainbow AllStar
- Posts: 4249
- Joined: Mon Aug 09, 2010 3:39 am
- MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9711
- Joined: Mon Dec 01, 2008 10:18 pm
radical
edit: the puzzles were cool and the action segments were pretty fun without being too hard (although, as a seasoned WA1E war veteran, that's just me)
your writing skills have improved a lot and it's definitely showing, especially in the final scene. character-centric moments are always very great, especially when characters battle with their deepest insecurities
keep up the great work; i hope to see more adventures from you
edit2 starring bug-chan: you can talk to jamiff at the end of the adventure and he repeats a dialogue from the beginning of the adventure
edit: the puzzles were cool and the action segments were pretty fun without being too hard (although, as a seasoned WA1E war veteran, that's just me)
your writing skills have improved a lot and it's definitely showing, especially in the final scene. character-centric moments are always very great, especially when characters battle with their deepest insecurities
keep up the great work; i hope to see more adventures from you
edit2 starring bug-chan: you can talk to jamiff at the end of the adventure and he repeats a dialogue from the beginning of the adventure
Sorry it took me so long to play this! I've been pretty busy recently, and this adventure was really difficult!
COMMENTS
The first puzzle with all the magic was very neat. The spikeyball/floing puzzle was fun too. I barely used any of the transporters in the water room though - was that intentional?
The defence boss fight was a really clever idea I've never seen before. I really liked the way you changed the magic to Grow halfway through the fight.
The main boss fight was probably my favourite part of the adventure. I love how complex and unique boss fights can be with the POTZ editor, and your talent for designing Wonderland-based mechanisms really showed!
Ohh, a shiny new WTA! To be honest, I probably won't miss the old design...
And a fire stinker is going to be the next big villain? Sounds exciting!
COMMENTS
The first puzzle with all the magic was very neat. The spikeyball/floing puzzle was fun too. I barely used any of the transporters in the water room though - was that intentional?
The defence boss fight was a really clever idea I've never seen before. I really liked the way you changed the magic to Grow halfway through the fight.
The main boss fight was probably my favourite part of the adventure. I love how complex and unique boss fights can be with the POTZ editor, and your talent for designing Wonderland-based mechanisms really showed!
D'AAAWWW.Aliana: Revilian... the teleport's over. You can let go of my hand now.
Revilian (surprised): Oh... uh, my sincerest apologies, m'lady.
Ohh, a shiny new WTA! To be honest, I probably won't miss the old design...
And a fire stinker is going to be the next big villain? Sounds exciting!
- loofisawesome
- Rainbow Wizard
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- Joined: Mon Mar 17, 2014 9:05 pm
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- Rainbow AllStar
- Posts: 4548
- Joined: Fri Dec 26, 2008 4:56 pm
- loofisawesome
- Rainbow Wizard
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- Joined: Mon Mar 17, 2014 9:05 pm