Pawelec's Leveltex Remake: Purple Cliffs (v1.3 is out)
Pawelec's Leveltex Remake: Purple Cliffs (v1.3 is out)
I liked Purple Shore texture which Com Rante made for his unfinished The Rainbow's End adventure much. Much enough to try my best and make my own version of the leveltex, Purple Cliffs, inspired by Com Rante's work. Hope you like it and enjoy!
(Clicking on an image redirects to MediaFire)
Changelog:
v1.3:
- replaced the wheat texture with more useful cave entrance tiles.
v1.2:
- swapped stone and sand textures so they fulfill the standard of leveltex customtemplate.
v1.1:
- seamlessed sand tile,
- corrected sand/stone transistion tiles.
(Clicking on an image redirects to MediaFire)
Changelog:
v1.3:
- replaced the wheat texture with more useful cave entrance tiles.
v1.2:
- swapped stone and sand textures so they fulfill the standard of leveltex customtemplate.
v1.1:
- seamlessed sand tile,
- corrected sand/stone transistion tiles.
You do not have the required permissions to view the files attached to this post.
Last edited by Pawelec on Tue Feb 09, 2016 5:12 pm, edited 8 times in total.
"Let us return to the past; it will be progress."
by Giuseppe Verdi
by Giuseppe Verdi
Wow, they look really marvelous!
Previous Adventure:Time Out
Latest Adventure:Please Don't Feed The Dinosaurs!
Upcoming Adventure: History Lessons
Latest Adventure:Please Don't Feed The Dinosaurs!
Upcoming Adventure: History Lessons
Storage of Purple Goo
Just out of curiosity, is this going to be available for download, or is it a private-usage kind of thing?
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
Re: Storage of Purple Goo
right clickJutomi wrote:Just out of curiosity, is this going to be available for download, or is it a private-usage kind of thing?
save picture as
All textures here are free for all to use freely
Previous Adventure:Time Out
Latest Adventure:Please Don't Feed The Dinosaurs!
Upcoming Adventure: History Lessons
Latest Adventure:Please Don't Feed The Dinosaurs!
Upcoming Adventure: History Lessons
Successful Imagery
Ahah! Thanks for the information.
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
- Wonderman109
- Rainbow MegaStar
- Posts: 3543
- Joined: Thu Jun 28, 2012 11:25 pm
I'm glad I didn't disappoint you, although I still could spot some errors with sand tiles, that's why I uploaded a corrected 1.1 version.Com Rante wrote:This is fantastic! You were able to transfer the color scheme and idea of the original to match the more complicated art style of the sequels' textures. I endorse this!
Yeah, that's a special kind of relief you feel when someone approves something you did before getting proper permission...Wonderman109 wrote:Pawelec, I think you just got an official approval.
"Let us return to the past; it will be progress."
by Giuseppe Verdi
by Giuseppe Verdi
- SearchForReality
- Rainbow Wonderlander
- Posts: 161
- Joined: Thu Jun 05, 2014 3:00 am
Of course you can, that's why I upload my textures here. I think it would be nice if you posted a link to this thread when you upload an adventure using this texture - more people would be able to use it then.SearchForReality wrote:Wow, I never realized custom textures can be so well-made. Can I use it in my own levels, Pawelec?
"Let us return to the past; it will be progress."
by Giuseppe Verdi
by Giuseppe Verdi
D-P, because I need to ask if someone started an adventure with this texture. I've noticed I should swap sand and stone textures, they are misplaced. Is anyone against that because they stared an adventure with Purple Cliffs v1.1 and it would mean a lot of extra work for them?
"Let us return to the past; it will be progress."
by Giuseppe Verdi
by Giuseppe Verdi
Purple Goo
I'd honestly not mind!
I've made the layout for an adventure using this texture,
and it even shows up in the editor!
However ...
I just can't seem to get it to load in the player, itself.
I've made the layout for an adventure using this texture,
and it even shows up in the editor!
However ...
I just can't seem to get it to load in the player, itself.
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
- OondiLalaLoopy
- Rainbow Wizard
- Posts: 485
- Joined: Sun May 11, 2014 6:07 pm
How do I make textures...
First I need an inspiration, usually some visuals like images or movies. Then I'm trying to imagine how WA level inspired by that source would look - this usually involves some objects as well as level texture, but I'm not that fast when it comes to modelling. Then I focus on deciding what types of textures I need and I'm trying to find some fitting (but they don't have to fit very much, they go through a lot of Photoshop afterwards) images (they can be small parts of big ones) by Google Graphics. After I've found all of them I'm using Photoshop to make the images good tiles, seamless and correctly sized. When basic tiles are ready, I make transistions between them and put all the tiles together.
...or at least somehow like that.
First I need an inspiration, usually some visuals like images or movies. Then I'm trying to imagine how WA level inspired by that source would look - this usually involves some objects as well as level texture, but I'm not that fast when it comes to modelling. Then I focus on deciding what types of textures I need and I'm trying to find some fitting (but they don't have to fit very much, they go through a lot of Photoshop afterwards) images (they can be small parts of big ones) by Google Graphics. After I've found all of them I'm using Photoshop to make the images good tiles, seamless and correctly sized. When basic tiles are ready, I make transistions between them and put all the tiles together.
...or at least somehow like that.
"Let us return to the past; it will be progress."
by Giuseppe Verdi
by Giuseppe Verdi
Fixed leveltex uploaded, I also have one question: should I remove the wheat texture and give all three wallsides from the bottom (sandstone with grass, bare sandstone and indigo rock) cave entrance tiles in the leftmost colums? I think they would be needed much more than wheat texture - with custom objects wheat can be easily reimplemented.
"Let us return to the past; it will be progress."
by Giuseppe Verdi
by Giuseppe Verdi
- OondiLalaLoopy
- Rainbow Wizard
- Posts: 485
- Joined: Sun May 11, 2014 6:07 pm
Thanks and great textures.Maybe someone can help with the ''Classic soundtracks request'' topicPawelec wrote:How do I make textures...
First I need an inspiration, usually some visuals like images or movies. Then I'm trying to imagine how WA level inspired by that source would look - this usually involves some objects as well as level texture, but I'm not that fast when it comes to modelling. Then I focus on deciding what types of textures I need and I'm trying to find some fitting (but they don't have to fit very much, they go through a lot of Photoshop afterwards) images (they can be small parts of big ones) by Google Graphics. After I've found all of them I'm using Photoshop to make the images good tiles, seamless and correctly sized. When basic tiles are ready, I make transistions between them and put all the tiles together.
...or at least somehow like that.
I live a Wonderland adventure every day!
- OondiLalaLoopy
- Rainbow Wizard
- Posts: 485
- Joined: Sun May 11, 2014 6:07 pm
OondiLalaLoopy wrote:What program do you use for textures?
To be more precise, I use Creative Studio 6 64-bit version of Photoshop, although from my friend's experience I would tell Gimp is a good choice too.I wrote:(...) they go through a lot of Photoshop afterwards.
"Let us return to the past; it will be progress."
by Giuseppe Verdi
by Giuseppe Verdi
- OondiLalaLoopy
- Rainbow Wizard
- Posts: 485
- Joined: Sun May 11, 2014 6:07 pm
- OondiLalaLoopy
- Rainbow Wizard
- Posts: 485
- Joined: Sun May 11, 2014 6:07 pm
Problems of Players
When you save the textures, they include _s instead of spaces...
aaand from what two moderators told me, that's why it didn't work in my player.
Any way to fix that? Or is that something that is going to have to be manually changed?
aaand from what two moderators told me, that's why it didn't work in my player.
Any way to fix that? Or is that something that is going to have to be manually changed?
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
- jdl
- Rainbow SuperStar
- Posts: 2895
- Joined: Fri Jun 06, 2008 8:37 pm
- Location: West Virginia, USA
- Contact:
Yes, when right-clicking and saving the images, it messes up the filename and you have to manually correct it. For those wondering, the correct names for this texture are:
leveltex purplecliffs.bmp
backgroundtex purplecliffs1.bmp
backgroundtex purplecliffs2.bmp
I think it would be better from now on to zip up textures instead of directly uploading them to prevent things like this.
leveltex purplecliffs.bmp
backgroundtex purplecliffs1.bmp
backgroundtex purplecliffs2.bmp
I think it would be better from now on to zip up textures instead of directly uploading them to prevent things like this.
Last edited by jdl on Thu Jun 18, 2015 9:13 pm, edited 1 time in total.
Re: Problems of Players
Just rename the file and remove the _. That's the only thing you need to do.Jutomi wrote:When you save the textures, they include _s instead of spaces...
aaand from what two moderators told me, that's why it didn't work in my player.
Any way to fix that? Or is that something that is going to have to be manually changed?
_
Yeah, I know,
but I still figured that if people didn't know that(like myself) and didn't think of looking down the comments,
they might be rather confused about it for another year(like myself).
Well, at least it's mentioned.
but I still figured that if people didn't know that(like myself) and didn't think of looking down the comments,
they might be rather confused about it for another year(like myself).
Well, at least it's mentioned.
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
Just a quick note about the updates - Lime, DeSand and Purple Cliffs got their own little fixes applied this week, with Purple Cliffs also getting new screenshots.
Good news for anyone having trouble downloading the textures from PCPuzzle: I'll open my Custom Lair with links to all of my works as zipped archives uploaded to MediaFire in a week or two, so the problems with file names should be gone.
Good news for anyone having trouble downloading the textures from PCPuzzle: I'll open my Custom Lair with links to all of my works as zipped archives uploaded to MediaFire in a week or two, so the problems with file names should be gone.
"Let us return to the past; it will be progress."
by Giuseppe Verdi
by Giuseppe Verdi